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https://github.com/TorqueGameEngines/Torque3D.git
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Monitor DeviceId setting.
The SDL_WINDOWEVENT_DISPLAY_CHANGED event reports an incorrect DeviceId when changed via command. The resolution sanity check that is applied when changing monitors is moved to the SDL_WINDOWEVENT_MOVED event where DeviceId is properly detected.
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@ -646,7 +646,11 @@ void PlatformWindowSDL::_processSDLEvent(SDL_Event &evt)
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break;
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case SDL_WINDOWEVENT_MOVED:
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{
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S32 oldDisplay = Con::getIntVariable("pref::Video::deviceId", 0);
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_updateMonitorFromMove(evt);
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// If display device has changed, make sure window params are compatible with the new device.
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if (oldDisplay != Con::getIntVariable("pref::Video::deviceId", 0))
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Con::evaluate("configureCanvas();");
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break;
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}
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case SDL_WINDOWEVENT_RESIZED:
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@ -672,11 +676,6 @@ void PlatformWindowSDL::_processSDLEvent(SDL_Event &evt)
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case SDL_WINDOWEVENT_RESTORED:
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Con::setBoolVariable("pref::Video::isMaximized", false);
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break;
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case SDL_WINDOWEVENT_DISPLAY_CHANGED:
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Con::printf("Window moved to display #%d", evt.window.data1);
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Con::setIntVariable("pref::Video::deviceId", evt.window.data1);
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Con::evaluate("configureCanvas();");
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break;
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default:
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break;
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