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https://github.com/TorqueGameEngines/Torque3D.git
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resolve scripttest name conflicts
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parent
16bc962c38
commit
962202cd91
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@ -443,7 +443,7 @@ TEST(Script, ForEachLoop)
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%count = 0;
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foreach (%obj in %this)
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{
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if (%obj.getName() $= "A")
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if (%obj.getName() $= "A_FEC")
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continue;
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%count++;
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@ -454,7 +454,7 @@ TEST(Script, ForEachLoop)
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function a()
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{
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%set = new SimSet();
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%set.add(new SimObject(A));
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%set.add(new SimObject(A_FEC));
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%set.add(new SimObject());
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%set.add(new SimObject());
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@ -471,7 +471,7 @@ TEST(Script, ForEachLoop)
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{
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foreach (%obj in %this)
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{
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if (%obj.getName() $= "A")
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if (%obj.getName() $= "A_FER")
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return 76;
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}
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return 0;
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@ -480,7 +480,7 @@ TEST(Script, ForEachLoop)
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function a()
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{
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%set = new SimSet();
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%set.add(new SimObject(A));
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%set.add(new SimObject(A_FER));
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%set.add(new SimObject());
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%set.add(new SimObject());
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@ -499,7 +499,7 @@ TEST(Script, ForEachLoop)
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{
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foreach (%innerObj in %this)
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{
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if (%innerObj.getName() $= "A")
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if (%innerObj.getName() $= "A_FENR")
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return 42;
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}
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}
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@ -509,7 +509,7 @@ TEST(Script, ForEachLoop)
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function a()
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{
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%set = new SimSet();
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%set.add(new SimObject(A));
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%set.add(new SimObject(A_FENR));
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%set.add(new SimObject());
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%set.add(new SimObject());
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