Torque3D/Engine/source
Brian Roberts fedee8d2a0
Merge pull request #817 from Azaezel/alpha40/arrayObjectOutOfBoundFix2
fix out of bounds reference in arrayobject
2022-06-13 21:38:07 -05:00
..
afx Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0 2022-02-17 18:30:23 -06:00
app Fix temporary buffer for scripting conversions. 2021-09-04 21:25:11 -04:00
assets fix compilation flaws 2022-03-17 17:38:41 -05:00
cinterface various fixes and memory corruption bug. 2021-09-09 19:30:32 -04:00
collision * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
console fix out of bounds reference in arrayobject 2022-06-13 21:10:28 -05:00
core * BugFix: Correct a minor post-merge typo. 2022-06-09 23:10:13 -04:00
environment let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering 2022-06-07 22:06:48 -05:00
forest Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
gfx * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 2022-04-25 18:23:15 -04:00
gui Fixes bounds scaling issue making the object box in the editor be double the convex's size 2022-06-12 04:27:32 -05:00
i18n Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
lighting adress gl spotlights disapearing for deferred 2021-10-21 22:08:56 -05:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials slim ambient down to vec3, default to premul for translucency 2022-06-07 22:05:47 -05:00
math * BugFix: Remove unused 3DNow! extensions and broken SSE extensions. 2022-05-24 20:39:34 -04:00
module Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
navigation * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
persistence * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 2022-04-25 18:23:15 -04:00
platform * Feature: Reimplement POSIX CPU information. 2022-05-24 20:58:28 -04:00
platformMac * Cleanup: Remove mInstallLibrary_Vec from platformMac. 2022-05-24 21:27:13 -04:00
platformPOSIX * Adjustment: Add static keyword to getCPUInformation in POSIXCPUInfo. 2022-05-24 21:38:03 -04:00
platformSDL * BugFix: Correct invalid fall-through behavior in sdlInputManager.cpp. 2022-05-25 19:25:33 -04:00
platformWin32 * BugFix: Remove the last remnant of 3DNow! Extensions. 2022-05-24 21:11:08 -04:00
platformX11 * BugFix: Correct many include paths and build platformX11 on non-Apple Unix. 2021-11-14 14:45:42 -05:00
platformX86UNIX * Adjustment: Tweak the include paths for platformPOSIX.h. 2021-11-14 14:05:16 -05:00
postFx fix reported ASAN crash 2021-11-16 12:40:22 -06:00
renderInstance Removed unneeded default irradiance and prefilter cubemaps, and their convars 2022-04-03 20:00:30 -05:00
scene * BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module. 2021-11-02 18:52:54 -04:00
sfx fix sDefaultAmbience intialization. 2022-05-16 19:22:25 -05:00
shaderGen fix vectorlight visualizer varnames 2022-06-12 14:43:26 -05:00
sim * BugFix: Fix a Windows ASAN reported allocation mismatch error. 2021-12-13 00:04:24 -05:00
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D Fixes bounds scaling issue making the object box in the editor be double the convex's size 2022-06-12 04:27:32 -05:00
terrain Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic 2022-05-31 00:26:20 -05:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 2021-12-10 00:01:26 -06:00
util Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
Verve Changes for BaseUI Update 2022-02-17 18:04:31 -06:00
windowManager Engine SDL: Use screen space coordinates for both mouse pointer set and get position 2022-05-30 16:14:18 -05:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt