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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
* Feature: Re-add NFD support.
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parent
c672a27e76
commit
2f1d21eea6
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@ -1,3 +1,5 @@
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add_subdirectory(nativeFileDialogs ${CMAKE_BINARY_DIR}/temp/nfd EXCLUDE_FROM_ALL)
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# Ask CMake to perform builds in a temporary directory for all of these.
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# We also use EXCLUDE_FROM_ALL to ensure we only build and install what we want
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set(SDL_SHARED on CACHE BOOL "" FORCE)
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21
Engine/lib/nativeFileDialogs/CMakeLists.txt
Normal file
21
Engine/lib/nativeFileDialogs/CMakeLists.txt
Normal file
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@ -0,0 +1,21 @@
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option(TORQUE_USE_ZENITY "Use Zenity" ON)
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set(TORQUE_NFD_ROOT "${CMAKE_SOURCE_DIR}/Engine/lib/nativeFileDialogs")
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set(TORQUE_NFD_COMMON_SOURCES "${TORQUE_NFD_ROOT}/nfd_common.c")
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set(TORQUE_NFD_INCLUDE_DIRECTORIES "${TORQUE_NFD_ROOT}" "${TORQUE_NFD_ROOT}/include")
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if (APPLE)
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set(TORQUE_NFD_SOURCES ${TORQUE_NFD_COMMON_SOURCES} "${TORQUE_NFD_ROOT}/nfd_cocoa.m")
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elseif (UNIX)
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if (TORQUE_USE_ZENITY)
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set(TORQUE_NFD_SOURCES ${TORQUE_NFD_COMMON_SOURCES} "${TORQUE_NFD_ROOT}/nfd_zenity.c")
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else()
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set(TORQUE_NFD_SOURCES ${TORQUE_NFD_COMMON_SOURCES} "${TORQUE_NFD_ROOT}/nfd_gtk.c")
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endif()
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elseif (WIN32)
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set(TORQUE_NFD_SOURCES ${TORQUE_NFD_COMMON_SOURCES} "${TORQUE_NFD_ROOT}/nfd_win.cpp")
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endif(APPLE)
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add_library(nativeFileDialogs STATIC ${TORQUE_NFD_SOURCES})
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target_include_directories(nativeFileDialogs PUBLIC ${TORQUE_NFD_INCLUDE_DIRECTORIES})
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@ -110,6 +110,10 @@ torqueAddSourceDirectories("console")
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# Handle Platform
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torqueAddSourceDirectories("platform" "platform/threads" "platform/async"
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"platform/input" "platform/output")
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torqueAddSourceDirectories("platform/nativeDialogs")
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set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} nativeFileDialogs)
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# Handle T3D
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torqueAddSourceDirectories("T3D/fps" "T3D/fx" "T3D/vehicles" "T3D/physics"
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@ -282,7 +286,7 @@ foreach (TORQUE_MODULE_PATH ${TORQUE_MODULE_PATHS})
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include(${TORQUE_MODULE_SCRIPT})
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# Add this script's collected files to our Engine group
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source_group(TREE "${CMAKE_SOURCE_DIR}/Engine/source" PREFIX "Engine" FILES ${TORQUE_SOURCE_FILES})
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source_group(TREE "${CMAKE_SOURCE_DIR}/Engine" PREFIX "Engine" FILES ${TORQUE_SOURCE_FILES})
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set(TORQUE_SOURCE_FILES_TEMPORARY ${TORQUE_SOURCE_FILES_TEMPORARY} ${TORQUE_SOURCE_FILES})
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set(TORQUE_SOURCE_FILES "")
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