mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-01 03:23:52 +00:00
Merge pull request #1019 from Azaezel/alpha41/massCenter
fix massCenter exposure
This commit is contained in:
commit
2dd0bde5e1
1 changed files with 1 additions and 1 deletions
|
|
@ -532,7 +532,7 @@ void RigidShapeData::initPersistFields()
|
|||
addGroup("Physics");
|
||||
addField("enablePhysicsRep", TypeBool, Offset(enablePhysicsRep, RigidShapeData),
|
||||
"@brief Creates a representation of the object in the physics plugin.\n");
|
||||
("massCenter", TypePoint3F, Offset(massCenter, RigidShapeData), "Center of mass for rigid body.");
|
||||
addField("massCenter", TypePoint3F, Offset(massCenter, RigidShapeData), "Center of mass for rigid body.");
|
||||
addField("massBox", TypePoint3F, Offset(massBox, RigidShapeData), "Size of inertial box.");
|
||||
addField("bodyRestitution", TypeF32, Offset(body.restitution, RigidShapeData), "The percentage of kinetic energy kept by this object in a collision.");
|
||||
addField("bodyFriction", TypeF32, Offset(body.friction, RigidShapeData), "How much friction this object has. Lower values will cause the object to appear to be more slippery.");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue