Testing just disabling gfx device enumeration in test mode

This commit is contained in:
JeffR 2023-07-23 14:42:13 -05:00
parent 86cc940a5c
commit 0bdacb8795
2 changed files with 4 additions and 4 deletions

View file

@ -252,9 +252,9 @@ DXGI_SWAP_CHAIN_DESC GFXD3D11Device::setupPresentParams(const GFXVideoMode &mode
void GFXD3D11Device::enumerateAdapters(Vector<GFXAdapter*> &adapterList)
{
S32 monitorCount = PlatformWindowManager::get()->getMonitorCount();
if (monitorCount < 1)
#ifdef TORQUE_TESTS_ENABLED
return;
#endif
IDXGIAdapter1* EnumAdapter;
IDXGIFactory1* DXGIFactory;

View file

@ -77,9 +77,9 @@ void EnumerateVideoModes(Vector<GFXVideoMode>& outModes)
void GFXGLDevice::enumerateAdapters( Vector<GFXAdapter*> &adapterList )
{
S32 monitorCount = PlatformWindowManager::get()->getMonitorCount();
if (monitorCount < 1)
#ifdef TORQUE_TESTS_ENABLED
return;
#endif
AssertFatal( SDL_WasInit(SDL_INIT_VIDEO), "");