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/// code version, the game name, and which type of game it is (TGB, TGE, TGEA, etc.).
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///
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/// Version number is major * 1000 + minor * 100 + revision * 10.
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#define TORQUE_GAME_ENGINE 4001
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#define TORQUE_GAME_ENGINE 4002
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/// Human readable engine version string.
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#define TORQUE_GAME_ENGINE_VERSION_STRING "4.0.1"
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#define TORQUE_GAME_ENGINE_VERSION_STRING "4.0.2"
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/// Gets the engine version number. The version number is specified as a global in version.cc
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U32 getVersionNumber();
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