mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
docs for CodeBlock::calcBreakList() sizing
This commit is contained in:
parent
9e036f142b
commit
339393aa85
|
|
@ -309,7 +309,7 @@ void CodeBlock::calcBreakList()
|
|||
if (seqCount)
|
||||
size++;
|
||||
|
||||
breakList = new U32[size+3];
|
||||
breakList = new U32[size+3]; //lineBreakPairs plus pad
|
||||
breakListSize = size;
|
||||
line = -1;
|
||||
seqCount = 0;
|
||||
|
|
|
|||
|
|
@ -863,7 +863,7 @@ public:
|
|||
public:
|
||||
|
||||
/// Get the classname from a class tag.
|
||||
static const char* lookupClassName(const U32 in_classTag) {};
|
||||
static const char* lookupClassName(const U32 in_classTag) { return ""; };
|
||||
|
||||
/// @name Fields
|
||||
/// @{
|
||||
|
|
|
|||
|
|
@ -166,7 +166,7 @@ class EngineExportScope : public EngineExport
|
|||
private:
|
||||
|
||||
/// Constructor for the global scope.
|
||||
EngineExportScope():mExports(NULL){}
|
||||
EngineExportScope():mExports(nullptr){}
|
||||
};
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue