Brian Roberts
f940360b96
Merge pull request #1199 from Azaezel/alpha41/sfxSafties
...
sfx safeties
2024-02-04 00:09:56 -06:00
Brian Roberts
a253c8b48b
Merge pull request #1202 from Areloch/PlayerAnimationCallbackTweaks
...
Tweaks to Player's animation callbacks
2024-02-04 00:09:45 -06:00
AzaezelX
67af2e0e0c
resolve ambiguity
...
clang + ninja via clion disliked a string assignment from a case that could feed a string either another string or a char *, soi used the latter acroiss the board
2024-02-04 00:08:54 -06:00
Areloch
af7b5cdb34
* Improved logic to better handle the callback kickoff for actionAnimations happening
...
* Also adds animation name to callback so you can work off which animation triggered it
2024-02-04 00:03:35 -06:00
Areloch
b161e72e7f
Updates the initPersistFields for ParticleData and Material to be properly organized with order and group to reflect how they're expected in the editors
2024-02-03 23:50:32 -06:00
Areloch
da06fc1d96
* Fixes description for a few Scene methods
...
* Adds method to Scene to delete dynamic objects in the scene
* Add getNodeTransform to ShapeBase
* Add sanity check to AFX ea_update function to avoid divide by zero
* Adds ability to set color mul on GuiBitmapBorderCtrl like bitmapCtrl
* MatrixF utilty functions/operators
* Add ability to ignore an object in the containerBoxEmpty method call
* Adds some better initialization/sanity handling for resetWorldBox and resetRenderWorldBox for SceneObject
2024-02-03 23:42:26 -06:00
AzaezelX
846cec8dff
hybridize suggested approaches with older code style, passing along either a matrix or a null.
...
for network transmission purposes, send which along as a bool
2024-02-03 22:35:41 -06:00
AzaezelX
b12cd00b74
SFX and soundasset safeties and fixe
...
adress several insatnaces of things like ServerPlay2D et al either not emitting sound at all, or doing so only at scene origin
2024-02-03 20:16:45 -06:00
AzaezelX
66766006d3
reformat the assertfatals for ghostids
...
both for legibility when source reading and popup utility
2024-02-03 17:38:49 -06:00
Areloch
d952722811
Updates the field types used in the editor to utilize the GuiPopUpMenuCtrlEx to make them support categories and be able to search filter them
...
Updates the dataBlock field type to properly present categorized listings
Expands the datablock Field to have an edit and add buttons on the field to make the workflow simpler
Adds utility functions to GuiPopUpMenuCtrlEx to control indentation, categories and searchability
Expands datablock editor functionality to be able to create a datablock of a type to pre-set the inheritFrom param of the process early(used for the add new button on DB fields to carry-through the current DB to the creation process of a derivative)
2024-02-03 16:10:28 -06:00
AzaezelX
7552554ded
dial back overly agressive setRest
2024-02-01 17:47:30 -06:00
Jeff Hutchinson
0d743c8bb9
TScript Bugfix
...
If the statement is a terminating statement on slot assignment (such as %var[%i]++;), the stack has to be popped everytime slot arrays are used regardless of the expression type.
2024-01-30 18:24:48 -05:00
Brian Roberts
3d4b7b469c
Merge pull request #1189 from Azaezel/alpha41/copyPastePunt
...
when pasting, ensure you add a unique name
2024-01-29 17:49:52 -06:00
AzaezelX
7c5490e841
when pasting, ensure you add a unique name
...
object names are namespaces, so they cannot match or it confuses the lookup tables
2024-01-29 13:06:02 -06:00
AzaezelX
4ae2cf7413
don't trigger shape load during shape loading
2024-01-26 18:26:40 -06:00
marauder2k7
e6554e9abc
Merge remote-tracking branch 'upstream/development' into STBImageLoading-PR
2024-01-23 08:48:12 +00:00
marauder2k7
d87199f5da
Final Cleanup
...
-Removed LPNG
-Removed LJPEG
-Re-Added DefferredPNGWriter from rextimmy stb work
Commented out lines about file saving and reading in gfont, these are good for debugging font saves.
2024-01-23 08:47:26 +00:00
marauder2k7
8632468a9c
Set format in read stream
...
Forgot to pass the decided format in read from stream
2024-01-21 20:10:29 +00:00
AzaezelX
e5a7c73bbe
remove arbitrary impact sound spam
...
1) don't call them when onimpact threshold isn't crossed.
2) *definitely* don't call them with an arbirtary /3 threshold
2024-01-21 13:05:37 -06:00
marauder2k7
43c2c918c7
Expanded Features
...
Added ability to set format dynamically on read from stream.
Added other formats to write to a stream.
2024-01-20 22:47:58 +00:00
marauder2k7
106346630d
STB Memory functions for fonts
...
Add the ability to read and write to a stream.
2024-01-20 22:15:17 +00:00
marauder2k7
7216ba8530
Revert "revert #1148 as prematurely incorporated"
...
This reverts commit f946088214 .
2024-01-20 18:01:57 +00:00
marauder2k7
1f99d8f14d
Update convexShape.cpp
...
Convex shape values were changing on save, few quick tests point to this being the fix, need more extensive testing.
2024-01-20 04:15:04 +00:00
Brian Roberts
a919d53eee
Merge pull request #1182 from Azaezel/alpha41/revertSTB
...
revert #1148 as prematurely incorporated
2024-01-19 13:21:02 -06:00
AzaezelX
36c1e928ca
don't allow setting a key or value on -1 index
2024-01-15 17:04:25 -06:00
Brian Roberts
810c070512
Merge pull request #1178 from Azaezel/alpha41/arrayObjectAugs
...
arrayobject helper commands
2024-01-15 11:38:53 -06:00
AzaezelX
f946088214
revert #1148 as prematurely incorporated
...
it's getting there, but there have been a few spots noted where it eroneously corrupts text, so we'll have to pull this back out for a bit barring a proper resolution
2024-01-11 13:33:03 -06:00
AzaezelX
30e67694e8
arrayobject helper commands
...
getValueFromKey and getKeyFromValue.
both look to the left or right hand entry for the other one
example:
%array.add("startPos","0 0 0 ");
echo(">".%array.getValueFromKey("startPos"));
> 0 0 0
2024-01-10 16:20:08 -06:00
Brian Roberts
d3babcdbda
Merge pull request #1177 from Areloch/SearchFilterPopupCtrl
...
Search filter popup ctrl
2024-01-09 11:28:08 -06:00
Areloch
192862ba6d
Cleans up removal/deletion logic
2024-01-09 04:00:51 -06:00
Brian Roberts
1d3dc339c9
Merge pull request #1169 from Azaezel/hovernotes
...
flyingvehicle hovercode tweaks
2024-01-08 17:10:11 -06:00
Brian Roberts
6b1507f791
Merge pull request #1173 from Azaezel/alpha41/hudwerk
...
allow misc health readouts to detect vehicles
2024-01-08 17:09:59 -06:00
Areloch
829cc2b24a
Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times
2024-01-07 23:09:41 -06:00
AzaezelX
22df872f2d
allow misc health readouts to detect vehicles
2024-01-07 19:05:12 -06:00
Brian Roberts
d22b7c7121
Merge pull request #1171 from Azaezel/alpha41/scriptStability
...
script stabilization tweaks
2024-01-06 10:33:04 -06:00
Brian Roberts
cf7e9f7a00
Merge pull request #1172 from Areloch/BaseUIUpdate_Wipwork
...
BaseUI Update
2024-01-05 14:30:00 -06:00
Areloch
c809dbb4be
- Ensures if there is a $pref::server::password set and you're creating a localConnection game, you can connect even if you don't have a client password set
...
- Changed ChooseLevelMenu layout to have a vertical list for levels with a static preview set, as well as a separate tab for server configs if trying to create a server
- Added field to set password for connecting to passworded servers on the JoinServerMenu
- Added sanity check so you can't try and activate a menuList that has no children(caused error spam)
2024-01-03 23:45:36 -06:00
AzaezelX
2a2348b62c
don't delete loaded dso code
...
unlike in the straight compile it now case it does in fact need to stick around. read injects the CodeBlock into a management system, so no worries about cleanup
2024-01-03 17:29:51 -06:00
AzaezelX
e8210c8447
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/scriptStability
2024-01-02 18:57:27 -06:00
AzaezelX
b366ff9b1c
script stabilization tweaks
...
Con::EvalResult CodeBlock::exec -
objectCreationStackIndex needs to be signed as we test if it goes sub-zero
ConsoleValue Namespace::Entry::execute -
compiler yells about returning a temp via std::move
bool TorqueScriptRuntime::executeFile -
report the name of the dso output file, not the source scxript input file
2024-01-02 18:15:21 -06:00
Brian Roberts
f1a879ecac
Merge pull request #1170 from Azaezel/alpha41/reloadReDunceAncy
...
clean up malformed stream conversion
2024-01-01 20:43:17 -06:00
AzaezelX
96f001b0e6
clean up malformed stream conversion
...
reinterpret_cast was misaligning the pointer. just use the already leveraged dynamic_cast
2024-01-01 20:42:43 -06:00
Brian Roberts
51426a3575
Merge pull request #1148 from marauder2k9-torque/STBImageLoading-PR
...
Stb image loading
2024-01-01 08:48:46 -06:00
Brian Roberts
2a577d19eb
Merge pull request #1150 from Azaezel/classPrototypingPresenter
...
Class prototyping presenter
2024-01-01 08:46:45 -06:00
Brian Roberts
bede5244e3
Merge pull request #1167 from Azaezel/alpha41/borderBashing
...
expose guiwindowctrl resize margin to script
2024-01-01 08:46:05 -06:00
Areloch
67ac556ecd
- Added ability to explicitly execute a guiControl's console and altConsole command
...
- Fixed formatting of resolution strings for the internal values, allowing them to be properly parsed and applied by the options menu/canvas
- Fixed display of Display Device on option's menu
- Fixed Issue of it not displaying any keybinds in keyboard/gamepad options if there's only a single actionmap
- Added 'hold to scroll' action to optionsMenu
- Added apply button to options menu
- Added remap button to options menu when on keyboard/gamepad keybinds categories
- Fixed up the remap logic so remapping a key only unbinds the matched device being bound, so binds for different devices are untouched
- Made keybinds options properly refresh when keybinds are changed
- Shifted keyboard "go" keybind for menu nav from Enter to Space for easier use
- Removed stick keybinds from gamepad
2023-12-31 12:46:48 -06:00
AzaezelX
2a1ad5a5cc
flyingvehicle hovercode tweaks
...
makes the presence of a hoverHeight a bit more of a barrier to punchthrough
assumes #1166 inclusion
2023-12-30 22:30:05 -06:00
AzaezelX
93abe5a49c
cancel out momentums during updateforces if disablemove
...
increment forces on a per-contact basis, not a batch basis
2023-12-30 16:16:29 -06:00
AzaezelX
905139f500
make const RectI GuiWindowCtrl::getClientRect() respect ResizeMargin for sub elements
2023-12-29 12:55:28 -06:00
AzaezelX
ea63a7448e
expose guiwindowctrl resize margin to script
...
also up the default to 5 pixels
2023-12-29 12:15:30 -06:00
AzaezelX
e7b3a95f89
restitution sumation review: average, don't multiply
2023-12-29 00:26:26 -06:00
AzaezelX
f3af564dee
clean out resolvecontacts entirely
2023-12-28 21:28:23 -06:00
AzaezelX
783a757427
filter out self-collisions
2023-12-28 21:24:34 -06:00
AzaezelX
3c7d2b1b6a
physics notes
...
based on https://github.com/TorqueGameEngines/Torque3D/pull/1165 and after further talks with @AtomicWalrus:
use the massbox or bounds box based mRigid.setObjectInertia method
to reduce recirulating, combine resolvecollision and resolvecontacts
clamp seperation force for contact resolution
gravity normalized to earth standard (9.8,not 20)
take delta-time into account *once* for kinetic energy vs gravity rest checks
and for debug purposes, expose mRigid.atRest to the inspector to see if it's truly at reast or grinding calcs to minimal effect
2023-12-28 21:04:16 -06:00
Areloch
f5ab97242f
- Added logic to guiButtonBaseCtrl so if highlighted and is part of a group, will signal the siblings in the group as well
...
- Standardizes highlighting behavior between keybind and mouse highlighting of buttons
- Standardized onHighlighted callback for buttonBase
- Fixed handling of up/down nav with gamepad stick
- Added logic to make holding down nav keybinds iterate over buttons in menu lists
2023-12-27 11:42:43 -06:00
Areloch
6e101595d6
Merge branch 'BaseUIUpdateWipwork_20231219' of https://github.com/Areloch/Torque3D into development
2023-12-26 21:29:24 -06:00
Areloch
4f399eb87f
Expanded functionality of the guiPopupCtrlEx to support search filtering
2023-12-25 17:00:51 -06:00
AzaezelX
5791ee68a7
adds a getFieldCountNS and getFieldNS method to allow field lookup by namespace
2023-12-24 03:15:56 -06:00
AzaezelX
b03cb4c49b
add a getMethodSigsNS
...
takes a namespace as an explici value fed to it as oposed to inferring from an passed object
2023-12-24 02:46:26 -06:00
AzaezelX
428f22d728
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into classPrototypingPresenter
2023-12-23 21:29:17 -06:00
Areloch
4c58a3601f
Merge pull request #1163 from Azaezel/alpha41/filtefuntimeztoo
...
filter inspector buttons out of the following:
2023-12-23 01:34:33 -06:00
AzaezelX
4ed617f7df
fix type list popup display
2023-12-20 18:51:12 -06:00
AzaezelX
78147821a0
filter inspector buttons out of the following:
...
PersistenceManager::updateObject
SimObject::writeFields
SimObject::assignFieldsFrom
DefineEngineMethod( SimObject, getFieldCount, S32, (),,
DefineEngineMethod( SimObject, getField, const char*, ( S32 index ),,
SimObject::writeObject
do not do so for
SimObject::setDataField
DefineEngineMethod( SimObject, dump, void, ( bool detailed ), ( false ),
2023-12-19 23:29:46 -06:00
AzaezelX
1f837304ea
theoratexture can't downsample
...
so don't.
this stops $pref::Video::textureReductionLevel from crashing the applicaton in that scenario
2023-12-19 13:15:12 -06:00
Areloch
55697cffdb
Streamlined baseUI profiles
...
Implemented audioOptions file with structure to comply to BaseUI options menu
Implemented majority of keybind remapping logic for options menu
2023-12-18 23:49:13 -06:00
AzaezelX
ea01bf57ed
fix theora inclusion and macro set
2023-12-18 15:10:35 -06:00
Areloch
ce4c8dabc9
Ongoing wipwork of the BaseUI update. Some bugfixes pending
2023-12-16 23:18:33 -06:00
Brian Roberts
385143f9e5
Merge pull request #1158 from Azaezel/alpha41/sillySun
...
fix sun corona
2023-12-12 13:47:54 -06:00
AzaezelX
d54de2a349
fix sun corona
...
by locking in the material feature variation to ensure it uses vertex lighting due to colorization, as well as a few other switches, and applying an explicit vs default stateblock blend
do similar with moon so you don't have to set that to explicitly translucent either
2023-12-12 12:49:05 -06:00
marauder2k7
89a8a4d190
Merge remote-tracking branch 'upstream/development' into STBImageLoading-PR
2023-12-08 04:29:41 +00:00
Brian Roberts
b56626e8ca
Merge pull request #1156 from Azaezel/alpha41/canHasCapturz
...
fix singular pobe capture
2023-12-06 21:23:21 -06:00
AzaezelX
62e23d10b4
fix singular pobe capture
2023-12-06 21:06:26 -06:00
Areloch
616d974212
Wipwork for updating the BaseUI
...
Adds ability to select an actionmap for a GuiInputCtrl which will push it onto the stack, so menus can enact an action map
Update of the MainMenuGUI to fit new style and have the logic needed for KBM and gamepad navigation
Very early wipwork of OptionsMenu overhaul for new standard
2023-12-06 19:50:51 -06:00
AzaezelX
d16f2df63a
make cubic reflectors respect the reflectordesc->detailAdjust
2023-12-06 18:23:31 -06:00
Brian Roberts
674a7a0212
Merge pull request #1153 from marauder2k9-torque/CMakeSuppressThirdPartyWarnings
...
Suppress 3rdParty Warnings
2023-12-05 23:51:32 -06:00
Brian Roberts
c1eaa73ee6
Merge pull request #1151 from Azaezel/alpha41/fixCaptureFlag
...
probe capture fixes
2023-12-05 23:20:58 -06:00
Brian Roberts
378c5481ee
Merge pull request #1146 from Azaezel/alpha41/guiObjectViewObjections
...
Alpha41/gui object view objections
2023-12-05 23:20:21 -06:00
marauder2k7
c6b8a59de1
Update CMakeLists.txt
2023-12-06 04:58:08 +00:00
Brian Roberts
32c7f2c30a
Merge pull request #1152 from Azaezel/achingArches
...
fix archlinux compilation issue
2023-12-05 21:56:53 -06:00
AzaezelX
ff67efbb19
fix archlinux compilation issue
2023-12-05 21:56:11 -06:00
AzaezelX
8c38448428
probe capture fixes
...
review of per and post bake protocols showed that the CAPTURING shader macro was not being properly recompiled in. as opengl was not playing nice with a simple batch shader recompilation for all effected shaders, a full lightmanager restart is at time of writing required. once we have a proper globally cached scene structure stored off GPU side, we'll want to change GFXShader::addGlobalMacro("CAPTURING", String("1")); on over to dirtying that value in the cached buffer via setting a shader global uniform
review of prefilter examples shows a fixed sample count of 1024 across multiple implementations, so we'll use the standard barring further research into where that number is comming from for a scalar approach
review of gl shaders shows a doubleup in compiled state testing, so slimmed that down and added additional debugging reports
2023-12-05 13:32:03 -06:00
marauder2k7
5f8c59a8df
MacOSX fixes
2023-12-04 00:16:07 +00:00
marauder2k7
c39461c3fb
Merge remote-tracking branch 'upstream/development' into STBImageLoading-PR
2023-12-03 19:32:08 +00:00
marauder2k7
962a2cffa3
Update skySphere.cpp
...
Skysphere doesnt render behind everything. This fix sorts that out
2023-12-03 19:28:15 +00:00
marauder2k7
a91b19d4dc
Added hdr and bypass 16bit when png.
...
