hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes

This commit is contained in:
AzaezelX 2023-11-09 16:09:27 -06:00
parent 373508f622
commit 4e93c0543e
9 changed files with 9 additions and 8 deletions

View file

@ -74,7 +74,7 @@ class AccumulationVolume : public ScenePolyhedralSpace
// SimObject.
DECLARE_CONOBJECT( AccumulationVolume );
DECLARE_DESCRIPTION( "Allows objects in an area to have accumulation effect applied." );
DECLARE_CATEGORY( "Area" );
DECLARE_CATEGORY("Volume");
virtual bool onAdd();
virtual void onRemove();

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@ -64,7 +64,7 @@ class OcclusionVolume : public ScenePolyhedralSpace
// SimObject.
DECLARE_CONOBJECT( OcclusionVolume );
DECLARE_DESCRIPTION( "A visibility blocking volume." );
DECLARE_CATEGORY("Area");
DECLARE_CATEGORY("Volume");
virtual bool onAdd();

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@ -77,7 +77,7 @@ class PhysicalZone : public SceneObject
// SimObject
DECLARE_CONOBJECT(PhysicalZone);
DECLARE_CATEGORY("Area");
DECLARE_CATEGORY("Volume");
static void consoleInit();
static void initPersistFields();
bool onAdd();

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@ -185,7 +185,7 @@ class Portal : public Zone
// SimObject.
DECLARE_CONOBJECT( Portal );
DECLARE_CATEGORY("Area");
DECLARE_CATEGORY("Volume");
static void initPersistFields();
static void consoleInit();

View file

@ -30,6 +30,7 @@ class ScopeAlwaysShape : public StaticShape
ScopeAlwaysShape();
static void initPersistFields();
DECLARE_CONOBJECT(ScopeAlwaysShape);
DECLARE_CATEGORY("UNLISTED");
};
ScopeAlwaysShape::ScopeAlwaysShape()

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@ -55,7 +55,7 @@ class SFXSpace : public SceneAmbientSoundObject< ScenePolyhedralObject< SceneSpa
// SimObject.
DECLARE_CONOBJECT( SFXSpace );
DECLARE_DESCRIPTION( "A box volume that defines an ambient sound space." );
DECLARE_CATEGORY("Area");
DECLARE_CATEGORY("Volume");
static void consoleInit();
};

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@ -127,7 +127,7 @@ class Trigger : public GameBase
// SimObject
DECLARE_CONOBJECT(Trigger);
DECLARE_CATEGORY("Area");
DECLARE_CATEGORY("Volume");
DECLARE_CALLBACK( void, onAdd, ( U32 objectId ) );
DECLARE_CALLBACK( void, onRemove, ( U32 objectId ) );

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@ -52,7 +52,7 @@ class VehicleBlocker : public SceneObject
~VehicleBlocker();
DECLARE_CONOBJECT(VehicleBlocker);
DECLARE_CATEGORY("Area");
DECLARE_CATEGORY("Volume");
static void initPersistFields();
U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);

View file

@ -68,7 +68,7 @@ class Zone : public SceneAmbientSoundObject< ScenePolyhedralZone >
// SimObject
DECLARE_CONOBJECT( Zone );
DECLARE_DESCRIPTION( "A volume that encloses objects for visibility culling." );
DECLARE_CATEGORY( "Area" );
DECLARE_CATEGORY("Volume");
static void consoleInit();
};