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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Merge pull request #891 from Azaezel/alpha401/CubeMapMangle
get probes displaying with low Texture quality
This commit is contained in:
commit
3a800e51cc
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@ -396,19 +396,8 @@ void GFXD3D11CubemapArray::init(GFXCubemapHandle *cubemaps, const U32 cubemapCou
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AssertFatal(cubemaps, "GFXD3D11CubemapArray::initStatic - Got null GFXCubemapHandle!");
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AssertFatal(*cubemaps, "GFXD3D11CubemapArray::initStatic - Got empty cubemap!");
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U32 downscalePower = GFXTextureManager::smTextureReductionLevel;
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U32 scaledSize = cubemaps[0]->getSize();
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if (downscalePower != 0)
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{
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// Otherwise apply the appropriate scale...
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scaledSize >>= downscalePower;
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}
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//all cubemaps must be the same size,format and number of mipmaps. Grab the details from the first cubemap
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mSize = scaledSize;
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setCubeTexSize(cubemaps);
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mFormat = cubemaps[0]->getFormat();
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mMipMapLevels = cubemaps[0]->getMipMapLevels() - downscalePower;
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mNumCubemaps = cubemapCount;
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//create texture object
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@ -475,16 +464,7 @@ void GFXD3D11CubemapArray::init(GFXCubemapHandle *cubemaps, const U32 cubemapCou
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//Just allocate the cubemap array but we don't upload any data
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void GFXD3D11CubemapArray::init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format)
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{
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U32 downscalePower = GFXTextureManager::smTextureReductionLevel;
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U32 scaledSize = cubemapFaceSize;
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if (downscalePower != 0)
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{
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scaledSize >>= downscalePower;
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}
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mSize = scaledSize;
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mMipMapLevels = ImageUtil::getMaxMipCount(cubemapFaceSize, cubemapFaceSize) - downscalePower;
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setCubeTexSize(cubemapFaceSize);
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mNumCubemaps = cubemapCount;
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mFormat = format;
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@ -24,6 +24,7 @@
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#include "gfx/gfxDevice.h"
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#include "gfx/bitmap/gBitmap.h"
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#include "gfx/gfxTextureManager.h"
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#include "gfx/bitmap/imageUtils.h"
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GFXCubemap::GFXCubemap()
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@ -138,3 +139,33 @@ const String GFXCubemapArray::describeSelf() const
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return String();
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}
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void GFXCubemapArray::setCubeTexSize(GFXCubemapHandle* cubemaps)
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{
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U32 downscalePower = 0;// GFXTextureManager::smTextureReductionLevel;
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U32 scaledSize = cubemaps[0]->getSize();
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if (downscalePower != 0)
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{
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// Otherwise apply the appropriate scale...
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scaledSize >>= downscalePower;
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}
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//all cubemaps must be the same size,format and number of mipmaps. Grab the details from the first cubemap
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mSize = scaledSize;
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mMipMapLevels = cubemaps[0]->getMipMapLevels() - downscalePower;
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}
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void GFXCubemapArray::setCubeTexSize(U32 cubemapFaceSize)
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{
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U32 downscalePower = 0;// GFXTextureManager::smTextureReductionLevel;
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U32 scaledSize = cubemapFaceSize;
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if (downscalePower != 0)
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{
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scaledSize >>= downscalePower;
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}
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mSize = scaledSize;
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mMipMapLevels = ImageUtil::getMaxMipCount(cubemapFaceSize, cubemapFaceSize) - downscalePower;
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}
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@ -127,7 +127,10 @@ protected:
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public:
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GFXCubemapArray() :mNumCubemaps(0), mSize(0), mMipMapLevels(0), mFormat(GFXFormat_FIRST) {}
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virtual ~GFXCubemapArray() {};
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/// Initialize from an array of cubemaps
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void setCubeTexSize(GFXCubemapHandle* cubemaps);
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void setCubeTexSize(const U32 cubemapFaceSize);
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virtual void init(GFXCubemapHandle *cubemaps, const U32 cubemapCount) = 0;
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/// Initialize cubemapCount number of blank cubemaps in the array
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virtual void init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format) = 0;
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@ -100,7 +100,7 @@ GFXTextureManager::~GFXTextureManager()
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U32 GFXTextureManager::getTextureDownscalePower( GFXTextureProfile *profile )
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{
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if ( !profile || profile->canDownscale() )
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if ( profile && profile->canDownscale() )
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return smTextureReductionLevel;
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return 0;
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@ -322,19 +322,8 @@ void GFXGLCubemapArray::init(GFXCubemapHandle *cubemaps, const U32 cubemapCount)
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AssertFatal(cubemaps, "GFXGLCubemapArray- Got null GFXCubemapHandle!");
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AssertFatal(*cubemaps, "GFXGLCubemapArray - Got empty cubemap!");
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U32 downscalePower = GFXTextureManager::smTextureReductionLevel;
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U32 scaledSize = cubemaps[0]->getSize();
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if (downscalePower != 0)
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{
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// Otherwise apply the appropriate scale...
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scaledSize >>= downscalePower;
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}
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//all cubemaps must be the same size,format and number of mipmaps. Grab the details from the first cubemap
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mSize = scaledSize;
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setCubeTexSize(cubemaps);
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mFormat = cubemaps[0]->getFormat();
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mMipMapLevels = cubemaps[0]->getMipMapLevels() - downscalePower;
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mNumCubemaps = cubemapCount;
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const bool isCompressed = ImageUtil::isCompressedFormat(mFormat);
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@ -379,19 +368,8 @@ void GFXGLCubemapArray::init(GFXCubemapHandle *cubemaps, const U32 cubemapCount)
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//Just allocate the cubemap array but we don't upload any data
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void GFXGLCubemapArray::init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format)
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{
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U32 downscalePower = GFXTextureManager::smTextureReductionLevel;
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U32 scaledSize = cubemapFaceSize;
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if (downscalePower != 0)
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{
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// Otherwise apply the appropriate scale...
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scaledSize >>= downscalePower;
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}
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//all cubemaps must be the same size,format and number of mipmaps. Grab the details from the first cubemap
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mSize = scaledSize;
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setCubeTexSize(cubemapCount);
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mFormat = format;
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mMipMapLevels = ImageUtil::getMaxMipCount(scaledSize, scaledSize);
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mNumCubemaps = cubemapCount;
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const bool isCompressed = ImageUtil::isCompressedFormat(mFormat);
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@ -223,9 +223,10 @@ bool RenderProbeMgr::onAdd()
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mIrradianceArray = GFXCubemapArrayHandle(GFX->createCubemapArray());
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mPrefilterArray = GFXCubemapArrayHandle(GFX->createCubemapArray());
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U32 scaledSize = getProbeTexSize();
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//pre-allocate a few slots
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mIrradianceArray->init(PROBE_ARRAY_SLOT_BUFFER_SIZE, RenderProbeMgr::smProbeBakeResolution, PROBE_FORMAT);
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mPrefilterArray->init(PROBE_ARRAY_SLOT_BUFFER_SIZE, RenderProbeMgr::smProbeBakeResolution, PROBE_FORMAT);
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mIrradianceArray->init(PROBE_ARRAY_SLOT_BUFFER_SIZE, scaledSize, PROBE_FORMAT);
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mPrefilterArray->init(PROBE_ARRAY_SLOT_BUFFER_SIZE, scaledSize, PROBE_FORMAT);
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mCubeSlotCount = PROBE_ARRAY_SLOT_BUFFER_SIZE;
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String brdfTexturePath = GFXTextureManager::getBRDFTexturePath();
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@ -362,8 +363,9 @@ void RenderProbeMgr::registerProbe(ReflectionProbe::ProbeInfo* newProbe)
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GFXCubemapArrayHandle irr = GFXCubemapArrayHandle(GFX->createCubemapArray());
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GFXCubemapArrayHandle prefilter = GFXCubemapArrayHandle(GFX->createCubemapArray());
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irr->init(mCubeSlotCount + PROBE_ARRAY_SLOT_BUFFER_SIZE, RenderProbeMgr::smProbeBakeResolution, PROBE_FORMAT);
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prefilter->init(mCubeSlotCount + PROBE_ARRAY_SLOT_BUFFER_SIZE, RenderProbeMgr::smProbeBakeResolution, PROBE_FORMAT);
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U32 scaledSize = getProbeTexSize();
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irr->init(mCubeSlotCount + PROBE_ARRAY_SLOT_BUFFER_SIZE, scaledSize, PROBE_FORMAT);
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prefilter->init(mCubeSlotCount + PROBE_ARRAY_SLOT_BUFFER_SIZE, scaledSize, PROBE_FORMAT);
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mIrradianceArray->copyTo(irr);
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mPrefilterArray->copyTo(prefilter);
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@ -428,23 +430,35 @@ PostEffect* RenderProbeMgr::getProbeArrayEffect()
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return mProbeArrayEffect;
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}
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U32 RenderProbeMgr::getProbeTexSize()
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{
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U32 scaledSize = RenderProbeMgr::smProbeBakeResolution;
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U32 downscalePower = 0;// GFXTextureManager::smTextureReductionLevel;
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if (downscalePower != 0)
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{
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// Otherwise apply the appropriate scale...
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scaledSize >>= downscalePower;
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}
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return scaledSize;
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}
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void RenderProbeMgr::updateProbeTexture(ReflectionProbe::ProbeInfo* probeInfo)
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{
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//If we don't have a registered probe, there's no point in updating the cubemap array for it
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ProbeRenderInst* probe = findProbeInst(probeInfo);
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if (probe == nullptr)
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return;
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U32 scaledSize = getProbeTexSize();
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//Some basic sanity checking that we have valid cubemaps to work with
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if (probeInfo->mIrradianceCubemap.isNull() || !probeInfo->mIrradianceCubemap->isInitialized() ||
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probeInfo->mIrradianceCubemap->getSize() != RenderProbeMgr::smProbeBakeResolution)
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probeInfo->mIrradianceCubemap->getSize() != scaledSize)
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{
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Con::errorf("RenderProbeMgr::updateProbeTexture() - tried to update a probe's texture with an invalid or uninitialized irradiance map!");
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return;
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}
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if (probeInfo->mPrefilterCubemap.isNull() || !probeInfo->mPrefilterCubemap->isInitialized() ||
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probeInfo->mPrefilterCubemap->getSize() != RenderProbeMgr::smProbeBakeResolution)
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probeInfo->mPrefilterCubemap->getSize() != scaledSize)
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{
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Con::errorf("RenderProbeMgr::updateProbeTexture() - tried to update a probe's texture with an invalid or uninitialized specular map!");
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return;
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@ -402,7 +402,7 @@ public:
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/// </summary>
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/// <returns>the PostEffect object</returns>
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PostEffect* getProbeArrayEffect();
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U32 getProbeTexSize();
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/// <summary>
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/// Finds the associated cubemap array slot for the incoming ProbeInfo and updates the array's texture(s) from it
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/// </summary>
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