Commit graph

4567 commits

Author SHA1 Message Date
Brian Roberts 917cb882e9
Merge pull request #1136 from Areloch/TabbedEditorFormBaseline
Moves the world Editor guis to be based through a tabbed structure
2023-11-14 19:31:42 -06:00
Areloch 59247bd9ca Moves the world Editor guis to be based through a tabbed structure to make it easier to begin separating out editor/tool guis into their own tabs or elements for better separation.
Currently establishes the MainScene tab and otherwise retains existing behavior directly
2023-11-14 18:58:58 -06:00
Brian Roberts 52b5ab197c
Merge pull request #1134 from Azaezel/alpha41/spotlightFix
revert b5d1d1a02c
2023-11-14 12:10:00 -06:00
AzaezelX 182fec8b1a revert b5d1d1a02c
turns out that caused lighting 'occlusion' artifacting
2023-11-14 12:09:32 -06:00
Brian Roberts fcd611353d
Merge pull request #1133 from Azaezel/alpha41/updateAudioStateCrashFix
fix updateAudioState null crash
2023-11-12 21:32:56 -06:00
AzaezelX 155477492d fix updateAudioState null crash 2023-11-12 21:32:24 -06:00
AzaezelX 7a9715654d fix bitmap button state display 2023-11-12 19:49:45 -06:00
AzaezelX 1cf754dbca asset load refactor
genral load method, now returns loadedstate across the board
2023-11-12 16:33:17 -06:00
AzaezelX eeb42632f5 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/clusterCluck
# Conflicts:
#	Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.cpp
#	Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.h
#	Engine/source/scene/sceneContainer.h
2023-11-10 02:50:13 -06:00
Brian Roberts e20e31072b
Merge pull request #1129 from Azaezel/alpha41/sigSour
fix getPrototypeSig
2023-11-10 02:46:10 -06:00
AzaezelX b0aadfb6e6 fix getPrototypeSig for cases of no input values whatsoever for a given method 2023-11-10 02:31:58 -06:00
AzaezelX 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2023-11-09 16:09:27 -06:00
AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
2023-11-08 20:42:47 -06:00
Brian Roberts a44c57aee4
Merge pull request #1127 from Azaezel/alpha41/playAudioCrashfix
fix playAudio crash
2023-11-05 15:31:09 -06:00
AzaezelX 12d0688abd fix playAudio crash 2023-11-05 15:30:19 -06:00
James Urquhart 97d7d2e992 Alternate fix for castRay issue 2023-11-04 22:06:13 +00:00
AzaezelX 0303cadcc0 imageasset entries can be blank
don't spam the console. and definitely don't try and load it
2023-10-31 12:00:35 -05:00
James Urquhart e8271413e1 Set ri.object for castRay so convex shape editing works 2023-10-28 19:39:21 +01:00
Areloch 473e566b70 Adds a separate gui profile for the popupmenus themselves that has a lighter border color, making it easier to keep track of the layout
Fixes the C++ asset creation and management function names so the AB can create C++ assets now
removes duplicate menuBuilder script file
2023-10-24 17:53:37 -05:00
Brian Roberts 083e367be1
Merge pull request #1117 from marauder2k9-torque/AppleToolchainTest
Apple toolchain fixes
2023-10-22 09:35:14 -05:00
Areloch c2d1e9d654 Expands functionality of MenuBuilder to act as primary API for building out menus
Shifts "Help" menubar entry in world editor to use new API structure as example/test
Removes extraneous 'MainEditor'
Adds EditorCore module
Moved Menubuilder to EditorCore module
Fixes Help Menu editor settings so they properly point at modern documentation and forum URLs
Fixes handling of MenuBar so when inserting new items, ensures the menubar refreshes as would be expected
Adds remove function to menubar to remove a menu
Removes old commented console methods from menubar file
Adds checks for onMouseDown and onMouseUp for PopupMenu so items that are submenus aren't clickable like normal items
2023-10-22 00:47:29 -05:00
marauder2k7 dbb6359d80 Update CMakeLists.txt
add remaining torque requirements
2023-10-22 00:56:57 +01:00
marauder2k7 be3d26d9e6 SDL_FILESYSTEM
-Set the base dir based on build type
-enable only building active arch on debug
2023-10-22 00:47:14 +01:00
marauder2k7 2b2ce0229c Merge remote-tracking branch 'upstream/development' into AppleToolchainTest 2023-10-22 00:19:52 +01:00
marauder2k7 54959f0d19
SFXEmitter play pause and stop buttons (#1115)
-Add buttons to the inspector for SFXEmitter that will play pause and stop the sfxEmitter.
NOTE: Purely effects the state of the emitter when in the editor this will not effect sfxEmitter functionality in a level.
2023-10-21 18:09:19 -05:00
marauder2k7 852ed8f225
Sfx playlist asset working (#1109)
* GroundWork

-Reverted SFXPlaylist since it is going to be made from an asset now instead.
-Added extra options to soundAssets description.
-SFXPlaylist may need an onAdd function

* Update sfxController.cpp

* SFXPlaylist data

-Added sfxPlaylist init persist fields for the slots to sound asset
-Added logic to fil sfxPlaylist if more than 1 slot is filled

* Update SoundAsset.cpp

to stop git ci complaining, assetImporter........

* Update SoundAsset.h

* sfxPlaylist

-Fix: incomplete type error
-Added onAdd and onRemove to playlist
-SoundAsset getProfile define now returns playlist if the asset is a playlist.

* Update SoundAsset.h

-updated asset array to return playlist or profile depending on what the asset is

* SFXPlaylist working

-SFXPlaylist works
AudioChannelDefault gets its volume set to 0 for some reason and was throwing off making sfxPlaylist inaudible.

Still an exception when closing if using a playlist trips on line 355 of sfxSound

* Update sfxSound.h

* setSoundFile index null fix

* Update SoundAsset.h

* Update SoundAsset.h

* netstream safety in case of a null asset assignment

* Update sfxController.cpp

added safeties around a null playlist trying to play.

* Update with Az's asset err code changes

---------

Co-authored-by: AzaezelX <quillus@hotmail.com>
2023-10-21 17:19:02 -05:00
marauder2k7 aebcf3fc87 Merge remote-tracking branch 'upstream/development' into AppleToolchainTest 2023-10-21 21:24:27 +01:00
AzaezelX e6c2fe78fb generateCachedPreviewImage needs loadShape() 2023-10-21 15:15:27 -05:00
Brian Roberts a8194fdf3a
Merge pull request #1114 from Azaezel/alpha41/assetAnalysisAugs
asset load flow work
2023-10-21 01:37:38 -05:00
marauder2k7 acf3177021 Revert "example cmake workflow"
This reverts commit 233c6a8045.
2023-10-21 07:08:12 +01:00
marauder2k7 233c6a8045 example cmake workflow 2023-10-21 01:50:31 +01:00
JeffR 92743f6fd8 Adjusts the logic for when creating a simObject from a taml so that array elements(like material slots or sound asset slots) properly can handle prefixed field values, such as referencing loose asset files. 2023-10-20 17:51:49 -05:00
marauder2k7 8b7e318fd5 multiplatform fixes
-Wrap macosconfig in if(apple)
2023-10-20 22:33:20 +01:00
marauder2k7 9bc06f0887 main dir
SDL_BaseDir was returning the directory that contains the app, now it returns the resources directory
2023-10-20 22:23:38 +01:00
marauder2k7 f10520e751 Macosx build with rpath
Archiving builds no longer have linking errors when run
2023-10-20 21:06:53 +01:00
marauder2k7 b6617b1b0f Working multi-arch archiving
-Working multi arch compile
-Required assets now copy to the app bundle
TODO: Make the logic to wrap around whether its multi arch
-The changes in torqumacosconfigs.cmake are not required if we are only building one architecture, also if it is x86_64 we can drop min deployment target to 10.13
2023-10-20 12:04:56 +01:00
marauder2k7 e381bf4838 Working archive
-Archive now working if we override the shared libs rpath with the correct installation path
2023-10-20 00:19:40 +01:00
marauder2k7 0af0b5a24a MACOS working
Mac working in this stage
2023-10-19 14:39:22 +01:00
marauder2k7 c11587cad3 Attempt 2
-Missing includes may be due to no parent_scope
2023-10-19 11:04:16 +01:00
AzaezelX 4fb67ed618 refactor by request 2023-10-15 16:09:49 -05:00
AzaezelX 3bdce1f33e lower engine requirements back to c++17 standards, not c++20. 2023-10-15 16:09:49 -05:00
marauder2k7 e6ead9f268 Update console.cpp 2023-10-15 15:14:58 -05:00
marauder2k7 09b1e9783a Mem fix
-Data chunker was leaking, (my bad) fixed

-Added != operator to scene container for std:c++17 conformance.
2023-10-15 15:14:58 -05:00
AzaezelX b278802645 cmake cleanups
new global defines: TORQUE_LIB_ROOT_DIRECTORY and TORQUE_LIB_TARG_DIRECTORY for source location and target to build static libs, respectively
reassign location back to torqueConfig.h, torque.rc, and Info.plist to  "${TORQUE_APP_ROOT_DIRECTORY}/source/ aka \My Projects\<apname>\source by request
2023-10-14 23:02:55 -05:00
AzaezelX a8d640e311 clean up redundant loads, shift first load to getResource methods for sound and shape.
still need to properly sort image
2023-10-09 14:41:14 -05:00
Lukas Aldershaab a5e75dfd61 Make sure TORQUE_TARGET_PROPERTIES is populated before using it 2023-10-08 17:36:51 -05:00
Lukas Aldershaab df8041e689 Add support for replacing the main.tscript file with a specified Console Function 2023-10-08 17:36:51 -05:00
Lukas Aldershaab bcea9bfc3a Support setting target properties and link options from modules 2023-10-08 17:36:51 -05:00
Lukas Aldershaab 87c6884433 Expose SimObjectPtr C-API functions using EngineAPI 2023-10-08 17:36:51 -05:00
Lukas Aldershaab 8748a2cac8 Expose some information in EngineFunction exports for better interop capabilities 2023-10-08 17:36:51 -05:00
Lukas Aldershaab ee93dc3b57 Ensure that getGlobalScope always returns the same object 2023-10-08 17:36:51 -05:00
Lukas Aldershaab 2c9f6a5350 Remove EngineXMLExport filtering 2023-10-08 17:36:51 -05:00
Lukas Aldershaab 25c1ebcf13 Properly call endGroup instead of addGroup 2023-10-08 17:36:51 -05:00
AzaezelX b710a309bd asset load flow work
add reloading state to asset tracking,
convert most asset.isnull() checks on over to skipping out unless the errcode is ::Ok, or ::UsingFallback
add more errstriongcodes to hook up
skip load<type> execution if the asset loaded state is ::Ok
2023-10-08 13:19:43 -05:00
Lukas Aldershaab 753cbe32d9 Fix SkipMainCs flag, it was inverted 2023-09-28 08:31:39 -05:00
Lukas Aldershaab 27b6973da0 Reintroduce getFileLine for Console Modules 2023-09-27 14:58:44 -05:00
Lukas Aldershaab 01cfa4a604 Add sensible defaults for Console Module interface 2023-09-27 14:58:44 -05:00
Lukas Aldershaab 569f3a1e41 Allow skipping main.tscript execution 2023-09-27 14:58:44 -05:00
AzaezelX 0f55389712 rigidshape and derivatives cleanups
dragforce for rigidshapes and children defaulted to a value it's own debuggers won't complain about out of the gate
removed duplicate invalidation for flying vehicle sounds causing network instability
removed redundant hovervehicle vars
2023-09-27 14:37:41 -05:00
Lukas Aldershaab 5615cc33d8 Remove CInterface script hooks, superseded by console refactor 2023-09-27 14:11:13 -05:00
Lukas Aldershaab a4e3a000fb Fix Dynamic Library builds on Windows 2023-09-27 13:53:30 -05:00
Lukas Aldershaab d05d9b6cf1 Fix minor typo 2023-09-27 13:53:30 -05:00
James Urquhart 6605ddc66a Improve ray intersection tests 2023-09-26 12:03:51 -05:00
James Urquhart 568f889dbc Correctly handle currentT processing between bin checks during castRay 2023-09-26 12:03:51 -05:00
James Urquhart dad888f862 Fix compile issue with gcc/clang 2023-09-26 12:03:51 -05:00
James Urquhart 175831fd30 Remove dead code comment 2023-09-26 12:03:51 -05:00
James Urquhart d278aab929 Improve SceneContainer testing code 2023-09-26 12:03:51 -05:00
jamesu@gmail.com 32a5644d2e Add preliminary testing code for SceneContainer util classes 2023-09-26 12:03:51 -05:00
James Urquhart 7e0016e670 Correct zone insertion logic 2023-09-26 12:03:51 -05:00
James Urquhart d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2023-09-26 12:03:51 -05:00
James Urquhart 7e5eacc43d Fix SceneContainer ray test 2023-09-26 12:03:51 -05:00
James Urquhart 596d13f9a4 Optimize container bin lookups 2023-09-26 12:03:51 -05:00
Lukas Aldershaab c6047b24eb Fix foreach over non-existant objects 2023-09-24 14:36:56 -05:00
AzaezelX 0c97732ae9 cleanups for disablemove
downshift the exposure of the entry to rigidshape so it and vehicles all have the button.
fix moving them after they've become atrest failing to apply gravity untill collided with or applyimpulse is called on them
de-duplicate vehicle networking in reguards to rigid body instance variable transmission
2023-09-22 19:02:26 -05:00
Areloch 7819ca4037 Adds the hlsl and glsl wind deformation shader feature implementation code back into the cmake logic 2023-09-17 19:14:42 -05:00
Lukas Aldershaab 09befb1e3b Cleanup includes 2023-09-17 00:35:03 +02:00
Lukas Aldershaab 7c46789a9e Add assertions around registerObjects 2023-09-17 00:30:40 +02:00
Lukas Aldershaab 24f8e6ff87 Update InspectorField test name 2023-09-17 00:28:23 +02:00
Lukas Aldershaab 6de2b455c4 Fix evaluatef argument handling and add regression test 2023-09-17 00:22:44 +02:00
Lukas Aldershaab ff03c43b03 Cleanup after datablock tests 2023-09-16 23:34:48 +02:00
Lukas Aldershaab e7d17e5453 Fix error in DB substitution logic and add regressiontest 2023-09-16 23:29:13 +02:00
AzaezelX a746957cd9 Merge branch 'development' into weirdtsbug 2023-09-13 08:46:47 -05:00
Lukas Aldershaab 83ea6cd0df Improvements based on experience from implementing Python runtime 2023-09-13 10:33:28 +02:00
Lukas Aldershaab e28e24a802 ConsoleValue improvements 2023-09-13 10:33:28 +02:00
Lukas Aldershaab 89b0c7f73b Console Refactor 2023-09-13 10:33:20 +02:00
Jeff Hutchinson 5d842fc79f TScript - Fix Type Bug
The compiler was found to have a bug where the variable type cannot ever change, causing issues.
2023-09-12 22:07:28 -04:00
Areloch c6f0f9cfd3 Based on Tron's suggestion, making the startTime var static to avoid possible collisions 2023-09-07 20:54:22 -05:00
Brian Roberts 436cc91512
Merge pull request #1080 from Azaezel/alpha41/rangeUnRage
expand editor range fidelity to 7digits, and min/max to 10^32, not 10^3
2023-09-06 10:30:33 -05:00
Areloch 24c758d383 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into NilsUI_Updates_GuiClassTweaks 2023-09-05 17:49:27 -05:00
AzaezelX e54c9428f0 expand editor range fidelity to 7digits, and min/max to 10^32, not 10^3 2023-09-05 11:04:39 -05:00
Brian Roberts 1f9cc0d5ef
Merge pull request #1076 from Areloch/NilsUI_Updates_ConsoleTimeTweaks
Tweaks some of the handling for timestamp stuff
2023-09-05 08:14:37 -05:00
Areloch 2a7965dd71 Removed the extra timestamp formatting change 2023-09-05 00:09:44 -05:00
Areloch d0f914b3e6 From Nils' UI work
Adds ability to control button margin of IconButtons
Adds ability to define button offset of window controls
Add mouse drag callback for window controls
Tweaks colors of gui slider control
Tweak to line split for text edit slider bitmap control
Tweaks to colors for text edit slider control
Tweaks to colors for Edit control
Tweaks to default menubar height
2023-09-04 22:50:45 -05:00
Areloch 3451c11393 From Nils' UI Update work. Adds some new named colors 2023-09-04 22:36:28 -05:00
Areloch 53869495fd From Nils' UI Update work. Tweaks some of the handling for timestamp stuff, and adds some utility console functions for getting/resetting said timestamp stuffs. 2023-09-04 22:28:49 -05:00
Brian Roberts a445a43646
Merge pull request #1074 from Azaezel/alpha41/vertColorCorrection
re-fix vert color swizzle
2023-08-24 09:44:43 -05:00
AzaezelX 62b6b57405 re-fix vert color swizzle 2023-08-22 21:23:54 -05:00
Brian Roberts 1473a162a8
Merge pull request #1072 from Azaezel/alpha41/sfxEmitterWipWork
sfxemitter misc cleanups
2023-08-17 22:03:32 -05:00
AzaezelX bd3fc1a936 terrain debug reporting cleanups 2023-08-17 13:37:42 -05:00
marauder2k7 4ae888e4f8 Update POSIXFileio.cpp 2023-07-27 21:48:13 +01:00
marauder2k7 f86f947f70 Update unitTesting.cpp
Return 0
2023-07-27 21:46:07 +01:00
marauder2k7 5427e941ce UnitTest
Change unit tests to run without script
runTests now just holds a purely script test example
Test Explorer in VS now works with tests
NB do not use test explorer on purely script based tests.
2023-07-27 21:02:27 +01:00
marauder2k7 3d46cf51d0 Update POSIXFileio.cpp
fixe fileio test linux
2023-07-27 20:23:30 +01:00
marauder2k7 2e91837f6a Update thread.cpp
fix linux thread tests.
2023-07-27 19:46:04 +01:00
marauder2k7 37dd2fe349 Update unitTesting.cpp 2023-07-26 16:00:03 +01:00
marauder2k7 434c7f7ea2 test report
-check to see if emojis are messing with triggering the test reporters
-remove success spam from unit test output
2023-07-26 15:49:58 +01:00
marauder2k7 3ba845cd6f test report file
-fix test report file path
2023-07-26 10:36:58 +01:00
marauder2k7 206ba83ee9 Update gfxD3D11Device.cpp 2023-07-25 15:22:48 +01:00
marauder2k7 f2292a6a1f missed define 2023-07-25 13:30:53 +01:00
marauder2k7 564d48e95f fix for windows
Windows segfault was only appearing after changes to windowManagerTest, either that or because linux was failing first it wasn't giving windows a chance to fail. see if this works.
2023-07-25 13:29:22 +01:00
marauder2k7 149f97119b Update CMakeLists.txt 2023-07-25 12:25:04 +01:00
marauder2k7 b97c8fc980 test
this is the fix!!!!!
2023-07-25 12:15:53 +01:00
marauder2k7 f452ea9823 Update sdlWindowMgr.cpp 2023-07-25 11:25:42 +01:00
marauder2k7 69ab86f87b Update sdlSplashScreen.cpp 2023-07-25 10:43:24 +01:00
marauder2k7 4098be88db Update CMakeLists.txt 2023-07-25 09:34:13 +01:00
marauder2k7 6eb051b5a4 disable mem mngr 2023-07-25 08:57:08 +01:00
marauder2k7 0636ba5765 Update windowManagerTest.cpp
test to see if segfault triggers at this point in testing
2023-07-25 07:26:37 +01:00
marauder2k7 ce36ea6c0b Revert "SDL.h"
This reverts commit ec5624f890.
2023-07-25 07:03:32 +01:00
marauder2k7 afd5a7dfec Revert "more sdl"
This reverts commit e00c894064.
2023-07-25 07:02:34 +01:00
marauder2k7 aa13342d41 Revert "Update semaphore.cpp"
This reverts commit 88691a7a87.
2023-07-25 07:02:29 +01:00
marauder2k7 88691a7a87 Update semaphore.cpp 2023-07-25 06:32:30 +01:00
marauder2k7 e00c894064 more sdl 2023-07-25 06:31:07 +01:00
marauder2k7 ec5624f890 SDL.h
should probably put access to all sdl header files into 1 location...
2023-07-25 05:29:48 +01:00
marauder2k7 cf874b55e3 Update CMakeLists.txt 2023-07-25 05:21:59 +01:00
marauder2k7 2377db85e1 Update gfxD3D11Device.cpp 2023-07-25 04:54:13 +01:00
marauder2k7 192250cc7c last test 2023-07-24 23:24:12 +01:00
marauder2k7 83c448eba1 Update POSIXProcessControl.cpp 2023-07-24 22:08:06 +01:00
marauder2k7 a3cfc7f008 Update POSIXProcessControl.cpp 2023-07-24 21:33:23 +01:00
marauder2k7 2ef93acac6 define TORQUE_TESTS_ENABLED 2023-07-24 13:47:22 +01:00
marauder2k7 c09f79d199 separate testing environment
-Separate main for running unit tests
-Move unit tests into testing folder
2023-07-24 12:38:36 +01:00
AzaezelX 2e8f5795fa Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/cmake_adjustments 2023-07-23 15:32:48 -05:00
JeffR 0bdacb8795 Testing just disabling gfx device enumeration in test mode 2023-07-23 14:42:13 -05:00
AzaezelX 8de12d9818 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/cmake_adjustments
# Conflicts:
#	Engine/source/windowManager/test/windowManagerTest.cpp
2023-07-23 13:40:07 -05:00
Areloch 368b687043 This implements a fix to an issue with the CICD that causes a segfault.
The fix adds a sanity check to the D3D and GL device enumeration function that exits early if there's no registered display from the OS(implying it's running in commandline).
With newer versions of SDL, attempting to enumerate the GL device causes a segfault because the OS will return back a valid context, but the context isn't actually valid. So when tested against, it crashes. Avoiding enumerating the device when you're not in a position to render works around the issue.

TODO: If the machine is running in terminal-only mode, and thus has no valid render context, but still has a monitor plugged into the machine, it can sidestep the sanity check and still result in a segfault. Need a more robust check for that circumstance in a future fix.
2023-07-23 01:04:29 -05:00
AzaezelX bf02918f6e _get_current_locale needs #include <locale.h> 2023-07-22 09:49:43 -05:00
AzaezelX 1205632f92 revised monitor existsence check 2023-07-21 09:27:52 -05:00
AzaezelX 2866b3afd6 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/cmake_adjustments 2023-07-21 08:53:46 -05:00
Brian Roberts 45673a8b9e
Merge pull request #1051 from Azaezel/alpha41/gtestCheck
gtest tweaks
2023-07-19 11:14:57 -05:00
marauder2k7 e0119efbb5 move border to gfxglstateblock 2023-07-19 16:33:01 +01:00
marauder2k7 63b2aba467
Apply suggestions from code review 2023-07-19 15:41:24 +01:00
marauder2k7 e325902bac init commit 2023-07-19 13:36:14 +01:00
JeffR 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2023-07-17 21:12:46 -05:00
AzaezelX 3e5ab1f197 90% sure we never actually use this in the manner it's being tested, so seing if remming it makes CI happy... 2023-07-13 19:35:52 -05:00
AzaezelX e0fa082cf9 sleep for an actual tick (also do so between dfiletouch and isfile on the off chance the o/s is choking) 2023-07-13 18:43:01 -05:00
AzaezelX dfd3e65ba4 gtest tweaks
refactor concurency test conu=sumer thread runner to generate timeouts at excessive attempts (32ms*runlength)
threadsafefreelist reporting augs
scripttest object name conflict resolutions
skip testing platform window creation if no monitor was found
2023-07-13 17:16:50 -05:00
AzaezelX c07d631b48 threadsafeFreelist error reporting aug: get total and free values
gtest consumer lock prevention rev2- timeout baiilout
2023-07-12 13:20:09 -05:00
AzaezelX 962202cd91 resolve scripttest name conflicts 2023-07-11 23:23:41 -05:00
AzaezelX 16bc962c38 debug enclosures for suffixed libs 2023-07-11 09:49:31 -05:00
AzaezelX f1df1c5fba Merge branch 'development' into alpha41/cmake_adjustments 2023-07-08 01:32:45 -05:00
Areloch cb766f2878
Merge pull request #1033 from marauder2k9-torque/GuiInspectorFields
Add multi dimensional entries to inspector
2023-07-07 22:59:27 -05:00
AzaezelX 0e1e36bbbb Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/cmake_adjustments 2023-07-06 19:39:18 -05:00
marauder2k7 f127b084ce Add 2d value types
- TypePoint2F and TypePoint2I now display as multi dimensional
2023-07-04 07:15:03 +01:00
AzaezelX 1821933b51 minor double to float warn cleanup in unit test suite 2023-07-03 17:08:38 -05:00
AzaezelX 061c25686d add setEulerRotation to pair with getEulerRotation for sceneobjects 2023-07-03 15:14:17 -05:00
marauder2k7 22f8e46288 Copy and Paste
Copy and paste buttons added for multi dimensional fields
No longer name conflict errors coming up.
2023-07-03 20:59:16 +01:00
marauder2k7 4abd6d6bc2 Merge remote-tracking branch 'upstream/development' into GuiInspectorFields 2023-07-03 19:19:14 +01:00
AzaezelX 678fd2a3cc assert to skip the rest 2023-06-21 13:02:12 -05:00
AzaezelX fd758b1736 fix forest element inspector 2023-06-17 11:31:32 -05:00
marauder2k7 5527207805 AngAxis toEuler
Add Euler set and to functions to AngAxis.
Removes the need to use a matrix
2023-06-13 15:11:28 +01:00
marauder2k7 a4e2bfe34e Commit before cleanup
-TypeRotationMatrix working as designed
no more funny business on focus.
2023-06-11 22:37:08 +01:00
marauder2k7 cbe2bd4c7b Conversions
Commit from Azaezel to fix the naming of inspector fields.
TypeMatrixField still messes around on first responder, we know these functions convert angAxis to eul properly and from eul to angAxis but when the data comes to TypeMatrix it changes.... weird issue is weird.
2023-06-11 21:59:03 +01:00
AzaezelX 1ddef642c1 helps if we test the right order azy... 2023-06-10 18:20:05 -05:00
AzaezelX dc1c1b6c0d try an additional CI gtest filter... 2023-06-10 18:17:34 -05:00
marauder2k7 92920dbcd9 Change to GuiTextEditSliderCtrl
Change dimension elements to a guiTextEditSliderCtrl
add a button to copy all elements of the multi dimension class to the platform clipboard
2023-06-10 21:30:58 +01:00
marauder2k7 0a7550eeba Update guiInspectorTypes.cpp 2023-06-10 18:15:03 +01:00
marauder2k7 e6dbe0a860 Add multi dimensional entries to inspector
-Added 3 new classes
GuiInspectorType2DValue - 2 dimensional value
GuiInspectorType3DValue - 3 dimensional value
GuiInspectorType4DValue - 4 dimensional value

Added GuiInspectorTypePoint3F for 3 dimensional positions.
Added GuiInspectorTypeMatrixRotation for object rotation. Translates rotation to degrees atm. Input from this is not accounted for just yet.
2023-06-10 16:50:59 +01:00
AzaezelX 52093cbde5 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/cmake_adjustments 2023-06-08 13:31:34 -05:00
AzaezelX 1c8af18b35 if a module lacks a cmakelists.txt or cmake file, yet contains a /source/ directory, throw in the .h and .cpp files under modules/modulename/source 2023-06-07 10:34:28 -05:00
AzaezelX 9f01515e78 library containment:
after execution of found cmakelists.txt files, searh the engine/lib and apname/data directories recursively for a *torque_postbuild.cmake file, including the contents, to ensure any values used, such as TORQUE_LINK_LIBRARIES remain in parent scope
2023-06-06 19:32:58 -05:00
AzaezelX 3ef60ffcb6 rework apple specific rpath assigns 2023-06-05 17:35:34 -05:00
AzaezelX db3e7984ad fix mac compile 2023-06-04 12:45:55 -05:00
AzaezelX 653580b469 get ogg working 2023-06-03 20:29:35 -05:00
AzaezelX 8906c12ddd kill dupe macro definitions, add macro(addFramework framework) for mac support to append frameworks, and further mark-as-advanced cleanups 2023-06-03 13:47:36 -05:00
Brian Roberts 06e4ce01a9
Merge pull request #1024 from Azaezel/alpha41/TypeHints
add TypeHints for scenetree viewing
2023-06-02 10:46:33 -05:00
Brian Roberts b481dc5db9
Merge pull request #1021 from ohmtal/development
FreeBSD ready reloaded
2023-06-02 10:46:16 -05:00
Brian Roberts 687fd97ce0
Merge pull request #1025 from Azaezel/alpha41/unsignedunmangle
fix strrepeat <0
2023-06-02 10:46:04 -05:00
AzaezelX 06f20a0476 correct a few cmake flags and options 2023-05-31 16:43:51 -05:00
AzaezelX 81ed240bf6 typofix 2023-05-30 20:00:20 -05:00
AzaezelX 60c27696ea get addDef back to working, add additional compiler flags win side to set the warning level back to 4 (and supress the more innocuous ones that we were doing previously till we've time for a focused pass there) 2023-05-30 19:24:35 -05:00
AzaezelX a14c7d7113 partial backport of the old addDef code. still needs fixup.
fix exe naming winside. todo: same for mac and 'nix
set startup project winside
2023-05-29 21:51:32 -05:00
AzaezelX 8d434807af more targetted fix for c++20
readd blacklist via a filterOut macro
2023-05-28 00:13:36 -05:00
AzaezelX a5f3e70653 further conflict resolutions 2023-05-27 19:57:51 -05:00
AzaezelX c61439c2f9 Merge branch 'cmake_adjustments' of https://github.com/Ragora/Torque3D into alpha41/cmake_adjustments
# Conflicts:
#	Engine/lib/assimp/INSTALL
#	Engine/source/console/fileSystemFunctions.cpp
#	Tools/CMake/basics.cmake
#	Tools/CMake/modules/module_testing.cmake
2023-05-27 18:18:17 -05:00
AzaezelX f79c6280b3 fix strrepeat <0 2023-05-25 18:38:45 -05:00
AzaezelX 361ea5286e set typehint for spawners to the spawndatablock 2023-05-24 19:58:34 -05:00
AzaezelX b1f118898e add TypeHints for inspector viewing
typehints operate as an additional label for a given class in the inspector, allowing one to specify what class-entry to use as a tag
examples: Prefab displays prefab filename
TSStatic displays the used shape asset name
SFXEmitter displays the played sound asset
GameBase derivatives display the datablock used
2023-05-23 12:35:07 -05:00
Brian Roberts cc3c2c53ae
Merge pull request #1023 from Azaezel/alpha41/mInvLerp
inverse lerp function
2023-05-22 12:08:17 -05:00
AzaezelX c5afb407db inverse lerp function 2023-05-21 12:10:33 -05:00
AzaezelX a03586a5fe account for null dumpmatix captions 2023-05-18 10:19:30 -05:00
XXTH ed1402cbd3 better cpu count guess 2023-05-12 13:47:55 +02:00
XXTH 4a0c4a69f0 added comments 2023-05-12 13:32:01 +02:00
XXTH cb47c2849c disabled PosixCPU info for freebsd
added sdlCPUInfo
2023-05-12 13:17:35 +02:00
XXTH a81c6ebd06 clean up 2023-05-12 11:42:06 +02:00
XXTH 31481931e8 added fix for onExit => https://torque3d.org/forums/topic/7261-fix-for-onexit-not-called-on-linuxbsd-posix/ 2023-05-11 20:46:36 +02:00
XXTH 6cbc09954a fixed POSIXCPUInfo trim 2023-05-10 20:14:24 +02:00
XXTH e0ab3830af bsd ready 2023-05-10 14:58:47 +02:00
Brian Roberts 0d981b62cf
Merge pull request #1015 from Azaezel/alpha41/consoleCleanups
fix warn reports for buffer over-runs
2023-05-09 14:44:01 -05:00
Brian Roberts 2dd0bde5e1
Merge pull request #1019 from Azaezel/alpha41/massCenter
fix massCenter exposure
2023-05-09 11:51:17 -05:00
AzaezelX 5693adb348 fix massCenter exposure 2023-05-09 11:50:43 -05:00
Brian Roberts a6f03897ed
Merge pull request #1016 from Azaezel/alpha41/mangledMath
clean up math varsize complaints
2023-05-08 21:28:49 -05:00
Areloch 667a0db760 Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return
Added sanity check to reflectionProbe preview shape so if the material didn't load right, it doesn't crash
Added logic to better control if module groups as a whole should fail if a module dependency in that group fails, defaulted to off
Added sanity check if a shape's material failed to load so it doesn't crash when checking accumulation rules
Added search bar to SimView control for easier use
2023-05-08 21:18:23 -05:00
Brian Roberts 3538da30d0
Merge pull request #1014 from Azaezel/alpha41/EnumErrata
add safeties for enum math across define boundaries
2023-05-03 13:38:23 -05:00
AzaezelX 3f2113bf7d revert some removals of vert to pixel shader getters to avoid register mismatches.
(cherry picked from commit 1e1e39f4f72ac6d4ce19704f69ba34bbff29d89c)
2023-05-01 17:10:38 -05:00
AzaezelX 835d6f009a thread var initialization fixes 2023-05-01 14:17:17 -05:00
AzaezelX e386a360ca more arithmetic overflow warns
(cherry picked from commit 3974775b9c6bc49fba7295dcdd35e8f2cc06a0c9)
2023-05-01 10:43:11 -05:00
AzaezelX b86716c670 further console cleanups. mostly of the form of correcting uninitialized values. some arithmatic sizes
(cherry picked from commit 833149e962d165aa4c10e6c760bb1a1116d1baf8)
2023-05-01 10:41:33 -05:00
AzaezelX 0d4221fa59 uninitialized and unused value cleanups
(cherry picked from commit 1f08602cf0ad84409cd8b3520510f9c6ce7d5f9c)
2023-05-01 10:40:02 -05:00
AzaezelX fed381c945 more console cleanups
(cherry picked from commit a66ff6407cdcdf233996f49c74d7a42537314562)
2023-04-28 17:16:48 -05:00
AzaezelX 0ce2da3a23 clean up math varsize complaints 2023-04-27 16:10:04 -05:00
AzaezelX 339393aa85 adress https://github.com/TorqueGameEngines/Torque3D/pull/1015#discussion_r1179352178
docs for CodeBlock::calcBreakList() sizing
2023-04-27 11:12:24 -05:00
AzaezelX 9e036f142b fix warn reports for buffer oveeruns
also misc uninitialized vars
2023-04-26 22:29:32 -05:00
AzaezelX aa02e48c8d add safeties for enum math across define boundaries 2023-04-26 22:27:35 -05:00
bank 93cea86312
Fix buffer overflow in GuiTreeViewCtrl class.
When calculating test length (in method `GuiTreeViewCtrl::Item::getDisplayTextLength()`)
the code doesn't take into account the `ItemState::Marked`, which
adds additional char in `GuiTreeViewCtrl::Item::getDisplayText()` method.

This commit fixes warning printed into console when calling `dSprintf()`
as the buffer is now enough to fit all data.
2023-04-24 13:41:19 +03:00
AtomicWalrus c64c2212ad Fix for MacOS OGL 4.1 support
Workaround: MacOS does not have access to glClipControl.

Because the lower range of the 32F buffer is not available using this workaround, the improvements to depth behavior from depth reversal will be limited on MacOS. Behavior is equivalent to reversed depth on a 24UINT buffer; Better than stock, but not dramatically.
2023-04-15 15:21:49 -06:00
AtomicWalrus 75625dc679 Reverse depth & 32F buffer format
-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution.
-Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms.
-Corrects alignment of texture type details array.
2023-04-14 20:13:28 -06:00
Brian Roberts 26adb11e49
Merge pull request #1008 from Azaezel/alpha41/timeTrouble
fileModifiedTime cleanups
2023-04-11 18:29:28 -05:00
AzaezelX 4c86d4d699 fileModifiedTime cleanups
leverage more windows-specific commands for  _CopyStatAttributes to among other things account for timezones when comparing vs the getTimeStamp() command
2023-04-08 21:05:24 -05:00
Brian Roberts 43b38bb8fb
Merge pull request #1007 from Azaezel/alpha41/miscFixes08-04-2023
misc warn fixes
2023-04-08 14:19:35 -05:00
AzaezelX a956264bbc misc warn fixes
parser had a few spots where it was throwing int compares to ints instead of bools for logical and/ors. not bitwise ones.
_dumpDirectories had a stray itterator dupe
2023-04-08 12:39:09 -05:00
Lukas Aldershaab 0550eb3109 Cleanup 2023-04-08 01:02:23 +02:00
Lukas Aldershaab be4f3e7f1b Prevent tests from never ending due to threading bug 2023-04-08 00:50:57 +02:00
Lukas Aldershaab 1d28ddf734 Cleanup and improve 2023-04-06 15:28:09 +02:00
Brian Roberts 7c67c2c326
Merge pull request #1003 from Azaezel/alpha41/safeLandings
address #96
2023-04-01 10:55:49 -05:00
AzaezelX 1fb4f57f6e adress #96 2023-03-30 14:19:50 -05:00
Brian Roberts 5c8be2bea5
Merge pull request #1001 from Azaezel/alpha41/springString
shift setWheelSpring script command to use a char*, not a  wheeledvehicleSpring*
2023-03-28 16:46:18 -05:00
AzaezelX 5d94728f58 confine pathshape callbacks to server 2023-03-26 22:08:55 -05:00
AzaezelX 0174cb215a report setWheelTire misfires like we do setWheelSpring 2023-03-26 11:54:46 -05:00
AzaezelX 416a35b2b9 shift setWheelSpring script command to use a char*, not a wheeledvehicle*
need to be able to tell what the attempted assignment is for reporting
2023-03-26 09:47:31 -05:00
Areloch b4f62a8005 Adds console methods to GuiInspectorField to ensure we can set the special edit variable name, type and callbacks for proper editor integration of script-managed types.
Adds default value for mVariableType to prevent bad data causing a crash.
2023-03-25 13:56:30 -05:00
Areloch a62024a677 Fixes the handling for special edit fields in the inspector to properly hook into the field's docs display 2023-03-21 19:48:25 -05:00
Brian Roberts 81bf7fc538
Merge pull request #996 from Azaezel/alpha41/furtherFontFixes
cut control chars for font population
2023-03-18 15:03:37 -05:00
Areloch 2f40b843d4 Adds expanded ability to create and insert specialized script-based inspector fields
Adds logic during the editor script initialization to let game modules have embedded tools
Changed setting to force prompt for target modules when creating things like datablocks to minimize confusion about where they save to
2023-03-18 02:22:47 -05:00
AzaezelX fd02044d20 cut control chars for font population
zip referenceablilty for font files
2023-03-17 23:02:27 -05:00
Brian Roberts bb44fa4bb7
Merge pull request #995 from Azaezel/alpha41/profileAugs
guiprofiles augs
2023-03-17 22:39:47 -05:00
AzaezelX 73e3b44e12 guiprofiles augs
guiprofiles now have additional options: borderSEL and borderERR in keeping with the fillcolor variants. fontColors now also takes an optional ERR entry on the backend, though that remains unleveraged at time of writing.
guiiconbuttonctrl now uses the expanded list in conjunction with renderFilledBorder
asset browser profiles now contain a AssetBrowserProtoProfile that type-profiles derive from for consistency in border selection, highlight, (and down the line error)  colors and border thickness while maintaining type-sepcific border color entries for general display
2023-03-16 17:21:07 -05:00
Brian Roberts 4489ebbf95
Merge pull request #992 from Azaezel/alpha41/methodSig
better callback filtering for getMethodSigs
2023-03-16 00:39:56 -05:00
AzaezelX 25e96b613b better callback filtering for getMethodSigs
add a bool filter to getMethodSigs so it can also return script commands

example code reminder note:

//MainMenuGui.getPrototypeList();
//MainMenuGui.getPrototypeDef("onAdd");
function simObject::getPrototypeList(%this)
{
      %methodArray = %this.getMethodSigs();
      %methodCount = %methodArray.count();
      for (%i=0;%i<%methodCount;%i++)
      {
         %methodDef = getRecord(%methodArray.getValue(%i),0);
         %methodName = strreplace(%methodDef,"::"," ");
         %methodName = getWord(strreplace(%methodName,"("," "),2);
         warn(%methodName);
      }
}

function simObject::getPrototypeDef(%this, %funcName)
{
      %methodArray = %this.getMethodSigs();
      %methodCount = %methodArray.count();
      for (%i=0;%i<%methodCount;%i++)
      {
         %methodDef = %methodArray.getValue(%i);
         %methodName = strreplace(%methodDef,"::"," ");
         %methodName = getWord(strreplace(%methodName,"("," "),2);
         if (%funcName $= %methodName)
            warn(%methodDef);
      }
}
2023-03-15 00:14:20 -05:00
AzaezelX 10fd02137a sfxemitter misc cleanups
largely asset vs instance logic and network optimization focued
2023-03-14 23:16:07 -05:00
AzaezelX 4a9f8e0709 get node utility methods by request
courtessy Steve_Yorkshire, tim-mgt
2023-03-12 15:19:44 -05:00
Brian Roberts 6cb34ab3e9
Merge pull request #988 from Azaezel/alpha41/getDirectoryList
fix getDirectoryList
2023-03-11 13:24:28 -06:00
AzaezelX 4572a0c774 fix getDirectoryList
used dStrcat (note: not dStrncat, so there the buffer destination size *is* the third var)
2023-03-11 12:48:57 -06:00
Brian Roberts bab419fd65
Merge pull request #986 from Azaezel/alpha41/assetCleanups
Alpha41/asset cleanups
2023-03-09 21:10:22 -06:00
Areloch 14d099ce37 Corrects logic handling the TypeString for the onInspect dynamic field behavior. 2023-03-08 13:01:52 -06:00
AzaezelX 7872f01689 since we do in fact allow arbitrary tack on variables to scriptobject derivatives, and thus tamls, reporting theres a non hardcoded variable entry is actively counterproductive to flexibility.
plus minor format fix
2023-03-07 16:10:46 -06:00
Brian Roberts 9eab4559fd
Merge pull request #984 from Azaezel/alpha41/safeArray
check whether or not mBitmapArrayRects.empty(). not simply if size()
2023-03-07 16:07:24 -06:00
Brian Roberts b257ac3d1e
Merge pull request #979 from mjunix/small-fixes
Small fixes
2023-03-06 19:31:07 -06:00
AzaezelX d6480cb63c check wether or not mBitmapArrayRects.empty(). not simply if size()
(cherry picked from commit fea81a4d57edff9c05bf397a5b21d8422838cc1c)
2023-03-06 15:29:40 -06:00
Johan Mattsson 0cbb4fc8a1
Use bitwise instead of logical OR 2023-03-05 12:14:17 +01:00
Johan Mattsson 5b8bfffdec
Fix operator 2023-03-05 12:12:57 +01:00
Johan Mattsson 70a464b3f4 Fix corruption of file encoding. 2023-03-05 11:56:47 +01:00
Johan Mattsson 77e808cc3a
Use correct calculation for dStrncat 2023-03-05 11:28:23 +01:00
Brian Roberts f1d42d3867
Merge pull request #983 from Areloch/GuiPanelDeGradient
Removes the unnecessary gradient effect from GuiPanel when rendered.
2023-03-04 21:32:49 -06:00
Areloch 197aa9f887 Removes the unnecessary gradient effect from GuiPanel when rendered. Now uses just the fill color like most all other gui controls 2023-03-04 21:26:55 -06:00
Brian Roberts 59ed9ee7b6
Merge pull request #982 from Areloch/OnInspectEditorLogic
Adds logic and handling for Inspected SimObjects to be able to injectnew InspectorGroups and InspectorFields when being inspected for editing.
2023-03-04 20:07:25 -06:00
Areloch 3991019912 Adds logic and handling for Inspected SimObjects to be able to inject new InspectorGroups and InspectorFields when being inspected for editing.
Allows for expanded editing capabilities of existing classes without needing to add static fields to classes
2023-03-04 19:04:44 -06:00
Johan Mattsson 2e1cfe9332
Fix potential index out of bounds 2023-03-04 22:05:43 +01:00
Johan Mattsson 2efd5f0acd
Fix potential index out of bounds 2023-03-04 22:03:17 +01:00
Johan Mattsson 11a9edd263
Release memory 2023-03-04 22:01:36 +01:00
Johan Mattsson e46e744dc7
Release memory 2023-03-04 21:59:17 +01:00
Johan Mattsson 3c0a251f71
Release memory 2023-03-04 21:58:16 +01:00
Johan Mattsson 390be98140
Release memory 2023-03-04 21:55:39 +01:00
Johan Mattsson 18ca6c406a
Prevent memory leak 2023-03-04 21:54:21 +01:00
Johan Mattsson acc2e73f48
Release memory 2023-03-04 21:53:02 +01:00
Johan Mattsson 518f2c6a27
Release memory 2023-03-04 21:51:56 +01:00
Johan Mattsson 7519f18035
Check correct variable 2023-03-04 21:48:42 +01:00
Johan Mattsson fa5b377ec3
Fix argument to dStrncat 2023-03-04 21:47:04 +01:00
Johan Mattsson 4f4184ab68
Assign result from mClampF 2023-03-04 21:44:52 +01:00
Johan Mattsson 3c19b8c679
Fix operators 2023-03-04 21:42:41 +01:00
Brian Roberts eeab0c1e06
Merge pull request #977 from Azaezel/alpha41/spawnSphereThisTracking
spawnsphere %this tracking
2023-03-03 20:53:08 -06:00
AzaezelX e944d117e1 spawnsphere %this tracking
fill out a %this var for sawnobjects prior to running the spawnscript command to give it acess to the spawner instance in addition to the spawned instance
2023-03-01 17:49:10 -06:00
AzaezelX c4ae6258cc sound safeties and future notes 2023-02-26 17:26:43 -06:00
Brian Roberts bae7166cc0
Merge pull request #971 from Azaezel/alpha41/isFileFix
fix isFile detection, and aug for script extension searching
2023-02-23 21:53:19 -06:00
AzaezelX f77fa1f286 fix isFile detection, and aug for script extension searching 2023-02-23 16:59:10 -06:00
JeffR 167f98b767 Expands ScriptAsset behavior to operate as a generic type-settable asset 2023-02-23 15:29:59 -06:00
Brian Roberts b6f3c25fea
Merge pull request #968 from AtomicWalrus/TerrainMacroAndBlendHardness_PR
Enables terrain macro maps, adds height blend "hardness" setting
2023-02-21 00:14:10 -06:00
Brian Roberts ae72247be2
Merge pull request #967 from Azaezel/alpha41/audiopreloadFixes
standardize soundasset preloading for datablocks
2023-02-20 22:15:50 -06:00
AtomicWalrus 13fec9bb80 Squashed commit of the following:
commit 678d0ea2357915c6502af90083f1d34b6b21b7b4
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date:   Mon Feb 20 20:46:15 2023 -0700

    Removed some commented-out code

commit 4a149157f7a7b781e2246b1417b144625ff559cd
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date:   Mon Feb 20 20:42:03 2023 -0700

    Remove un-used instance of the blendHardness var

commit e5dc42adef00ed371cbc89b731ae16889ba68d9a
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date:   Mon Feb 20 18:57:51 2023 -0700

    Cleanup un-needed conditionals and other leftover code

commit dccd10010e058f00cd41f5c5c111443f9cb71721
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date:   Mon Feb 20 18:05:31 2023 -0700

    Use validator instead of protected field (2)

commit 4cc7f1d32fcc6ab788de54bb38763283fbd5533e
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date:   Mon Feb 20 18:03:40 2023 -0700

    Use validator instead of protected field

commit e8d7e1731e383a99e8a0539d23a3b04f9c252491
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date:   Mon Feb 20 15:34:48 2023 -0700

    Terrain macro textures and blending hardness
2023-02-20 20:47:46 -07:00
AtomicWalrus 8c04446893 Fix height blending detail color doubling when no normal 2023-02-20 18:48:02 -07:00
AzaezelX 15f7f04bee standardize soundasset preloading for datablocks 2023-02-19 05:19:51 -06:00
Brian Roberts 6c8dfdbe4c
Merge pull request #964 from Azaezel/alpha41/protoMethods
new method, getMethodSigs. spits out callback proto-functions
2023-02-16 08:27:22 -06:00
AzaezelX a8e74787b7 new method, getMethodSigs. spits out callback proto-functions 2023-02-15 17:38:45 -06:00
Brian Roberts c1d417806a
Merge pull request #963 from Azaezel/alpha41/terrainNormSafety
terrain safeties
2023-02-15 15:48:11 -06:00
AzaezelX 747dd3ecd4 terrain safeties
ensure terrain normals don't nan
ensure the blend range for terrains is floored
2023-02-15 14:51:28 -06:00
Brian Roberts 36771d9f0b
Merge pull request #959 from Azaezel/alpha41/guiiconBorderfix
fix GuiIconButtonCtrl not taking borderThickness entires
2023-02-15 14:37:43 -06:00
Brian Roberts 6f2e9adc70
Merge pull request #960 from Azaezel/alpha41/audioGuiCtrl2
audio gui control
2023-02-15 14:37:33 -06:00
AzaezelX 57037080b2 add an ignoreLighting entry to materials
by request:, flag to utterly ignore lighting in favor of the base texture
2023-02-14 20:57:44 -06:00
AzaezelX 4543aaec26 audio gui control
a gui element that plays a sound on loop, with minor configuration options and a logcal block for conditional plug in
2023-02-14 18:54:25 -06:00
AzaezelX 76a7b024e8 fix GuiIconButtonCtrl not taking borderThickness entires 2023-02-14 17:32:31 -06:00
Areloch 29510c474b Fixed logic in SFXEmitter so it wouldn't keep overriding local properties with the asset Description DB values any time a property was changed 2023-02-12 23:11:36 -06:00
Areloch 5599721a1e Adds logic so the canvas keeps track of the last input device 2023-02-09 18:54:36 -06:00
Areloch 3d8220c413
Merge pull request #952 from Areloch/T3D403Version
Update version string to 4.0.3
2023-02-04 00:44:56 -06:00
Areloch 727c5b1e59 Fix up handling of assets marked for UseForDependencies during import process 2023-02-01 23:54:11 -06:00
Areloch 622a9b1f6d Missed the second var 2023-01-30 19:04:47 -06:00
Areloch c45beb75c4 Update version string to 4.0.3 2023-01-30 19:01:38 -06:00
AzaezelX 0d35016795 fix needing to doubleclick to bring up a docs link 2023-01-28 16:15:59 -06:00
AzaezelX 1b33b01eb1 add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values 2023-01-28 16:12:05 -06:00
AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
AzaezelX a0bbe0ec18 layout consistency pass pt 3 - some afx bits, correct malformed shapeimage grouping causing a crash.
-must have addgroup and endgroup
2023-01-26 20:01:10 -06:00
AzaezelX 41cb2e63cf remove auto-documentation experiment 2023-01-24 19:43:07 -06:00
AzaezelX ace18d0246 layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent 2023-01-24 19:30:09 -06:00
AzaezelX f07c8745b2 inspector cleanups
clustering work for datablocks for both consistent scanning for object parameters, as well as an eye towards orgainizing things to make reviewing what variations of components we'll be needing down the line clearer
2023-01-24 17:12:23 -06:00
Robert MacGregor 2f1d21eea6 * Feature: Re-add NFD support. 2023-01-22 21:13:39 -05:00
Robert MacGregor c672a27e76 * BugFix: Correct a mismatched if. 2023-01-22 19:57:04 -05:00
Brian Roberts 23895e365a
Merge pull request #947 from Azaezel/alpha403/atlasSizeAug
bump up max allowable texture dimensions
2023-01-11 15:49:00 -06:00
AzaezelX 7284d44833 bump up max allowable texture dimensions 2023-01-10 17:44:17 -06:00
Brian Roberts 95b8028e5a
Merge pull request #943 from Azaezel/alpha403/emissiveToReciveShadows
emissive  to recivesShadows
2023-01-09 15:28:30 -06:00
Brian Roberts cff90549b6
Merge pull request #946 from Azaezel/alpha403/pokeProbes
probe code review
2023-01-09 15:28:15 -06:00
AzaezelX 5f319e50ed ammend caputre mask so that skylight et al gets terrain, but skips editor-only renders 2023-01-03 06:53:59 -06:00
Glenn Smith 3bdbe5965e
Fix some compiler warnings on macos 2023-01-01 22:56:56 -05:00
Areloch 6fa57362b3 Rollback of this change because GCC is weird 2023-01-01 16:56:59 -06:00
AzaezelX 4203c4d064 since the baseline assumptions now recievesshadows defaults to on, set it so for terrains 2022-12-29 15:10:41 -06:00
AzaezelX 712e7c67ff remove lighting, visibility, and probe polling features from sky objects. ensure all use isBackground 2022-12-29 14:34:10 -06:00
AzaezelX 645f88d4af emissive to recivesShadows
now we've got a glow mask and multiplier, ditch the emissive flag in favor of a proper recivesShadows
2022-12-29 13:38:30 -06:00
AzaezelX 8821f62b0c misc fixes
utilize specialty case soundarray macros.
 slim duplicate entries in vehicle already hand;ed by rigidshape.
create a gamebasedata::onnewdatablock which calls onremove and onadd for the db for those classes like wheeledvehicle that expect mounting logic to occur
2022-12-27 21:10:15 -06:00
Areloch 00c27095f7 Establishes a common namespace for Module ScopeSet objects to make it easier to work with function calls out of module namespaces 2022-12-22 00:02:34 -06:00
Brian Roberts 6f0a93bdcc
Merge pull request #935 from Azaezel/alpha402/versionLock
lock 4.0.2 version in
2022-12-18 13:54:29 -06:00
Areloch f2585fea4d Fixes handling of click/activation events on keybind options ctrls so clicking on it at all activates it, instead of needing to click on the button image specifically
Adjust the scaling of the options rows to be a consistent 50/50 divide between the options name and the actual options values to make the layout and scaling consistent
Fixes key remapping behavior to work properly
Added SubHeader text gui profile that is centered
Made the remapping gui control be stylistically consistent to messageboxes
2022-12-16 00:35:16 -06:00
Brian Roberts abbfb634f3
Merge pull request #936 from Azaezel/alpha402/vehicleCleanups
rigidshape and wheeledvehicle perf work
2022-12-10 19:26:31 -06:00
AzaezelX 01ba573543 rigidshape and wheeledvehicle perf work
a) add more profiling for analysis
b)don't bother trying to update collision if we're set to imobility or not moving fast eough for even the contact velocity tolerance threshold to trip
c) updateforces and updateWheelParticles already trigger extendWheels(); . no need to do it a third time
2022-12-10 17:07:28 -06:00
AzaezelX 1f346ccb22 lock 4.0.2 version in 2022-12-09 14:51:07 -06:00
Areloch 74ac45e877 Fixed Edit button tooltip for Shape Asset field
Disabled Edit button on image asset field as there's no current image editor
Fixed positioning of edit buttons to align with preview
Fixed horizontal sizing for the edit control so it keeps to the width of the field
Fixed handling on the preview display so if an invalid asset is input, it clears the preview display to help indicate it's invalid
Disabled the MaterialSlot handling for TSStatics until it can be further refined
2022-12-08 23:45:56 -06:00
Areloch 739a111fc2 Re-added accidentally deleted line that removed the preview tooltip 2022-12-08 20:15:20 -06:00
Areloch 6162c5da05 Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons
Also fixes drag-n-drop behavior from the AB into the image and shape fields to ensure they update as expected.
2022-12-08 20:00:55 -06:00
Brian Roberts a304198abb
Merge pull request #930 from Azaezel/alpha402/fixORMChanMap
fix orm vs single channel mapping
2022-12-03 08:55:43 -06:00
AzaezelX 4c50270e25 fix orm vs single channel mapping 2022-12-03 08:54:30 -06:00
LakoMoor 0780cac6c8
Fix for build
Fix error: "getStringValue: is not a member of ConsoleValue"
2022-12-02 11:58:45 +06:00
Brian Roberts 120691abee
Merge pull request #923 from Azaezel/alpha402/puppies
adds wetness
2022-11-29 12:33:21 -06:00
AzaezelX 9f9049e6bd use the templated mLerp
turns out a) it exists, and b) it uses the standard input order, so shoud be easier for new folks to remember
2022-11-28 22:12:25 -06:00
Jeff Hutchinson 82b5084875
Merge pull request #924 from JeffProgrammer/cpp20
Compilation fixes for C++20
2022-11-28 22:32:04 -05:00
Jeff Hutchinson 1940becb2d Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
AzaezelX ab98909f1e if we have no description, the sounds is never 3d 2022-11-28 00:10:32 -06:00
AzaezelX d23ee397e6 adds wetness
cliffsnotes:
   $Core::WetnessTexture = "core/rendering/images/wetMap.png"; //for the influence degree map
probes/skylight have a new canDamp boolean, set to off for probes, on for skylight by default.
:levelinfo has a dampness multiplier (0-1)
kicked up numTextures from 8 to 16 for shaderdata and postfx since that hit the 8 texture-in prior limit, and we've already adopted apis that can handle the higher count
2022-11-21 21:12:23 -06:00
Brian Roberts d40351414f
Merge pull request #920 from Azaezel/alpha402/ramblinRoad
add MeshRoadEditorGui::onRoadCreation callback
2022-11-17 13:48:00 -06:00
AzaezelX 15d5aafadb add MeshRoadEditorGui::onRoadCreation callback
use it, and the RoadEditorGui::onRoadCreation one to assign default road matrials on initial creation
2022-11-14 21:30:13 -06:00
AzaezelX be108d8e48 supress Mapping string spam unless net debugging 2022-11-06 15:32:22 -06:00
AzaezelX 1dd8149074 cleanups for terrain blending 2022-11-03 10:07:27 -05:00
Brian Roberts 84f1e673fc
Merge pull request #915 from Azaezel/alpha402/sortSorting
correct the moduleDependencySort callback
2022-10-31 19:10:58 -05:00
AzaezelX ac1cbe8198 set default (true) case for findModules 2022-10-30 14:10:36 -05:00
AzaezelX ebcee97d5c leverage the pre-existing vector<foo>.sort(&method) hooks for better self containment. also sort by dependency count, and above all else, skip sorting entirely if we've already populated mModulesLoaded since that already takes dependencies into account when generating the vector
also defualt to using that one for the general findmodules case
2022-10-30 14:02:30 -05:00
AzaezelX b168617034 correct the moduleDependencySort callback 2022-10-27 18:14:30 -05:00
Areloch e4cca8d3f0 Fixes the setting of binary file download config for httpObject 2022-10-16 11:39:56 -05:00
AzaezelX cdf3b6cf79 kill console spam
no point in reporting mismatched texture formats the line right before we try and convert the things and report if we couldn't
*was mostly due to excessive reports for fully compatible rgb vs rgba mixes
2022-10-09 00:30:06 -05:00
Brian Roberts ea7ca63301
Merge pull request #908 from Azaezel/alpha401/dediserverfixes
dedicated server cleanups
2022-10-01 14:19:42 -05:00
AzaezelX 04f4a5fcf4 dedicated server nulltexturemanager work
also supress warning for imageassets not loading a texture in nulldevice, and early out of _determineFeatures shadergen methods under the same conditions
2022-10-01 12:44:45 -05:00
AzaezelX 4f00c48ff0 sfx bypass doe dediservers. 2022-10-01 01:41:24 -05:00
OTHGMars 640af98807 Monitor DeviceId setting.
The SDL_WINDOWEVENT_DISPLAY_CHANGED event reports an incorrect DeviceId when changed via command. The resolution sanity check that is applied when changing monitors is moved to the SDL_WINDOWEVENT_MOVED event where DeviceId is properly detected.
2022-09-29 03:45:25 -04:00
AzaezelX 8343c096df need to surpess billboard generation attempts on dedicated servers 2022-09-29 02:04:51 -05:00
AzaezelX 0e8e93f1e5 lock in version point 2022-09-28 18:13:59 -05:00
AzaezelX be0f3097d6 $platform $= "macos" is used throughout the codebase 2022-09-20 19:58:02 -05:00
AzaezelX 6ce2d4cd9e helps to report which asse... 2022-09-20 16:08:36 -05:00
AzaezelX 91d843b8bd correct constructorfile reference 2022-09-20 15:39:42 -05:00
AzaezelX aafbb7bfba add debug reportingfor cubemap arrays, and correct transcription flaw 2022-09-18 07:30:47 -05:00
AzaezelX 62a99adb74 aug GFXTextureArray::setTexture to report what texture sizes are mismatching 2022-09-18 05:36:11 -05:00
Areloch 5e9d7d63a1 Adjusts handling for httpObject class so that if curl flag is off, files are not included and references are disabled to avoid compilation issues
Adds SMAA anti aliasing
Adjusts AA option setting to properly work and facilitate SMAA
Added defaults for AA to facilitate SMAA
Updated brightness and HDR values on Example Level to comply more closely to the Editor default to give better default results
Fixed issue where ShapeEditor wasn't initialized properly when we'd open it from the Asset Browser
2022-09-16 16:16:12 -05:00
Brian Roberts ae1131e167
Merge pull request #878 from CouleeApps/curl_http
WIP: libcurl integration with HTTPObject
2022-09-15 18:02:49 -05:00
Brian Roberts 3a800e51cc
Merge pull request #891 from Azaezel/alpha401/CubeMapMangle
get probes displaying with low Texture quality
2022-09-15 18:01:24 -05:00
Jeff Hutchinson 2e006390f8 Add GFXFormatA8L8 for OpenGL 2022-09-15 17:59:00 -04:00
AzaezelX ad3c961579 get probes displaying with low Texture quality
refactored detection of texture sizes for cubemaps
removed the assumption that if we give U32 GFXTextureManager::getTextureDownscalePower( GFXTextureProfile *profile ) no profile, it should go right ahead and downscale anyway
sniped the downscaling strings in the resulting U32 getProbeTexSize(); and void setCubeTexSize(const U32 cubemapFaceSize); until sucj time as we can properly follow up all possible combinations of shiping in one scale, and a customer choosing to use lower resolution textures as the current result is a hard shutoff entirely
2022-09-14 15:58:32 -05:00
AzaezelX 567e766ffe correct a flaw with mapto importing.
addImportingAsset was improperly applying cleaning to cleanAssetName rather than leaving it as the raw origional. may or may not want a tighter target there
2022-09-12 01:10:20 -05:00
AzaezelX 90cb07a550 uniform float targetRatio; var by request 2022-09-04 13:15:50 -05:00
Glenn Smith 20eb0a911a
HTTPObject with CURL 2022-09-03 00:54:26 -04:00
Areloch fb5ad738e0
Merge branch 'development' into MiscFixes20220829 2022-08-30 01:31:42 -05:00
Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
Swapped the water's disableTrueReflections variable to be enableTrueReflections for simplicity and consistency(also fixed a persistent typo)
Swapped disableVerticalSync to be enableVerticalSync for simplicity and consistency
Swapped disableParallaxMapping to be enableParallaxMapping for simplicity and consistency
Fix click detection on slider mode entries for guiGameSettingsCtrl so the click position correctly matches the percentage
Fixed problem where postFX initialization would always exec default.postfxpreset.tscript, even if a level's got it's own preset, which can cause problems
Fixed range field type behavior so that editing the values applies in real time, and also consistently applies between slider and text field
2022-08-30 01:29:39 -05:00
AzaezelX 73c1a902de cAps fix 2022-08-29 21:43:14 -05:00
AzaezelX 65275a8a35 leftover profile reference flaw 2022-08-29 21:18:20 -05:00
AzaezelX b79b1ae65e remove leftover 2022-08-29 20:39:04 -05:00
marauder2k7 5d85664b40 Change GuiProfile to use Sound Asset
-Added SoundAssetInspector to bypass circular issue
-Added SoundAsset to GuiTypes
2022-08-29 23:40:51 +01:00
marauder2k7 fe47048293 Mac OpenAL 1.1
Added compatibility function to return max sources the old way.

If openal 1.2 method returns 0 it will do it the old way.
2022-08-29 20:06:29 +01:00
marauder2k7 5b1e20f28c OpenAL Mac
Cleanup print functions cos mac hates them. All these functions did was print what was capable on openal anyway end user doesn't really get any benefit from this. Will save these for the refactor.
2022-08-29 18:04:55 +01:00
AzaezelX 5453d53f4c correct capturing flag test 2022-08-28 17:24:59 -05:00
AzaezelX 748f884671 adds light fade and cap trackign to probe manager
prebake removes them, postbake restores them to ap settings.
also went ahead and threw the probes::capturing val at it as well
2022-08-28 14:27:15 -05:00
AzaezelX 111f0c840d probe capture cleanups pt1
fix high-metalness object capture (had the lerp the wrong direction for canceling out NULL-ibl due to full metallic)
use dStrcmp for (Con::getVariable("$Probes::Capturing", "0") comparisons. and early out on rendering probes when we are capturing, not when we aren't.
2022-08-27 17:25:35 -05:00
AzaezelX d24df92a8b Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source"
This reverts commit 270cf0e054.
2022-08-27 15:14:09 -05:00
Areloch ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
* Updated PostFXEditor scripts to handle refreshing properly when certainl field types(assetId fields) are changed
* Adjusted display handling of slider values on guiGameSettingsCtrl to show 0.x decimal format instead of 0.xxxxx
* Fixed pad length of item names in guiTreeView for items that are marked to avoid console spam
* Fixed local offseting for popupMenus so scaled/offset window position doesn't cause the popup menu to offset from mouse click position(courtesy OTHG_Mars)
* Fix issue with terrain where, due to default value save validation, the global scope for the terrain collision list would be whiped when saving, causing players to fall through terrain. Moved to per-terrain convexLists
* Fixed issue with the core camera model mesh and updated references so camera bookmarks display properly
* Fixed console spam during asset browser initialization where it would try and expand the directory tree even though the dir tree isn't populated yet
* Fixed handling of Open File Location RMB menu action to properly deal with script and datablock types
* Removed unusuable "Create ___" asset type prompts from the RMB menus for the AB to avoid confusion
* Improved slider offset positioning for various popup sliders on editor toolbars
* Anchored the visibility popup menu to the button for more consistent formatting and better feel
* Shifted various visibility toggles from 'in place' on the menu buttons to functions, allowing it to also properly mark the menu entries as checked or not, improving usability
2022-08-26 15:25:17 -05:00
Brian Roberts a4cda42328
Merge pull request #852 from OTHGMars/WinShiftArrow
WinKey+Shift+L/R Arrow handler.
2022-08-23 17:34:51 -05:00
AzaezelX 270cf0e054 provide a new levelinfo. fallbackAmbient value for scenes with no global light source 2022-08-23 13:59:48 -05:00
marauder2k7 3eca15cb31 OpenAL Internal name
-Now there is an internal name for openal and a default name for the device to be displayed
2022-08-16 15:55:56 +01:00
marauder2k7 52dc5cf3da Device Name
-OpenAL wraps device name in brackets, if found return only device name.
2022-08-16 11:02:36 +01:00
marauder2k7 4006615723 OpenAL Initialization
-Device capabilities left until a device is actually selected and is loading
-ALDEVICEINFO possibly no longer needed.
-aldlist possibly no longer required as well.
2022-08-16 08:33:26 +01:00
marauder2k7 16062fb996 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into development 2022-08-16 08:25:32 +01:00
AzaezelX f4cc0e8151 default translucency for PBR authoring tools generally assume premul, not lerpalpha nowadays 2022-08-15 16:50:06 -05:00
OTHGMars 13a53dd0ca WinKey+Shift+L/R Arrow handler.
Attempts to constrain canvas when switching between monitors via keyboard shortcut.
2022-08-15 03:10:42 -04:00
marauder2k7 d02f5da414 OpenAL enumeration fix
Openal enumeration after default device loading.
2022-08-14 10:36:02 +01:00
AzaezelX 5ec4e8fb62 forgot the.h 2022-08-07 15:55:42 -05:00
AzaezelX 23bc293b88 Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into alpha40/tsStaticCleanup 2022-08-07 15:55:22 -05:00
AzaezelX a75c64fef3 tsstatic aug cleanups
1- adds a hasNode method to see if a named node exists
2- cleans up getNodeTransform nomenclature and notes, and adds safeties
2022-08-07 15:16:08 -05:00
AzaezelX 4fd8436911 targeted fix for #45
as there was no consensus on conversion to explosions from the RFA, holding 7a88b2d489 on back untill we adress that in the ECS pass with 4.1
2022-07-31 13:24:01 -05:00
Areloch 0a1fd3c278
Merge pull request #831 from Areloch/MiscFixes20220724
Misc FIxes 2022/07/24
2022-07-30 01:02:44 -05:00
Brian Roberts 332193b53a
Merge pull request #835 from Azaezel/alpha40/pathShapeSillies
pathshape cleanups and callbacks
2022-07-29 17:22:46 -05:00
Brian Roberts 14d1b16892
Merge pull request #833 from Azaezel/alpha40/particlePainPunt
particle emission safeties
2022-07-29 17:22:35 -05:00
AzaezelX f4e6060b52 pathshape cleanups and callbacks
sceneObject:
   UpdateXformChange(mat); operates on the parent object, so made no sense to shove it in void SceneObject::PerformUpdatesForChildren(MatrixF mat){
provide callbacks for when the parent/child relationship changes

