mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
pathshape cleanups and callbacks
sceneObject:
UpdateXformChange(mat); operates on the parent object, so made no sense to shove it in void SceneObject::PerformUpdatesForChildren(MatrixF mat){
provide callbacks for when the parent/child relationship changes
simpath+camerapline+pathshape
provide a mechanism to embed a callback for a pathshape defined on a path node. example:
new Marker() {
seqNum = "7";
hitCommand = "TheCommand" // <------------------------------;
position = "-17.0856 -92.2349 4.00051";
rotation = "0.0334943 -0.254411 0.966516 179.495";
};
function PathShapeData::TheCommand(%this,%obj)
{
echo("Do the thing");
}
This commit is contained in:
parent
f59c5f152f
commit
f4e6060b52
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@ -51,7 +51,7 @@ CameraSpline::Knot::Knot(const Knot &k)
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prev = NULL; next = NULL;
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}
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CameraSpline::Knot::Knot(const Point3F &p, const QuatF &r, F32 s, Knot::Type type, Knot::Path path)
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CameraSpline::Knot::Knot(const Point3F &p, const QuatF &r, F32 s, Knot::Type type, Knot::Path path, String hitCommand)
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{
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mPosition = p;
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mRotation = r;
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@ -59,6 +59,7 @@ CameraSpline::Knot::Knot(const Point3F &p, const QuatF &r, F32 s, Knot::Type typ
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mType = type;
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mPath = path;
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mDistance = 0.0f;
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mHitCommand = hitCommand;
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prev = NULL; next = NULL;
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}
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@ -37,6 +37,7 @@ public:
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Point3F mPosition;
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QuatF mRotation;
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F32 mSpeed; /// in meters per second
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String mHitCommand;
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enum Type {
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NORMAL,
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POSITION_ONLY,
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@ -56,7 +57,7 @@ public:
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Knot();
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Knot(const Knot &k);
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Knot(const Point3F &p, const QuatF &r, F32 s, Knot::Type type = NORMAL, Knot::Path path = SPLINE);
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Knot(const Point3F &p, const QuatF &r, F32 s, Knot::Type type = NORMAL, Knot::Path path = SPLINE, String hitCommand = String::EmptyString);
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};
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@ -76,11 +76,10 @@ PathShape::PathShape()
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mTarget = 0;
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mTargetSet = false;
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MatrixF mat(1);
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mat.setPosition(Point3F(0,0,700));
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MatrixF mat = MatrixF::Identity;
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mLastXform = MatrixF::Identity;
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Parent::setTransform(mat);
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mLastXform = mat;
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for (U32 i = 0; i < 4; i++)
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{
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mControl[i] = StringTable->insert("");
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@ -350,7 +349,10 @@ void PathShape::popFront()
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void PathShape::onNode(S32 node)
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{
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if (!isGhost())
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Con::executef(mDataBlock,"onNode",getIdString(), Con::getIntArg(node));
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{
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Con::executef(mDataBlock, "onNode", getIdString(), Con::getIntArg(node));
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Con::executef(mDataBlock, mSpline.getKnot(node)->mHitCommand.c_str(), getIdString());
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}
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}
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@ -523,8 +525,8 @@ static CameraSpline::Knot::Path resolveKnotPath(const char *arg)
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return CameraSpline::Knot::SPLINE;
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}
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DefineEngineMethod(PathShape, pushBack, void, (TransformF transform, F32 speed, const char* type, const char* path),
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(TransformF::Identity, 1.0f, "Normal", "Linear"),
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DefineEngineMethod(PathShape, pushBack, void, (TransformF transform, F32 speed, const char* type, const char* path, const char *hitCommand),
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(TransformF::Identity, 1.0f, "Normal", "Linear",""),
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"@brief Adds a new knot to the back of a path camera's path.\n"
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"@param transform Transform for the new knot. In the form of \"x y z ax ay az aa\" such as returned by SceneObject::getTransform()\n"
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"@param speed Speed setting for this knot.\n"
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@ -545,7 +547,7 @@ DefineEngineMethod(PathShape, pushBack, void, (TransformF transform, F32 speed,
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{
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QuatF rot(transform.getOrientation());
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object->pushBack(new CameraSpline::Knot(transform.getPosition(), rot, speed, resolveKnotType(type), resolveKnotPath(path)));
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object->pushBack(new CameraSpline::Knot(transform.getPosition(), rot, speed, resolveKnotType(type), resolveKnotPath(path), String(hitCommand)));
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}
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DefineEngineMethod(PathShape, pushFront, void, (TransformF transform, F32 speed, const char* type, const char* path),
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@ -112,6 +112,7 @@ SceneObject::SceneObject()
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mObjScale.set(1,1,1);
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mObjToWorld.identity();
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mLastXform.identity();
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mWorldToObj.identity();
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mObjBox = Box3F(Point3F(0, 0, 0), Point3F(0, 0, 0));
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@ -416,6 +417,7 @@ void SceneObject::setTransform( const MatrixF& mat )
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PROFILE_SCOPE( SceneObject_setTransform );
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// PATHSHAPE
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UpdateXformChange(mat);
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PerformUpdatesForChildren(mat);
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// PATHSHAPE END
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@ -1661,7 +1663,6 @@ void SceneObject::moveRender(const Point3F &delta)
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}
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void SceneObject::PerformUpdatesForChildren(MatrixF mat){
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UpdateXformChange(mat);
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for (U32 i=0; i < getNumChildren(); i++) {
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SceneObject *o = getChild(i);
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o->updateChildTransform(); //update the position of the child object
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@ -1988,8 +1989,11 @@ DefineEngineMethod(SceneObject, detachChild, bool, (const char*_subObject),, "Sc
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return false;
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}
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// subclasses can do something with these if they care to
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void SceneObject::onNewParent(SceneObject *newParent) {}
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void SceneObject::onLostParent(SceneObject *oldParent){}
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void SceneObject::onNewChild(SceneObject *newKid){}
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void SceneObject::onLostChild(SceneObject *lostKid){}
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IMPLEMENT_CALLBACK(SceneObject, onNewParent, void, (SceneObject *newParent), (newParent), "");
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IMPLEMENT_CALLBACK(SceneObject, onLostParent, void, (SceneObject *oldParent), (oldParent), "");
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IMPLEMENT_CALLBACK(SceneObject, onNewChild, void, (SceneObject *newKid), (newKid), "");
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IMPLEMENT_CALLBACK(SceneObject, onLostChild, void, (SceneObject *lostKid), (lostKid), "");
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void SceneObject::onNewParent(SceneObject *newParent) { onNewParent_callback(newParent); }
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void SceneObject::onLostParent(SceneObject *oldParent) { onLostParent_callback(oldParent); }
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void SceneObject::onNewChild(SceneObject *newKid) { onNewChild_callback(newKid); }
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void SceneObject::onLostChild(SceneObject *lostKid) { onLostChild_callback(lostKid); }
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@ -840,6 +840,13 @@ class SceneObject : public NetObject, private SceneContainer::Link, public Proce
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SceneObject* nextSibling; ///< Link to next child object of this object's parent
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MatrixF objToParent; ///< this obects transformation in the parent object's space
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MatrixF RenderobjToParent; ///< this obects Render Offset transformation to the parent object
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AttachInfo() {
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firstChild = NULL;
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parent = NULL;
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nextSibling = NULL;
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objToParent.identity();
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RenderobjToParent.identity();
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};
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} mGraph;
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// PATHSHAPE END
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@ -934,13 +941,17 @@ class SceneObject : public NetObject, private SceneContainer::Link, public Proce
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/// Called to let instance specific code happen
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virtual void onLostParent(SceneObject *oldParent);
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virtual void onLostParent(SceneObject *oldParent);
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DECLARE_CALLBACK(void, onLostParent, (SceneObject *oldParent));
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/// Called to let instance specific code happen
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virtual void onNewParent(SceneObject *newParent);
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virtual void onNewParent(SceneObject *newParent);
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DECLARE_CALLBACK(void, onNewParent, (SceneObject *oldParent));
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/// notification that a direct child object has been attached
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virtual void onNewChild(SceneObject *subObject);
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virtual void onNewChild(SceneObject *subObject);
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DECLARE_CALLBACK(void, onNewChild, (SceneObject *subObject));
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/// notification that a direct child object has been detached
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virtual void onLostChild(SceneObject *subObject);
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virtual void onLostChild(SceneObject *subObject);
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DECLARE_CALLBACK(void, onLostChild, (SceneObject *subObject));
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// PATHSHAPE END
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virtual void getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList) {}
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@ -389,7 +389,7 @@ Marker::Marker()
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mNetFlags.clear(Ghostable);
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mTypeMask |= MarkerObjectType;
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mHitCommand = String::EmptyString;
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mSeqNum = 0;
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mMSToNext = 1000;
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mSmoothingType = SmoothingTypeSpline;
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@ -423,6 +423,7 @@ void Marker::initPersistFields()
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{
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addGroup( "Misc" );
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addField("seqNum", TypeS32, Offset(mSeqNum, Marker), "Marker position in sequence of markers on this path.\n");
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addField("hitCommand", TypeCommand, Offset(mHitCommand, Marker), "The command to execute when a path follower reaches this marker.");
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addField("type", TYPEID< KnotType >(), Offset(mKnotType, Marker), "Type of this marker/knot. A \"normal\" knot will have a smooth camera translation/rotation effect.\n\"Position Only\" will do the same for translations, leaving rotation un-touched.\nLastly, a \"Kink\" means the rotation will take effect immediately for an abrupt rotation change.\n");
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addField("msToNext", TypeS32, Offset(mMSToNext, Marker), "Milliseconds to next marker in sequence.\n");
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addField("smoothingType", TYPEID< SmoothingType >(), Offset(mSmoothingType, Marker), "Path smoothing at this marker/knot. \"Linear\" means no smoothing, while \"Spline\" means to smooth.\n");
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@ -121,6 +121,7 @@ class Marker : public SceneObject
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U32 mSeqNum;
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String mHitCommand;
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U32 mSmoothingType;
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U32 mKnotType;
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