Added support for .hdr format, atm just being converted to ldr after the exposure is applied.
cleanup dds file
PNG skips 16bit altogether at the moment for textureArray issues.
2023-12-01 14:50:59 +00:00
marauder2k7
c18c14b415
Update gBitmap.h
...
typo
2023-11-30 15:58:41 +00:00
marauder2k7
6ed0374768
Added documentation
...
CompressionLevel argument now used to set jpeg quality as well. Values need to be 0-100 range for jpeg and 0-10 for png.
2023-11-30 15:57:59 +00:00
marauder2k7
870fae3e47
Update screenshot.cpp
...
Screenshot now works with stb: gBitmap outbuffer holds the whole image anyway so just use writeBitmap when its done.
2023-11-30 14:02:06 +00:00
marauder2k7
63682c43ec
Bug fixes:
...
Generating image previews of image assets was failing
DDS remove redundant check for stream status.
STB requires the file to be free before being written to, move check to make sure we can open the path into gBitmap and remove FileStream checks from everywhere else.
2023-11-30 10:46:51 +00:00
marauder2k7
0b451aa7b5
Merge remote-tracking branch 'upstream/development' into STBImageLoading-PR
2023-11-30 09:09:57 +00:00
marauder2k7
108ba34c08
STBImage
...
STB used for loading and writing images.
2023-11-30 09:09:13 +00:00
AzaezelX
045c15fd26
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into classPrototypingPresenter
2023-11-29 14:16:37 -06:00
AzaezelX
dc81e4e267
guiobjectview crash and compatibility fixes
...
rev1 wipwork
2023-11-29 14:04:20 -06:00
Brian Roberts
f63371432e
Merge pull request #1141 from Azaezel/alpha41/nonobutton
...
filter out component inspector button callbacks
2023-11-29 02:27:04 -06:00
AzaezelX
c1e81e0327
stop spamming the console every spawnObject call
...
assuming there was a spawnscript, the eval was also dumping that to the log
2023-11-27 21:10:39 -06:00
AzaezelX
113b3324a8
filter out component inspector button callbacks
...
specifically targets the undo manager via avoiding onInspectorFieldModified et al tripping on clicks
2023-11-27 19:45:15 -06:00
AzaezelX
c10808873d
hook PrototypeClass(%objectName) on up to inspector
...
fix dialog close, fix dynamic variable gui element alignment
2023-11-24 15:44:54 -06:00
Brian Roberts
0738562296
Merge pull request #1139 from Azaezel/alpah41/ambientfix
...
ambient scales ibl
2023-11-20 15:26:56 -06:00
AzaezelX
456334fc55
ambient scales ibl
...
so default to 1,1,1, not 1/3rds
2023-11-20 15:26:30 -06:00
AzaezelX
593d0ef9f0
lighting corrections:
...
1) fix spotlight shadow casting. we weren't properly accounting for reversedepthbuffer there
2) fix mismatched variables in forward lit spotlight param array
3) use disney diffuse in the generalized brdf, and apply it for spotlights after angular attenuation, not before
4) .provide a generailze luxTargMultiplier approach for spot and point lights (as well as future growth areas) so that range, angle ect can impact the brightness variable sent to a given light source shader without perpixel overhead
5) for spotlightParams in particular, use sizeof(point4f) for the alignedarray untill that's properly reviewed/revised
6) narrow attenuation slightly based on a given lights dot product to prevent tool vs outcome leakage, plus provide safeties for when a given spotslight's inner and outter angles match identially
2023-11-18 19:05:12 -06:00
Brian Roberts
917cb882e9
Merge pull request #1136 from Areloch/TabbedEditorFormBaseline
...
Moves the world Editor guis to be based through a tabbed structure
2023-11-14 19:31:42 -06:00
Areloch
59247bd9ca
Moves the world Editor guis to be based through a tabbed structure to make it easier to begin separating out editor/tool guis into their own tabs or elements for better separation.
...
Currently establishes the MainScene tab and otherwise retains existing behavior directly
2023-11-14 18:58:58 -06:00
Brian Roberts
52b5ab197c
Merge pull request #1134 from Azaezel/alpha41/spotlightFix
...
revert b5d1d1a02c
2023-11-14 12:10:00 -06:00
AzaezelX
182fec8b1a
revert b5d1d1a02c
...
turns out that caused lighting 'occlusion' artifacting
2023-11-14 12:09:32 -06:00
Brian Roberts
fcd611353d
Merge pull request #1133 from Azaezel/alpha41/updateAudioStateCrashFix
...
fix updateAudioState null crash
2023-11-12 21:32:56 -06:00
AzaezelX
155477492d
fix updateAudioState null crash
2023-11-12 21:32:24 -06:00
AzaezelX
7a9715654d
fix bitmap button state display
2023-11-12 19:49:45 -06:00
AzaezelX
1cf754dbca
asset load refactor
...
genral load method, now returns loadedstate across the board
2023-11-12 16:33:17 -06:00
AzaezelX
eeb42632f5
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/clusterCluck
...
# Conflicts:
# Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.cpp
# Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.h
# Engine/source/scene/sceneContainer.h
2023-11-10 02:50:13 -06:00
Brian Roberts
e20e31072b
Merge pull request #1129 from Azaezel/alpha41/sigSour
...
fix getPrototypeSig
2023-11-10 02:46:10 -06:00
AzaezelX
b0aadfb6e6
fix getPrototypeSig for cases of no input values whatsoever for a given method
2023-11-10 02:31:58 -06:00
AzaezelX
4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
2023-11-09 16:09:27 -06:00
AzaezelX
fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
...
SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
2023-11-08 20:42:47 -06:00
Brian Roberts
a44c57aee4
Merge pull request #1127 from Azaezel/alpha41/playAudioCrashfix
...
fix playAudio crash
2023-11-05 15:31:09 -06:00
AzaezelX
12d0688abd
fix playAudio crash
2023-11-05 15:30:19 -06:00
James Urquhart
97d7d2e992
Alternate fix for castRay issue
2023-11-04 22:06:13 +00:00
AzaezelX
0303cadcc0
imageasset entries can be blank
...
don't spam the console. and definitely don't try and load it
2023-10-31 12:00:35 -05:00
James Urquhart
e8271413e1
Set ri.object for castRay so convex shape editing works
2023-10-28 19:39:21 +01:00
Areloch
473e566b70
Adds a separate gui profile for the popupmenus themselves that has a lighter border color, making it easier to keep track of the layout
...
Fixes the C++ asset creation and management function names so the AB can create C++ assets now
removes duplicate menuBuilder script file
2023-10-24 17:53:37 -05:00
Brian Roberts
083e367be1
Merge pull request #1117 from marauder2k9-torque/AppleToolchainTest
...
Apple toolchain fixes
2023-10-22 09:35:14 -05:00
Areloch
c2d1e9d654
Expands functionality of MenuBuilder to act as primary API for building out menus
...
Shifts "Help" menubar entry in world editor to use new API structure as example/test
Removes extraneous 'MainEditor'
Adds EditorCore module
Moved Menubuilder to EditorCore module
Fixes Help Menu editor settings so they properly point at modern documentation and forum URLs
Fixes handling of MenuBar so when inserting new items, ensures the menubar refreshes as would be expected
Adds remove function to menubar to remove a menu
Removes old commented console methods from menubar file
Adds checks for onMouseDown and onMouseUp for PopupMenu so items that are submenus aren't clickable like normal items
2023-10-22 00:47:29 -05:00
marauder2k7
dbb6359d80
Update CMakeLists.txt
...
add remaining torque requirements
2023-10-22 00:56:57 +01:00
marauder2k7
be3d26d9e6
SDL_FILESYSTEM
...
-Set the base dir based on build type
-enable only building active arch on debug
2023-10-22 00:47:14 +01:00
marauder2k7
2b2ce0229c
Merge remote-tracking branch 'upstream/development' into AppleToolchainTest
2023-10-22 00:19:52 +01:00
marauder2k7
54959f0d19
SFXEmitter play pause and stop buttons ( #1115 )
...
-Add buttons to the inspector for SFXEmitter that will play pause and stop the sfxEmitter.
NOTE: Purely effects the state of the emitter when in the editor this will not effect sfxEmitter functionality in a level.
2023-10-21 18:09:19 -05:00
marauder2k7
852ed8f225
Sfx playlist asset working ( #1109 )
...
* GroundWork
-Reverted SFXPlaylist since it is going to be made from an asset now instead.
-Added extra options to soundAssets description.
-SFXPlaylist may need an onAdd function
* Update sfxController.cpp
* SFXPlaylist data
-Added sfxPlaylist init persist fields for the slots to sound asset
-Added logic to fil sfxPlaylist if more than 1 slot is filled
* Update SoundAsset.cpp
to stop git ci complaining, assetImporter........
* Update SoundAsset.h
* sfxPlaylist
-Fix: incomplete type error
-Added onAdd and onRemove to playlist
-SoundAsset getProfile define now returns playlist if the asset is a playlist.
* Update SoundAsset.h
-updated asset array to return playlist or profile depending on what the asset is
* SFXPlaylist working
-SFXPlaylist works
AudioChannelDefault gets its volume set to 0 for some reason and was throwing off making sfxPlaylist inaudible.
Still an exception when closing if using a playlist trips on line 355 of sfxSound
* Update sfxSound.h
* setSoundFile index null fix
* Update SoundAsset.h
* Update SoundAsset.h
* netstream safety in case of a null asset assignment
* Update sfxController.cpp
added safeties around a null playlist trying to play.
