* Adjustment: Change Platform::makeFullPathName to use "game:/" as cwd if none is specified.

This commit is contained in:
Robert MacGregor 2022-06-16 19:04:43 -04:00
parent 2a865d387a
commit 35b348f93c

View file

@ -328,8 +328,13 @@ char * Platform::makeFullPathName(const char *path, char *buffer, U32 size, cons
// [rene, 05/05/2008] Based on overall file handling in Torque, it does not seem to make
// that much sense to me to base things off the current working directory here.
#ifndef TORQUE_SCECURE_VFS
if(cwd == NULL)
cwd = Con::isCurrentScriptToolScript() ? Platform::getMainDotCsDir() : Platform::getCurrentDirectory();
#else
if (cwd == NULL)
cwd = "game:/";
#endif
dStrncpy(buffer, cwd, size);
buffer[size-1] = 0;