mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
check wether or not mBitmapArrayRects.empty(). not simply if size()
(cherry picked from commit fea81a4d57edff9c05bf397a5b21d8422838cc1c)
This commit is contained in:
parent
f1d42d3867
commit
d6480cb63c
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@ -82,7 +82,7 @@ bool GuiCheckBoxCtrl::onWake()
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// make sure there is a bitmap array for this control type
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// if it is declared as such in the control
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if( !mProfile->mBitmapArrayRects.size() && !mProfile->constructBitmapArray() )
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if(mProfile->mBitmapArrayRects.empty() && !mProfile->constructBitmapArray() )
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{
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Con::errorf( "GuiCheckBoxCtrl::onWake - failed to create bitmap array from profile '%s'", mProfile->getName() );
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return false;
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@ -159,9 +159,9 @@ void GuiCheckBoxCtrl::autoSize()
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{
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mProfile->incLoadCount();
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if( !mProfile->mBitmapArrayRects.size() )
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if(mProfile->mBitmapArrayRects.empty())
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mProfile->constructBitmapArray();
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if( mProfile->mBitmapArrayRects.size() )
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if(!mProfile->mBitmapArrayRects.empty())
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bmpArrayRect0Width = mProfile->mBitmapArrayRects[ 0 ].extent.x;
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}
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@ -232,7 +232,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
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{
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// If there is a bitmap array then render using it.
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// Otherwise use a standard fill.
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if(mProfile->mUseBitmapArray && mProfile->mBitmapArrayRects.size())
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if(mProfile->mUseBitmapArray && !mProfile->mBitmapArrayRects.empty())
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renderBitmapArray(boundsRect, statePressed);
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else
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renderSlightlyLoweredBox(boundsRect, mProfile);
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@ -241,7 +241,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
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{
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// If there is a bitmap array then render using it.
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// Otherwise use a standard fill.
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if (mProfile->mUseBitmapArray && mProfile->mBitmapArrayRects.size())
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if (mProfile->mUseBitmapArray && !mProfile->mBitmapArrayRects.empty())
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{
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renderBitmapArray(boundsRect, stateMouseOver);
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}
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@ -257,7 +257,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
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{
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// If there is a bitmap array then render using it.
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// Otherwise use a standard fill.
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if(mProfile->mUseBitmapArray && mProfile->mBitmapArrayRects.size())
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if(mProfile->mUseBitmapArray && !mProfile->mBitmapArrayRects.empty())
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{
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if(mActive)
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renderBitmapArray(boundsRect, stateNormal);
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@ -135,7 +135,7 @@ bool GuiFormCtrl::onWake()
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mProfile->constructBitmapArray();
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if(mProfile->mUseBitmapArray && mProfile->mBitmapArrayRects.size())
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if(mProfile->mUseBitmapArray && !mProfile->mBitmapArrayRects.empty())
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{
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mThumbSize.set( mProfile->mBitmapArrayRects[0].extent.x, mProfile->mBitmapArrayRects[0].extent.y );
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mThumbSize.setMax( mProfile->mBitmapArrayRects[1].extent );
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@ -204,7 +204,7 @@ bool GuiFormCtrl::resize(const Point2I &newPosition, const Point2I &newExtent)
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if( !Parent::resize(newPosition, newExtent) )
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return false;
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if( !mAwake || !mProfile->mBitmapArrayRects.size() )
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if( !mAwake || mProfile->mBitmapArrayRects.empty())
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return false;
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// Should the caption be modified because the title bar is too small?
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@ -112,7 +112,7 @@ bool GuiPaneControl::onWake()
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setCaptionID(mCaptionID);
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mProfile->constructBitmapArray();
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if(mProfile->mUseBitmapArray && mProfile->mBitmapArrayRects.size())
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if(mProfile->mUseBitmapArray && !mProfile->mBitmapArrayRects.empty())
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{
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mThumbSize.set( mProfile->mBitmapArrayRects[0].extent.x, mProfile->mBitmapArrayRects[0].extent.y );
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mThumbSize.setMax( mProfile->mBitmapArrayRects[1].extent );
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@ -879,7 +879,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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S32 top = baseRect.point.y, bottom = baseRect.point.y + baseRect.extent.y - 1;
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// Do we render a bitmap border or lines?
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if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
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if ( mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
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{
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if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y)
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{
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@ -912,7 +912,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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}
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// Do we render a bitmap border or lines?
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if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
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if (!mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
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{
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drawUtil->drawLine(left, top, left, bottom, colorWhite );
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drawUtil->drawLine(left, top, right, top, colorWhite );
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@ -930,7 +930,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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S32 top = baseRect.point.y, bottom = baseRect.point.y + baseRect.extent.y - 1;
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// Do we render a bitmap border or lines?
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if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
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if ( mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
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{
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if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y)
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{
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@ -956,7 +956,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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}
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// Do we render a bitmap border or lines?
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if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
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if (!mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
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{
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drawUtil->drawLine(left, top, left, bottom, colorWhite);
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drawUtil->drawLine(left, top, right, top, colorWhite);
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@ -967,7 +967,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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else
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{
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// Do we render a bitmap border or lines?
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if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
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if ( mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
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{
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if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y)
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{
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@ -992,7 +992,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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}
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// Do we render a bitmap border or lines?
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if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
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if (!mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
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{
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if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y)
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{
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@ -1013,7 +1013,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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switch (mProfile->mAlignment)
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{
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case GuiControlProfile::RightJustify:
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if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
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if ( mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
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{
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// We're making use of a bitmap border, so take into account the
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// right cap of the border.
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@ -1026,7 +1026,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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}
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break;
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case GuiControlProfile::CenterJustify:
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if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
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if ( mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
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{
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// We're making use of a bitmap border, so take into account the
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// right cap of the border.
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@ -1045,7 +1045,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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// The width of the text is greater than the width of the control.
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// In this case we will right justify the text and leave some space
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// for the down arrow.
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if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
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if ( mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
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{
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// We're making use of a bitmap border, so take into account the
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// right cap of the border.
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@ -1097,7 +1097,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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// Draw the second column to the right
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getColumn( mText, buff, 1, "\t" );
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S32 colTxt_w = mProfile->mFont->getStrWidth( buff );
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if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
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if ( mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
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{
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// We're making use of a bitmap border, so take into account the
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// right cap of the border.
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@ -1117,7 +1117,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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}
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// If we're rendering a bitmap border, then it will take care of the arrow.
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if ( !(mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size()) )
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if (!mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
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{
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if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y)
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{
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@ -1088,7 +1088,7 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
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}
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// Do we render a bitmap border or lines?
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if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
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if (!mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
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{
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drawUtil->drawLine( l, t, l, b, colorWhite );
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drawUtil->drawLine( l, t, r2, t, colorWhite );
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@ -1126,7 +1126,7 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
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}
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// Do we render a bitmap border or lines?
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if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
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if (!mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
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{
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drawUtil->drawLine( l, t, l, b, colorWhite );
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drawUtil->drawLine( l, t, r2, t, colorWhite );
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@ -1156,7 +1156,7 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
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}
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// Do we render a bitmap border or lines?
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if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
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if (!mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
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{
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drawUtil->drawRect( r, mProfile->mBorderColorNA );
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}
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@ -1275,7 +1275,7 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
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}
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// If we're rendering a bitmap border, then it will take care of the arrow.
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if ( !(mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size()) )
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if (!mProfile->getChildrenProfile() && !mProfile->mBitmapArrayRects.empty())
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{
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// Draw a triangle (down arrow)
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S32 left = r.point.x + r.extent.x - 12;
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@ -524,7 +524,7 @@ void GuiControlProfile::setChildrenProfile(GuiControlProfile *prof)
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RectI GuiControlProfile::getBitmapArrayRect(U32 i)
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{
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if(!mBitmapArrayRects.size())
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if(mBitmapArrayRects.empty())
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constructBitmapArray();
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if( i >= mBitmapArrayRects.size())
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@ -535,7 +535,7 @@ RectI GuiControlProfile::getBitmapArrayRect(U32 i)
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S32 GuiControlProfile::constructBitmapArray()
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{
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if(mBitmapArrayRects.size())
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if(!mBitmapArrayRects.empty())
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return mBitmapArrayRects.size();
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if( mBitmap.isNull() )
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