Expands ScriptAsset behavior to operate as a generic type-settable asset

This commit is contained in:
JeffR 2023-02-23 15:29:59 -06:00
parent b6f3c25fea
commit 167f98b767
6 changed files with 50 additions and 4 deletions

View file

@ -89,6 +89,15 @@ ConsoleSetType(TypeScriptAssetPtr)
//-----------------------------------------------------------------------------
IMPLEMENT_CALLBACK(ScriptAsset, onInitializeAsset, void, (), (),
"@brief When the ScriptAsset is initialized(loaded) by the AssetManager.\n\n");
IMPLEMENT_CALLBACK(ScriptAsset, onRefreshAsset, void, (), (),
"@brief When the ScriptAsset is refreshed by the AssetManager.\n\n");
IMPLEMENT_CALLBACK(ScriptAsset, onUnloadAsset, void, (), (),
"@brief When the ScriptAsset is unloaded by the AssetManager.\n\n");
ScriptAsset::ScriptAsset() : AssetBase(), mIsServerSide(true)
{
mScriptFile = StringTable->EmptyString();
@ -123,6 +132,12 @@ void ScriptAsset::copyTo(SimObject* object)
void ScriptAsset::initializeAsset()
{
if (mpAssetDefinition->mAssetType != StringTable->insert("ScriptAsset"))
{
//if we've got a custom type, treat it as our namespace, too
setClassNamespace(mpAssetDefinition->mAssetType);
}
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Torque::FS::IsScriptFile(mScriptPath))
@ -138,7 +153,7 @@ void ScriptAsset::initializeAsset()
{
AssetPtr<ScriptAsset> scriptAsset = assetDependenciesItr->value;
mScriptAssets.push_front(scriptAsset);
mScriptAssetDependencies.push_front(scriptAsset);
// Next dependency.
assetDependenciesItr++;
@ -147,6 +162,8 @@ void ScriptAsset::initializeAsset()
Con::executeFile(mScriptPath, false, false);
}
onInitializeAsset_callback();
}
void ScriptAsset::onAssetRefresh()
@ -156,13 +173,20 @@ void ScriptAsset::onAssetRefresh()
if (Torque::FS::IsScriptFile(mScriptPath))
{
//Refresh any dependencies we may have
for (U32 i = 0; i < mScriptAssets.size(); i++)
for (U32 i = 0; i < mScriptAssetDependencies.size(); i++)
{
mScriptAssets[i]->onAssetRefresh();
mScriptAssetDependencies[i]->onAssetRefresh();
}
Con::executeFile(mScriptPath, false, false);
}
onRefreshAsset_callback();
}
void ScriptAsset::unloadAsset()
{
onUnloadAsset_callback();
}
void ScriptAsset::setScriptFile(const char* pScriptFile)
@ -205,3 +229,4 @@ DefineEngineMethod(ScriptAsset, execScript, bool, (), ,
{
return object->execScript();
}

View file

@ -52,7 +52,7 @@ class ScriptAsset : public AssetBase
StringTableEntry mScriptPath;
bool mIsServerSide;
Vector<AssetPtr<ScriptAsset>> mScriptAssets;
Vector<AssetPtr<ScriptAsset>> mScriptAssetDependencies;
public:
ScriptAsset();
@ -72,9 +72,14 @@ public:
bool execScript();
DECLARE_CALLBACK(void, onInitializeAsset, ());
DECLARE_CALLBACK(void, onRefreshAsset, ());
DECLARE_CALLBACK(void, onUnloadAsset, ());
protected:
virtual void initializeAsset(void);
virtual void onAssetRefresh(void);
virtual void unloadAsset(void);
static bool setScriptFile(void *obj, const char *index, const char *data) { static_cast<ScriptAsset*>(obj)->setScriptFile(data); return false; }
static const char* getScriptFile(void* obj, const char* data) { return static_cast<ScriptAsset*>(obj)->getScriptFile(); }

View file

@ -50,6 +50,7 @@ StringTableEntry assetCategoryField = StringTable->insert("AssetCategory");
StringTableEntry assetAutoUnloadField = StringTable->insert("AssetAutoUnload");
StringTableEntry assetInternalField = StringTable->insert("AssetInternal");
StringTableEntry assetPrivateField = StringTable->insert("AssetPrivate");
StringTableEntry assetTypeField = StringTable->insert("AssetType");
//-----------------------------------------------------------------------------
const String AssetBase::mErrCodeStrings[] =

View file

@ -46,6 +46,7 @@ extern StringTableEntry assetCategoryField;
extern StringTableEntry assetInternalField;
extern StringTableEntry assetPrivateField;
extern StringTableEntry assetAutoUnloadField;
extern StringTableEntry assetTypeField;
//#define ASSET_BASE_ASSETNAME_FIELD "AssetName"
//#define ASSET_BASE_ASSETDESCRIPTION_FIELD "AssetDescription"
@ -137,6 +138,7 @@ public:
protected:
virtual void initializeAsset(void) {}
virtual void onAssetRefresh(void) {}
virtual void unloadAsset(void) {}
protected:
static bool setAssetName(void *obj, const char *array, const char *data) { static_cast<AssetBase*>(obj)->setAssetName(data); return false; }

View file

@ -2988,6 +2988,8 @@ void AssetManager::unloadAsset( AssetDefinition* pAssetDefinition )
// Debug Profiling.
PROFILE_SCOPE(AssetManager_UnloadAsset);
pAssetDefinition->mpAssetBase->unloadAsset();
// Destroy the asset.
if(pAssetDefinition->mpAssetBase->isProperlyAdded())
pAssetDefinition->mpAssetBase->deleteObject();

View file

@ -129,6 +129,17 @@ public:
mAssetDefinition.mAssetInternal = dAtob( pPropertyValue );
return true;
}
else if (propertyName == assetTypeField)
{
if (mAssetDefinition.mAssetType == StringTable->insert("ScriptAsset"))
{
//We're gunna special-casehere.
//If it's a ScriptAsset and it defines an AssetType property, we presume
//that's the ScriptAsset's special asset type, so we set it here
mAssetDefinition.mAssetType = StringTable->insert(pPropertyValue);
return true;
}
}
}
// Fetch property word count.