Torque3D/Engine/source
2022-05-31 08:30:11 -04:00
..
afx Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0 2022-02-17 18:30:23 -06:00
app Fix temporary buffer for scripting conversions. 2021-09-04 21:25:11 -04:00
assets fix compilation flaws 2022-03-17 17:38:41 -05:00
cinterface various fixes and memory corruption bug. 2021-09-09 19:30:32 -04:00
collision * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
console * Feature: Initial testing with module (file) searches. 2022-05-17 18:04:19 -04:00
core Tweaks handling of "invisible" files, files which start with a ., effectively making them have no filename and only an extension. 2022-03-15 21:17:37 -05:00
environment Sky Sorting 2022-03-08 20:18:47 +00:00
forest Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
gfx * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 2022-04-25 18:23:15 -04:00
gui Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions 2022-04-10 01:40:15 -05:00
i18n Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
lighting adress gl spotlights disapearing for deferred 2021-10-21 22:08:56 -05:00
main * Feature: Initial testing with module (file) searches. 2022-05-17 18:04:19 -04:00
materials drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. 2022-04-20 15:53:29 -05:00
math requested feature: large number display 2022-04-17 13:03:44 -05:00
module Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
navigation * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
persistence * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 2022-04-25 18:23:15 -04:00
platform * BugFix: Correct an ASAN reported memory error caused by incorrect usage of __sync_fetch_and_add. 2021-11-02 18:11:42 -04:00
platformMac * Adjustment: Initial work on moving x86Unix platform code into a more common POSIX platform. 2021-11-14 13:56:12 -05:00
platformPOSIX from higuy: "PATH_MAX is defined there on macos" 2022-04-26 02:00:34 -05:00
platformSDL * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
platformWin32 * Cleanup: Reorganize the engine main CMakeLists.txt for readability. 2022-05-31 08:30:11 -04:00
platformX11 * BugFix: Correct many include paths and build platformX11 on non-Apple Unix. 2021-11-14 14:45:42 -05:00
platformX86UNIX * Adjustment: Tweak the include paths for platformPOSIX.h. 2021-11-14 14:05:16 -05:00
postFx fix reported ASAN crash 2021-11-16 12:40:22 -06:00
renderInstance Removed unneeded default irradiance and prefilter cubemaps, and their convars 2022-04-03 20:00:30 -05:00
scene * BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module. 2021-11-02 18:52:54 -04:00
sfx Cleaned up implementation of #712 2022-01-03 20:57:10 -06:00
shaderGen Removes the BGRA inversion when displaying vertex colors on materials 2022-04-25 23:53:40 -05:00
sim * BugFix: Fix a Windows ASAN reported allocation mismatch error. 2021-12-13 00:04:24 -05:00
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 2022-04-25 18:23:15 -04:00
terrain Fixed formatting to match the standard for TerrainMaterialAsset inspector fields 2022-03-29 01:40:07 -05:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 2021-12-10 00:01:26 -06:00
util Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 2021-09-24 19:32:57 -04:00
Verve Changes for BaseUI Update 2022-02-17 18:04:31 -06:00
windowManager * BugFix: More cleanup of MSVC compiler warnings. 2021-10-07 01:10:00 -04:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
CMakeLists.txt * Cleanup: Reorganize the engine main CMakeLists.txt for readability. 2022-05-31 08:30:11 -04:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00