Add preliminary testing code for SceneContainer util classes

This commit is contained in:
jamesu@gmail.com 2023-08-14 11:44:26 +01:00 committed by Brian Roberts
parent 7e0016e670
commit 32a5644d2e
2 changed files with 735 additions and 17 deletions

View file

@ -88,7 +88,7 @@ public:
~LazyItemAllocator()
{
if (mItems)
delete mItems;
dFree(mItems);
}
inline bool isNull() const
@ -103,7 +103,12 @@ public:
inline bool canFit(U32 count) const
{
return count < mSize;
return count <= mSize;
}
inline U32 getCapacity() const
{
return mSize;
}
void realloc(U32 requiredItems, bool force)
@ -114,7 +119,7 @@ public:
if (mItems == NULL)
mItems = (T*)dMalloc(sizeof(T) * requiredSize);
else
dRealloc(mItems, sizeof(T) * requiredSize);
mItems = (T*)dRealloc(mItems, sizeof(T) * requiredSize);
mSize = requiredSize;
}
@ -161,26 +166,41 @@ public:
{
}
inline T operator*()
T& operator* () const
{
return binList[currentElement];
}
inline bool isValid() const
{
return currentElement < numElements;
return currentElement < numElements && binList != NULL;
}
inline ValueIterator& operator++()
inline T* getPtr() const
{
return &binList[currentElement];
}
inline BinCount getIndex() const
{
return currentElement;
}
inline BinCount getCount() const
{
return numElements;
}
ValueIterator& operator++()
{
if (currentElement < numElements)
currentElement++;
return *this;
}
inline ValueIterator& operator++(int other)
ValueIterator& operator++(int other)
{
currentElement += other;
currentElement++;
currentElement = mMin(currentElement, numElements);
return *this;
}
@ -211,7 +231,7 @@ public:
}
};
protected:
public:
#pragma pack(2)
struct BinList
@ -224,6 +244,8 @@ protected:
};
#pragma pack()
protected:
/// List of bin lists
Vector<BinList> mBinLists;
@ -276,7 +298,8 @@ public:
/// Gets a BinValue list based on a ListHandle.
BinValue* getValues(ListHandle handle, U32& numValues)
{
if (handle == 0)
if (handle == 0 ||
handle > mBinLists.size())
{
numValues = 0;
return NULL;
@ -291,7 +314,8 @@ public:
void getValueIterators(ListHandle handle, ValueIterator& start, ValueIterator& end)
{
if (handle == 0)
if (handle == 0 ||
handle > mBinLists.size())
{
start = ValueIterator(NULL, 0);
end = ValueIterator(NULL, 0);
@ -307,7 +331,8 @@ public:
ValueIterator getValueIterator(ListHandle handle)
{
if (handle == 0)
if (handle == 0 ||
handle > mBinLists.size())
{
return ValueIterator(NULL, 0);
}
@ -318,6 +343,26 @@ public:
return ValueIterator(mBinValues.getPtr() + list.startValue, list.numValues);
}
inline U32 getNextFreeListIndex() const
{
return mFreeListStart;
}
inline const Vector<BinList>& getBinLists() const
{
return mBinLists;
}
inline const BinValue* getBin() const
{
return mBinValues.getPtr();
}
inline const U32 getBinCapacity() const
{
return mBinValues.getCapacity();
}
protected:
/// Gets a free entry from the free entry list.
@ -372,7 +417,8 @@ public:
/// otherwise new list memory will be allocated.
void reallocList(ListHandle handle, BinCount numValues, BinValue* values)
{
if (handle == 0)
if (handle == 0 ||
handle > mBinLists.size())
return;
U32 realIDX = handle - 1;
@ -397,7 +443,8 @@ public:
/// Frees an existing ListHandle
void freeList(ListHandle handle)
{
if (handle == 0)
if (handle == 0 ||
handle > mBinLists.size())
return;
U32 realIDX = handle - 1;
@ -422,7 +469,8 @@ public:
void replaceListBin(ListHandle handle, BinValue oldValue, BinValue newValue)
{
if (handle == 0)
if (handle == 0 ||
handle > mBinLists.size())
return;
U32 realIDX = handle - 1;
@ -432,14 +480,17 @@ public:
for (U32 i = 0; i < list.numValues; i++)
{
if (values[i] == oldValue)
{
values[i] = newValue;
break;
break;
}
}
}
bool containsBinItem(ListHandle handle, BinValue value) const
{
if (handle == 0)
if (handle == 0 ||
handle > mBinLists.size())
return false;
U32 realIDX = handle - 1;

View file

@ -0,0 +1,667 @@
#include "testing/unitTesting.h"
#include "platform/platform.h"
#include "console/simBase.h"
#include "console/consoleTypes.h"
#include "console/scriptObjects.h"
#include "console/simBase.h"
#include "console/engineAPI.h"
#include "math/mMath.h"
#include "console/stringStack.h"
#include "scene/sceneContainer.h"
using ::testing::Matcher;
using ::testing::TypedEq;
class LazyItemAllocatorTest : public ::testing::Test
{
protected:
LazyItemAllocatorTest()
{
}
void SetUp() override
{
}
};
TEST_F(LazyItemAllocatorTest, realloc)
{
LazyItemAllocator<U32> testAllocator(1024);
EXPECT_EQ(testAllocator.isNull(), true);
EXPECT_EQ(testAllocator.getPtr(), (U32*)NULL);
EXPECT_EQ(testAllocator.canFit(1), false);
// Should alloc memory
testAllocator.realloc(1, false);
void* oldPtr = testAllocator.getPtr();
EXPECT_EQ(testAllocator.isNull(), false);
EXPECT_NE(testAllocator.getPtr(), (U32*)NULL);
EXPECT_EQ(testAllocator.canFit(1), true);
EXPECT_EQ(testAllocator.canFit(2), true);
EXPECT_EQ(testAllocator.canFit(1024), true);
EXPECT_EQ(testAllocator.canFit(1025), false);
// Should be the same
testAllocator.realloc(2, false);
EXPECT_EQ(testAllocator.canFit(3), true);
EXPECT_EQ(testAllocator.getPtr(), oldPtr);
// Alloc more and then return to normal
testAllocator.realloc(1025, false);
EXPECT_EQ(testAllocator.canFit(1025), true);
testAllocator.realloc(1022, true);
EXPECT_EQ(testAllocator.canFit(1025), false);
}
class SceneContainerBinRefListTest : public ::testing::Test
{
protected:
SceneContainerBinRefListTest()
{
}
void SetUp() override
{
}
};
TEST_F(SceneContainerBinRefListTest, getValues)
{
SceneContainerBinRefList<U32> testList;
srand(11891830);
// Add some items
U32 valueList[10];
U32 valueList2[10];
for (U32 i = 0; i < 10; i++)
{
valueList[i] = rand() % 1024;
valueList2[i] = rand() % 1024;
}
auto listHandle1 = testList.allocList(10, valueList);
auto listHandle2 = testList.allocList(5, valueList2);
// Grab some items
U32 numValues1 = 0;
U32 numValues2 = 0;
auto newValueList1 = testList.getValues(listHandle1, numValues1);
auto newValueList2 = testList.getValues(listHandle2, numValues2);
// Should be sequential
EXPECT_GT(newValueList2, newValueList1);
EXPECT_EQ(numValues1, 10);
EXPECT_EQ(numValues2, 5);
bool allOk = true;
for (U32 i = 0; i < 10; i++)
{
if (valueList[i] != newValueList1[i])
allOk = false;
}
for (U32 i = 0; i < 5; i++)
{
if (valueList2[i] != newValueList2[i])
allOk = false;
}
EXPECT_EQ(allOk, true);
// Free item, no longer valid
testList.freeList(listHandle1);
auto newValueList3 = testList.getValues(listHandle1, numValues1);
// NOTE: this is not NULL since item gets put in a free list
EXPECT_NE(newValueList3, (U32*)NULL);
EXPECT_EQ(numValues1, 0);
// Grab some more items (they should appear AFTER the last alloc)
U32 numValues4 = 0;
auto listHandle4 = testList.allocList(1, valueList2);
auto newValueList4 = testList.getValues(listHandle4, numValues4);
EXPECT_EQ(numValues4, 1);
EXPECT_GT(newValueList4, newValueList2);
}
TEST_F(SceneContainerBinRefListTest, getValueIterators)
{
SceneContainerBinRefList<U32> testList;
srand(1111830);
// Add some items
U32 valueList[10];
U32 valueList2[10];
for (U32 i = 0; i < 10; i++)
{
valueList[i] = rand() % 1024;
valueList2[i] = rand() % 1024;
}
auto listHandle1 = testList.allocList(10, valueList);
auto listHandle2 = testList.allocList(5, valueList2);
// Grab some items
SceneContainerBinRefList<U32>::ValueIterator start1;
SceneContainerBinRefList<U32>::ValueIterator end1;
SceneContainerBinRefList<U32>::ValueIterator start2;
SceneContainerBinRefList<U32>::ValueIterator end2;
testList.getValueIterators(listHandle1, start1, end1);
testList.getValueIterators(listHandle2, start2, end2);
EXPECT_EQ((end1.getPtr() - start1.getPtr()), 10);
EXPECT_EQ((end2.getPtr() - start2.getPtr()), 5);
EXPECT_GT(start2.getPtr(), start1.getPtr());
// We can update the value
start1++;
*start1 = 2040;
EXPECT_EQ(*(start1.getPtr()), 2040);
EXPECT_EQ((end1.getPtr() - 10)[1], 2040);
// Iterators are NULL for an OOB item
testList.getValueIterators(100, start1, end1);
EXPECT_EQ((start1.getPtr()), (U32*)NULL);
EXPECT_EQ((end1.getPtr()), (U32*)NULL);
EXPECT_EQ((end1.isValid()), false);
}
TEST_F(SceneContainerBinRefListTest, getValueIterator)
{
SceneContainerBinRefList<U32> testList;
srand(1111830);
// Add some items
U32 valueList[10];
U32 valueList2[10];
for (U32 i = 0; i < 10; i++)
{
valueList[i] = rand() % 1024;
valueList2[i] = rand() % 1024;
}
testList.allocList(2, valueList);
auto listHandle2 = testList.allocList(3, valueList2);
auto handleItr = testList.getValueIterator(listHandle2);
EXPECT_NE((handleItr.getPtr()), (U32*)NULL);
EXPECT_EQ((handleItr.isValid()), true);
EXPECT_EQ((*handleItr), valueList2[0]);
EXPECT_EQ((handleItr.getCount()), 3);
handleItr++;
EXPECT_EQ((handleItr.getIndex()), 1);
EXPECT_EQ((*handleItr), valueList2[1]);
handleItr++;
EXPECT_EQ((*handleItr), valueList2[2]);
handleItr++;
EXPECT_EQ((handleItr.isValid()), false);
// Iterators are NULL for an OOB item
auto oobItr = testList.getValueIterator(100);
EXPECT_EQ((oobItr.getPtr()), (U32*)NULL);
EXPECT_EQ((oobItr.isValid()), false);
}
TEST_F(SceneContainerBinRefListTest, allocList)
{
SceneContainerBinRefList<U32> testList;
srand(1131830);
// Set base values
U32 valueList[10];
U32 valueList2[10];
for (U32 i = 0; i < 10; i++)
{
valueList[i] = rand() % 1024;
valueList2[i] = rand() % 1024;
}
// Check allocations
auto listHandle2 = testList.allocList(3, valueList2);
EXPECT_EQ(testList.getBinLists().size(), 1);
EXPECT_EQ(testList.getBinLists()[0].numValues, 3);
EXPECT_EQ(testList.getBinLists()[0].startValue, 0);
auto listHandle3 = testList.allocList(4, valueList);
EXPECT_EQ(testList.getBinLists().size(), 2);
EXPECT_EQ(testList.getBinLists()[1].numValues, 4);
EXPECT_EQ(testList.getBinLists()[1].startValue, 3);
// Zero alloc should still return a list
auto listHandle5 = testList.allocList(0, NULL);
EXPECT_EQ(testList.getBinLists().size(), 3);
EXPECT_EQ(testList.getBinLists()[2].numValues, 0);
EXPECT_EQ(testList.getBinLists()[2].startValue, 7);
}
TEST_F(SceneContainerBinRefListTest, reallocList)
{
SceneContainerBinRefList<U32> testList;
srand(1131830);
// Set base values
