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Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/cmake_adjustments
This commit is contained in:
commit
2866b3afd6
10 changed files with 47 additions and 19 deletions
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@ -186,10 +186,11 @@ GFXD3D11StateBlock::GFXD3D11StateBlock(const GFXStateBlockDesc& desc)
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else
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mSamplerDesc[i].Filter = comparison ? D3D11_FILTER_COMPARISON_ANISOTROPIC : D3D11_FILTER_ANISOTROPIC;
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mSamplerDesc[i].BorderColor[0] = 1.0f;
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mSamplerDesc[i].BorderColor[1] = 1.0f;
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mSamplerDesc[i].BorderColor[2] = 1.0f;
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mSamplerDesc[i].BorderColor[3] = 1.0f;
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LinearColorF bc = LinearColorF(gfxSamplerState.borderColor);
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mSamplerDesc[i].BorderColor[0] = bc.red;
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mSamplerDesc[i].BorderColor[1] = bc.green;
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mSamplerDesc[i].BorderColor[2] = bc.blue;
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mSamplerDesc[i].BorderColor[3] = bc.alpha;
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mSamplerDesc[i].ComparisonFunc = GFXD3D11CmpFunc[gfxSamplerState.samplerFunc];
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hr = D3D11DEVICE->CreateSamplerState(&mSamplerDesc[i], &mSamplerStates[i]);
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@ -333,17 +333,26 @@ GFXAdapter *GFXInit::getBestAdapterChoice()
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}
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}
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// Return best found in order DX11, GL
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if (foundAdapter11)
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return foundAdapter11;
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if (renderer.equal("NullDevice", String::NoCase) == false)
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{
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// Return best found in order DX11, GL
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if (foundAdapter11)
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return foundAdapter11;
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if (foundAdapterGL)
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return foundAdapterGL;
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if (foundAdapterGL)
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return foundAdapterGL;
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// Uh oh - we didn't find anything. Grab whatever we can that's not Null...
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for(S32 i=0; i<smAdapters.size(); i++)
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if(smAdapters[i]->mType != NullDevice)
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return smAdapters[i];
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// Uh oh - we didn't find anything. Grab whatever we can that's not Null...
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for (S32 i = 0; i < smAdapters.size(); i++)
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if (smAdapters[i]->mType != NullDevice)
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return smAdapters[i];
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}
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else
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{
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for (S32 i = 0; i < smAdapters.size(); i++)
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if (smAdapters[i]->mType == NullDevice)
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return smAdapters[i];
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}
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// Dare we return a null device? No. Just return NULL.
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return NULL;
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@ -278,6 +278,7 @@ GFXSamplerStateDesc::GFXSamplerStateDesc()
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samplerFunc = GFXCmpNever;
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maxAnisotropy = 1;
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mipLODBias = 0.0f;
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borderColor = ColorI::WHITE;
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}
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GFXSamplerStateDesc GFXSamplerStateDesc::getWrapLinear()
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@ -49,6 +49,8 @@ struct GFXSamplerStateDesc
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GFXCmpFunc samplerFunc;
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ColorI borderColor;
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/// The maximum anisotropy used when one of the filter types
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/// is set to anisotropic.
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///
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@ -93,7 +93,7 @@ void GFXGLEnumTranslate::init()
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GFXGLTextureAddress[GFXAddressWrap] = GL_REPEAT;
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GFXGLTextureAddress[GFXAddressMirror] = GL_REPEAT;
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GFXGLTextureAddress[GFXAddressClamp] = GL_CLAMP_TO_EDGE;
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GFXGLTextureAddress[GFXAddressBorder] = GL_REPEAT;
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GFXGLTextureAddress[GFXAddressBorder] = GL_CLAMP_TO_BORDER;
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GFXGLTextureAddress[GFXAddressMirrorOnce] = GL_REPEAT;
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// Stencil ops
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@ -55,7 +55,16 @@ GFXGLStateBlock::GFXGLStateBlock(const GFXStateBlockDesc& desc) :
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glSamplerParameteri(id, GL_TEXTURE_WRAP_S, GFXGLTextureAddress[ssd.addressModeU]);
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glSamplerParameteri(id, GL_TEXTURE_WRAP_T, GFXGLTextureAddress[ssd.addressModeV]);
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glSamplerParameteri(id, GL_TEXTURE_WRAP_R, GFXGLTextureAddress[ssd.addressModeW]);
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if (ssd.addressModeU == GFXAddressBorder ||
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ssd.addressModeV == GFXAddressBorder ||
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ssd.addressModeW == GFXAddressBorder)
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{
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LinearColorF bc = LinearColorF(ssd.borderColor);
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GLfloat color[4] = { bc.red, bc.green, bc.blue, bc.alpha };
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glSamplerParameterfv(id, GL_TEXTURE_BORDER_COLOR, color);
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}
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//compare modes
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const bool comparison = ssd.samplerFunc != GFXCmpNever;
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glSamplerParameteri(id, GL_TEXTURE_COMPARE_MODE, comparison ? GL_COMPARE_R_TO_TEXTURE_ARB : GL_NONE );
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@ -219,7 +219,7 @@ void GFXGLTextureObject::initSamplerState(const GFXSamplerStateDesc &ssd)
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glTexParameteri(mBinding, GL_TEXTURE_WRAP_R, GFXGLTextureAddress[ssd.addressModeW]);
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if(static_cast< GFXGLDevice* >( GFX )->supportsAnisotropic() )
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glTexParameterf(mBinding, GL_TEXTURE_MAX_ANISOTROPY_EXT, ssd.maxAnisotropy);
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mNeedInitSamplerState = false;
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mSampler = ssd;
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}
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@ -315,6 +315,8 @@ void GFXSamplerStateData::initPersistFields()
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endGroup( "Filter State" );
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addField("borderColor", TypeColorI, Offset(mState.borderColor, GFXSamplerStateData), "");
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addField("samplerFunc", TypeGFXCmpFunc, Offset(mState.samplerFunc, GFXSamplerStateData),
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"Compares sampled data against existing sampled data. The default is GFXCmpNever.");
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}
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@ -68,13 +68,17 @@ TEST(File, TouchAndTime)
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// Touch a file and note its last-modified.
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dFileTouch("testTouch.file");
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// Sleep for a tick
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Platform::sleep(32);
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EXPECT_TRUE(Platform::isFile("testTouch.file"))
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<< "We just touched this file - it should exist.";
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EXPECT_TRUE(Platform::getFileTimes("testTouch.file", &create[0], &modify[0]))
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<< "Failed to get filetimes for a file we just created.";
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// Sleep for a tick
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Platform::sleep(10);
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Platform::sleep(32);
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// Touch it again, and compare the last-modifieds.
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EXPECT_TRUE(Platform::isFile("testTouch.file"))
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@ -24,10 +24,10 @@ function ExampleModule::onCreateGameServer(%this)
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%this.registerDatablock("./scripts/managedData/managedForestItemData");
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if(isFile("./scripts/managedData/managedForestBrushData." @ $TorqueScriptFileExtension))
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%this.registerDatablock("./scripts/managedData/managedForestBrushData");
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if(isFile("./scripts/managedData/managedParticleEmitterData." @ $TorqueScriptFileExtension))
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%this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
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if(isFile("./scripts/managedData/managedParticleData." @ $TorqueScriptFileExtension))
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%this.registerDatablock("./scripts/managedData/managedParticleData");
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if(isFile("./scripts/managedData/managedParticleEmitterData." @ $TorqueScriptFileExtension))
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%this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
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}
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//This is called when the server is shut down due to the game/map being exited
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