simpath+camerapline+pathshape
provide a mechanism to embed a callback for a pathshape defined on a path node. example:

            new Marker() {
               seqNum = "7";
               hitCommand = "TheCommand" // <------------------------------;
               position = "-17.0856 -92.2349 4.00051";
               rotation = "0.0334943 -0.254411 0.966516 179.495";
            };

function PathShapeData::TheCommand(%this,%obj)
{
    echo("Do the thing");
}
2022-07-27 16:35:09 -05:00
Brian Roberts c8db2ea955
Merge pull request #834 from Azaezel/Preview4_0
soundAsset profile and description getter fixes
2022-07-27 16:29:06 -05:00
AzaezelX f59c5f152f soundAsset profile and description getter fixes 2022-07-27 16:28:07 -05:00
AzaezelX 77ef842670 particle emission safeties
both for player specifically, and emission in general
2022-07-27 16:26:58 -05:00
Joseph d56227fccd Update TORQUE_GAME_ENGINE_VERSION_STRING version number 4.0.0
Update TORQUE_GAME_ENGINE_VERSION_STRING version number to reflect current version 4.0
I somehow forgot to push this with my pull request #486 commit 6f52b87360
2022-07-27 20:18:06 +01:00
Brian Roberts 70971f7c6c
Merge pull request #830 from Azaezel/alpha40/boundsDisplayfix
fix bounds box display
2022-07-24 20:56:09 -05:00
Areloch dbf60a95a2 Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly
Adds logic so when trying to do a path copy, if it's not a valid source filename, we merely fail the copy, rather than crashing due to a nullref
Makes guiPopUpCtrlEx respect the mActive flag so the mouse cannot interact with it if it's inactive
2022-07-24 13:12:46 -05:00
AzaezelX 74d847c513 fix bounds box display 2022-07-24 00:14:19 -05:00
JeffR 305e4851e0 Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
Fixes issue where the local sfxProfile in a sfxEmitter would share pointer reference to the utilized shapeAsset's sound buffer, so when it's deleted it would nuke the soundAsset's buffer, causing reference exceptions
Adds includes to torqueConfig.h in several files that are blocked out with TORQUE_TOOLS to ensure that if the flag is on in the config file, the files are loaded/compiled as expected
Add sanity check to AssetManager::unloadAsset to ensure that the assetDef being unloaded was actually correctly loaded/registered into the console in the first place
2022-07-02 23:27:18 -05:00
AzaezelX 0aab4b63a5 make sure the volfog manager is dead before we kill scene 2022-06-26 10:04:26 -05:00
Robert MacGregor 1a76d3e84d * BugFix: Remove the absolute rpath removal to prevent build errors on MacOS in some cases. 2022-06-22 09:36:47 -04:00
AzaezelX f0b218f1e2 fix shape errorcodes
corrects out of bounds flaw
2022-06-16 22:07:45 -05:00
Brian Roberts b753c9d91c
Merge pull request #713 from Ragora/feature-vfs-security
Feature: VFS Security
2022-06-16 21:23:49 -05:00
Brian Roberts 41f5350173
Merge pull request #815 from Azaezel/alpha40/TORQUE_TOOLS
fix TORQUE_TOOLS = off compilation
2022-06-16 21:23:38 -05:00
Robert MacGregor 35b348f93c * Adjustment: Change Platform::makeFullPathName to use "game:/" as cwd if none is specified. 2022-06-16 19:04:43 -04:00
Robert MacGregor 2a865d387a * BugFix: When loading sound assets, don't resolve the absolute path. 2022-06-16 18:46:25 -04:00
Robert MacGregor 2b8f9e3999 Merge https://github.com/TorqueGameEngines/Torque3D into feature-vfs-security 2022-06-15 18:12:39 -04:00
AzaezelX a808990bc6 you want the higher number, not the lower 2022-06-15 16:46:54 -05:00
Brian Roberts 003ba9f059
Merge pull request #818 from Azaezel/alpha40/fixForward
fix computeForwardProbes shadergen gl side
2022-06-14 23:18:15 -05:00
AzaezelX 691eb5f2ba fix computeForwardProbes shadergen gl side 2022-06-14 22:40:40 -05:00
Brian Roberts fedee8d2a0
Merge pull request #817 from Azaezel/alpha40/arrayObjectOutOfBoundFix2
fix out of bounds reference in arrayobject
2022-06-13 21:38:07 -05:00
AzaezelX c91002d5ec fix out of bounds reference in arrayobject 2022-06-13 21:10:28 -05:00
Brian Roberts 5fb227a1e7
Merge pull request #813 from Areloch/MiscConvexToolFixes
Fix Misc ConvexShape Tooling Issues
2022-06-13 16:32:04 -05:00
AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
Robert MacGregor bd3a990140 * BugFix: Correct the 'gotoWebPage' function not using the VFS. 2022-06-13 12:21:06 -04:00
Robert MacGregor 0a45fac224 * BugFix: Switch a few raw platform calls in reflectionProbe.cpp to the VFS. 2022-06-13 12:02:58 -04:00
Robert MacGregor 1cd2b3ead9 * BugFix: Correct a small typo in the script function 'compareFileTimes'. 2022-06-13 11:45:05 -04:00
Robert MacGregor a390e0d8d5 * BugFix: Correct script function 'compareFileTimes' not going through the VFS when making the comparisons. 2022-06-13 11:43:43 -04:00
Robert MacGregor 3dafdef5da * BugFix: Mount home:/ to refer to Torque's original Documents/<APPNAME> output for eg. prefs while leaving data:/ as an option for those that may want it. 2022-06-13 10:53:01 -04:00
Robert MacGregor 59cf242a7a * BugFix: Fix the data:/ VFS not being mounted if the root directory didn't already exist. 2022-06-13 10:32:39 -04:00
Robert MacGregor 93a4f8780c * BugFix: Correct simple incorrect references after changing Platform::isFile to Torque::FS::isFile in the asset importer. 2022-06-13 08:20:46 -04:00
Robert MacGregor ba07e6c6d7 * Cleanup: Remove the partial editor tools integration from the TORQUE_SECURE_VFS implementation in preference for developers building mod tools builds instead. 2022-06-13 08:08:43 -04:00
Robert MacGregor 161ffc62fe Merge branch 'Preview4_0' into feature-vfs-security 2022-06-13 08:05:26 -04:00
AzaezelX 01ba199dc7 fix vectorlight visualizer varnames 2022-06-12 14:43:26 -05:00
JeffR 7cdace8da3 Fixes bounds scaling issue making the object box in the editor be double the convex's size
Fixes loading of modified surfaceTextures by properly inserting into stringtable
Fixes display of the active and default material previews in the ConvexShape editor
Adds buttons to hollow and recenter selected convex to tool window
2022-06-12 04:27:32 -05:00
Brian Roberts 607f62bf03
Merge pull request #812 from Ragora/str_cpp_memory_experiment
BugFix: Remove the GCC Workaround
2022-06-09 22:49:59 -05:00
Robert MacGregor 4ef3f89280 * BugFix: Correct a minor post-merge typo. 2022-06-09 23:10:13 -04:00
Robert MacGregor 1e9aa8b86f Merge branch 'Preview4_0' into str_cpp_memory_experiment 2022-06-09 22:49:43 -04:00
Robert MacGregor 704113577b * Cleanup: Remove leftover comments from str.cpp. 2022-06-09 19:30:25 -04:00
Robert MacGregor 6d0e81763b * BugFix: Correct not setting the string to interned when allocating a StringData with a DataChunker in str.cpp. 2022-06-09 19:26:39 -04:00
JeffR 67d8448915 Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak.
Fixes a call for UINavigation to getPageCount that was erroneously referencing the pageStack
Fixes fetch and binding of the image for display when using the uvEditor
2022-06-09 16:29:32 -05:00
Robert MacGregor 2cdfe70e50 * Experiment: Change the way StringData is allocated in the code, experimentally. 2022-06-08 11:27:16 -04:00
AzaezelX 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering 2022-06-07 22:06:48 -05:00
AzaezelX de6ee93159 slim ambient down to vec3, default to premul for translucency 2022-06-07 22:05:47 -05:00
AzaezelX 0e0088cab9 forward lit ambient application. fix GL side IBL overwriting forward lit color.a 2022-06-07 11:18:53 -05:00
JeffR 1acf4b2dae Adjusts engine cleanup ordering on shaderFeatureMgr to avoid periodic crashes on Mac ARM machines
Adds missing disconnect/timeout handling callbacks to the clientServer core module
Adds page refresh function to UINavigation to be able to selectively nudge the current page to refresh its contents if needbe
2022-06-05 01:21:38 -05:00
JeffR 834116c513 Uncomments networking lines that ensure client has the particle's textures 2022-06-04 21:53:12 -05:00
JeffR 7efab038d1 Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups 2022-06-04 00:59:06 -05:00
JeffR 448a453e51 Fixes logic check for sound asset macros so if the defined field value is an object, we consider it valid, as it's almost certainly an SFXPlaylist or track. This removes some unneeded error spam 2022-06-03 03:23:27 -05:00
JeffR 943cf8351b Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
Adds logic to SoundAsset's load sound to 'nudge' the SFX system to load the required data for first use
Shifts SimSoundAssetEvent constructor to utilize assetId instead of raw asset so we can safely fail if for whatever reason we end up default constructor'ing blanks
Standardizes the shapeImage playList lookup a bit into a common function and ensures that on packet receive we force an update of the state's sound
2022-06-03 02:04:39 -05:00
Robert MacGregor b1d36c0cca * Feature: Add TORQUE_DYNAMIC_LIBRARY as an experimental flag to allow building the core engine as a shared library. 2022-06-01 16:59:06 -04:00
Robert MacGregor c90d3ddc2a * BugFix: Correct a variable overwrite issue causing headers to not show up on OSX. 2022-06-01 13:26:44 -04:00
Robert MacGregor 3d963d44e3 * BugFix: Allow header files to appear in the filters through use of a helper function torqueAddSourceDirectories. 2022-06-01 13:18:34 -04:00
Robert MacGregor 05cce33be3 * BugFix: Corrections to filter generation to properly separate modules and engine code. 2022-06-01 12:18:59 -04:00
Robert MacGregor 51bf96a290 * BugFix: Initial work on generating filters.
* BugFix: For now, comment out a line in libpng's CMake scripts causing issues on XCode.
2022-06-01 11:56:31 -04:00
AzaezelX bba3b1a8d6 proper player head rot clamp 2022-06-01 10:30:45 -05:00
