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https://github.com/TorqueGameEngines/Torque3D.git
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* GroundWork -Reverted SFXPlaylist since it is going to be made from an asset now instead. -Added extra options to soundAssets description. -SFXPlaylist may need an onAdd function * Update sfxController.cpp * SFXPlaylist data -Added sfxPlaylist init persist fields for the slots to sound asset -Added logic to fil sfxPlaylist if more than 1 slot is filled * Update SoundAsset.cpp to stop git ci complaining, assetImporter........ * Update SoundAsset.h * sfxPlaylist -Fix: incomplete type error -Added onAdd and onRemove to playlist -SoundAsset getProfile define now returns playlist if the asset is a playlist. * Update SoundAsset.h -updated asset array to return playlist or profile depending on what the asset is * SFXPlaylist working -SFXPlaylist works AudioChannelDefault gets its volume set to 0 for some reason and was throwing off making sfxPlaylist inaudible. Still an exception when closing if using a playlist trips on line 355 of sfxSound * Update sfxSound.h * setSoundFile index null fix * Update SoundAsset.h * Update SoundAsset.h * netstream safety in case of a null asset assignment * Update sfxController.cpp added safeties around a null playlist trying to play. * Update with Az's asset err code changes --------- Co-authored-by: AzaezelX <quillus@hotmail.com> |
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| .. | ||
| afx | ||
| app | ||
| assets | ||
| cinterface | ||
| collision | ||
| console | ||
| core | ||
| environment | ||
| forest | ||
| gfx | ||
| gui | ||
| i18n | ||
| lighting | ||
| main | ||
| materials | ||
| math | ||
| module | ||
| navigation | ||
| persistence | ||
| platform | ||
| platformMac | ||
| platformPOSIX | ||
| platformSDL | ||
| platformWin32 | ||
| platformX11 | ||
| platformX86UNIX | ||
| postFx | ||
| renderInstance | ||
| scene | ||
| sfx | ||
| shaderGen | ||
| sim | ||
| sqlite | ||
| T3D | ||
| terrain | ||
| testing | ||
| ts | ||
| util | ||
| Verve | ||
| windowManager | ||
| .gitattributes | ||
| CMakeLists.txt | ||
| ggEndOfLineFix.txt | ||