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Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart.
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@ -39,7 +39,7 @@ class GuiInspectorDatablockField : public GuiInspectorTypeMenuBase
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AbstractClassRep *mDesiredClass;
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virtual SimSet* _getDatablockSet() const { return Sim::getDataBlockGroup(); }
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virtual SimSet* _getDatablockSet() const { return Sim::getDataBlockSet(); }
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virtual void _populateMenu( GuiPopUpMenuCtrl* menu );
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public:
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@ -131,4 +131,4 @@ class GuiInspectorTypeSFXAmbienceName : public GuiInspectorDatablockField
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};
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#endif
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#endif
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