Robert MacGregor a71ebf6ea8 * Feature: Add TORQUE_ADDITIONAL_LIBRARY_BINARIES for modules to specify eg. dll files to be installed next to the executable. On OSX this installs the file into the frameworks directory. 2022-06-01 11:02:32 -04:00
Robert MacGregor eaa18b42df * Feature: Add game/data to the default module search paths. 2022-06-01 10:48:56 -04:00
Brian Roberts 35e946e627
Merge pull request #800 from Azaezel/alpha40/constraintConsternation
constrain player mRot.z reguardless of translation
2022-06-01 09:24:34 -05:00
AzaezelX c3eb5e028b constrain player mRot.z reguardless of translation 2022-05-31 22:00:15 -05:00
Robert MacGregor d0f4084fcb * BugFix: When searching for OpenAL on Linux, search for both libopenal.so.1 and libopenal.so. 2022-05-31 21:26:56 -04:00
Brian Roberts d9361a0128
Merge pull request #799 from Areloch/MiscFixes20220530
Misc Fixes for 2022/05/30
2022-05-31 14:33:59 -05:00
Robert MacGregor 0038a9d3f3 * BugFix: Clear the absolute rpath generated on OSX by default. 2022-05-31 10:00:01 -04:00
Robert MacGregor c1d1999a9c * BugFix: Correct MacOS bundles not referencing shared libraries properly. 2022-05-31 09:49:10 -04:00
Robert MacGregor 792a3cb461 * BugFix: Correct MacOS libraries being outputted to the wrong directory. 2022-05-31 09:15:54 -04:00
Robert MacGregor 4a36a998ab * Cleanup: Reorganize the engine main CMakeLists.txt for readability. 2022-05-31 08:30:11 -04:00
Robert MacGregor 342449625b * BugFix: Correct icon file handling on OSX. 2022-05-31 07:30:32 -04:00
Robert MacGregor 688f201011 * BugFix: Correct applications built on Windows or OSX not having icons. 2022-05-31 07:27:54 -04:00
Robert MacGregor f395c7d9ee * BugFix: Correct a few typos in the CMakeLists.txt.
* Feature: Mirror support for TORQUE_SFX_DirectX which appears to be
  broken anyway.
2022-05-31 07:08:18 -04:00
JeffR 27b20c14d7 Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic
Cleans up prototyping module to trim unneeded extra scripts and files
Adds PlayerBot model to Prototyping module
Adds metalGray material to Prototyping module
Fixes issue where logic wasn't changed for forcing AB preview images to regenerate
Removes unneeded legacy lines from editor template level
Removes unneeded extra asset import config
Disables terrain material name field from editing in terrain material editor for now to prevent bad behavior
Adds mapTo line to newly created material asset definitions to ensure shapes doing mapTo lookups can properly utilize the materials
2022-05-31 00:26:20 -05:00
Robert MacGregor b1cba705b4 * BugFix: Fix missing link libraries for Linux.
* BugFix: Fix calling a CMake function that was not available in the minimum Cmake version.
2022-05-30 22:23:36 -04:00
Robert MacGregor 128a50f635 * BugFix: Correct a typo. 2022-05-30 20:52:40 -04:00
Robert MacGregor 0dab9e2044 * BugFix: Add Xft to the Linux link libraries. 2022-05-30 20:51:39 -04:00
Robert MacGregor 9b8350dd2b * BugFix: Tweak the way dynamic libraries are loaded to the game directory and make FreeType a required package on Linux. 2022-05-30 20:43:08 -04:00
Robert MacGregor 3e74acaf8e * BugFix: Utilize Cmake's built in FindFreetype when building on Linux. 2022-05-30 20:39:17 -04:00
Robert MacGregor 790cb17435 Merge branch 'cmake_adjustments' of github.com:Ragora/Torque3D into cmake_adjustments 2022-05-30 19:06:24 -04:00
Robert MacGregor 13d632a503 * BugFix: Set DirectX linkages correctly. 2022-05-30 19:05:30 -04:00
Robert MacGregor ffd6b09b1a * BugFix: Set the CXX standard to C++17. 2022-05-30 18:08:20 -04:00
dottools 0f81ececae Engine SDL: Use screen space coordinates for both mouse pointer set and get position
Changed mouse pointer coordinates from client to screen space. Done in order to be consistent with existing engine comments, API help doc string, and how it used to work in Win32 window management code.
2022-05-30 16:14:18 -05:00
dottools 01a3163d40 Engine GUI: Don't translate mouse coordinates in GuiCanvas::setCursorPos()
Removed translating passed mouse pointer coordinates from client to screen space. Source comments and exposed canvas script API help doc line for the same function states that passed mouse pointer coordinates are supposed to already be in screen space.
2022-05-30 16:09:48 -05:00
Robert MacGregor 24707b38cf * BugFix: Correct the platformPOSIX sources not being compiled for Mac. 2022-05-30 16:45:35 -04:00
Robert MacGregor 7380161054 * BugFix: Correct convexDecomp compilation by setting the LINUX flag when necessary.
* BugFix: Update OpenAL to correct a compilation error on Linux.
2022-05-30 16:32:45 -04:00
Robert MacGregor e071f1d901 * Feature: Implement template configuration at the CMake configure stage.
* BugFix: Correct some source references in the Engine CMakeLists.txt
2022-05-30 15:22:52 -04:00
Robert MacGregor 2ee56751dd * BugFix: Corrections to allow the Windows build to work correctly with D3D11.
* BugFix: Corrections to allow executables and libraries to build in the game directory without an install.
2022-05-30 14:22:59 -04:00
Brian Roberts 925f6ebe41
Merge pull request #794 from Azaezel/alpha40/convexShapeShaderStandardization
set convexshape to use a standard vertex type
2022-05-29 22:53:13 -05:00
AzaezelX dd920bb537 set convexshape to use a standard vertex type
we were seeing vert type vs shadergen mismatches. this is a route to conform the former to the latter, which avoids generating a unique shader/processedmaterial combo
2022-05-29 13:18:01 -05:00
Robert MacGregor 49204fa88d * Feature: Dynamic library checker and installer.
* BugFix: Minor fixes for compilation.
2022-05-27 20:14:17 -04:00
AzaezelX c47cb54702 fix on-RPC-command explosion sounds not playing the first time 2022-05-26 18:04:37 -05:00
Robert MacGregor e686a9850e * BugFix: Correct the MacOS hotkey workaround causing eg. the Windows key to potentially be processed as part of a hotkey combo. 2022-05-25 21:50:14 -04:00
Robert MacGregor 3f944874f3 * BugFix: Correct MacOS not responding to Command+C, Command+X, Command+A and Command+V by removing a hack in guiTextEditCtrl and shifting the logic to sdlWindow. 2022-05-25 21:46:12 -04:00
Robert MacGregor d5d846f311 * BugFix: Correct invalid fall-through behavior in sdlInputManager.cpp. 2022-05-25 19:25:33 -04:00
Brian Roberts 13a296aae8
Merge pull request #783 from Azaezel/alpha40/ambeintOrderOps
fix sDefaultAmbience intialization.
2022-05-25 00:26:27 -05:00
Brian Roberts dd801ec1a1
Merge pull request #790 from Areloch/MiscFixes20220524
Misc Fixes for 2022/05/24
2022-05-25 00:25:37 -05:00
JeffR 70a9666cc3 Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
Fixed handling of TSStatics' materialSlot fields, where if the field has been changed, it properly loads the modified field and ensures the reskin action happens correctly.
Changed text on some context popup menu to better indicate the action Views loose files, not imports them
Makes the Loose File Viewer skip cached.dts files.
2022-05-25 00:12:12 -05:00
Robert MacGregor 0df555f9eb * Adjustment: Add static keyword to getCPUInformation in POSIXCPUInfo. 2022-05-24 21:38:03 -04:00
Robert MacGregor 3be4f5983e * Cleanup: Remove mInstallLibrary_Vec from platformMac. 2022-05-24 21:27:13 -04:00
Robert MacGregor 4a92ecf9e5 * BugFix: Remove the last remnant of 3DNow! Extensions. 2022-05-24 21:11:08 -04:00
Robert MacGregor 2368f1d97c * Feature: Reimplement POSIX CPU information.
* BugFix: Correct a typo in setProcessoInformation -> setProcessorInformation.
2022-05-24 20:58:28 -04:00
Robert MacGregor c687c0d23a * BugFix: Remove unused 3DNow! extensions and broken SSE extensions. 2022-05-24 20:39:34 -04:00
Jeff Hutchinson 27fd15de83 Merge remote-tracking branch 't3d/Preview4_0' into cpuinfo 2022-05-24 17:16:57 -04:00
JeffR 52368a0428 Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart. 2022-05-24 02:10:06 -05:00
Jeff Hutchinson 8f2beb3219 Fix edgecase where empty string was not being explicitly set to 0 in torquescript when used as integers/floats/bools.
We found this in the setInventory standard module. in setInventory, %max was being set to empty string, but being compared to 0 during TorqueScript comparison ops. I knew to look in ConsoleValue's type conversion functions, as the interpreter internally uses ConsoleValues when working with torquescript variables under the hood. ConsoleValue is responsible for handling all type conversions on the fly as needed inside of the core interpreter logic.
2022-05-23 20:25:32 -04:00
Jeff Hutchinson 3988e7baee Better allocator for TorqueScript temp conversions used during interpretation
instead of using a Vector<> that never frees and grows for torquescript temporaries created when doing type conversions)
2022-05-21 21:55:44 -04:00
Robert MacGregor 74faab3fb4 * Feature: Implement scanning for sub projects. 2022-05-21 20:01:23 -04:00
Robert MacGregor b23554295c * BugFix: Correct some errors in the module scripts.
* BugFix: Fixes for compiling on Windows.
2022-05-21 18:07:14 -04:00
Robert MacGregor dfc03da9d9 * Feature: Begin working the new engine module system. 2022-05-17 20:42:35 -04:00
Robert MacGregor 9901fa76b4 * Feature: Initial testing with module (file) searches. 2022-05-17 18:04:19 -04:00
Robert MacGregor c3540acf94 * Feature: Remove the intermediate libraries and simply collate the sources into one target. This is necessary for eg. console function registration to work properly. 2022-05-17 15:42:30 -04:00
Robert MacGregor 786dac7419 * Feature: Obtain a building executable on MacOS, but need to resolve the crashing issues and multi-configuration settings. 2022-05-17 13:14:00 -04:00
AzaezelX ff0e418132 fix sDefaultAmbience intialization.
we don't want to spool that up before the SFX subsystem has kicked in
2022-05-16 19:22:25 -05:00