clean up redundant loads, shift first load to getResource methods for sound and shape.

still need to properly sort image
This commit is contained in:
AzaezelX 2023-10-09 14:41:14 -05:00
parent b710a309bd
commit a8d640e311
5 changed files with 5 additions and 16 deletions

View file

@ -301,13 +301,11 @@ void ImageAsset::initializeAsset()
ResourceManager::get().getChangedSignal().notify(this, &ImageAsset::_onResourceChanged);
mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
//loadImage();
}
void ImageAsset::onAssetRefresh()
{
mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
//loadImage();
}
void ImageAsset::_onResourceChanged(const Torque::Path& path)
@ -317,7 +315,6 @@ void ImageAsset::_onResourceChanged(const Torque::Path& path)
refreshAsset();
//loadImage();
onAssetRefresh();
}

View file

@ -224,8 +224,6 @@ void ShapeAsset::initializeAsset()
String normalPath = String(mFilePath) + "_imposter_normals.dds";
mNormalImposterPath = StringTable->insert(normalPath.c_str());
}
//loadShape();
}
void ShapeAsset::setShapeFile(const char* pShapeFile)
@ -461,7 +459,6 @@ U32 ShapeAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsse
{
//acquire and bind the asset, and return it out
shapeAsset->setAssetId(query.mAssetList[0]);
(*shapeAsset)->loadShape();
return (*shapeAsset)->mLoadedState;
}
}
@ -494,7 +491,6 @@ U32 ShapeAsset::getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* sha
if (shapeAsset->notNull())
{
(*shapeAsset)->loadShape();
return (*shapeAsset)->mLoadedState;
}
else
@ -504,7 +500,6 @@ U32 ShapeAsset::getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* sha
if (shapeAsset->isNull())
{
(*shapeAsset)->loadShape();
//Well that's bad, loading the fallback failed.
Con::warnf("ShapeAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
return AssetErrCode::Failed;
@ -513,7 +508,6 @@ U32 ShapeAsset::getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* sha
//handle noshape not being loaded itself
if ((*shapeAsset)->mLoadedState == BadFileReference)
{
(*shapeAsset)->loadShape();
Con::warnf("ShapeAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
return AssetErrCode::BadFileReference;
}
@ -540,8 +534,6 @@ void ShapeAsset::onAssetRefresh(void)
// Update.
if(!Platform::isFullPath(mFileName))
mFilePath = getOwned() ? expandAssetFilePath(mFileName) : mFilePath;
loadShape();
}
void ShapeAsset::SplitSequencePathAndName(String& srcPath, String& srcName)

View file

@ -136,7 +136,7 @@ public:
TSShape* getShape() { return mShape; }
Resource<TSShape> getShapeResource() { return mShape; }
Resource<TSShape> getShapeResource() { loadShape(); return mShape; }
void SplitSequencePathAndName(String& srcPath, String& srcName);
StringTableEntry getShapeFileName() { return mFileName; }

View file

@ -198,7 +198,7 @@ void SoundAsset::initializeAsset(void)
return;
mSoundPath = getOwned() ? expandAssetFilePath(mSoundFile) : mSoundPath;
loadSound();
//loadSound();
}
void SoundAsset::_onResourceChanged(const Torque::Path &path)
@ -208,7 +208,7 @@ void SoundAsset::_onResourceChanged(const Torque::Path &path)
refreshAsset();
loadSound();
//loadSound();
}
void SoundAsset::onAssetRefresh(void)
@ -218,7 +218,7 @@ void SoundAsset::onAssetRefresh(void)
//Update
mSoundPath = getOwned() ? expandAssetFilePath(mSoundFile) : mSoundPath;
loadSound();
//loadSound();
}
bool SoundAsset::loadSound()

View file

@ -132,7 +132,7 @@ public:
virtual void copyTo(SimObject* object);
//SFXResource* getSound() { return mSoundResource; }
Resource<SFXResource> getSoundResource() { return mSFXProfile.getResource(); }
Resource<SFXResource> getSoundResource() { loadSound(); return mSFXProfile.getResource(); }
/// Declare Console Object.
DECLARE_CONOBJECT(SoundAsset);