mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
parent
afd5a7dfec
commit
ce36ea6c0b
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@ -36,7 +36,7 @@ extern void createFontShutdown(void);
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#endif
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#if defined(TORQUE_SDL)
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#include <sdl/include/SDL.h>
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#include "SDL.h"
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#endif
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#if defined( TORQUE_MINIDUMP ) && defined( TORQUE_RELEASE )
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@ -37,7 +37,7 @@
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#include "windowManager/sdl/sdlWindow.h"
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#include "platform/platformGL.h"
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#include <sdl/include/SDL.h>
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#include "SDL.h"
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extern void loadGLCore();
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extern void loadGLExtensions(void* context);
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@ -25,7 +25,7 @@
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//
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//-----------------------------------------------------------------------------
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#if defined( __FreeBSD__ )
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#include <sdl/include/SDL.h>
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#include "SDL.h"
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#include "platform/platformCPUCount.h"
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#include "console/console.h"
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@ -28,7 +28,7 @@
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#include "sdlInput.h"
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#include "platform/platformInput.h"
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#include "sdlInputManager.h"
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#include <sdl/include/SDL.h>
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#include "SDL.h"
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// Static class variables:
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InputManager* Input::smManager = NULL;
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@ -26,7 +26,7 @@
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#ifndef _PLATFORMINPUT_H_
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#include "platform/platformInput.h"
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#endif
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#include <sdl/include/SDL.h>
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#include "SDL.h"
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//------------------------------------------------------------------------------
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class SDLInputManager : public InputManager
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@ -1,7 +1,7 @@
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#include "windowManager/platformWindowMgr.h"
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#include "windowManager/sdl/sdlWindow.h"
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#include <sdl/include/SDL.h>
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#include "SDL.h"
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namespace
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{
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@ -163,4 +163,4 @@ Platform::ALERT_ASSERT_RESULT Platform::AlertAssert(const char *windowTitle, con
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return (Platform::ALERT_ASSERT_RESULT)Platform::messageBox(windowTitle, message, MBAlertAssert );
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}
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#endif
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#endif
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@ -27,7 +27,7 @@
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#include "windowManager/sdl/sdlCursorController.h"
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#include "platform/platformInput.h"
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#include <sdl/include/SDL.h>
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#include "SDL.h"
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static struct { U32 id; SDL_SystemCursor resourceID; SDL_Cursor *cursor;} sgCursorShapeMap[]=
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{
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@ -23,7 +23,7 @@
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#include "platform/platform.h"
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#include "console/console.h"
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#include "gfx/bitmap/gBitmap.h"
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#include <sdl/include/SDL.h>
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#include "SDL.h"
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#include "windowManager/sdl/sdlWindow.h"
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static SDL_Window* gSplashWindow = nullptr;
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@ -132,4 +132,4 @@ bool Platform::closeSplashWindow()
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}
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return true;
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}
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}
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@ -35,8 +35,8 @@
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#define SDL_VIDEO_DRIVER_X11 // TODO SDL
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#endif
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#include <sdl/include/SDL.h>
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#include <sdl/include/SDL_syswm.h>
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#include "SDL.h"
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#include "SDL_syswm.h"
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#define SCREENSAVER_QUERY_DENY 0 // Disable screensaver
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@ -29,7 +29,7 @@
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#include "core/strings/unicode.h"
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#include "gfx/bitmap/gBitmap.h"
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#include <sdl/include/SDL.h>
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#include "SDL.h"
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// ------------------------------------------------------------------------
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