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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/cmake_adjustments
# Conflicts: # Engine/source/windowManager/test/windowManagerTest.cpp
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8de12d9818
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@ -252,6 +252,10 @@ DXGI_SWAP_CHAIN_DESC GFXD3D11Device::setupPresentParams(const GFXVideoMode &mode
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void GFXD3D11Device::enumerateAdapters(Vector<GFXAdapter*> &adapterList)
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{
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S32 monitorCount = PlatformWindowManager::get()->getMonitorCount();
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if (monitorCount < 1)
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return;
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IDXGIAdapter1* EnumAdapter;
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IDXGIFactory1* DXGIFactory;
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@ -77,6 +77,10 @@ void EnumerateVideoModes(Vector<GFXVideoMode>& outModes)
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void GFXGLDevice::enumerateAdapters( Vector<GFXAdapter*> &adapterList )
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{
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S32 monitorCount = PlatformWindowManager::get()->getMonitorCount();
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if (monitorCount < 1)
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return;
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AssertFatal( SDL_WasInit(SDL_INIT_VIDEO), "");
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PlatformGL::init(); // for hints about context creation
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@ -28,7 +28,7 @@
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TEST(WinMgr, BasicAPI)
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{
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PlatformWindowManager *pwm = CreatePlatformWindowManager();
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ASSERT_TRUE(pwm)
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EXPECT_TRUE(pwm)
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<< "CreatePlatformWindowManager creation Failed!";
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if (!pwm)
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return;
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