mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-12 08:51:41 +00:00
bsd ready
This commit is contained in:
parent
0d981b62cf
commit
e0ab3830af
9 changed files with 120 additions and 93 deletions
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@ -58,7 +58,7 @@ NvRemoveTjunctions.cpp : A code snippet to remove tjunctions from a triangle mes
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#pragma warning(disable:4702)
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#pragma warning(disable:4127) //conditional expression is constant (because _HAS_EXCEPTIONS=0)
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#include <vector>
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#ifdef __APPLE__
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#if defined( __APPLE__ ) || defined( __FreeBSD__)
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#include <ext/hash_map>
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#elif LINUX
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#include <hash_map>
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@ -57,11 +57,16 @@ NvSimpleTypes.h : Defines basic data types for integers and floats.
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*/
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#ifdef __APPLE__
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#include <sys/malloc.h>
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#else
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#if defined( __FreeBSD__)
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#include <stdlib.h>
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#else
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#include <malloc.h>
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#endif
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#endif
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#include <assert.h>
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#if defined(__APPLE__) || defined(__CELLOS_LV2__) || defined(LINUX)
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@ -87,7 +92,7 @@ NvSimpleTypes.h : Defines basic data types for integers and floats.
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typedef float NxF32;
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typedef double NxF64;
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#elif defined(LINUX)
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#elif LINUX
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typedef long long NxI64;
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typedef signed int NxI32;
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typedef signed short NxI16;
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@ -101,7 +106,7 @@ NvSimpleTypes.h : Defines basic data types for integers and floats.
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typedef float NxF32;
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typedef double NxF64;
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#elif defined(__APPLE__)
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#elif __APPLE__
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typedef long long NxI64;
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typedef signed int NxI32;
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typedef signed short NxI16;
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@ -115,7 +120,7 @@ NvSimpleTypes.h : Defines basic data types for integers and floats.
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typedef float NxF32;
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typedef double NxF64;
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#elif defined(__CELLOS_LV2__)
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#elif __CELLOS_LV2__
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typedef long long NxI64;
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typedef signed int NxI32;
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typedef signed short NxI16;
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@ -129,7 +134,7 @@ NvSimpleTypes.h : Defines basic data types for integers and floats.
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typedef float NxF32;
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typedef double NxF64;
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#elif defined(_XBOX)
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#elif _XBOX
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typedef __int64 NxI64;
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typedef signed int NxI32;
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typedef signed short NxI16;
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@ -2656,7 +2656,7 @@ static NxI32 overhull(Plane *planes,NxI32 planes_count,float3 *verts, NxI32 vert
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float3 *&verts_out, NxI32 &verts_count_out, NxI32 *&faces_out, NxI32 &faces_count_out ,NxF32 inflate)
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{
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NxI32 i,j;
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if(verts_count <4) return NULL;
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if (verts_count < 4) return 0; //XXTH NULL;
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maxplanes = Min(maxplanes,planes_count);
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float3 bmin(verts[0]),bmax(verts[0]);
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for(i=0;i<verts_count;i++)
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@ -71,7 +71,7 @@ NvThreadConfig.cpp : A simple wrapper class to define threading and mutex locks.
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#include <xtl.h>
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#endif
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#if defined(__linux__) || defined( __APPLE__ )
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#if defined(__linux__) || defined( __APPLE__ ) || defined( __FreeBSD__)
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//#include <sys/time.h>
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#include <time.h>
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#include <unistd.h>
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@ -79,15 +79,18 @@ NvThreadConfig.cpp : A simple wrapper class to define threading and mutex locks.
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#define __stdcall
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#endif
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#if defined( __APPLE__ )
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#if defined( __APPLE__ ) || defined( __FreeBSD__)
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#include <sys/time.h>
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#endif
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#if defined(__APPLE__) || defined(__linux__)
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#if defined(__APPLE__) || defined(__linux__) || defined( __FreeBSD__)
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#include <pthread.h>
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#endif
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#if defined( __APPLE__ )
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#if defined( __APPLE__ ) || defined( __FreeBSD__)
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#define PTHREAD_MUTEX_RECURSIVE_NP PTHREAD_MUTEX_RECURSIVE
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#endif
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@ -107,7 +110,8 @@ NxU32 tc_timeGetTime(void)
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struct timespec ts;
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clock_gettime(CLOCK_REALTIME, &ts);
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return ts.tv_sec * 1000 + ts.tv_nsec / 1000000;
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#elif defined( __APPLE__ )
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#elif defined( __APPLE__ ) || defined( __FreeBSD__)
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struct timeval tp;
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gettimeofday(&tp, (struct timezone *)0);
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return tp.tv_sec * 1000 + tp.tv_usec / 1000;
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@ -120,7 +124,7 @@ NxU32 tc_timeGetTime(void)
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void tc_sleep(NxU32 ms)
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{
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#if defined(__linux__) || defined( __APPLE__ )
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#if defined(__linux__) || defined( __APPLE__ ) || defined( __FreeBSD__)
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usleep(ms * 1000);
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#else
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Sleep(ms);
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@ -129,26 +133,22 @@ void tc_sleep(NxU32 ms)
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void tc_spinloop()
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{
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#if defined( _XBOX )
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// Pause would do nothing on the Xbox. Threads are not scheduled.
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#elif defined( _WIN64 )
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YieldProcessor( );
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#elif defined( __APPLE__ )
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pthread_yield_np();
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#elif defined(__linux__)
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#if defined(_POSIX_PRIORITY_SCHEDULING)
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sched_yield();
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#if defined(__linux__) || defined( __APPLE__ ) || defined( __FreeBSD__)
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asm ( "pause" );
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#elif defined( _XBOX )
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// Pause would do nothing on the Xbox. Threads are not scheduled.
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#elif defined( _WIN64 )
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YieldProcessor( );
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#else
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asm("pause");
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__asm { pause };
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#endif
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#elif
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__asm { pause };
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#endif
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}
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void tc_interlockedExchange(void *dest, const int64_t exchange)
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{
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#if defined( __linux__ ) || defined( __APPLE__ )
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#if defined( __linux__ ) || defined( __APPLE__ ) || defined( __FreeBSD__)
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// not working
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assert(false);
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//__sync_lock_test_and_set((int64_t*)dest, exchange);
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@ -174,7 +174,8 @@ void tc_interlockedExchange(void *dest, const int64_t exchange)
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NxI32 tc_interlockedCompareExchange(void *dest, NxI32 exchange, NxI32 compare)
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{
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#if defined( __linux__ ) || defined( __APPLE__ )
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#if defined( __linux__ ) || defined( __APPLE__ ) || defined( __FreeBSD__)
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// not working
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assert(false);
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return 0;
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@ -203,7 +204,7 @@ NxI32 tc_interlockedCompareExchange(void *dest, NxI32 exchange, NxI32 compare)
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NxI32 tc_interlockedCompareExchange(void *dest, const NxI32 exchange1, const NxI32 exchange2, const NxI32 compare1, const NxI32 compare2)
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{
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#if defined( __linux__ ) || defined( __APPLE__ )
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#if defined( __linux__ ) || defined( __APPLE__ ) || defined( __FreeBSD__)
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// not working
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assert(false);
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return 0;
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@ -239,7 +240,8 @@ public:
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{
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#if defined(WIN32) || defined(_XBOX)
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InitializeCriticalSection(&m_Mutex);
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#elif defined(__APPLE__) || defined(__linux__)
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#elif defined(__APPLE__) || defined(__linux__) || defined( __FreeBSD__)
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pthread_mutexattr_t mutexAttr; // Mutex Attribute
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VERIFY( pthread_mutexattr_init(&mutexAttr) == 0 );
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VERIFY( pthread_mutexattr_settype(&mutexAttr, PTHREAD_MUTEX_RECURSIVE_NP) == 0 );
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@ -252,7 +254,8 @@ public:
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{
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#if defined(WIN32) || defined(_XBOX)
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DeleteCriticalSection(&m_Mutex);
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#elif defined(__APPLE__) || defined(__linux__)
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#elif defined(__APPLE__) || defined(__linux__) || defined( __FreeBSD__)
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VERIFY( pthread_mutex_destroy(&m_Mutex) == 0 );
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#endif
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}
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@ -261,7 +264,8 @@ public:
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{
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#if defined(WIN32) || defined(_XBOX)
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EnterCriticalSection(&m_Mutex);
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#elif defined(__APPLE__) || defined(__linux__)
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#elif defined(__APPLE__) || defined(__linux__) || defined( __FreeBSD__)
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VERIFY( pthread_mutex_lock(&m_Mutex) == 0 );
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#endif
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}
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@ -273,7 +277,8 @@ public:
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//assert(("TryEnterCriticalSection seems to not work on XP???", 0));
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bRet = TryEnterCriticalSection(&m_Mutex) ? true : false;
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return bRet;
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#elif defined(__APPLE__) || defined(__linux__)
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#elif defined(__APPLE__) || defined(__linux__) || defined( __FreeBSD__)
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NxI32 result = pthread_mutex_trylock(&m_Mutex);
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return (result == 0);
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#endif
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@ -283,7 +288,8 @@ public:
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{
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#if defined(WIN32) || defined(_XBOX)
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LeaveCriticalSection(&m_Mutex);
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#elif defined(__APPLE__) || defined(__linux__)
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#elif defined(__APPLE__) || defined(__linux__) || defined( __FreeBSD__)
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VERIFY( pthread_mutex_unlock(&m_Mutex) == 0 );
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#endif
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}
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@ -291,7 +297,8 @@ public:
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private:
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#if defined(WIN32) || defined(_XBOX)
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CRITICAL_SECTION m_Mutex;
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#elif defined(__APPLE__) || defined(__linux__)
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#elif defined(__APPLE__) || defined(__linux__) || defined( __FreeBSD__)
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pthread_mutex_t m_Mutex;
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#endif
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};
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@ -310,7 +317,8 @@ void tc_releaseThreadMutex(ThreadMutex *tm)
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#if defined(WIN32) || defined(_XBOX)
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static unsigned long __stdcall _ThreadWorkerFunc(LPVOID arg);
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#elif defined(__APPLE__) || defined(__linux__)
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#elif defined(__APPLE__) || defined(__linux__) || defined( __FreeBSD__)
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static void* _ThreadWorkerFunc(void* arg);
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#endif
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@ -322,7 +330,8 @@ public:
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mInterface = iface;
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#if defined(WIN32) || defined(_XBOX)
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mThread = CreateThread(0, 0, _ThreadWorkerFunc, this, 0, 0);
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#elif defined(__APPLE__) || defined(__linux__)
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#elif defined(__APPLE__) || defined(__linux__) || defined( __FreeBSD__)
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VERIFY( pthread_create(&mThread, NULL, _ThreadWorkerFunc, this) == 0 );
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#endif
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}
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@ -347,7 +356,8 @@ private:
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ThreadInterface *mInterface;
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#if defined(WIN32) || defined(_XBOX)
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HANDLE mThread;
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#elif defined(__APPLE__) || defined(__linux__)
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#elif defined(__APPLE__) || defined(__linux__) || defined( __FreeBSD__)
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pthread_t mThread;
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#endif
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};
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@ -367,7 +377,8 @@ void tc_releaseThread(Thread *t)
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#if defined(WIN32) || defined(_XBOX)
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static unsigned long __stdcall _ThreadWorkerFunc(LPVOID arg)
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#elif defined(__APPLE__) || defined(__linux__)
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#elif defined(__APPLE__) || defined(__linux__) || defined( __FreeBSD__)
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static void* _ThreadWorkerFunc(void* arg)
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#endif
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{
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@ -384,7 +395,8 @@ public:
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{
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#if defined(WIN32) || defined(_XBOX)
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mEvent = ::CreateEventA(NULL,TRUE,TRUE,"ThreadEvent");
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#elif defined(__APPLE__) || defined(__linux__)
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#elif defined(__APPLE__) || defined(__linux__) || defined( __FreeBSD__)
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pthread_mutexattr_t mutexAttr; // Mutex Attribute
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VERIFY( pthread_mutexattr_init(&mutexAttr) == 0 );
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VERIFY( pthread_mutexattr_settype(&mutexAttr, PTHREAD_MUTEX_RECURSIVE_NP) == 0 );
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@ -401,7 +413,8 @@ public:
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{
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::CloseHandle(mEvent);
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}
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#elif defined(__APPLE__) || defined(__linux__)
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#elif defined(__APPLE__) || defined(__linux__) || defined( __FreeBSD__)
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VERIFY( pthread_cond_destroy(&mEvent) == 0 );
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VERIFY( pthread_mutex_destroy(&mEventMutex) == 0 );
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#endif
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@ -414,7 +427,8 @@ public:
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{
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::SetEvent(mEvent);
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}
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#elif defined(__APPLE__) || defined(__linux__)
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#elif defined(__APPLE__) || defined(__linux__) || defined( __FreeBSD__)
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VERIFY( pthread_mutex_lock(&mEventMutex) == 0 );
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VERIFY( pthread_cond_signal(&mEvent) == 0 );
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VERIFY( pthread_mutex_unlock(&mEventMutex) == 0 );
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@ -438,7 +452,8 @@ public:
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{
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::WaitForSingleObject(mEvent,ms);
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}
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#elif defined(__APPLE__) || defined(__linux__)
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#elif defined(__APPLE__) || defined(__linux__) || defined( __FreeBSD__)
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VERIFY( pthread_mutex_lock(&mEventMutex) == 0 );
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if (ms == 0xffffffff)
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{
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@ -468,7 +483,8 @@ public:
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private:
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#if defined(WIN32) || defined(_XBOX)
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HANDLE mEvent;
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#elif defined(__APPLE__) || defined(__linux__)
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#elif defined(__APPLE__) || defined(__linux__) || defined( __FreeBSD__)
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pthread_mutex_t mEventMutex;
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pthread_cond_t mEvent;
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#endif
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@ -43,7 +43,7 @@
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#include <iosfwd> // for ostream forward-declaration
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// Don't use bits/type_traits.h on Linux - Andrew Galante, GG 8/2/2009
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#if !defined(_MSC_VER) && !defined(__CELLOS_LV2__) && !defined(__APPLE__) && !defined(__linux__)
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#if !defined(_MSC_VER) && !defined(__CELLOS_LV2__) && !defined(__APPLE__) && !defined(__linux__) && !defined( __FreeBSD__)
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#ifdef __MINGW32__
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#define HAVE_TYPE_TRAITS
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#include <bits/type_traits.h>
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@ -56,8 +56,8 @@ GFXGLTextureObject::GFXGLTextureObject(GFXDevice * aDevice, GFXTextureProfile *p
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glGenBuffers(1, &mBuffer);
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}
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GFXGLTextureObject::~GFXGLTextureObject()
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{
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GFXGLTextureObject::~GFXGLTextureObject()
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{
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glDeleteTextures(1, &mHandle);
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glDeleteBuffers(1, &mBuffer);
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delete[] mZombieCache;
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@ -81,7 +81,7 @@ GFXLockedRect* GFXGLTextureObject::lock(U32 mipLevel, RectI *inRect)
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{
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mLockedRectRect = RectI(0, 0, width, height);
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}
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mLockedRect.pitch = mLockedRectRect.extent.x * mBytesPerTexel;
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// CodeReview [ags 12/19/07] This one texel boundary is necessary to keep the clipmap code from crashing. Figure out why.
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@ -93,7 +93,7 @@ GFXLockedRect* GFXGLTextureObject::lock(U32 mipLevel, RectI *inRect)
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#ifdef TORQUE_DEBUG
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mFrameAllocatorMarkGuard = FrameAllocator::getWaterMark();
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#endif
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if( !mLockedRect.bits )
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return NULL;
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@ -117,12 +117,12 @@ void GFXGLTextureObject::unlock(U32 mipLevel)
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glTexSubImage3D(mBinding, mipLevel, mLockedRectRect.point.x, mLockedRectRect.point.y, z,
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mLockedRectRect.extent.x, mLockedRectRect.extent.y, z, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], NULL);
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else if(mBinding == GL_TEXTURE_2D)
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glTexSubImage2D(mBinding, mipLevel, mLockedRectRect.point.x, mLockedRectRect.point.y,
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glTexSubImage2D(mBinding, mipLevel, mLockedRectRect.point.x, mLockedRectRect.point.y,
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mLockedRectRect.extent.x, mLockedRectRect.extent.y, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], NULL);
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else if(mBinding == GL_TEXTURE_1D)
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glTexSubImage1D(mBinding, mipLevel, (mLockedRectRect.point.x > 1 ? mLockedRectRect.point.x : mLockedRectRect.point.y),
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glTexSubImage1D(mBinding, mipLevel, (mLockedRectRect.point.x > 1 ? mLockedRectRect.point.x : mLockedRectRect.point.y),
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(mLockedRectRect.extent.x > 1 ? mLockedRectRect.extent.x : mLockedRectRect.extent.y), GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], NULL);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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mLockedRect.bits = NULL;
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@ -138,7 +138,7 @@ void GFXGLTextureObject::release()
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{
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glDeleteTextures(1, &mHandle);
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glDeleteBuffers(1, &mBuffer);
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mHandle = 0;
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mBuffer = 0;
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}
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@ -174,7 +174,7 @@ bool GFXGLTextureObject::copyToBmp(GBitmap * bmp)
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U8 srcBytesPerPixel = GFXFormat_getByteSize( mFormat );
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FrameAllocatorMarker mem;
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U32 mipLevels = getMipLevels();
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for (U32 mip = 0; mip < mipLevels; mip++)
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@ -204,7 +204,8 @@ bool GFXGLTextureObject::copyToBmp(GBitmap * bmp)
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}
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}
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}
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glBindTexture(mBinding, NULL);
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//XXTH orig: glBindTexture(mBinding, NULL);
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glBindTexture(mBinding, 0);
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return true;
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}
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|
@ -236,8 +237,8 @@ U8* GFXGLTextureObject::getTextureData( U32 mip )
|
|||
AssertFatal( mMipLevels, "");
|
||||
mip = (mip < mMipLevels) ? mip : 0;
|
||||
|
||||
const U32 dataSize = ImageUtil::isCompressedFormat(mFormat)
|
||||
? getCompressedSurfaceSize( mFormat, mTextureSize.x, mTextureSize.y, mip )
|
||||
const U32 dataSize = ImageUtil::isCompressedFormat(mFormat)
|
||||
? getCompressedSurfaceSize( mFormat, mTextureSize.x, mTextureSize.y, mip )
|
||||
: (mTextureSize.x >> mip) * (mTextureSize.y >> mip) * mBytesPerTexel;
|
||||
|
||||
U8* data = new U8[dataSize];
|
||||
|
|
@ -258,10 +259,10 @@ void GFXGLTextureObject::copyIntoCache()
|
|||
U32 cacheSize = mTextureSize.x * mTextureSize.y;
|
||||
if(mBinding == GL_TEXTURE_3D)
|
||||
cacheSize *= mTextureSize.z;
|
||||
|
||||
|
||||
cacheSize *= mBytesPerTexel;
|
||||
mZombieCache = new U8[cacheSize];
|
||||
|
||||
|
||||
glGetTexImage(mBinding, 0, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], mZombieCache);
|
||||
}
|
||||
|
||||
|
|
@ -269,7 +270,7 @@ void GFXGLTextureObject::reloadFromCache()
|
|||
{
|
||||
if(!mZombieCache)
|
||||
return;
|
||||
|
||||
|
||||
if(mBinding == GL_TEXTURE_3D)
|
||||
{
|
||||
static_cast<GFXGLTextureManager*>(TEXMGR)->_loadTexture(this, mZombieCache);
|
||||
|
|
@ -277,7 +278,7 @@ void GFXGLTextureObject::reloadFromCache()
|
|||
mZombieCache = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
PRESERVE_TEXTURE(mBinding);
|
||||
glBindTexture(mBinding, mHandle);
|
||||
|
||||
|
|
@ -285,10 +286,10 @@ void GFXGLTextureObject::reloadFromCache()
|
|||
glTexSubImage2D(mBinding, 0, 0, 0, mTextureSize.x, mTextureSize.y, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], mZombieCache);
|
||||
else if(mBinding == GL_TEXTURE_1D)
|
||||
glTexSubImage1D(mBinding, 0, 0, (mTextureSize.x > 1 ? mTextureSize.x : mTextureSize.y), GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], mZombieCache);
|
||||
|
||||
|
||||
if(mMipLevels != 1)
|
||||
glGenerateMipmap(mBinding);
|
||||
|
||||
|
||||
delete[] mZombieCache;
|
||||
mZombieCache = NULL;
|
||||
mIsZombie = false;
|
||||
|
|
@ -298,11 +299,11 @@ void GFXGLTextureObject::zombify()
|
|||
{
|
||||
if(mIsZombie)
|
||||
return;
|
||||
|
||||
|
||||
mIsZombie = true;
|
||||
if(!mProfile->doStoreBitmap() && !mProfile->isRenderTarget() && !mProfile->isDynamic() && !mProfile->isZTarget())
|
||||
copyIntoCache();
|
||||
|
||||
|
||||
release();
|
||||
}
|
||||
|
||||
|
|
@ -310,7 +311,7 @@ void GFXGLTextureObject::resurrect()
|
|||
{
|
||||
if(!mIsZombie)
|
||||
return;
|
||||
|
||||
|
||||
glGenTextures(1, &mHandle);
|
||||
glGenBuffers(1, &mBuffer);
|
||||
}
|
||||
|
|
@ -329,6 +330,6 @@ const String GFXGLTextureObject::describeSelf() const
|
|||
{
|
||||
String ret = Parent::describeSelf();
|
||||
ret += String::ToString(" GL Handle: %i", mHandle);
|
||||
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ bool PopupMenu::smSelectionEventHandled = false;
|
|||
|
||||
/// Event class used to remove popup menus from the event notification in a safe way
|
||||
class PopUpNotifyRemoveEvent : public SimEvent
|
||||
{
|
||||
{
|
||||
public:
|
||||
void process(SimObject *object)
|
||||
{
|
||||
|
|
@ -46,7 +46,8 @@ public:
|
|||
//-----------------------------------------------------------------------------
|
||||
PopupMenu::PopupMenu()
|
||||
{
|
||||
mMenuItems = NULL;
|
||||
//XXTH orig mMenuItems = NULL;
|
||||
mMenuItems = 0;
|
||||
mMenuBarCtrl = nullptr;
|
||||
|
||||
mBarTitle = StringTable->EmptyString();
|
||||
|
|
@ -115,7 +116,7 @@ void PopupMenu::onMenuSelect()
|
|||
|
||||
//-----------------------------------------------------------------------------
|
||||
void PopupMenu::handleSelectEvent(U32 popID, U32 command)
|
||||
{
|
||||
{
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -199,7 +200,7 @@ bool PopupMenu::setItem(S32 pos, const char *title, const char* accelerator, con
|
|||
{
|
||||
mMenuItems[i].mID = pos;
|
||||
mMenuItems[i].mCMD = cmd;
|
||||
|
||||
|
||||
if (accelerator && accelerator[0])
|
||||
mMenuItems[i].mAccelerator = dStrdup(accelerator);
|
||||
else
|
||||
|
|
@ -207,7 +208,7 @@ bool PopupMenu::setItem(S32 pos, const char *title, const char* accelerator, con
|
|||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -20,7 +20,8 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef __APPLE__
|
||||
//XXTH orig #ifndef __APPLE__
|
||||
#if not defined (__APPLE__) //and not defined (__FreeBSD__)
|
||||
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
|
@ -40,12 +41,15 @@ Platform::SystemInfo_struct Platform::SystemInfo;
|
|||
|
||||
static inline void rtrim(std::string &s)
|
||||
{
|
||||
s.erase(std::find_if(s.rbegin(), s.rend(), std::not1(std::ptr_fun<int, int>(std::isspace))).base(), s.end());
|
||||
//XXTH deprecated! s.erase(std::find_if(s.rbegin(), s.rend(), std::not1(std::ptr_fun<int, int>(std::isspace))).base(), s.end());
|
||||
//FIXME !!!! s.erase(std::find_if(s.rbegin(), s.rend(), static_cast<int(*)(int)>(std::isspace).base(), s.end());
|
||||
}
|
||||
|
||||
static inline void ltrim(std::string &s)
|
||||
{
|
||||
s.erase(s.begin(), std::find_if(s.begin(), s.end(), std::not1(std::ptr_fun<int, int>(std::isspace))));
|
||||
//XXTH deprecated! s.erase(s.begin(), std::find_if(s.begin(), s.end(), std::not1(std::ptr_fun<int, int>(std::isspace))));
|
||||
//using lambada
|
||||
s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](int c) {return !std::isspace(c);}));
|
||||
}
|
||||
|
||||
static void getCPUInformation()
|
||||
|
|
@ -183,7 +187,7 @@ static void getCPUInformation()
|
|||
SetProcessorInfo(Platform::SystemInfo.processor, vendorString.c_str(), brandString.c_str());
|
||||
}
|
||||
|
||||
void Processor::init()
|
||||
void Processor::init()
|
||||
{
|
||||
getCPUInformation();
|
||||
|
||||
|
|
@ -244,11 +248,11 @@ namespace CPUInfo
|
|||
}
|
||||
else if (!Platform::SystemInfo.processor.isHyperThreaded && Platform::SystemInfo.processor.numPhysicalProcessors == 1)
|
||||
{
|
||||
return CONFIG_SingleCoreAndHTNotCapable;
|
||||
return CONFIG_SingleCoreAndHTNotCapable;
|
||||
}
|
||||
|
||||
return CONFIG_MultiCoreAndHTEnabled;
|
||||
}
|
||||
}; // namespace CPUInfo
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -65,7 +65,7 @@ class TSCallback
|
|||
{
|
||||
public:
|
||||
virtual ~TSCallback() {}
|
||||
|
||||
|
||||
virtual void setNodeTransform(TSShapeInstance * si, S32 nodeIndex, MatrixF & localTransform) = 0;
|
||||
};
|
||||
|
||||
|
|
@ -114,13 +114,13 @@ class TSShapeInstance
|
|||
struct ObjectInstance
|
||||
{
|
||||
virtual ~ObjectInstance() {}
|
||||
|
||||
|
||||
/// this needs to be set before using an objectInstance...tells us where to
|
||||
/// look for the transforms...gets set be shape instance 'setStatics' method
|
||||
const Vector<MatrixF> *mTransforms;
|
||||
|
||||
S32 nodeIndex;
|
||||
|
||||
|
||||
/// Gets the transform of this object
|
||||
inline const MatrixF& getTransform() const
|
||||
{
|
||||
|
|
@ -166,8 +166,8 @@ class TSShapeInstance
|
|||
/// If true this mesh is forced to be hidden
|
||||
/// regardless of the animation state.
|
||||
bool forceHidden;
|
||||
|
||||
/// The time at which this mesh
|
||||
|
||||
/// The time at which this mesh
|
||||
/// was last rendered.
|
||||
U32 mLastTime;
|
||||
|
||||
|
|
@ -248,7 +248,7 @@ class TSShapeInstance
|
|||
static Vector<TSThread*> smTranslationThreads;
|
||||
static Vector<TSThread*> smScaleThreads;
|
||||
/// @}
|
||||
|
||||
|
||||
TSMaterialList* mMaterialList; ///< by default, points to hShape material list
|
||||
//-------------------------------------------------------------------------------------
|
||||
// Misc.
|
||||
|
|
@ -333,17 +333,17 @@ protected:
|
|||
TSShape* getShape() const { return mShape; }
|
||||
|
||||
TSMaterialList* getMaterialList() const { return mMaterialList; }
|
||||
|
||||
|
||||
/// Set the material list without taking ownership.
|
||||
/// @see cloneMaterialList
|
||||
void setMaterialList( TSMaterialList *matList );
|
||||
|
||||
/// Call this to own the material list -- i.e., we'll make a copy of the
|
||||
/// Call this to own the material list -- i.e., we'll make a copy of the
|
||||
/// currently set material list and be responsible for deleting it. You
|
||||
/// can pass an optional feature set for initializing the cloned materials.
|
||||
void cloneMaterialList( const FeatureSet *features = NULL );
|
||||
void cloneMaterialList( const FeatureSet *features = NULL );
|
||||
|
||||
/// Initializes or re-initializes the material list with
|
||||
/// Initializes or re-initializes the material list with
|
||||
/// an optional feature set.
|
||||
void initMaterialList( const FeatureSet *features = NULL );
|
||||
|
||||
|
|
@ -469,7 +469,7 @@ protected:
|
|||
static F32 smDetailAdjust;
|
||||
|
||||
/// If this is set to a positive pixel value shapes
|
||||
/// with a smaller pixel size than this will skip
|
||||
/// with a smaller pixel size than this will skip
|
||||
/// rendering entirely.
|
||||
static F32 smSmallestVisiblePixelSize;
|
||||
|
||||
|
|
@ -490,7 +490,7 @@ protected:
|
|||
void renderDebugNormals( F32 normalScalar, S32 dl );
|
||||
|
||||
/// Render all node transforms as small axis gizmos. It is recommended
|
||||
/// that prior to calling this, shapeInstance::animate is called so that
|
||||
/// that prior to calling this, shapeInstance::animate is called so that
|
||||
/// nodes are in object space and that the GFX state is setup for
|
||||
/// rendering in model space.
|
||||
void renderDebugNodes();
|
||||
|
|
@ -518,7 +518,7 @@ protected:
|
|||
/// Sets the 'forceHidden' state on the named mesh.
|
||||
/// @see MeshObjectInstance::forceHidden
|
||||
void setMeshForceHidden( const char *meshName, bool hidden );
|
||||
|
||||
|
||||
/// Sets the 'forceHidden' state on a mesh.
|
||||
/// @see MeshObjectInstance::forceHidden
|
||||
void setMeshForceHidden( S32 meshIndex, bool hidden );
|
||||
|
|
@ -558,8 +558,8 @@ protected:
|
|||
void setCurrentDetail( S32 dl, F32 intraDL = 1.0f );
|
||||
|
||||
/// Helper function which internally calls setDetailFromDistance.
|
||||
S32 setDetailFromPosAndScale( const SceneRenderState *state,
|
||||
const Point3F &pos,
|
||||
S32 setDetailFromPosAndScale( const SceneRenderState *state,
|
||||
const Point3F &pos,
|
||||
const Point3F &scale );
|
||||
|
||||
/// Selects the current detail level using the scaled
|
||||
|
|
@ -788,7 +788,7 @@ class TSThread
|
|||
keyPos = 0;
|
||||
mSeqPos = 0;
|
||||
mShapeInstance = NULL;
|
||||
makePath = NULL;
|
||||
makePath = false; //XXTH NULL;
|
||||
priority = 0;
|
||||
sequence = 0;
|
||||
timeScale = 1.0f;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue