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need to surpess billboard generation attempts on dedicated servers
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@ -358,8 +358,9 @@ bool ShapeAsset::loadShape()
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mLoadedState = BadFileReference;
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return false; //if it failed to load, bail out
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}
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mShape->setupBillboardDetails(mFilePath, mDiffuseImposterPath, mNormalImposterPath);
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// Construct billboards if not done already
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if (GFXDevice::devicePresent())
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mShape->setupBillboardDetails(mFilePath, mDiffuseImposterPath, mNormalImposterPath);
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//If they exist, grab our imposters here and bind them to our shapeAsset
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