mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-06 14:00:39 +00:00
need to surpess billboard generation attempts on dedicated servers
This commit is contained in:
parent
8a71a6141f
commit
8343c096df
1 changed files with 3 additions and 2 deletions
|
|
@ -358,8 +358,9 @@ bool ShapeAsset::loadShape()
|
|||
mLoadedState = BadFileReference;
|
||||
return false; //if it failed to load, bail out
|
||||
}
|
||||
|
||||
mShape->setupBillboardDetails(mFilePath, mDiffuseImposterPath, mNormalImposterPath);
|
||||
// Construct billboards if not done already
|
||||
if (GFXDevice::devicePresent())
|
||||
mShape->setupBillboardDetails(mFilePath, mDiffuseImposterPath, mNormalImposterPath);
|
||||
|
||||
//If they exist, grab our imposters here and bind them to our shapeAsset
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue