mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-06 14:00:39 +00:00
* Feature: Obtain a building executable on MacOS, but need to resolve the crashing issues and multi-configuration settings.
This commit is contained in:
parent
d7cdf54661
commit
786dac7419
3 changed files with 229 additions and 103 deletions
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@ -21,3 +21,4 @@ add_subdirectory(pcre ${CMAKE_BINARY_DIR}/temp/pcre EXCLUDE_FROM_ALL)
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add_subdirectory(convexDecomp ${CMAKE_BINARY_DIR}/temp/convexDecomp EXCLUDE_FROM_ALL)
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add_subdirectory(squish ${CMAKE_BINARY_DIR}/temp/squish EXCLUDE_FROM_ALL)
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add_subdirectory(collada ${CMAKE_BINARY_DIR}/temp/collada EXCLUDE_FROM_ALL)
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add_subdirectory(glad ${CMAKE_BINARY_DIR}/temp/glad EXCLUDE_FROM_ALL)
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@ -1,4 +1,4 @@
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file(GLOB PCRE_SOURCES "*.c")
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file(GLOB PCRE_SOURCES "*.c" "*.cc")
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add_library(pcre STATIC ${PCRE_SOURCES})
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target_compile_definitions(pcre PUBLIC PCRE_STATIC HAVE_CONFIG_H)
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@ -76,99 +76,19 @@ setupVersionNumbers()
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# Generate torqueConfig.h in our temp directory
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CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Tools/CMake/torqueConfig.h.in" "${CMAKE_BINARY_DIR}/temp/torqueConfig.h")
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#[[
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addPathRec("${srcDir}/app")
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addPath("${srcDir}/i18n")
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addPath("${srcDir}/util")
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addPath("${srcDir}/platform")
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if(NOT TORQUE_SDL)
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set(BLACKLIST "fileDialog.cpp" )
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endif()
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addPath("${srcDir}/platform/nativeDialogs")
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set(BLACKLIST "" )
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if( NOT TORQUE_DEDICATED )
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addPath("${srcDir}/platform/menus")
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endif()
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addPath("${srcDir}/collision")
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addPath("${srcDir}/materials")
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addPath("${srcDir}/lighting")
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addPath("${srcDir}/lighting/common")
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addPath("${srcDir}/renderInstance")
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addPath("${srcDir}/renderInstance/debug")
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addPath("${srcDir}/shaderGen")
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addPath("${srcDir}/terrain")
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addPath("${srcDir}/environment")
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addPath("${srcDir}/physics")
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addPath("${srcDir}/postFx")
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addPath("${srcDir}/T3D")
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set(BLACKLIST "" )
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addPath("${srcDir}/module")
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addPathRec("${projectSrcDir}")
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]]
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# Perform engine build. We do this initially as a lib for easier unit testing.
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file(GLOB TORQUE_MAIN_SOURCES "main/*.cpp")
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file(GLOB TORQUE_APP_SOURCES "app/*.cpp")
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file(GLOB TORQUE_APP_SOURCES "app/*.cpp" "app/net/*.cpp")
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# Handle Platform
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file(GLOB TORQUE_PLATFORM_SOURCES "platform/threads/*.cpp" "platform/async/*.cpp" "platform/input/*.cpp" "platform/output/*.cpp")
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file(GLOB TORQUE_PLATFORM_SOURCES "platform/*.cpp" "platform/threads/*.cpp" "platform/async/*.cpp"
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"platform/input/*.cpp" "platform/output/*.cpp")
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# Handle T3D
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file(GLOB TORQUE_3D_NEXT_SOURCES "T3D/fps/*.cpp")
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file(GLOB TORQUE_T3D_SOURCES ${TORQUE_3D_NEXT_SOURCES})
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file(GLOB TORQUE_3D_NEXT_SOURCES "T3D/fx/*.cpp")
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file(GLOB TORQUE_T3D_SOURCES ${TORQUE_T3D_SOURCES} ${TORQUE_3D_NEXT_SOURCES})
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file(GLOB TORQUE_3D_NEXT_SOURCES "T3D/vehicles/*.cpp")
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file(GLOB TORQUE_T3D_SOURCES ${TORQUE_T3D_SOURCES} ${TORQUE_3D_NEXT_SOURCES})
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file(GLOB TORQUE_3D_NEXT_SOURCES "T3D/physics/*.cpp")
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file(GLOB TORQUE_T3D_SOURCES ${TORQUE_T3D_SOURCES} ${TORQUE_3D_NEXT_SOURCES})
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file(GLOB TORQUE_3D_NEXT_SOURCES "T3D/decal/*.cpp")
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file(GLOB TORQUE_T3D_SOURCES ${TORQUE_T3D_SOURCES} ${TORQUE_3D_NEXT_SOURCES})
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file(GLOB TORQUE_3D_NEXT_SOURCES "T3D/sfx/*.cpp")
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file(GLOB TORQUE_T3D_SOURCES ${TORQUE_T3D_SOURCES} ${TORQUE_3D_NEXT_SOURCES})
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file(GLOB TORQUE_3D_NEXT_SOURCES "T3D/gameBase/*.cpp")
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file(GLOB TORQUE_T3D_SOURCES ${TORQUE_T3D_SOURCES} ${TORQUE_3D_NEXT_SOURCES})
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file(GLOB TORQUE_3D_NEXT_SOURCES "T3D/turret/*.cpp")
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file(GLOB TORQUE_T3D_SOURCES ${TORQUE_T3D_SOURCES} ${TORQUE_3D_NEXT_SOURCES})
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file(GLOB TORQUE_3D_NEXT_SOURCES "T3D/lighting/*.cpp")
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file(GLOB TORQUE_T3D_SOURCES ${TORQUE_T3D_SOURCES} ${TORQUE_3D_NEXT_SOURCES})
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file(GLOB TORQUE_3D_NEXT_SOURCES "T3D/gameOBjects/*.cpp")
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file(GLOB TORQUE_T3D_SOURCES ${TORQUE_T3D_SOURCES} ${TORQUE_3D_NEXT_SOURCES})
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file(GLOB TORQUE_3D_NEXT_SOURCES "T3D/components/*.cpp")
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file(GLOB TORQUE_T3D_SOURCES ${TORQUE_T3D_SOURCES} ${TORQUE_3D_NEXT_SOURCES})
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file(GLOB TORQUE_3D_NEXT_SOURCES "T3D/systems/*.cpp")
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file(GLOB TORQUE_T3D_SOURCES ${TORQUE_T3D_SOURCES} ${TORQUE_3D_NEXT_SOURCES})
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file(GLOB TORQUE_3D_NEXT_SOURCES "T3D/assets/*.cpp")
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file(GLOB TORQUE_T3D_SOURCES ${TORQUE_T3D_SOURCES} ${TORQUE_3D_NEXT_SOURCES})
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#message(FATAL_ERROR ${TORQUE_T3D_SOURCES})
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file(GLOB TORQUE_T3D_SOURCES "T3D/fps/*.cpp" "T3D/fx/*.cpp" "T3D/vehicles/*.cpp" "T3D/physics/*.cpp"
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"T3D/decal/*.cpp" "T3D/sfx/*.cpp" "T3D/gameBase/*.cpp" "T3D/turret/*.cpp"
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"T3D/lighting/*.cpp" "T3D/gameOBjects/*.cpp" "T3D/components/*.cpp"
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"T3D/systems/*.cpp" "T3D/assets/*.cpp" "T3D/*.cpp" "T3D/gameBase/std/*.cpp")
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# Handle TS
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file(GLOB TORQUE_TS_SOURCES "ts/*.cpp" "ts/collada/*.cpp" "ts/assimp/*.cpp" "ts/loader/*.cpp" "ts/arch/*.cpp")
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@ -186,7 +106,11 @@ file(GLOB TORQUE_CORE_SOURCES "core/*.cpp" "core/stream/*.cpp" "core/strings/*.c
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# Handle GUI
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file(GLOB TORQUE_GUI_SOURCES "gui/*.cpp" "gui/buttons/*.cpp" "gui/containers/*.cpp" "gui/controls/*.cpp" "gui/core/*.cpp"
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"gui/game/*.cpp" "gui/shiny/*.cpp" "gui/utility/*.cpp" "gui/3d/*.cpp")
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"gui/game/*.cpp" "gui/shiny/*.cpp" "gui/utility/*.cpp" "gui/3d/*.cpp" "gui/editor/*.cpp"
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"gui/worldEditor/*.cpp" "gui/worldEditor/tools/*.cpp" "gui/editor/inspector/*.cpp")
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# Handle postFX
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file(GLOB TORQUE_POSTFX_SOURCES "postFx/*.cpp")
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# Handle Windowmanager
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file(GLOB TORQUE_WINDOW_MANAGER_SOURCES "windowManager/*.cpp" "windowManager/torque/*.cpp" "windowManager/sdl/*.cpp")
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@ -203,7 +127,7 @@ file(GLOB TORQUE_MATH_SOURCES "math/*.cpp" "math/util/*.cpp")
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# Handle persistence
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#addPathRec("${srcDir}/persistence")
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file(GLOB TORQUE_PERSISTENCE_SOURCES "persistence/taml/*.cpp")
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file(GLOB TORQUE_PERSISTENCE_SOURCES "persistence/taml/*.cpp" "persistence/taml/binary/*.cpp" "persistence/taml/xml/*.cpp")
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# Handle Cinterface
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file(GLOB TORQUE_CINTERFACE_SOURCES "cinterface/*.cpp")
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@ -227,17 +151,31 @@ file(GLOB TORQUE_MODULE_SOURCES "module/*.cpp")
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file(GLOB TORQUE_FOREST_SOURCES "forest/*.cpp" "forest/ts/*.cpp")
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# Handle shadergen
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file(GLOB TORQUE_SHADERGEN_SOURCES "shadergen/*.cpp")
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file(GLOB TORQUE_SHADERGEN_SOURCES "shaderGen/*.cpp" "shadergen/GLSL/*.cpp")
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# Handle terrain
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file(GLOB TORQUE_TERRAIN_SOURCES "terrain/*.cpp")
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# Handle Materials
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file(GLOB TORQUE_MATERIALS_SOURCES "materals/*.cpp")
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file(GLOB TORQUE_MATERIALS_SOURCES "materials/*.cpp")
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# Handle collision
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file(GLOB TORQUE_COLLISION_SOURCES "collision/*.cpp")
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# Handle lighting
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file(GLOB TORQUE_LIGHTING_SOURCES "lighting/*.cpp" "lighting/common/*.cpp"
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"lighting/advanced/*.cpp" "lighting/shadowMap/*.cpp"
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"lighting/advanced/glsl/*.cpp")
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# Handle environment
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file(GLOB TORQUE_ENVIRONMENT_SOURCES "environment/*.cpp")
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# Handle renderInstance
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file(GLOB TORQUE_RENDERINSTANCE_SOURCES "renderInstance/*.cpp")
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# Handle i18n
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file(GLOB TORQUE_I18N_SOURCES "i18n/*.cpp")
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# Begin handling platform specific stuff
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# Handle Platform POSIX
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if (UNIX)
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@ -249,19 +187,206 @@ if (APPLE)
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file(GLOB TORQUE_PLATFORM_MAC_SOURCES "platformMac/*.mm")
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endif (APPLE)
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# Handle platformSDL
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file(GLOB TORQUE_PLATFORM_SDL_SOURCES "platformSDL/*.cpp" "platformSDL/threads/*.cpp")
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# Link generic libs
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set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} png "-framework Cocoa" "-framework AppKit" "-framework CoreData" "-framework Foundation")
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set(TORQUE_COMPILE_DEFINITIONS ICE_NO_DLL PCRE_STATIC TORQUE_ADVANCED_LIGHTING TORQUE_TOOLS TORQUE_SHADERGEN TORQUE_OPENGL TORQUE_OPCODE TORQUE_ASSIMP TORQUE_SDL TORQUE_COLLADA TORQUE_UNICODE)
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################# Start building libs ###################
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# Set common linkages
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set(TORQUE_LINK_LIBRARIES tinyxml collada ljpeg squish png opcode assimp
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SDL2 glad pcre "-framework Cocoa" "-framework AppKit"
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"-framework CoreData" "-framework Foundation")
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# [[ SFX ]]
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add_library(SFX STATIC ${TORQUE_SFX_SOURCES})
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target_compile_definitions(SFX PUBLIC ICE_NO_DLL ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(SFX PUBLIC ${TORQUE_LINK_LIBRARIES})
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target_include_directories(SFX PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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# [[ GFX ]]
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add_library(GFX STATIC ${TORQUE_GFX_SOURCES})
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target_compile_definitions(GFX PUBLIC ICE_NO_DLL ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(GFX PUBLIC ${TORQUE_LINK_LIBRARIES})
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target_include_directories(GFX PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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# [[ Console ]]
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add_library(Console STATIC ${TORQUE_CONSOLE_SOURCES})
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target_compile_definitions(Console PUBLIC ICE_NO_DLL ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(Console PUBLIC ${TORQUE_LINK_LIBRARIES})
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target_include_directories(Console PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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# [[ Core ]]
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add_library(Core STATIC ${TORQUE_CORE_SOURCES})
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target_compile_definitions(Core PUBLIC ICE_NO_DLL ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(Core PUBLIC ${TORQUE_LINK_LIBRARIES} Console)
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target_include_directories(Core PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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# [[ Util ]]
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add_library(Util STATIC ${TORQUE_UTIL_SOURCES})
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target_compile_definitions(Util PUBLIC ICE_NO_DLL ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(Util PUBLIC ${TORQUE_LINK_LIBRARIES})
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target_include_directories(Util PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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# [[ Math ]]
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add_library(Math STATIC ${TORQUE_MATH_SOURCES})
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target_compile_definitions(Math PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(Math PUBLIC ${TORQUE_LINK_LIBRARIES})
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target_include_directories(Math PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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# [[ Generic Platform ]]
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add_library(Platform STATIC ${TORQUE_PLATFORM_SOURCES})
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target_compile_definitions(Platform PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(Platform PUBLIC ${TORQUE_LINK_LIBRARIES})
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target_include_directories(Platform PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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# [[ SDL Platform ]]
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add_library(PlatformSDL STATIC ${TORQUE_PLATFORM_SDL_SOURCES})
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target_compile_definitions(PlatformSDL PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(PlatformSDL PUBLIC ${TORQUE_LINK_LIBRARIES})
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target_include_directories(PlatformSDL PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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# [[ App ]]
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add_library(App STATIC ${TORQUE_APP_SOURCES})
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target_compile_definitions(App PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(App PUBLIC ${TORQUE_LINK_LIBRARIES})
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target_include_directories(App PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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# [[ CInterface ]]
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add_library(CInterface STATIC ${TORQUE_CINTERFACE_SOURCES})
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target_compile_definitions(CInterface PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(CInterface PUBLIC ${TORQUE_LINK_LIBRARIES})
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target_include_directories(CInterface PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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# [[ Assets ]]
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add_library(Assets STATIC ${TORQUE_ASSETS_SOURCES})