* Update with Az's asset err code changes
---------
Co-authored-by: AzaezelX <quillus@hotmail.com>
2023-10-21 17:19:02 -05:00
marauder2k7
aebcf3fc87
Merge remote-tracking branch 'upstream/development' into AppleToolchainTest
2023-10-21 21:24:27 +01:00
AzaezelX
e6c2fe78fb
generateCachedPreviewImage needs loadShape()
2023-10-21 15:15:27 -05:00
Brian Roberts
a8194fdf3a
Merge pull request #1114 from Azaezel/alpha41/assetAnalysisAugs
...
asset load flow work
2023-10-21 01:37:38 -05:00
marauder2k7
acf3177021
Revert "example cmake workflow"
...
This reverts commit 233c6a8045 .
2023-10-21 07:08:12 +01:00
marauder2k7
233c6a8045
example cmake workflow
2023-10-21 01:50:31 +01:00
JeffR
92743f6fd8
Adjusts the logic for when creating a simObject from a taml so that array elements(like material slots or sound asset slots) properly can handle prefixed field values, such as referencing loose asset files.
2023-10-20 17:51:49 -05:00
marauder2k7
8b7e318fd5
multiplatform fixes
...
-Wrap macosconfig in if(apple)
2023-10-20 22:33:20 +01:00
marauder2k7
9bc06f0887
main dir
...
SDL_BaseDir was returning the directory that contains the app, now it returns the resources directory
2023-10-20 22:23:38 +01:00
marauder2k7
f10520e751
Macosx build with rpath
...
Archiving builds no longer have linking errors when run
2023-10-20 21:06:53 +01:00
marauder2k7
b6617b1b0f
Working multi-arch archiving
...
-Working multi arch compile
-Required assets now copy to the app bundle
TODO: Make the logic to wrap around whether its multi arch
-The changes in torqumacosconfigs.cmake are not required if we are only building one architecture, also if it is x86_64 we can drop min deployment target to 10.13
2023-10-20 12:04:56 +01:00
marauder2k7
e381bf4838
Working archive
...
-Archive now working if we override the shared libs rpath with the correct installation path
2023-10-20 00:19:40 +01:00
marauder2k7
0af0b5a24a
MACOS working
...
Mac working in this stage
2023-10-19 14:39:22 +01:00
marauder2k7
c11587cad3
Attempt 2
...
-Missing includes may be due to no parent_scope
2023-10-19 11:04:16 +01:00
AzaezelX
4fb67ed618
refactor by request
2023-10-15 16:09:49 -05:00
AzaezelX
3bdce1f33e
lower engine requirements back to c++17 standards, not c++20.
2023-10-15 16:09:49 -05:00
marauder2k7
e6ead9f268
Update console.cpp
2023-10-15 15:14:58 -05:00
marauder2k7
09b1e9783a
Mem fix
...
-Data chunker was leaking, (my bad) fixed
-Added != operator to scene container for std:c++17 conformance.
2023-10-15 15:14:58 -05:00
AzaezelX
b278802645
cmake cleanups
...
new global defines: TORQUE_LIB_ROOT_DIRECTORY and TORQUE_LIB_TARG_DIRECTORY for source location and target to build static libs, respectively
reassign location back to torqueConfig.h, torque.rc, and Info.plist to "${TORQUE_APP_ROOT_DIRECTORY}/source/ aka \My Projects\<apname>\source by request
2023-10-14 23:02:55 -05:00
AzaezelX
a8d640e311
clean up redundant loads, shift first load to getResource methods for sound and shape.
...
still need to properly sort image
2023-10-09 14:41:14 -05:00
Lukas Aldershaab
a5e75dfd61
Make sure TORQUE_TARGET_PROPERTIES is populated before using it
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
df8041e689
Add support for replacing the main.tscript file with a specified Console Function
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
bcea9bfc3a
Support setting target properties and link options from modules
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
87c6884433
Expose SimObjectPtr C-API functions using EngineAPI
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
8748a2cac8
Expose some information in EngineFunction exports for better interop capabilities
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
ee93dc3b57
Ensure that getGlobalScope always returns the same object
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
2c9f6a5350
Remove EngineXMLExport filtering
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
25c1ebcf13
Properly call endGroup instead of addGroup
2023-10-08 17:36:51 -05:00
AzaezelX
b710a309bd
asset load flow work
...
add reloading state to asset tracking,
convert most asset.isnull() checks on over to skipping out unless the errcode is ::Ok, or ::UsingFallback
add more errstriongcodes to hook up
skip load<type> execution if the asset loaded state is ::Ok
2023-10-08 13:19:43 -05:00
Lukas Aldershaab
753cbe32d9
Fix SkipMainCs flag, it was inverted
2023-09-28 08:31:39 -05:00
Lukas Aldershaab
27b6973da0
Reintroduce getFileLine for Console Modules
2023-09-27 14:58:44 -05:00
Lukas Aldershaab
01cfa4a604
Add sensible defaults for Console Module interface
2023-09-27 14:58:44 -05:00
Lukas Aldershaab
569f3a1e41
Allow skipping main.tscript execution
2023-09-27 14:58:44 -05:00
AzaezelX
0f55389712
rigidshape and derivatives cleanups
...
dragforce for rigidshapes and children defaulted to a value it's own debuggers won't complain about out of the gate
removed duplicate invalidation for flying vehicle sounds causing network instability
removed redundant hovervehicle vars
2023-09-27 14:37:41 -05:00
Lukas Aldershaab
5615cc33d8
Remove CInterface script hooks, superseded by console refactor
2023-09-27 14:11:13 -05:00
Lukas Aldershaab
a4e3a000fb
Fix Dynamic Library builds on Windows
2023-09-27 13:53:30 -05:00
Lukas Aldershaab
d05d9b6cf1
Fix minor typo
2023-09-27 13:53:30 -05:00
James Urquhart
6605ddc66a
Improve ray intersection tests
2023-09-26 12:03:51 -05:00
James Urquhart
568f889dbc
Correctly handle currentT processing between bin checks during castRay
2023-09-26 12:03:51 -05:00
James Urquhart
dad888f862
Fix compile issue with gcc/clang
2023-09-26 12:03:51 -05:00
James Urquhart
175831fd30
Remove dead code comment
2023-09-26 12:03:51 -05:00
James Urquhart
d278aab929
Improve SceneContainer testing code
2023-09-26 12:03:51 -05:00
jamesu@gmail.com
32a5644d2e
Add preliminary testing code for SceneContainer util classes
2023-09-26 12:03:51 -05:00
James Urquhart
7e0016e670
Correct zone insertion logic
2023-09-26 12:03:51 -05:00
James Urquhart
d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
2023-09-26 12:03:51 -05:00
James Urquhart
7e5eacc43d
Fix SceneContainer ray test
2023-09-26 12:03:51 -05:00
James Urquhart
596d13f9a4
Optimize container bin lookups
2023-09-26 12:03:51 -05:00
Lukas Aldershaab
c6047b24eb
Fix foreach over non-existant objects
2023-09-24 14:36:56 -05:00
AzaezelX
0c97732ae9
cleanups for disablemove
...
downshift the exposure of the entry to rigidshape so it and vehicles all have the button.
fix moving them after they've become atrest failing to apply gravity untill collided with or applyimpulse is called on them
de-duplicate vehicle networking in reguards to rigid body instance variable transmission
2023-09-22 19:02:26 -05:00
Areloch
7819ca4037
Adds the hlsl and glsl wind deformation shader feature implementation code back into the cmake logic
2023-09-17 19:14:42 -05:00
Lukas Aldershaab
09befb1e3b
Cleanup includes
2023-09-17 00:35:03 +02:00
Lukas Aldershaab
7c46789a9e
Add assertions around registerObjects
2023-09-17 00:30:40 +02:00
Lukas Aldershaab
24f8e6ff87
Update InspectorField test name
2023-09-17 00:28:23 +02:00
Lukas Aldershaab
6de2b455c4
Fix evaluatef argument handling and add regression test
2023-09-17 00:22:44 +02:00
Lukas Aldershaab
ff03c43b03
Cleanup after datablock tests
2023-09-16 23:34:48 +02:00
Lukas Aldershaab
e7d17e5453
Fix error in DB substitution logic and add regressiontest
2023-09-16 23:29:13 +02:00
AzaezelX
a746957cd9
Merge branch 'development' into weirdtsbug
2023-09-13 08:46:47 -05:00
Lukas Aldershaab
83ea6cd0df
Improvements based on experience from implementing Python runtime
2023-09-13 10:33:28 +02:00
Lukas Aldershaab
e28e24a802
ConsoleValue improvements
2023-09-13 10:33:28 +02:00
Lukas Aldershaab
89b0c7f73b
Console Refactor
2023-09-13 10:33:20 +02:00
Jeff Hutchinson
5d842fc79f
TScript - Fix Type Bug
...
The compiler was found to have a bug where the variable type cannot ever change, causing issues.
2023-09-12 22:07:28 -04:00
Areloch
c6f0f9cfd3
Based on Tron's suggestion, making the startTime var static to avoid possible collisions
2023-09-07 20:54:22 -05:00
Brian Roberts
436cc91512
Merge pull request #1080 from Azaezel/alpha41/rangeUnRage
...
expand editor range fidelity to 7digits, and min/max to 10^32, not 10^3
2023-09-06 10:30:33 -05:00
Areloch
24c758d383
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into NilsUI_Updates_GuiClassTweaks
2023-09-05 17:49:27 -05:00
AzaezelX
e54c9428f0
expand editor range fidelity to 7digits, and min/max to 10^32, not 10^3
2023-09-05 11:04:39 -05:00
Brian Roberts
1f9cc0d5ef
Merge pull request #1076 from Areloch/NilsUI_Updates_ConsoleTimeTweaks
...
Tweaks some of the handling for timestamp stuff
2023-09-05 08:14:37 -05:00
Areloch
2a7965dd71
Removed the extra timestamp formatting change
2023-09-05 00:09:44 -05:00
Areloch
d0f914b3e6
From Nils' UI work
...
Adds ability to control button margin of IconButtons
Adds ability to define button offset of window controls
Add mouse drag callback for window controls
Tweaks colors of gui slider control
Tweak to line split for text edit slider bitmap control
Tweaks to colors for text edit slider control
Tweaks to colors for Edit control
Tweaks to default menubar height
2023-09-04 22:50:45 -05:00
Areloch
3451c11393
From Nils' UI Update work. Adds some new named colors
2023-09-04 22:36:28 -05:00
Areloch
53869495fd
From Nils' UI Update work. Tweaks some of the handling for timestamp stuff, and adds some utility console functions for getting/resetting said timestamp stuffs.
2023-09-04 22:28:49 -05:00
Brian Roberts
a445a43646
Merge pull request #1074 from Azaezel/alpha41/vertColorCorrection
...
re-fix vert color swizzle
2023-08-24 09:44:43 -05:00
AzaezelX
62b6b57405
re-fix vert color swizzle
2023-08-22 21:23:54 -05:00
Brian Roberts
1473a162a8
Merge pull request #1072 from Azaezel/alpha41/sfxEmitterWipWork
...
sfxemitter misc cleanups
2023-08-17 22:03:32 -05:00
AzaezelX
bd3fc1a936
terrain debug reporting cleanups
2023-08-17 13:37:42 -05:00
marauder2k7
4ae888e4f8
Update POSIXFileio.cpp
2023-07-27 21:48:13 +01:00
marauder2k7
f86f947f70
Update unitTesting.cpp
...
Return 0
2023-07-27 21:46:07 +01:00
marauder2k7
5427e941ce
UnitTest
...
Change unit tests to run without script
runTests now just holds a purely script test example
Test Explorer in VS now works with tests
NB do not use test explorer on purely script based tests.
2023-07-27 21:02:27 +01:00
marauder2k7
3d46cf51d0
Update POSIXFileio.cpp
...
fixe fileio test linux
2023-07-27 20:23:30 +01:00
marauder2k7
2e91837f6a
Update thread.cpp
...
fix linux thread tests.
2023-07-27 19:46:04 +01:00
marauder2k7
37dd2fe349
Update unitTesting.cpp
2023-07-26 16:00:03 +01:00
marauder2k7
434c7f7ea2
test report
...
-check to see if emojis are messing with triggering the test reporters
-remove success spam from unit test output
2023-07-26 15:49:58 +01:00
marauder2k7
3ba845cd6f
test report file
...
-fix test report file path
2023-07-26 10:36:58 +01:00
marauder2k7
206ba83ee9
Update gfxD3D11Device.cpp
2023-07-25 15:22:48 +01:00
marauder2k7
f2292a6a1f
missed define
2023-07-25 13:30:53 +01:00
marauder2k7
564d48e95f
fix for windows
...
Windows segfault was only appearing after changes to windowManagerTest, either that or because linux was failing first it wasn't giving windows a chance to fail. see if this works.
2023-07-25 13:29:22 +01:00
marauder2k7
149f97119b
Update CMakeLists.txt
2023-07-25 12:25:04 +01:00
marauder2k7
b97c8fc980
test
...
this is the fix!!!!!
2023-07-25 12:15:53 +01:00
marauder2k7
f452ea9823
Update sdlWindowMgr.cpp
2023-07-25 11:25:42 +01:00
marauder2k7
69ab86f87b
Update sdlSplashScreen.cpp
2023-07-25 10:43:24 +01:00
marauder2k7
4098be88db
Update CMakeLists.txt
2023-07-25 09:34:13 +01:00
marauder2k7
6eb051b5a4
disable mem mngr
2023-07-25 08:57:08 +01:00
marauder2k7
0636ba5765
Update windowManagerTest.cpp
...
test to see if segfault triggers at this point in testing
2023-07-25 07:26:37 +01:00
marauder2k7
ce36ea6c0b
Revert "SDL.h"
...
This reverts commit ec5624f890 .
2023-07-25 07:03:32 +01:00
marauder2k7
afd5a7dfec
Revert "more sdl"
...
This reverts commit e00c894064 .
2023-07-25 07:02:34 +01:00
marauder2k7
aa13342d41
Revert "Update semaphore.cpp"
...
This reverts commit 88691a7a87 .
2023-07-25 07:02:29 +01:00
marauder2k7
88691a7a87
Update semaphore.cpp
2023-07-25 06:32:30 +01:00
marauder2k7
e00c894064
more sdl
2023-07-25 06:31:07 +01:00
marauder2k7
ec5624f890
SDL.h
...
should probably put access to all sdl header files into 1 location...
2023-07-25 05:29:48 +01:00
marauder2k7
cf874b55e3
Update CMakeLists.txt
2023-07-25 05:21:59 +01:00
marauder2k7
2377db85e1
Update gfxD3D11Device.cpp
2023-07-25 04:54:13 +01:00
marauder2k7
192250cc7c
last test
2023-07-24 23:24:12 +01:00
marauder2k7
83c448eba1
Update POSIXProcessControl.cpp
2023-07-24 22:08:06 +01:00
marauder2k7
a3cfc7f008
Update POSIXProcessControl.cpp
2023-07-24 21:33:23 +01:00
marauder2k7
2ef93acac6
define TORQUE_TESTS_ENABLED
2023-07-24 13:47:22 +01:00
marauder2k7
c09f79d199
separate testing environment
...
-Separate main for running unit tests
-Move unit tests into testing folder
2023-07-24 12:38:36 +01:00
AzaezelX
2e8f5795fa
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/cmake_adjustments
2023-07-23 15:32:48 -05:00
JeffR
0bdacb8795
Testing just disabling gfx device enumeration in test mode
2023-07-23 14:42:13 -05:00
AzaezelX
8de12d9818
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/cmake_adjustments
...
# Conflicts:
# Engine/source/windowManager/test/windowManagerTest.cpp
2023-07-23 13:40:07 -05:00
Areloch
368b687043
This implements a fix to an issue with the CICD that causes a segfault.
...
The fix adds a sanity check to the D3D and GL device enumeration function that exits early if there's no registered display from the OS(implying it's running in commandline).
With newer versions of SDL, attempting to enumerate the GL device causes a segfault because the OS will return back a valid context, but the context isn't actually valid. So when tested against, it crashes. Avoiding enumerating the device when you're not in a position to render works around the issue.
TODO: If the machine is running in terminal-only mode, and thus has no valid render context, but still has a monitor plugged into the machine, it can sidestep the sanity check and still result in a segfault. Need a more robust check for that circumstance in a future fix.
2023-07-23 01:04:29 -05:00
AzaezelX
bf02918f6e
_get_current_locale needs #include <locale.h>
2023-07-22 09:49:43 -05:00
AzaezelX
1205632f92
revised monitor existsence check
2023-07-21 09:27:52 -05:00
AzaezelX
2866b3afd6
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/cmake_adjustments
2023-07-21 08:53:46 -05:00
Brian Roberts
45673a8b9e
Merge pull request #1051 from Azaezel/alpha41/gtestCheck
...
gtest tweaks
2023-07-19 11:14:57 -05:00
marauder2k7
e0119efbb5
move border to gfxglstateblock
2023-07-19 16:33:01 +01:00
marauder2k7
63b2aba467
Apply suggestions from code review
2023-07-19 15:41:24 +01:00
marauder2k7
e325902bac
init commit
2023-07-19 13:36:14 +01:00
JeffR
38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
2023-07-17 21:12:46 -05:00
AzaezelX
3e5ab1f197
90% sure we never actually use this in the manner it's being tested, so seing if remming it makes CI happy...
2023-07-13 19:35:52 -05:00
AzaezelX
e0fa082cf9
sleep for an actual tick (also do so between dfiletouch and isfile on the off chance the o/s is choking)
2023-07-13 18:43:01 -05:00
AzaezelX
dfd3e65ba4
gtest tweaks
...
refactor concurency test conu=sumer thread runner to generate timeouts at excessive attempts (32ms*runlength)
threadsafefreelist reporting augs
scripttest object name conflict resolutions
skip testing platform window creation if no monitor was found
2023-07-13 17:16:50 -05:00
AzaezelX
c07d631b48
threadsafeFreelist error reporting aug: get total and free values
...
gtest consumer lock prevention rev2- timeout baiilout
2023-07-12 13:20:09 -05:00
AzaezelX
962202cd91
resolve scripttest name conflicts
2023-07-11 23:23:41 -05:00
AzaezelX
16bc962c38
debug enclosures for suffixed libs
2023-07-11 09:49:31 -05:00
AzaezelX
f1df1c5fba
Merge branch 'development' into alpha41/cmake_adjustments
2023-07-08 01:32:45 -05:00
Areloch
cb766f2878
Merge pull request #1033 from marauder2k9-torque/GuiInspectorFields
...
Add multi dimensional entries to inspector
2023-07-07 22:59:27 -05:00
AzaezelX
0e1e36bbbb
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/cmake_adjustments
2023-07-06 19:39:18 -05:00
marauder2k7
f127b084ce
Add 2d value types
...
- TypePoint2F and TypePoint2I now display as multi dimensional
2023-07-04 07:15:03 +01:00
AzaezelX
1821933b51
minor double to float warn cleanup in unit test suite
2023-07-03 17:08:38 -05:00
AzaezelX
061c25686d
add setEulerRotation to pair with getEulerRotation for sceneobjects
2023-07-03 15:14:17 -05:00
marauder2k7
22f8e46288
Copy and Paste
...
Copy and paste buttons added for multi dimensional fields
No longer name conflict errors coming up.
2023-07-03 20:59:16 +01:00
marauder2k7
4abd6d6bc2
Merge remote-tracking branch 'upstream/development' into GuiInspectorFields
2023-07-03 19:19:14 +01:00
AzaezelX
678fd2a3cc
assert to skip the rest
2023-06-21 13:02:12 -05:00
AzaezelX
fd758b1736
fix forest element inspector
2023-06-17 11:31:32 -05:00
marauder2k7
5527207805
AngAxis toEuler
...
Add Euler set and to functions to AngAxis.
Removes the need to use a matrix
2023-06-13 15:11:28 +01:00
marauder2k7
a4e2bfe34e
Commit before cleanup
...
-TypeRotationMatrix working as designed
no more funny business on focus.
2023-06-11 22:37:08 +01:00
marauder2k7
cbe2bd4c7b
Conversions
...
Commit from Azaezel to fix the naming of inspector fields.
TypeMatrixField still messes around on first responder, we know these functions convert angAxis to eul properly and from eul to angAxis but when the data comes to TypeMatrix it changes.... weird issue is weird.
2023-06-11 21:59:03 +01:00
AzaezelX
1ddef642c1
helps if we test the right order azy...
2023-06-10 18:20:05 -05:00
AzaezelX
dc1c1b6c0d
try an additional CI gtest filter...
2023-06-10 18:17:34 -05:00
marauder2k7
92920dbcd9
Change to GuiTextEditSliderCtrl
...
Change dimension elements to a guiTextEditSliderCtrl
add a button to copy all elements of the multi dimension class to the platform clipboard
2023-06-10 21:30:58 +01:00
marauder2k7
0a7550eeba
Update guiInspectorTypes.cpp
2023-06-10 18:15:03 +01:00
marauder2k7
e6dbe0a860
Add multi dimensional entries to inspector
...
-Added 3 new classes
GuiInspectorType2DValue - 2 dimensional value
GuiInspectorType3DValue - 3 dimensional value
GuiInspectorType4DValue - 4 dimensional value
Added GuiInspectorTypePoint3F for 3 dimensional positions.
Added GuiInspectorTypeMatrixRotation for object rotation. Translates rotation to degrees atm. Input from this is not accounted for just yet.
2023-06-10 16:50:59 +01:00
AzaezelX
52093cbde5
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/cmake_adjustments
2023-06-08 13:31:34 -05:00
AzaezelX
1c8af18b35
if a module lacks a cmakelists.txt or cmake file, yet contains a /source/ directory, throw in the .h and .cpp files under modules/modulename/source
2023-06-07 10:34:28 -05:00
AzaezelX
9f01515e78
library containment:
...
after execution of found cmakelists.txt files, searh the engine/lib and apname/data directories recursively for a *torque_postbuild.cmake file, including the contents, to ensure any values used, such as TORQUE_LINK_LIBRARIES remain in parent scope
2023-06-06 19:32:58 -05:00
AzaezelX
3ef60ffcb6
rework apple specific rpath assigns
2023-06-05 17:35:34 -05:00
AzaezelX
db3e7984ad
fix mac compile
2023-06-04 12:45:55 -05:00
AzaezelX
653580b469
get ogg working
2023-06-03 20:29:35 -05:00
AzaezelX
8906c12ddd
kill dupe macro definitions, add macro(addFramework framework) for mac support to append frameworks, and further mark-as-advanced cleanups
2023-06-03 13:47:36 -05:00
Brian Roberts
06e4ce01a9
Merge pull request #1024 from Azaezel/alpha41/TypeHints
...
add TypeHints for scenetree viewing
2023-06-02 10:46:33 -05:00
Brian Roberts
b481dc5db9
Merge pull request #1021 from ohmtal/development
...
FreeBSD ready reloaded
2023-06-02 10:46:16 -05:00
Brian Roberts
687fd97ce0
Merge pull request #1025 from Azaezel/alpha41/unsignedunmangle
...
fix strrepeat <0
2023-06-02 10:46:04 -05:00
AzaezelX
06f20a0476
correct a few cmake flags and options
2023-05-31 16:43:51 -05:00
AzaezelX
81ed240bf6
typofix
2023-05-30 20:00:20 -05:00
AzaezelX
60c27696ea
get addDef back to working, add additional compiler flags win side to set the warning level back to 4 (and supress the more innocuous ones that we were doing previously till we've time for a focused pass there)
2023-05-30 19:24:35 -05:00
AzaezelX
a14c7d7113
partial backport of the old addDef code. still needs fixup.
...
fix exe naming winside. todo: same for mac and 'nix
set startup project winside
2023-05-29 21:51:32 -05:00
AzaezelX
8d434807af
more targetted fix for c++20
...
readd blacklist via a filterOut macro
2023-05-28 00:13:36 -05:00
AzaezelX
a5f3e70653
further conflict resolutions
2023-05-27 19:57:51 -05:00
AzaezelX
c61439c2f9
Merge branch 'cmake_adjustments' of https://github.com/Ragora/Torque3D into alpha41/cmake_adjustments
...
# Conflicts:
# Engine/lib/assimp/INSTALL
# Engine/source/console/fileSystemFunctions.cpp
# Tools/CMake/basics.cmake
# Tools/CMake/modules/module_testing.cmake
2023-05-27 18:18:17 -05:00
AzaezelX
f79c6280b3
fix strrepeat <0
2023-05-25 18:38:45 -05:00
AzaezelX
361ea5286e
set typehint for spawners to the spawndatablock
2023-05-24 19:58:34 -05:00
AzaezelX
b1f118898e
add TypeHints for inspector viewing
...
typehints operate as an additional label for a given class in the inspector, allowing one to specify what class-entry to use as a tag
examples: Prefab displays prefab filename
TSStatic displays the used shape asset name
SFXEmitter displays the played sound asset
GameBase derivatives display the datablock used
2023-05-23 12:35:07 -05:00
Brian Roberts
cc3c2c53ae
Merge pull request #1023 from Azaezel/alpha41/mInvLerp
...
inverse lerp function
2023-05-22 12:08:17 -05:00
AzaezelX
c5afb407db
inverse lerp function
2023-05-21 12:10:33 -05:00
AzaezelX
a03586a5fe
account for null dumpmatix captions
2023-05-18 10:19:30 -05:00
XXTH
ed1402cbd3
better cpu count guess
2023-05-12 13:47:55 +02:00
XXTH
4a0c4a69f0
added comments
2023-05-12 13:32:01 +02:00
XXTH
cb47c2849c
disabled PosixCPU info for freebsd
...
added sdlCPUInfo
2023-05-12 13:17:35 +02:00
XXTH
a81c6ebd06
clean up
2023-05-12 11:42:06 +02:00
XXTH
31481931e8
added fix for onExit => https://torque3d.org/forums/topic/7261-fix-for-onexit-not-called-on-linuxbsd-posix/
2023-05-11 20:46:36 +02:00
XXTH
6cbc09954a
fixed POSIXCPUInfo trim
2023-05-10 20:14:24 +02:00
XXTH
e0ab3830af
bsd ready
2023-05-10 14:58:47 +02:00
Brian Roberts
0d981b62cf
Merge pull request #1015 from Azaezel/alpha41/consoleCleanups
...
fix warn reports for buffer over-runs
2023-05-09 14:44:01 -05:00
Brian Roberts
2dd0bde5e1
Merge pull request #1019 from Azaezel/alpha41/massCenter
...
fix massCenter exposure
2023-05-09 11:51:17 -05:00
AzaezelX
5693adb348
fix massCenter exposure
2023-05-09 11:50:43 -05:00
Brian Roberts
a6f03897ed
Merge pull request #1016 from Azaezel/alpha41/mangledMath
...
clean up math varsize complaints
2023-05-08 21:28:49 -05:00
Areloch
667a0db760
Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return
...
Added sanity check to reflectionProbe preview shape so if the material didn't load right, it doesn't crash
Added logic to better control if module groups as a whole should fail if a module dependency in that group fails, defaulted to off
Added sanity check if a shape's material failed to load so it doesn't crash when checking accumulation rules
Added search bar to SimView control for easier use
2023-05-08 21:18:23 -05:00
Brian Roberts
3538da30d0
Merge pull request #1014 from Azaezel/alpha41/EnumErrata
...
add safeties for enum math across define boundaries
2023-05-03 13:38:23 -05:00
AzaezelX
3f2113bf7d
revert some removals of vert to pixel shader getters to avoid register mismatches.
...
(cherry picked from commit 1e1e39f4f72ac6d4ce19704f69ba34bbff29d89c)
2023-05-01 17:10:38 -05:00
AzaezelX
835d6f009a
thread var initialization fixes
2023-05-01 14:17:17 -05:00
AzaezelX
e386a360ca
more arithmetic overflow warns
...
(cherry picked from commit 3974775b9c6bc49fba7295dcdd35e8f2cc06a0c9)
2023-05-01 10:43:11 -05:00
AzaezelX
b86716c670
further console cleanups. mostly of the form of correcting uninitialized values. some arithmatic sizes
...
(cherry picked from commit 833149e962d165aa4c10e6c760bb1a1116d1baf8)
2023-05-01 10:41:33 -05:00
AzaezelX
0d4221fa59
uninitialized and unused value cleanups
...
(cherry picked from commit 1f08602cf0ad84409cd8b3520510f9c6ce7d5f9c)
2023-05-01 10:40:02 -05:00
AzaezelX
fed381c945
more console cleanups
...
(cherry picked from commit a66ff6407cdcdf233996f49c74d7a42537314562)
2023-04-28 17:16:48 -05:00
AzaezelX
0ce2da3a23
clean up math varsize complaints
2023-04-27 16:10:04 -05:00
AzaezelX
339393aa85
adress https://github.com/TorqueGameEngines/Torque3D/pull/1015#discussion_r1179352178
...
docs for CodeBlock::calcBreakList() sizing
2023-04-27 11:12:24 -05:00
AzaezelX
9e036f142b
fix warn reports for buffer oveeruns
...
also misc uninitialized vars
2023-04-26 22:29:32 -05:00
AzaezelX
aa02e48c8d
add safeties for enum math across define boundaries
2023-04-26 22:27:35 -05:00
bank
93cea86312
Fix buffer overflow in GuiTreeViewCtrl class.
...
When calculating test length (in method `GuiTreeViewCtrl::Item::getDisplayTextLength()`)
the code doesn't take into account the `ItemState::Marked`, which
adds additional char in `GuiTreeViewCtrl::Item::getDisplayText()` method.
This commit fixes warning printed into console when calling `dSprintf()`
as the buffer is now enough to fit all data.
2023-04-24 13:41:19 +03:00
AtomicWalrus
c64c2212ad
Fix for MacOS OGL 4.1 support
...
Workaround: MacOS does not have access to glClipControl.
Because the lower range of the 32F buffer is not available using this workaround, the improvements to depth behavior from depth reversal will be limited on MacOS. Behavior is equivalent to reversed depth on a 24UINT buffer; Better than stock, but not dramatically.
2023-04-15 15:21:49 -06:00
AtomicWalrus
75625dc679
Reverse depth & 32F buffer format
...
-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution.
-Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms.
-Corrects alignment of texture type details array.
2023-04-14 20:13:28 -06:00
Brian Roberts
26adb11e49
Merge pull request #1008 from Azaezel/alpha41/timeTrouble
...
fileModifiedTime cleanups
2023-04-11 18:29:28 -05:00
AzaezelX
4c86d4d699
fileModifiedTime cleanups
...
leverage more windows-specific commands for _CopyStatAttributes to among other things account for timezones when comparing vs the getTimeStamp() command
2023-04-08 21:05:24 -05:00
Brian Roberts
43b38bb8fb
Merge pull request #1007 from Azaezel/alpha41/miscFixes08-04-2023
...
misc warn fixes
2023-04-08 14:19:35 -05:00
AzaezelX
a956264bbc
misc warn fixes
...
parser had a few spots where it was throwing int compares to ints instead of bools for logical and/ors. not bitwise ones.
_dumpDirectories had a stray itterator dupe
2023-04-08 12:39:09 -05:00
Lukas Aldershaab
0550eb3109
Cleanup
2023-04-08 01:02:23 +02:00
Lukas Aldershaab
be4f3e7f1b
Prevent tests from never ending due to threading bug
2023-04-08 00:50:57 +02:00
Lukas Aldershaab
1d28ddf734
Cleanup and improve
2023-04-06 15:28:09 +02:00
Brian Roberts
7c67c2c326
Merge pull request #1003 from Azaezel/alpha41/safeLandings
...
address #96
2023-04-01 10:55:49 -05:00
AzaezelX
1fb4f57f6e
adress #96
2023-03-30 14:19:50 -05:00
Brian Roberts
5c8be2bea5
Merge pull request #1001 from Azaezel/alpha41/springString
...
shift setWheelSpring script command to use a char*, not a wheeledvehicleSpring*
2023-03-28 16:46:18 -05:00
AzaezelX
5d94728f58
confine pathshape callbacks to server
2023-03-26 22:08:55 -05:00
AzaezelX
0174cb215a
report setWheelTire misfires like we do setWheelSpring
2023-03-26 11:54:46 -05:00
AzaezelX
416a35b2b9
shift setWheelSpring script command to use a char*, not a wheeledvehicle*
...
need to be able to tell what the attempted assignment is for reporting
2023-03-26 09:47:31 -05:00
Areloch
b4f62a8005
Adds console methods to GuiInspectorField to ensure we can set the special edit variable name, type and callbacks for proper editor integration of script-managed types.
...
Adds default value for mVariableType to prevent bad data causing a crash.
2023-03-25 13:56:30 -05:00
Areloch
a62024a677
Fixes the handling for special edit fields in the inspector to properly hook into the field's docs display
2023-03-21 19:48:25 -05:00
Brian Roberts
81bf7fc538
Merge pull request #996 from Azaezel/alpha41/furtherFontFixes
...
cut control chars for font population
2023-03-18 15:03:37 -05:00
Areloch
2f40b843d4
Adds expanded ability to create and insert specialized script-based inspector fields
...
Adds logic during the editor script initialization to let game modules have embedded tools
Changed setting to force prompt for target modules when creating things like datablocks to minimize confusion about where they save to
2023-03-18 02:22:47 -05:00
AzaezelX
fd02044d20
cut control chars for font population
...
zip referenceablilty for font files
2023-03-17 23:02:27 -05:00
Brian Roberts
bb44fa4bb7
Merge pull request #995 from Azaezel/alpha41/profileAugs
...
guiprofiles augs
2023-03-17 22:39:47 -05:00
AzaezelX
73e3b44e12
guiprofiles augs
...
guiprofiles now have additional options: borderSEL and borderERR in keeping with the fillcolor variants. fontColors now also takes an optional ERR entry on the backend, though that remains unleveraged at time of writing.
guiiconbuttonctrl now uses the expanded list in conjunction with renderFilledBorder
asset browser profiles now contain a AssetBrowserProtoProfile that type-profiles derive from for consistency in border selection, highlight, (and down the line error) colors and border thickness while maintaining type-sepcific border color entries for general display
2023-03-16 17:21:07 -05:00
Brian Roberts
4489ebbf95
Merge pull request #992 from Azaezel/alpha41/methodSig
...
better callback filtering for getMethodSigs
2023-03-16 00:39:56 -05:00
AzaezelX
25e96b613b
better callback filtering for getMethodSigs
...
add a bool filter to getMethodSigs so it can also return script commands
example code reminder note:
//MainMenuGui.getPrototypeList();
//MainMenuGui.getPrototypeDef("onAdd");
function simObject::getPrototypeList(%this)
{
%methodArray = %this.getMethodSigs();
%methodCount = %methodArray.count();
for (%i=0;%i<%methodCount;%i++)
{
%methodDef = getRecord(%methodArray.getValue(%i),0);
%methodName = strreplace(%methodDef,"::"," ");
%methodName = getWord(strreplace(%methodName,"("," "),2);
warn(%methodName);
}
}
function simObject::getPrototypeDef(%this, %funcName)
{
%methodArray = %this.getMethodSigs();
%methodCount = %methodArray.count();
for (%i=0;%i<%methodCount;%i++)
{
%methodDef = %methodArray.getValue(%i);
%methodName = strreplace(%methodDef,"::"," ");
%methodName = getWord(strreplace(%methodName,"("," "),2);
if (%funcName $= %methodName)
warn(%methodDef);
}
}
2023-03-15 00:14:20 -05:00
AzaezelX
10fd02137a
sfxemitter misc cleanups
...
largely asset vs instance logic and network optimization focued
2023-03-14 23:16:07 -05:00
AzaezelX
4a9f8e0709
get node utility methods by request
...
courtessy Steve_Yorkshire, tim-mgt
2023-03-12 15:19:44 -05:00
Brian Roberts
6cb34ab3e9
Merge pull request #988 from Azaezel/alpha41/getDirectoryList
...
fix getDirectoryList
2023-03-11 13:24:28 -06:00
AzaezelX
4572a0c774
fix getDirectoryList
...
used dStrcat (note: not dStrncat, so there the buffer destination size *is* the third var)
2023-03-11 12:48:57 -06:00
Brian Roberts
bab419fd65
Merge pull request #986 from Azaezel/alpha41/assetCleanups
...
Alpha41/asset cleanups
2023-03-09 21:10:22 -06:00
Areloch
14d099ce37
Corrects logic handling the TypeString for the onInspect dynamic field behavior.
2023-03-08 13:01:52 -06:00
AzaezelX
7872f01689
since we do in fact allow arbitrary tack on variables to scriptobject derivatives, and thus tamls, reporting theres a non hardcoded variable entry is actively counterproductive to flexibility.
...
plus minor format fix
2023-03-07 16:10:46 -06:00
Brian Roberts
9eab4559fd
Merge pull request #984 from Azaezel/alpha41/safeArray
...
check whether or not mBitmapArrayRects.empty(). not simply if size()
2023-03-07 16:07:24 -06:00
Brian Roberts
b257ac3d1e
Merge pull request #979 from mjunix/small-fixes
...
Small fixes
2023-03-06 19:31:07 -06:00
AzaezelX
d6480cb63c
check wether or not mBitmapArrayRects.empty(). not simply if size()
...
(cherry picked from commit fea81a4d57edff9c05bf397a5b21d8422838cc1c)
2023-03-06 15:29:40 -06:00
Johan Mattsson
0cbb4fc8a1
Use bitwise instead of logical OR
2023-03-05 12:14:17 +01:00
Johan Mattsson
5b8bfffdec
Fix operator
2023-03-05 12:12:57 +01:00
Johan Mattsson
70a464b3f4
Fix corruption of file encoding.
2023-03-05 11:56:47 +01:00
Johan Mattsson
77e808cc3a
Use correct calculation for dStrncat
2023-03-05 11:28:23 +01:00
Brian Roberts
f1d42d3867
Merge pull request #983 from Areloch/GuiPanelDeGradient
...
Removes the unnecessary gradient effect from GuiPanel when rendered.
2023-03-04 21:32:49 -06:00
Areloch
197aa9f887
Removes the unnecessary gradient effect from GuiPanel when rendered. Now uses just the fill color like most all other gui controls
2023-03-04 21:26:55 -06:00
Brian Roberts
59ed9ee7b6
Merge pull request #982 from Areloch/OnInspectEditorLogic
...
Adds logic and handling for Inspected SimObjects to be able to injectnew InspectorGroups and InspectorFields when being inspected for editing.
2023-03-04 20:07:25 -06:00
Areloch
3991019912
Adds logic and handling for Inspected SimObjects to be able to inject new InspectorGroups and InspectorFields when being inspected for editing.
...
Allows for expanded editing capabilities of existing classes without needing to add static fields to classes
2023-03-04 19:04:44 -06:00
Johan Mattsson
2e1cfe9332
Fix potential index out of bounds
2023-03-04 22:05:43 +01:00
Johan Mattsson
2efd5f0acd
Fix potential index out of bounds
2023-03-04 22:03:17 +01:00
Johan Mattsson
11a9edd263
Release memory
2023-03-04 22:01:36 +01:00
Johan Mattsson
e46e744dc7
Release memory
2023-03-04 21:59:17 +01:00
Johan Mattsson
3c0a251f71
Release memory
2023-03-04 21:58:16 +01:00
Johan Mattsson
390be98140
Release memory
2023-03-04 21:55:39 +01:00
Johan Mattsson
18ca6c406a
Prevent memory leak
2023-03-04 21:54:21 +01:00
Johan Mattsson
acc2e73f48
Release memory
2023-03-04 21:53:02 +01:00
Johan Mattsson
518f2c6a27
Release memory
2023-03-04 21:51:56 +01:00
Johan Mattsson
7519f18035
Check correct variable
2023-03-04 21:48:42 +01:00
Johan Mattsson
fa5b377ec3
Fix argument to dStrncat
2023-03-04 21:47:04 +01:00
Johan Mattsson
4f4184ab68
Assign result from mClampF
2023-03-04 21:44:52 +01:00
Johan Mattsson
3c19b8c679
Fix operators
2023-03-04 21:42:41 +01:00
Brian Roberts
eeab0c1e06
Merge pull request #977 from Azaezel/alpha41/spawnSphereThisTracking
...
spawnsphere %this tracking
2023-03-03 20:53:08 -06:00
AzaezelX
e944d117e1
spawnsphere %this tracking
...
fill out a %this var for sawnobjects prior to running the spawnscript command to give it acess to the spawner instance in addition to the spawned instance
2023-03-01 17:49:10 -06:00
AzaezelX
c4ae6258cc
sound safeties and future notes
2023-02-26 17:26:43 -06:00
Brian Roberts
bae7166cc0
Merge pull request #971 from Azaezel/alpha41/isFileFix
...
fix isFile detection, and aug for script extension searching
2023-02-23 21:53:19 -06:00
AzaezelX
f77fa1f286
fix isFile detection, and aug for script extension searching
2023-02-23 16:59:10 -06:00
JeffR
167f98b767
Expands ScriptAsset behavior to operate as a generic type-settable asset
2023-02-23 15:29:59 -06:00
Brian Roberts
b6f3c25fea
Merge pull request #968 from AtomicWalrus/TerrainMacroAndBlendHardness_PR
...
Enables terrain macro maps, adds height blend "hardness" setting
2023-02-21 00:14:10 -06:00
Brian Roberts
ae72247be2
Merge pull request #967 from Azaezel/alpha41/audiopreloadFixes
...
standardize soundasset preloading for datablocks
2023-02-20 22:15:50 -06:00
AtomicWalrus
13fec9bb80
Squashed commit of the following:
...
commit 678d0ea2357915c6502af90083f1d34b6b21b7b4
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 20:46:15 2023 -0700
Removed some commented-out code
commit 4a149157f7a7b781e2246b1417b144625ff559cd
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 20:42:03 2023 -0700
Remove un-used instance of the blendHardness var
commit e5dc42adef00ed371cbc89b731ae16889ba68d9a
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 18:57:51 2023 -0700
Cleanup un-needed conditionals and other leftover code
commit dccd10010e058f00cd41f5c5c111443f9cb71721
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 18:05:31 2023 -0700
Use validator instead of protected field (2)
commit 4cc7f1d32fcc6ab788de54bb38763283fbd5533e
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 18:03:40 2023 -0700
Use validator instead of protected field
commit e8d7e1731e383a99e8a0539d23a3b04f9c252491
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 15:34:48 2023 -0700
Terrain macro textures and blending hardness
2023-02-20 20:47:46 -07:00
AtomicWalrus
8c04446893
Fix height blending detail color doubling when no normal
2023-02-20 18:48:02 -07:00
AzaezelX
15f7f04bee
standardize soundasset preloading for datablocks
2023-02-19 05:19:51 -06:00
Brian Roberts
6c8dfdbe4c
Merge pull request #964 from Azaezel/alpha41/protoMethods
...
new method, getMethodSigs. spits out callback proto-functions
2023-02-16 08:27:22 -06:00
AzaezelX
a8e74787b7
new method, getMethodSigs. spits out callback proto-functions
2023-02-15 17:38:45 -06:00
Brian Roberts
c1d417806a
Merge pull request #963 from Azaezel/alpha41/terrainNormSafety
...
terrain safeties
2023-02-15 15:48:11 -06:00
AzaezelX
747dd3ecd4
terrain safeties
...
ensure terrain normals don't nan
ensure the blend range for terrains is floored
2023-02-15 14:51:28 -06:00
Brian Roberts
36771d9f0b
Merge pull request #959 from Azaezel/alpha41/guiiconBorderfix
...
fix GuiIconButtonCtrl not taking borderThickness entires
2023-02-15 14:37:43 -06:00
Brian Roberts
6f2e9adc70
Merge pull request #960 from Azaezel/alpha41/audioGuiCtrl2
...
audio gui control
2023-02-15 14:37:33 -06:00
AzaezelX
57037080b2
add an ignoreLighting entry to materials
...
by request:, flag to utterly ignore lighting in favor of the base texture
2023-02-14 20:57:44 -06:00
AzaezelX
4543aaec26
audio gui control
...
a gui element that plays a sound on loop, with minor configuration options and a logcal block for conditional plug in
2023-02-14 18:54:25 -06:00
AzaezelX
76a7b024e8
fix GuiIconButtonCtrl not taking borderThickness entires
2023-02-14 17:32:31 -06:00
Areloch
29510c474b
Fixed logic in SFXEmitter so it wouldn't keep overriding local properties with the asset Description DB values any time a property was changed
2023-02-12 23:11:36 -06:00
Areloch
5599721a1e
Adds logic so the canvas keeps track of the last input device
2023-02-09 18:54:36 -06:00
Areloch
3d8220c413
Merge pull request #952 from Areloch/T3D403Version
...
Update version string to 4.0.3
2023-02-04 00:44:56 -06:00
Areloch
727c5b1e59
Fix up handling of assets marked for UseForDependencies during import process
2023-02-01 23:54:11 -06:00
Areloch
622a9b1f6d
Missed the second var
2023-01-30 19:04:47 -06:00
Areloch
c45beb75c4
Update version string to 4.0.3
2023-01-30 19:01:38 -06:00
AzaezelX
0d35016795
fix needing to doubleclick to bring up a docs link
2023-01-28 16:15:59 -06:00
AzaezelX
1b33b01eb1
add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values
2023-01-28 16:12:05 -06:00
AzaezelX
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
AzaezelX
a0bbe0ec18
layout consistency pass pt 3 - some afx bits, correct malformed shapeimage grouping causing a crash.
...
-must have addgroup and endgroup
2023-01-26 20:01:10 -06:00
AzaezelX
41cb2e63cf
remove auto-documentation experiment
2023-01-24 19:43:07 -06:00
AzaezelX
ace18d0246
layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent
2023-01-24 19:30:09 -06:00