U32 valueList[10];
U32 valueList2[10];
for (U32 i = 0; i < 10; i++)
{
valueList[i] = rand() % 1024;
valueList2[i] = rand() % 1024;
}
// Reallocating should puts new items at the end
auto listHandle1 = testList.allocList(2, valueList2);
testList.reallocList(listHandle1, 1, valueList2);
EXPECT_EQ(testList.getBinLists().size(), 1);
EXPECT_EQ(testList.getBinLists()[0].numValues, 1);
EXPECT_EQ(testList.getBinLists()[0].startValue, 2);
auto listHandle3 = testList.allocList(3, valueList);
testList.reallocList(listHandle3, 5, valueList2);
EXPECT_EQ(testList.getBinLists().size(), 2);
EXPECT_EQ(testList.getBinLists()[1].numValues, 5);
EXPECT_EQ(testList.getBinLists()[1].startValue, 6);
// Unless it has the same number of items
testList.reallocList(listHandle3, 5, valueList2);
EXPECT_EQ(testList.getBinLists().size(), 2);
EXPECT_EQ(testList.getBinLists()[1].numValues, 5);
EXPECT_EQ(testList.getBinLists()[1].startValue, 6);
// Should handle invalid handles
testList.reallocList(100, 5, valueList2);
EXPECT_EQ(testList.getBinLists().size(), 2);
EXPECT_EQ(testList.getBinLists()[0].numValues, 1);
EXPECT_EQ(testList.getBinLists()[0].startValue, 2);
EXPECT_EQ(testList.getBinLists()[1].numValues, 5);
EXPECT_EQ(testList.getBinLists()[1].startValue, 6);
}
TEST_F(SceneContainerBinRefListTest, freeList)
{
SceneContainerBinRefList<U32> testList;
srand(6131830);
// Set base values
U32 valueList[10];
U32 valueList2[10];
for (U32 i = 0; i < 10; i++)
{
valueList[i] = rand() % 1024;
valueList2[i] = rand() % 1024;
}
// Make some items
testList.allocList(2, valueList);
auto listHandle2 = testList.allocList(3, valueList2);
auto listHandle3 = testList.allocList(4, valueList);
auto listHandle4 = testList.allocList(5, valueList2);
// Free the middle one, should now be a hole
testList.freeList(listHandle3);
EXPECT_EQ(testList.getBinLists().size(), 4);
//
EXPECT_EQ(testList.getBinLists()[0].numValues, 2);
EXPECT_EQ(testList.getBinLists()[0].startValue, 0);
//
EXPECT_EQ(testList.getBinLists()[1].numValues, 3);
EXPECT_EQ(testList.getBinLists()[1].startValue, 2);
//
EXPECT_EQ(testList.getBinLists()[2].numValues, 0);
EXPECT_EQ(testList.getBinLists()[2].startValue, 0);
//
EXPECT_EQ(testList.getBinLists()[3].numValues, 5);
EXPECT_EQ(testList.getBinLists()[3].startValue, 9);
EXPECT_EQ(testList.getNextFreeListIndex(), listHandle3);
// Freeing more will make a stack
testList.freeList(listHandle2);
EXPECT_EQ(testList.getNextFreeListIndex(), listHandle2);
EXPECT_EQ(testList.getBinLists().size(), 4);
//
EXPECT_EQ(testList.getBinLists()[0].numValues, 2);
EXPECT_EQ(testList.getBinLists()[0].startValue, 0);
//
EXPECT_EQ(testList.getBinLists()[1].numValues, 0);
EXPECT_EQ(testList.getBinLists()[1].startValue, 3);
//
EXPECT_EQ(testList.getBinLists()[2].numValues, 0);
EXPECT_EQ(testList.getBinLists()[2].startValue, 0);
//
EXPECT_EQ(testList.getBinLists()[3].numValues, 5);
EXPECT_EQ(testList.getBinLists()[3].startValue, 9);
// ... which can be popped like this
auto listHandle5 = testList.allocList(1, valueList);
EXPECT_EQ(testList.getNextFreeListIndex(), listHandle3);
auto listHandle6 = testList.allocList(1, valueList);
EXPECT_EQ(testList.getNextFreeListIndex(), 0);
EXPECT_EQ(testList.getBinLists().size(), 4);
// Should handle invalid handles
testList.freeList(10);
EXPECT_EQ(testList.getBinLists().size(), 4);
// Compaction will occur if we free more than CompactionThreshold items in total
U32* bigList = new U32[SceneContainerBinRefList<U32>::CompactionThreshold];
memset(bigList, 0, SceneContainerBinRefList<U32>::CompactionThreshold * sizeof(U32));
auto listHandle8 = testList.allocList(SceneContainerBinRefList<U32>::CompactionThreshold, bigList);
auto listHandle9 = testList.allocList(SceneContainerBinRefList<U32>::CompactionThreshold, bigList);
EXPECT_EQ(testList.getBinLists().size(), 6);
//
EXPECT_EQ(testList.getBinLists()[4].numValues, SceneContainerBinRefList<U32>::CompactionThreshold);
EXPECT_EQ(testList.getBinLists()[4].startValue, 16);
//
EXPECT_EQ(testList.getBinLists()[5].numValues, SceneContainerBinRefList<U32>::CompactionThreshold);
EXPECT_EQ(testList.getBinLists()[5].startValue, 16 + (SceneContainerBinRefList<U32>::CompactionThreshold));
//
testList.freeList(listHandle8);
EXPECT_EQ(testList.getBinLists().size(), 6);
// NOTE: everying unused should get reset to 0
//
EXPECT_EQ(testList.getBinLists()[0].numValues, 2);
EXPECT_EQ(testList.getBinLists()[0].startValue, 0);
//
EXPECT_EQ(testList.getBinLists()[1].numValues, 1); // listHandle5
EXPECT_EQ(testList.getBinLists()[1].startValue, 2);
//
EXPECT_EQ(testList.getBinLists()[2].numValues, 1); // listHandle6
EXPECT_EQ(testList.getBinLists()[2].startValue, 3);
//
EXPECT_EQ(testList.getBinLists()[3].numValues, 5);
EXPECT_EQ(testList.getBinLists()[3].startValue, 4);
//
EXPECT_EQ(testList.getBinLists()[4].numValues, 0);
EXPECT_EQ(testList.getBinLists()[4].startValue, 0);
//
EXPECT_EQ(testList.getBinLists()[5].numValues, SceneContainerBinRefList<U32>::CompactionThreshold);
EXPECT_EQ(testList.getBinLists()[5].startValue, 9);
}
TEST_F(SceneContainerBinRefListTest, replaceListBin)
{
SceneContainerBinRefList<U32> testList;
// Set base values
U32 valueList[] = { 1, 2, 3, 1, 2 };
U32 valueList2[] = { 256, 700, 1, 1000 };
// Make some items
auto listHandle2 = testList.allocList(5, valueList);
auto listHandle3 = testList.allocList(4, valueList2);
// Replace items in the list
testList.replaceListBin(listHandle2, 1, 100);
testList.replaceListBin(listHandle2, 2, 1010);
testList.replaceListBin(listHandle2, 3, 101010);
// First instances of the items should get replaced
auto itr1 = testList.getValueIterator(listHandle2);
auto itr2 = testList.getValueIterator(listHandle3);
EXPECT_EQ(*itr1, 100); itr1++;
EXPECT_EQ(*itr1, 1010); itr1++;
EXPECT_EQ(*itr1, 101010); itr1++;
EXPECT_EQ(*itr1, 1); itr1++;
EXPECT_EQ(*itr1, 2); itr1++;
//
EXPECT_EQ(*itr2, 256); itr2++;
EXPECT_EQ(*itr2, 700); itr2++;
EXPECT_EQ(*itr2, 1); itr2++;
EXPECT_EQ(*itr2, 1000); itr2++;
}
TEST_F(SceneContainerBinRefListTest, containsBinItem)
{
SceneContainerBinRefList<U32> testList;
// Set base values
U32 valueList[] = { 1,2,3 };
U32 valueList2[] = { 256, 700, 900, 1000 };
// Make some items
auto listHandle2 = testList.allocList(3, valueList);
auto listHandle3 = testList.allocList(4, valueList2);
// Checks should pass
EXPECT_EQ(testList.containsBinItem(listHandle2, 1), true);
EXPECT_EQ(testList.containsBinItem(listHandle2, 2), true);
EXPECT_EQ(testList.containsBinItem(listHandle2, 3), true);
EXPECT_EQ(testList.containsBinItem(listHandle2, 256), false);
EXPECT_EQ(testList.containsBinItem(listHandle2, 700), false);
EXPECT_EQ(testList.containsBinItem(listHandle2, 900), false);
EXPECT_EQ(testList.containsBinItem(listHandle2, 1000), false);
//
EXPECT_EQ(testList.containsBinItem(listHandle3, 1), false);
EXPECT_EQ(testList.containsBinItem(listHandle3, 2), false);
EXPECT_EQ(testList.containsBinItem(listHandle3, 3), false);
EXPECT_EQ(testList.containsBinItem(listHandle3, 256), true);
EXPECT_EQ(testList.containsBinItem(listHandle3, 700), true);
EXPECT_EQ(testList.containsBinItem(listHandle3, 900), true);
EXPECT_EQ(testList.containsBinItem(listHandle3, 1000), true);
// Invalid handles should return false
EXPECT_EQ(testList.containsBinItem(62, 1000), false);
}
TEST_F(SceneContainerBinRefListTest, compact)
{
SceneContainerBinRefList<U32> testList;
srand(7131830);
// Set base values
U32 valueList[10];
U32 valueList2[10];
for (U32 i = 0; i < 10; i++)
{
valueList[i] = rand() % 1024;
valueList2[i] = rand() % 1024;
}
// Unallocated list should do nothing
testList.compact();
EXPECT_EQ(testList.getBin(), (U32*)NULL);
// Check allocations
auto listHandle2 = testList.allocList(3, valueList2);
auto listHandle3 = testList.allocList(4, valueList2);
EXPECT_EQ(testList.getBinLists().size(), 2);
//
EXPECT_EQ(testList.getBinLists()[0].numValues, 3);
EXPECT_EQ(testList.getBinLists()[0].startValue, 0);
//
EXPECT_EQ(testList.getBinLists()[1].numValues, 4);
EXPECT_EQ(testList.getBinLists()[1].startValue, 3);
testList.compact();
EXPECT_EQ(testList.getBinLists().size(), 2);
//
EXPECT_EQ(testList.getBinLists()[0].numValues, 3);
EXPECT_EQ(testList.getBinLists()[0].startValue, 0);
//
EXPECT_EQ(testList.getBinLists()[1].numValues, 4);
EXPECT_EQ(testList.getBinLists()[1].startValue, 3);
// Make lots of tiny allocations
U32 totalAllocItems = 0;
for (U32 i = 0; i < SceneContainerBinRefList<U32>::CompactionThreshold / 2; i++)
{
auto listHandle = testList.allocList(1, valueList2);
testList.freeList(listHandle);
totalAllocItems++;
}
//
auto endListHandle = testList.allocList(4, valueList2);
EXPECT_EQ(testList.getBinLists().size(), 3);
//
EXPECT_EQ(testList.getBinLists()[0].numValues, 3);
EXPECT_EQ(testList.getBinLists()[0].startValue, 0);
//
EXPECT_EQ(testList.getBinLists()[1].numValues, 4);
EXPECT_EQ(testList.getBinLists()[1].startValue, 3);
//
EXPECT_EQ(testList.getBinLists()[2].numValues, 4);
EXPECT_EQ(testList.getBinLists()[2].startValue, 7 + totalAllocItems);
// Compact should compact everything
testList.compact();
EXPECT_EQ(testList.getBinLists().size(), 3);
//
EXPECT_EQ(testList.getBinLists()[0].numValues, 3);
EXPECT_EQ(testList.getBinLists()[0].startValue, 0);
//
EXPECT_EQ(testList.getBinLists()[1].numValues, 4);
EXPECT_EQ(testList.getBinLists()[1].startValue, 3);
//
EXPECT_EQ(testList.getBinLists()[2].numValues, 4);
EXPECT_EQ(testList.getBinLists()[2].startValue, 7);
}
TEST_F(SceneContainerBinRefListTest, clear)
{
SceneContainerBinRefList<U32> testList;
srand(1131830);
// Set base values
U32 valueList[10];
U32 valueList2[10];
for (U32 i = 0; i < 10; i++)
{
valueList[i] = rand() % 1024;
valueList2[i] = rand() % 1024;
}
testList.allocList(3, valueList);
testList.allocList(4, valueList2);
EXPECT_EQ(testList.getBinLists().size(), 2);
testList.clear();
EXPECT_EQ(testList.getBinLists().size(), 0);
}
class SceneContainerTest : public ::testing::Test
{
protected:
SceneContainerTest()
{
}
void SetUp() override
{
}
};
TEST_F(SceneContainerTest, findObjects)
{
}
TEST_F(SceneContainerTest, polyhedronFindObjects)
{
}
TEST_F(SceneContainerTest, findObjectList)
{
}
TEST_F(SceneContainerTest, castRay)
{
}
TEST_F(SceneContainerTest, castRayRendered)
{
}
TEST_F(SceneContainerTest, collideBox)
{
}
TEST_F(SceneContainerTest, buildPolyList)
{
}
TEST_F(SceneContainerTest, addObject)
{
}
TEST_F(SceneContainerTest, removeObject)
{
}
TEST_F(SceneContainerTest, insertIntoBins)
{
}
TEST_F(SceneContainerTest, removeFromBins)
{
}
TEST_F(SceneContainerTest, checkBins)
{
}
TEST_F(SceneContainerTest, initRadiusSearch)
{
}
TEST_F(SceneContainerTest, initTypeSearch)
{
}
TEST_F(SceneContainerTest, getBinRange)
{
}