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target_compile_definitions(Assets PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(Assets PUBLIC ${TORQUE_LINK_LIBRARIES})
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target_include_directories(Assets PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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# [[ Persistence ]]
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add_library(Persistence STATIC ${TORQUE_PERSISTENCE_SOURCES})
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target_compile_definitions(Persistence PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(Persistence PUBLIC ${TORQUE_LINK_LIBRARIES})
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target_include_directories(Persistence PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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# [[ TS ]]
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add_library(TS STATIC ${TORQUE_TS_SOURCES})
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target_compile_definitions(TS PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(TS PUBLIC ${TORQUE_LINK_LIBRARIES})
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target_include_directories(TS PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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# [[ Module ]]
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add_library(Module STATIC ${TORQUE_MODULE_SOURCES})
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target_compile_definitions(Module PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(Module PUBLIC ${TORQUE_LINK_LIBRARIES})
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target_include_directories(Module PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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# [[ T3D ]]
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add_library(T3D STATIC ${TORQUE_T3D_SOURCES})
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target_compile_definitions(T3D PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(T3D PUBLIC ${TORQUE_LINK_LIBRARIES})
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target_include_directories(T3D PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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# [[ Scene ]]
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add_library(Scene STATIC ${TORQUE_SCENE_SOURCES})
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target_compile_definitions(Scene PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(Scene PUBLIC ${TORQUE_LINK_LIBRARIES})
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target_include_directories(Scene PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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# [[ Collision ]]
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add_library(Collision STATIC ${TORQUE_COLLISION_SOURCES})
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target_compile_definitions(Collision PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(Collision PUBLIC ${TORQUE_LINK_LIBRARIES})
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target_include_directories(Collision PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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# [[ Window Manager ]]
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add_library(WindowManager STATIC ${TORQUE_WINDOW_MANAGER_SOURCES})
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target_compile_definitions(WindowManager PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(WindowManager PUBLIC ${TORQUE_LINK_LIBRARIES})
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target_include_directories(WindowManager PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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# [[ POSIX Platform ]]
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add_library(PlatformPOSIX STATIC ${TORQUE_PLATFORM_POSIX_SOURCES})
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target_compile_definitions(PlatformPOSIX PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(PlatformPOSIX PUBLIC ${TORQUE_LINK_LIBRARIES})
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target_include_directories(PlatformPOSIX PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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# [[ Sim ]]
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add_library(Sim STATIC ${TORQUE_SIM_SOURCES})
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target_compile_definitions(Sim PUBLIC ICE_NO_DLL ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(Sim PUBLIC ${TORQUE_LINK_LIBRARIES})
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target_include_directories(Sim PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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# [[ GUI ]]
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add_library(GUI STATIC ${TORQUE_GUI_SOURCES})
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target_compile_definitions(GUI PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(GUI PUBLIC ${TORQUE_LINK_LIBRARIES})
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target_include_directories(GUI PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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# [[ Terrain ]]
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add_library(Terrain STATIC ${TORQUE_TERRAIN_SOURCES})
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target_compile_definitions(Terrain PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(Terrain PUBLIC ${TORQUE_LINK_LIBRARIES})
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target_include_directories(Terrain PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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# [[ Lighting ]]
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add_library(Lighting STATIC ${TORQUE_LIGHTING_SOURCES})
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target_compile_definitions(Lighting PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(Lighting PUBLIC ${TORQUE_LINK_LIBRARIES})
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target_include_directories(Lighting PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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# [[ Shadergen ]]
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add_library(Shadergen STATIC ${TORQUE_SHADERGEN_SOURCES})
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target_compile_definitions(Shadergen PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(Shadergen PUBLIC ${TORQUE_LINK_LIBRARIES})
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target_include_directories(Shadergen PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
|
||||
|
||||
# [[ Materials ]]
|
||||
add_library(Materials STATIC ${TORQUE_MATERIALS_SOURCES})
|
||||
target_compile_definitions(Materials PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
|
||||
target_link_libraries(Materials PUBLIC ${TORQUE_LINK_LIBRARIES})
|
||||
target_include_directories(Materials PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
|
||||
|
||||
# [[ MacOS Platform ]]
|
||||
add_library(PlatformMac STATIC ${TORQUE_PLATFORM_MAC_SOURCES})
|
||||
target_compile_definitions(PlatformMac PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
|
||||
target_link_libraries(PlatformMac PUBLIC ${TORQUE_LINK_LIBRARIES})
|
||||
target_include_directories(PlatformMac PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
|
||||
|
||||
# [[ RenderInstance ]]
|
||||
add_library(RenderInstance STATIC ${TORQUE_RENDERINSTANCE_SOURCES})
|
||||
target_compile_definitions(RenderInstance PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
|
||||
target_link_libraries(RenderInstance PUBLIC ${TORQUE_LINK_LIBRARIES})
|
||||
target_include_directories(RenderInstance PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
|
||||
|
||||
# [[ PostFX ]]
|
||||
add_library(PostFX STATIC ${TORQUE_POSTFX_SOURCES})
|
||||
target_compile_definitions(PostFX PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
|
||||
target_link_libraries(PostFX PUBLIC ${TORQUE_LINK_LIBRARIES})
|
||||
target_include_directories(PostFX PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
|
||||
|
||||
# [[ i18n ]]
|
||||
add_library(I18N STATIC ${TORQUE_I18N_SOURCES})
|
||||
target_compile_definitions(I18N PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
|
||||
target_link_libraries(I18N PUBLIC ${TORQUE_LINK_LIBRARIES})
|
||||
target_include_directories(I18N PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
|
||||
|
||||
# [[ Environment ]]
|
||||
add_library(Environment STATIC ${TORQUE_ENVIRONMENT_SOURCES})
|
||||
target_compile_definitions(Environment PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
|
||||
target_link_libraries(Environment PUBLIC ${TORQUE_LINK_LIBRARIES})
|
||||
target_include_directories(Environment PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
|
||||
|
||||
# Final executable
|
||||
add_executable(Game ${TORQUE_PLATFORM_SOURCES} ${TORQUE_UTIL_SOURCES} ${TORQUE_CORE_SOURCES}
|
||||
${TORQUE_T3D_SOURCES} ${TORQUE_SIM_SOURCES} ${TORQUE_SFX_SOURCES} ${TORQUE_APP_SOURCES} ${TORQUE_CONSOLE_SOURCES}
|
||||
${TORQUE_PERSISTENCE_SOURCES} ${TORQUE_PLATFORM_MAC_SOURCES} ${TORQUE_PLATFORM_POSIX_SOURCES}
|
||||
${TORQUE_GUI_SOURCES} ${TORQUE_GFX_SOURCES} ${TORQUE_APP_SOURCES} ${TORQUE_MATH_SOURCES}
|
||||
${TORQUE_PERSISTENCE_SOURCES} ${TORQUE_ASSETS_SOURCES} ${TORQUE_WINDOW_MANAGER_SOURCES}
|
||||
${TORQUE_TERRAIN_SOURCES} ${TORQUE_TS_SOURCES} ${TORQUE_CINTERFACE_SOURCES} ${TORQUE_COLLISION_SOURCES}
|
||||
${TORQUE_SCENE_SOURCES} ${TORQUE_MATERIALS_SOURCES} "main/main.cpp")
|
||||
|
||||
target_compile_definitions(Game PUBLIC ICE_NO_DLL TORQUE_OPCODE TORQUE_SDL TORQUE_COLLADA TORQUE_COLLADA TORQUE_UNICODE)
|
||||
target_link_libraries(Game tinyxml collada ljpeg squish png assimp SDL2 "-framework Cocoa" "-framework AppKit" "-framework CoreData"
|
||||
"-framework Foundation")
|
||||
add_executable(Game "main/main.cpp")
|
||||
target_compile_definitions(Game PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
|
||||
target_link_libraries(Game ${TORQUE_LINK_LIBRARIES} App Assets Platform Math Console Util Core
|
||||
CInterface Persistence Module PlatformSDL PlatformMac
|
||||
PlatformPOSIX WindowManager GFX SFX Scene Collision T3D TS
|
||||
Sim Materials Shadergen Lighting GUI Environment Terrain
|
||||
RenderInstance PostFX I18N)
|
||||
target_include_directories(Game PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue