Set ri.object for castRay so convex shape editing works

This commit is contained in:
James Urquhart 2023-10-28 19:39:21 +01:00
parent 105e45c56b
commit e8271413e1

View file

@ -318,6 +318,7 @@ struct SceneRayHelper
xformedEnd.convolveInverse(ptr->mObjScale);
RayInfo ri;
ri.object = ptr;
ri.generateTexCoord = info->generateTexCoord;
if (mFunc && !mFunc(&ri))