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https://github.com/TorqueGameEngines/Torque3D.git
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hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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@ -74,7 +74,7 @@ class AccumulationVolume : public ScenePolyhedralSpace
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// SimObject.
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DECLARE_CONOBJECT( AccumulationVolume );
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DECLARE_DESCRIPTION( "Allows objects in an area to have accumulation effect applied." );
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DECLARE_CATEGORY( "Area" );
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DECLARE_CATEGORY("Volume");
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virtual bool onAdd();
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virtual void onRemove();
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@ -64,7 +64,7 @@ class OcclusionVolume : public ScenePolyhedralSpace
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// SimObject.
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DECLARE_CONOBJECT( OcclusionVolume );
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DECLARE_DESCRIPTION( "A visibility blocking volume." );
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DECLARE_CATEGORY("Area");
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DECLARE_CATEGORY("Volume");
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virtual bool onAdd();
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@ -77,7 +77,7 @@ class PhysicalZone : public SceneObject
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// SimObject
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DECLARE_CONOBJECT(PhysicalZone);
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DECLARE_CATEGORY("Area");
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DECLARE_CATEGORY("Volume");
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static void consoleInit();
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static void initPersistFields();
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bool onAdd();
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@ -185,7 +185,7 @@ class Portal : public Zone
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// SimObject.
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DECLARE_CONOBJECT( Portal );
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DECLARE_CATEGORY("Area");
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DECLARE_CATEGORY("Volume");
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static void initPersistFields();
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static void consoleInit();
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@ -30,6 +30,7 @@ class ScopeAlwaysShape : public StaticShape
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ScopeAlwaysShape();
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static void initPersistFields();
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DECLARE_CONOBJECT(ScopeAlwaysShape);
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DECLARE_CATEGORY("UNLISTED");
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};
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ScopeAlwaysShape::ScopeAlwaysShape()
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@ -55,7 +55,7 @@ class SFXSpace : public SceneAmbientSoundObject< ScenePolyhedralObject< SceneSpa
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// SimObject.
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DECLARE_CONOBJECT( SFXSpace );
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DECLARE_DESCRIPTION( "A box volume that defines an ambient sound space." );
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DECLARE_CATEGORY("Area");
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DECLARE_CATEGORY("Volume");
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static void consoleInit();
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};
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@ -127,7 +127,7 @@ class Trigger : public GameBase
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// SimObject
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DECLARE_CONOBJECT(Trigger);
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DECLARE_CATEGORY("Area");
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DECLARE_CATEGORY("Volume");
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DECLARE_CALLBACK( void, onAdd, ( U32 objectId ) );
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DECLARE_CALLBACK( void, onRemove, ( U32 objectId ) );
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@ -52,7 +52,7 @@ class VehicleBlocker : public SceneObject
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~VehicleBlocker();
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DECLARE_CONOBJECT(VehicleBlocker);
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DECLARE_CATEGORY("Area");
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DECLARE_CATEGORY("Volume");
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static void initPersistFields();
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U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
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@ -68,7 +68,7 @@ class Zone : public SceneAmbientSoundObject< ScenePolyhedralZone >
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// SimObject
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DECLARE_CONOBJECT( Zone );
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DECLARE_DESCRIPTION( "A volume that encloses objects for visibility culling." );
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DECLARE_CATEGORY( "Area" );
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DECLARE_CATEGORY("Volume");
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static void consoleInit();
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};
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