mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Attempt 2
-Missing includes may be due to no parent_scope
This commit is contained in:
parent
ac60ce8da7
commit
c11587cad3
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@ -351,7 +351,9 @@ endif (TORQUE_DYNAMIC_LIBRARY AND NOT TORQUE_TESTING)
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if (APPLE)
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add_executable(${TORQUE_APP_NAME} MACOSX_BUNDLE ${TORQUE_SOURCE_FILES})
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set_target_properties(${TORQUE_APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${TORQUE_APP_ROOT_DIRECTORY}/source/Info.plist")
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set_target_properties(${TORQUE_APP_NAME} PROPERTIES
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BUNDLE true
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MACOSX_BUNDLE_INFO_PLIST "${TORQUE_APP_ROOT_DIRECTORY}/source/Info.plist")
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# Ensure the shared libraries are actually referenced at the correct path
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set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks")
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@ -454,3 +456,23 @@ if (UNIX)
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endif()
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endforeach()
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endif (UNIX)
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if(APPLE)
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install(TARGETS ${APP_NAME}
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BUNDLE DESTINATION . COMPONENT Runtime
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RUNTIME DESTINATION bin COMPONENT Runtime
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LIBRARY DESTINATION lib
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ARCHIVE DESTINATION lib/static)
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# Note Mac specific extension .app
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set(APPS "\${TORQUE_APP_GAME_DIRECTORY}/${APP_NAME}.app")
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# Directories to look for dependencies
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set(DIRS ${CMAKE_BINARY_DIR})
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install(CODE "include(BundleUtilities)
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fixup_bundle(\"${APPS}\" \"\" \"${DIRS}\")")
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set(CPACK_GENERATOR "DRAGNDROP")
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include(CPack)
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endif()
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@ -1,401 +0,0 @@
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cmake_minimum_required (VERSION 3.21.0)
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project(${TORQUE_APP_NAME})
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enable_language(OBJC)
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enable_language(OBJCXX)
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find_program(XCODEBUILD_EXECUTABLE xcodebuild)
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execute_process(COMMAND ${XCODEBUILD_EXECUTABLE} -version -sdk macosx Path
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OUTPUT_VARIABLE XCODE_SDK_ROOT_DIR
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ERROR_QUIET
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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set(XCODE_SDK_ROOT_DIR "${XCODE_SDK_ROOT_DIR}" CACHE INTERNAL "")
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# Specify the location or name of the platform SDK to be used in CMAKE_OSX_SYSROOT.
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set(CMAKE_OSX_SYSROOT "${XCODE_SDK_ROOT_DIR}" CACHE INTERNAL "")
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if (NOT DEFINED CMAKE_DEVELOPER_ROOT AND NOT CMAKE_GENERATOR MATCHES "Xcode")
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get_filename_component(PLATFORM_SDK_DIR ${XCODE_SDK_ROOT_DIR} PATH)
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get_filename_component(CMAKE_DEVELOPER_ROOT ${PLATFORM_SDK_DIR} PATH)
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if (NOT EXISTS "${CMAKE_DEVELOPER_ROOT}")
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message(FATAL_ERROR "Invalid CMAKE_DEVELOPER_ROOT: ${CMAKE_DEVELOPER_ROOT} does not exist.")
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endif()
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endif()
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# Find (Apple's) libtool.
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if(DEFINED BUILD_LIBTOOL)
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# Environment variables are always preserved.
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set(ENV{_BUILD_LIBTOOL} "${BUILD_LIBTOOL}")
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elseif(DEFINED ENV{_BUILD_LIBTOOL})
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set(BUILD_LIBTOOL "$ENV{_BUILD_LIBTOOL}")
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elseif(NOT DEFINED BUILD_LIBTOOL)
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execute_process(COMMAND xcrun -sdk ${XCODE_SDK_ROOT_DIR} -find libtool
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OUTPUT_VARIABLE BUILD_LIBTOOL
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ERROR_QUIET
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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endif()
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# Find the toolchain's provided install_name_tool if none is found on the host
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if(DEFINED CMAKE_INSTALL_NAME_TOOL)
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# Environment variables are always preserved.
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set(ENV{_CMAKE_INSTALL_NAME_TOOL} "${CMAKE_INSTALL_NAME_TOOL}")
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elseif(DEFINED ENV{_CMAKE_INSTALL_NAME_TOOL})
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set(CMAKE_INSTALL_NAME_TOOL "$ENV{_CMAKE_INSTALL_NAME_TOOL}")
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elseif(NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
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execute_process(COMMAND xcrun -sdk ${XCODE_SDK_ROOT_DIR} -find install_name_tool
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OUTPUT_VARIABLE CMAKE_INSTALL_NAME_TOOL_INT
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ERROR_QUIET
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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set(CMAKE_INSTALL_NAME_TOOL ${CMAKE_INSTALL_NAME_TOOL_INT} CACHE INTERNAL "")
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endif()
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get_property(languages GLOBAL PROPERTY ENABLED_LANGUAGES)
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foreach(lang ${languages})
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set(CMAKE_${lang}_CREATE_STATIC_LIBRARY "${BUILD_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> " CACHE INTERNAL "")
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endforeach()
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set(CMAKE_FRAMEWORK_PATH
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${CMAKE_DEVELOPER_ROOT}/Library/PrivateFrameworks
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${XCODE_SDK_ROOT_DIR}/System/Library/Frameworks
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${CMAKE_FRAMEWORK_PATH} CACHE INTERNAL "")
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set(CMAKE_FIND_FRAMEWORK FIRST)
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set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64" CACHE INTERNAL "")
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.13" CACHE INTERNAL "")
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set(CMAKE_XCODE_ATTRIBUTE_SDKROOT macosx)
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set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH "NO")
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set(CMAKE_SYSTEM_NAME Darwin)
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set(CMAKE_THREAD_LIBS_INIT "-lpthread")
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set(CMAKE_HAVE_THREADS_LIBRARY 1)
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set(CMAKE_USE_WIN32_THREADS_INIT 0)
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set(CMAKE_USE_PTHREADS_INIT 1)
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set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO")
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set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
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set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
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set(CMAKE_SHARED_MODULE_PREFIX "lib")
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set(CMAKE_SHARED_MODULE_SUFFIX ".so")
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set(CMAKE_C_COMPILER_ABI ELF)
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set(CMAKE_CXX_COMPILER_ABI ELF)
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set(CMAKE_C_HAS_ISYSROOT 1)
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set(CMAKE_CXX_HAS_ISYSROOT 1)
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set(CMAKE_MODULE_EXISTS 1)
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set(CMAKE_DL_LIBS "")
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set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
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set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
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set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
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set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
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set(CMAKE_MACOSX_BUNDLE YES)
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set(OBJC_VARS "-fobjc-abi-version=2 -DOBJC_OLD_DISPATCH_PROTOTYPES=0")
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set(CMAKE_OBJC_FLAGS "${C_TARGET_FLAGS} ${APPLE_TARGET_TRIPLE_FLAG} ${SDK_NAME_VERSION_FLAGS} ${BITCODE} ${VISIBILITY} ${FOBJC_ARC} ${OBJC_VARS} ${CMAKE_OBJC_FLAGS}")
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set(CMAKE_OBJC_FLAGS_DEBUG "-O0 -g ${CMAKE_OBJC_FLAGS_DEBUG}")
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set(CMAKE_OBJC_FLAGS_MINSIZEREL "-DNDEBUG -Os ${CMAKE_OBJC_FLAGS_MINSIZEREL}")
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set(CMAKE_OBJC_FLAGS_RELWITHDEBINFO "-DNDEBUG -O2 -g ${CMAKE_OBJC_FLAGS_RELWITHDEBINFO}")
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set(CMAKE_OBJC_FLAGS_RELEASE "-DNDEBUG -O3 ${CMAKE_OBJC_FLAGS_RELEASE}")
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set(CMAKE_OBJCXX_FLAGS "${C_TARGET_FLAGS} ${APPLE_TARGET_TRIPLE_FLAG} ${SDK_NAME_VERSION_FLAGS} ${BITCODE} ${VISIBILITY} ${FOBJC_ARC} ${OBJC_VARS} ${CMAKE_OBJCXX_FLAGS}")
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set(CMAKE_OBJCXX_FLAGS_DEBUG "-O0 -g ${CMAKE_OBJCXX_FLAGS_DEBUG}")
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set(CMAKE_OBJCXX_FLAGS_MINSIZEREL "-DNDEBUG -Os ${CMAKE_OBJCXX_FLAGS_MINSIZEREL}")
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set(CMAKE_OBJCXX_FLAGS_RELWITHDEBINFO "-DNDEBUG -O2 -g ${CMAKE_OBJCXX_FLAGS_RELWITHDEBINFO}")
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set(CMAKE_OBJCXX_FLAGS_RELEASE "-DNDEBUG -O3 ${CMAKE_OBJCXX_FLAGS_RELEASE}")
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set(CMAKE_OBJC_LINK_FLAGS "${C_TARGET_FLAGS} ${SDK_NAME_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_OBJC_LINK_FLAGS}")
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set(CMAKE_OBJCXX_LINK_FLAGS "${C_TARGET_FLAGS} ${SDK_NAME_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_OBJCXX_LINK_FLAGS}")
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set(CMAKE_PLATFORM_HAS_INSTALLNAME 1)
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set(CMAKE_SHARED_LINKER_FLAGS "-rpath @executable_path/Frameworks -rpath @loader_path/Frameworks")
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set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -Wl,-headerpad_max_install_names")
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set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -Wl,-headerpad_max_install_names")
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set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
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set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
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set(CMAKE_FIND_LIBRARY_SUFFIXES ".tbd" ".dylib" ".so" ".a")
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set(CMAKE_SHARED_LIBRARY_SONAME_C_FLAG "-install_name")
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# Add our libs.
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add_subdirectory(${TORQUE_LIB_ROOT_DIRECTORY})
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################# Helper Function Calls ###################
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forwardDef(TORQUE_OPENGL)
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forwardDef(TORQUE_D3D11)
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forwardDef(TORQUE_ADVANCED_LIGHTING)
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forwardDef(TORQUE_BASIC_LIGHTING)
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set(TORQUE_SDL ON) # we need sdl to do our platform interop
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forwardDef(TORQUE_SDL)
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if(TORQUE_TESTING)
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set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_TESTS_ENABLED)
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set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} "_VARIADIC_MAX=10")
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endif()
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set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} __MACOSX__)
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################# Collect Source Files ###################
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# Handle app
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torqueToolchainSourceDirectories("app" "app/net")
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# Handle console
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torqueToolchainSourceDirectories("console")
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torqueToolchainSourceDirectories("console/torquescript")
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# Handle Platform
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torqueToolchainSourceDirectories("platform" "platform/threads" "platform/async"
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"platform/input" "platform/output")
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torqueToolchainSourceDirectories("platform/nativeDialogs")
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# Handle T3D
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torqueToolchainSourceDirectories("T3D/fps" "T3D/fx" "T3D/vehicles" "T3D/physics"
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"T3D/decal" "T3D/sfx" "T3D/gameBase" "T3D/turret"
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"T3D/lighting" "T3D/gameOBjects" "T3D/components"
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"T3D/systems" "T3D/assets" "T3D" "T3D/gameBase/std")
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# Handle TS
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torqueToolchainSourceDirectories("ts" "ts/collada" "ts/assimp" "ts/loader" "ts/arch")
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# Handle SFX - OpenAL is handled as a module later on
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torqueToolchainSourceDirectories("sfx" "sfx/media" "sfx/null")
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if(TORQUE_SFX_OPENAL AND NOT TORQUE_DEDICATED)
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torqueToolchainSourceDirectories("sfx/openal")
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torqueToolchainSourceDirectories("sfx/openal/mac")
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endif()
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# Handle GFX
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torqueToolchainSourceDirectories("gfx" "gfx/Null" "gfx/test" "gfx/bitmap" "gfx/bitmap/loaders"
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"gfx/util" "gfx/video" "gfx/sim" )
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if (TORQUE_OPENGL)
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torqueToolchainSourceDirectories("gfx/gl" "gfx/gl/sdl" "gfx/gl/tGL")
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endif (TORQUE_OPENGL)
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# Handle core
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torqueToolchainSourceDirectories("core" "core/stream" "core/strings" "core/util"
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"core/util/journal" "core/util/zip" "core/util/compressors")
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# Handle GUI
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torqueToolchainSourceDirectories("gui" "gui/buttons" "gui/containers" "gui/controls" "gui/core"
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"gui/game" "gui/shiny" "gui/utility" "gui/3d")
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# Handle postFX
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torqueToolchainSourceDirectories("postFx")
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# Handle Windowmanager
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torqueToolchainSourceDirectories("windowManager" "windowManager/torque" "windowManager/sdl")
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# Handle scene
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torqueToolchainSourceDirectories("scene" "scene/culling" "scene/zones" "scene/mixin")
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# Handle math
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torqueToolchainSourceDirectories("math" "math/util")
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# Handle persistence
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torqueToolchainSourceDirectories("persistence/taml" "persistence/taml/binary" "persistence/taml/xml")
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# Handle Cinterface
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torqueToolchainSourceDirectories("cinterface")
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# Handle util
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torqueToolchainSourceDirectories("util" "util/messaging")
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# Handle assets
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torqueToolchainSourceDirectories("assets")
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# Handle Sim
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torqueToolchainSourceDirectories("sim")
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# Handle module
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torqueToolchainSourceDirectories("module")
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# Handle forest
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torqueToolchainSourceDirectories("forest" "forest/ts")
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if(TORQUE_OPENGL)
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torqueToolchainSourceDirectories("forest" "forest/glsl")
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endif(TORQUE_OPENGL)
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# Handle shadergen
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torqueToolchainSourceDirectories("shaderGen")
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if (TORQUE_OPENGL)
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torqueToolchainSourceDirectories("shaderGen/GLSL")
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endif (TORQUE_OPENGL)
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# Handle terrain
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torqueToolchainSourceDirectories("terrain")
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if (TORQUE_OPENGL)
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torqueToolchainSourceDirectories("terrain/glsl")
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endif (TORQUE_OPENGL)
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# Handle Materials
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torqueToolchainSourceDirectories("materials")
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# Handle collision
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torqueToolchainSourceDirectories("collision")
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# Handle lighting
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torqueToolchainSourceDirectories("lighting" "lighting/common"
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"lighting/shadowMap")
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if (TORQUE_ADVANCED_LIGHTING)
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torqueToolchainSourceDirectories("lighting/advanced")
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if (TORQUE_OPENGL)
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torqueToolchainSourceDirectories("lighting/advanced/glsl")
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endif (TORQUE_OPENGL)
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endif (TORQUE_ADVANCED_LIGHTING)
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if (TORQUE_BASIC_LIGHTING)
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torqueToolchainSourceDirectories("lighting/basic" "lighting/basic/shadowMap")
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endif (TORQUE_BASIC_LIGHTING)
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# Begin handling platform specific stuff
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# Handle Platform POSIX
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if (UNIX)
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torqueToolchainSourceDirectories("platformPOSIX")
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if (TORQUE_CPU_X32 OR TORQUE_CPU_X64)
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torqueToolchainSourceDirectories("platformX86UNIX")
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endif (TORQUE_CPU_X32 OR TORQUE_CPU_X64)
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endif (UNIX)
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# Mac platform
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torqueToolchainSourceDirectories("platformMac")
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# Handle platformSDL
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torqueToolchainSourceDirectories("platformSDL" "platformSDL/threads")
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if(TORQUE_TESTING)
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torqueToolchainSourceDirectories("testing")
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set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_SHARED SDL_MAIN_HANDLED)
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endif(TORQUE_TESTING)
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# Add the collected files to our engine group
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source_group(TREE "${CMAKE_SOURCE_DIR}/Engine/source" PREFIX "Engine" FILES ${TORQUE_SOURCE_FILES})
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file(GLOB_RECURSE TORQUE_APP_GAME_SOURCES "${TORQUE_APP_ROOT_DIRECTORY}/source/*.cpp" "${TORQUE_APP_ROOT_DIRECTORY}/source/*.h")
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source_group(TREE "${TORQUE_APP_ROOT_DIRECTORY}/source" PREFIX "Source Files" FILES ${TORQUE_APP_GAME_SOURCES})
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set(TORQUE_INCLUDE_DIRECTORIES ${TORQUE_INCLUDE_DIRECTORIES} "${TORQUE_APP_ROOT_DIRECTORY}/source")
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||||
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||||
################# Engine Module Handling ###################
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||||
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||||
set(TORQUE_MODULE_PATHS "${CMAKE_SOURCE_DIR}/Tools/CMake/modules" "${TORQUE_APP_GAME_DIRECTORY}/data")
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if (NOT "${TORQUE_MODULE_USER_PATH}" STREQUAL "")
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||||
list(APPEND TORQUE_MODULE_PATHS "${TORQUE_MODULE_USER_PATH}")
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||||
endif()
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||||
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||||
# Before doing module scanning, store away the engine sources - we do this so that modules
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||||
# can be placed into the proper filters
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||||
set(TORQUE_SOURCE_FILES_TEMPORARY ${TORQUE_SOURCE_FILES} ${TORQUE_APP_GAME_SOURCES})
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set(TORQUE_SOURCE_FILES "")
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||||
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||||
foreach (TORQUE_MODULE_PATH ${TORQUE_MODULE_PATHS})
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||||
# First find simple cmake scripts, mostly used for in-engine modules
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||||
file(GLOB MODULE_SCRIPTS "${TORQUE_MODULE_PATH}/*.cmake")
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||||
foreach (TORQUE_MODULE_SCRIPT ${MODULE_SCRIPTS})
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include(${TORQUE_MODULE_SCRIPT})
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||||
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||||
# Add this script's collected files to our Engine group
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||||
source_group(TREE "${CMAKE_SOURCE_DIR}/Engine" PREFIX "Engine" FILES ${TORQUE_SOURCE_FILES})
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||||
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||||
set(TORQUE_SOURCE_FILES_TEMPORARY ${TORQUE_SOURCE_FILES_TEMPORARY} ${TORQUE_SOURCE_FILES})
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||||
set(TORQUE_SOURCE_FILES "")
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||||
endforeach()
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||||
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||||
# Next find sub projects, these can introduce new source files
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||||
SUBDIRLIST(POSSIBLE_PROJECTS "${TORQUE_MODULE_PATH}")
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||||
foreach (POSSIBLE_PROJECT ${POSSIBLE_PROJECTS})
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||||
# Retrieve the absolute path of this possible project
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||||
get_filename_component(POSSIBLE_PROJECT_ABSOLUTEPATH "${POSSIBLE_PROJECT}"
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||||
REALPATH BASE_DIR "${TORQUE_MODULE_PATH}")
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||||
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||||
if (EXISTS "${POSSIBLE_PROJECT_ABSOLUTEPATH}/CMakeLists.txt")
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||||
add_subdirectory("${POSSIBLE_PROJECT_ABSOLUTEPATH}" ${CMAKE_BINARY_DIR}/temp/${POSSIBLE_PROJECT} EXCLUDE_FROM_ALL)
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||||
source_group(TREE "${POSSIBLE_PROJECT_ABSOLUTEPATH}" PREFIX "Modules/${POSSIBLE_PROJECT}" FILES ${TORQUE_SOURCE_FILES})
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||||
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||||
set(TORQUE_SOURCE_FILES_TEMPORARY ${TORQUE_SOURCE_FILES_TEMPORARY} ${TORQUE_SOURCE_FILES})
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||||
set(TORQUE_SOURCE_FILES "")
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||||
elseif(NOT EXISTS "${POSSIBLE_PROJECT_ABSOLUTEPATH}/*.cmake")
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||||
file(GLOB_RECURSE MODULE_SOURCE "${POSSIBLE_PROJECT_ABSOLUTEPATH}/source/*.h" "${POSSIBLE_PROJECT_ABSOLUTEPATH}/source/*.cpp")
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||||
#message(STATUS "MODULE_SOURCE:${MODULE_SOURCE}")
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source_group(TREE "${POSSIBLE_PROJECT_ABSOLUTEPATH}" PREFIX "Modules/${POSSIBLE_PROJECT}/" FILES ${MODULE_SOURCE})
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||||
set(TORQUE_SOURCE_FILES_TEMPORARY ${TORQUE_SOURCE_FILES_TEMPORARY} ${MODULE_SOURCE})
|
||||
endif()
|
||||
endforeach()
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||||
endforeach()
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||||
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||||
set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES_TEMPORARY})
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||||
|
||||
################# Library Post-build Handling ###################
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||||
set(TORQUE_LIBRARY_PATHS "${CMAKE_SOURCE_DIR}/Engine/lib" "${TORQUE_APP_GAME_DIRECTORY}/data")
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||||
if (NOT "${TORQUE_LIBRARY_USER_PATH}" STREQUAL "")
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||||
list(APPEND TORQUE_LIBRARY_PATHS "${TORQUE_LIBRARY_USER_PATH}")
|
||||
endif()
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||||
|
||||
foreach (TORQUE_LIBRARY_PATH ${TORQUE_LIBRARY_PATHS})
|
||||
# First find simple cmake scripts, mostly used for in-engine libraries
|
||||
file(GLOB_RECURSE LIBRARY_SCRIPTS "${TORQUE_LIBRARY_PATH}/*Torque_postBuild.cmake")
|
||||
#message(STATUS "LIBRARY_SCRIPTS:${LIBRARY_SCRIPTS}")
|
||||
foreach (TORQUE_LIBRARY_SCRIPT ${LIBRARY_SCRIPTS})
|
||||
include(${TORQUE_LIBRARY_SCRIPT})
|
||||
endforeach()
|
||||
endforeach()
|
||||
|
||||
set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES} ${TORQUE_PLATFORM_MAC_SOURCES} "${CMAKE_SOURCE_DIR}/Tools/CMake/torque.icns")
|
||||
set_source_files_properties("${CMAKE_SOURCE_DIR}/Tools/CMake/torque.icns" PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
|
||||
|
||||
set(EXECUTABLE_NAME "${TORQUE_APP_NAME}")
|
||||
configure_file("${CMAKE_SOURCE_DIR}/Tools/CMake/Info.plist.in" "${TORQUE_APP_ROOT_DIRECTORY}/source/Info.plist" COPYONLY)
|
||||
|
||||
addDef(TORQUE_DEBUG Debug)
|
||||
addDef(TORQUE_RELEASE "RelWithDebInfo;Release")
|
||||
addDef(TORQUE_ENABLE_ASSERTS "Debug;RelWithDebInfo")
|
||||
addDef(TORQUE_DEBUG_GFX_MODE "RelWithDebInfo")
|
||||
addDef(TORQUE_OGGVORBIS)
|
||||
|
||||
if(NOT TORQUE_SDL)
|
||||
filterOut("platform/nativeDialogs/fileDialog.cpp" )
|
||||
endif()
|
||||
if(NOT TORQUE_OPENGL)
|
||||
filterOut("platformSDL/sdlPlatformGL.cpp")
|
||||
endif()
|
||||
if (NOT TORQUE_NET_CURL)
|
||||
filterOut("app/net/httpObject.h" "app/net/httpObject.cpp")
|
||||
endif()
|
||||
|
||||
|
||||
add_executable(${TORQUE_APP_NAME} MACOSX_BUNDLE ${TORQUE_SOURCE_FILES})
|
||||
set_target_properties(${TORQUE_APP_NAME} PROPERTIES
|
||||
BUNDLE true
|
||||
MACOSX_BUNDLE_INFO_PLIST "${TORQUE_APP_ROOT_DIRECTORY}/source/Info.plist")
|
||||
|
||||
target_compile_definitions(${TORQUE_APP_NAME} PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
|
||||
target_link_libraries(${TORQUE_APP_NAME} ${TORQUE_LINK_LIBRARIES})
|
||||
target_link_options(${TORQUE_APP_NAME} PUBLIC ${TORQUE_LINK_OPTIONS})
|
||||
if (TORQUE_TARGET_PROPERTIES)
|
||||
set_target_properties(${TORQUE_APP_NAME} PROPERTIES ${TORQUE_TARGET_PROPERTIES})
|
||||
endif (TORQUE_TARGET_PROPERTIES)
|
||||
target_include_directories(${TORQUE_APP_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp" ${TORQUE_INCLUDE_DIRECTORIES})
|
||||
|
||||
append_defs()
|
||||
|
||||
foreach (LIBRARY_BINARY ${TORQUE_ADDITIONAL_LIBRARY_BINARIES})
|
||||
# For OSX, we want these binaries to be copied to the Frameworks directory
|
||||
add_custom_command(TARGET ${TORQUE_APP_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${LIBRARY_BINARY} "${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Contents/Frameworks")
|
||||
endforeach()
|
||||
|
||||
# Ensure the shared libraries are actually referenced at the correct path
|
||||
set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks")
|
||||
|
||||
install(TARGETS ${APP_NAME}
|
||||
BUNDLE DESTINATION . COMPONENT Runtime
|
||||
RUNTIME DESTINATION bin COMPONENT Runtime
|
||||
LIBRARY DESTINATION lib
|
||||
ARCHIVE DESTINATION lib/static)
|
||||
|
||||
# Note Mac specific extension .app
|
||||
set(APPS "\${TORQUE_APP_GAME_DIRECTORY}/${APP_NAME}.app")
|
||||
|
||||
# Directories to look for dependencies
|
||||
set(DIRS ${CMAKE_BINARY_DIR})
|
||||
|
||||
install(CODE "include(BundleUtilities)
|
||||
fixup_bundle(\"${APPS}\" \"\" \"${DIRS}\")")
|
||||
|
||||
set(CPACK_GENERATOR "DRAGNDROP")
|
||||
include(CPack)
|
||||
|
||||
|
||||
|
|
@ -1 +1,108 @@
|
|||
#detect Architecture
|
||||
enable_language(OBJC)
|
||||
enable_language(OBJCXX)
|
||||
|
||||
find_program(XCODEBUILD_EXECUTABLE xcodebuild)
|
||||
execute_process(COMMAND ${XCODEBUILD_EXECUTABLE} -version -sdk macosx Path
|
||||
OUTPUT_VARIABLE XCODE_SDK_ROOT_DIR
|
||||
ERROR_QUIET
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
|
||||
set(XCODE_SDK_ROOT_DIR "${XCODE_SDK_ROOT_DIR}" CACHE INTERNAL "")
|
||||
# Specify the location or name of the platform SDK to be used in CMAKE_OSX_SYSROOT.
|
||||
set(CMAKE_OSX_SYSROOT "${XCODE_SDK_ROOT_DIR}" CACHE INTERNAL "")
|
||||
|
||||
if (NOT DEFINED CMAKE_DEVELOPER_ROOT AND NOT CMAKE_GENERATOR MATCHES "Xcode")
|
||||
get_filename_component(PLATFORM_SDK_DIR ${XCODE_SDK_ROOT_DIR} PATH)
|
||||
get_filename_component(CMAKE_DEVELOPER_ROOT ${PLATFORM_SDK_DIR} PATH)
|
||||
if (NOT EXISTS "${CMAKE_DEVELOPER_ROOT}")
|
||||
message(FATAL_ERROR "Invalid CMAKE_DEVELOPER_ROOT: ${CMAKE_DEVELOPER_ROOT} does not exist.")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Find (Apple's) libtool.
|
||||
if(DEFINED BUILD_LIBTOOL)
|
||||
# Environment variables are always preserved.
|
||||
set(ENV{_BUILD_LIBTOOL} "${BUILD_LIBTOOL}")
|
||||
elseif(DEFINED ENV{_BUILD_LIBTOOL})
|
||||
set(BUILD_LIBTOOL "$ENV{_BUILD_LIBTOOL}")
|
||||
elseif(NOT DEFINED BUILD_LIBTOOL)
|
||||
execute_process(COMMAND xcrun -sdk ${XCODE_SDK_ROOT_DIR} -find libtool
|
||||
OUTPUT_VARIABLE BUILD_LIBTOOL
|
||||
ERROR_QUIET
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
endif()
|
||||
|
||||
# Find the toolchain's provided install_name_tool if none is found on the host
|
||||
if(DEFINED CMAKE_INSTALL_NAME_TOOL)
|
||||
# Environment variables are always preserved.
|
||||
set(ENV{_CMAKE_INSTALL_NAME_TOOL} "${CMAKE_INSTALL_NAME_TOOL}")
|
||||
elseif(DEFINED ENV{_CMAKE_INSTALL_NAME_TOOL})
|
||||
set(CMAKE_INSTALL_NAME_TOOL "$ENV{_CMAKE_INSTALL_NAME_TOOL}")
|
||||
elseif(NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
|
||||
execute_process(COMMAND xcrun -sdk ${XCODE_SDK_ROOT_DIR} -find install_name_tool
|
||||
OUTPUT_VARIABLE CMAKE_INSTALL_NAME_TOOL_INT
|
||||
ERROR_QUIET
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
set(CMAKE_INSTALL_NAME_TOOL ${CMAKE_INSTALL_NAME_TOOL_INT} CACHE INTERNAL "")
|
||||
endif()
|
||||
|
||||
get_property(languages GLOBAL PROPERTY ENABLED_LANGUAGES)
|
||||
foreach(lang ${languages})
|
||||
set(CMAKE_${lang}_CREATE_STATIC_LIBRARY "${BUILD_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> " CACHE INTERNAL "")
|
||||
endforeach()
|
||||
|
||||
set(CMAKE_FRAMEWORK_PATH
|
||||
${CMAKE_DEVELOPER_ROOT}/Library/PrivateFrameworks
|
||||
${XCODE_SDK_ROOT_DIR}/System/Library/Frameworks
|
||||
${CMAKE_FRAMEWORK_PATH} CACHE INTERNAL "")
|
||||
|
||||
set(CMAKE_FIND_FRAMEWORK FIRST)
|
||||
set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64" CACHE INTERNAL "")
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.13" CACHE INTERNAL "")
|
||||
set(CMAKE_XCODE_ATTRIBUTE_SDKROOT macosx)
|
||||
set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH "NO")
|
||||
set(CMAKE_SYSTEM_NAME Darwin)
|
||||
set(CMAKE_THREAD_LIBS_INIT "-lpthread")
|
||||
set(CMAKE_HAVE_THREADS_LIBRARY 1)
|
||||
set(CMAKE_USE_WIN32_THREADS_INIT 0)
|
||||
set(CMAKE_USE_PTHREADS_INIT 1)
|
||||
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO")
|
||||
set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
|
||||
set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
|
||||
set(CMAKE_SHARED_MODULE_PREFIX "lib")
|
||||
set(CMAKE_SHARED_MODULE_SUFFIX ".so")
|
||||
set(CMAKE_C_COMPILER_ABI ELF)
|
||||
set(CMAKE_CXX_COMPILER_ABI ELF)
|
||||
set(CMAKE_C_HAS_ISYSROOT 1)
|
||||
set(CMAKE_CXX_HAS_ISYSROOT 1)
|
||||
set(CMAKE_MODULE_EXISTS 1)
|
||||
set(CMAKE_DL_LIBS "")
|
||||
set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
|
||||
set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
|
||||
set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
|
||||
set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
|
||||
set(CMAKE_MACOSX_BUNDLE YES)
|
||||
set(OBJC_VARS "-fobjc-abi-version=2 -DOBJC_OLD_DISPATCH_PROTOTYPES=0")
|
||||
|
||||
set(CMAKE_OBJC_FLAGS "${C_TARGET_FLAGS} ${APPLE_TARGET_TRIPLE_FLAG} ${SDK_NAME_VERSION_FLAGS} ${BITCODE} ${VISIBILITY} ${FOBJC_ARC} ${OBJC_VARS} ${CMAKE_OBJC_FLAGS}")
|
||||
set(CMAKE_OBJC_FLAGS_DEBUG "-O0 -g ${CMAKE_OBJC_FLAGS_DEBUG}")
|
||||
set(CMAKE_OBJC_FLAGS_MINSIZEREL "-DNDEBUG -Os ${CMAKE_OBJC_FLAGS_MINSIZEREL}")
|
||||
set(CMAKE_OBJC_FLAGS_RELWITHDEBINFO "-DNDEBUG -O2 -g ${CMAKE_OBJC_FLAGS_RELWITHDEBINFO}")
|
||||
set(CMAKE_OBJC_FLAGS_RELEASE "-DNDEBUG -O3 ${CMAKE_OBJC_FLAGS_RELEASE}")
|
||||
set(CMAKE_OBJCXX_FLAGS "${C_TARGET_FLAGS} ${APPLE_TARGET_TRIPLE_FLAG} ${SDK_NAME_VERSION_FLAGS} ${BITCODE} ${VISIBILITY} ${FOBJC_ARC} ${OBJC_VARS} ${CMAKE_OBJCXX_FLAGS}")
|
||||
set(CMAKE_OBJCXX_FLAGS_DEBUG "-O0 -g ${CMAKE_OBJCXX_FLAGS_DEBUG}")
|
||||
set(CMAKE_OBJCXX_FLAGS_MINSIZEREL "-DNDEBUG -Os ${CMAKE_OBJCXX_FLAGS_MINSIZEREL}")
|
||||
set(CMAKE_OBJCXX_FLAGS_RELWITHDEBINFO "-DNDEBUG -O2 -g ${CMAKE_OBJCXX_FLAGS_RELWITHDEBINFO}")
|
||||
set(CMAKE_OBJCXX_FLAGS_RELEASE "-DNDEBUG -O3 ${CMAKE_OBJCXX_FLAGS_RELEASE}")
|
||||
set(CMAKE_OBJC_LINK_FLAGS "${C_TARGET_FLAGS} ${SDK_NAME_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_OBJC_LINK_FLAGS}")
|
||||
set(CMAKE_OBJCXX_LINK_FLAGS "${C_TARGET_FLAGS} ${SDK_NAME_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_OBJCXX_LINK_FLAGS}")
|
||||
|
||||
set(CMAKE_PLATFORM_HAS_INSTALLNAME 1)
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "-rpath @executable_path/Frameworks -rpath @loader_path/Frameworks")
|
||||
set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -Wl,-headerpad_max_install_names")
|
||||
set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -Wl,-headerpad_max_install_names")
|
||||
set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
|
||||
set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
|
||||
set(CMAKE_FIND_LIBRARY_SUFFIXES ".tbd" ".dylib" ".so" ".a")
|
||||
set(CMAKE_SHARED_LIBRARY_SONAME_C_FLAG "-install_name")
|
||||
Loading…
Reference in a new issue