mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
asset load flow work
add reloading state to asset tracking, convert most asset.isnull() checks on over to skipping out unless the errcode is ::Ok, or ::UsingFallback add more errstriongcodes to hook up skip load<type> execution if the asset loaded state is ::Ok
This commit is contained in:
parent
753cbe32d9
commit
b710a309bd
23 changed files with 177 additions and 35 deletions
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@ -125,13 +125,18 @@ ImplementEnumType(ImageAssetType,
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EndImplementEnumType;
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const String ImageAsset::mErrCodeStrings[] =
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{
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"TooManyMips",
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"UnKnown"
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};
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//-----------------------------------------------------------------------------
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ImageAsset::ImageAsset() : AssetBase(), mUseMips(true), mIsHDRImage(false), mIsValidImage(false), mImageType(Albedo)
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{
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mImageFileName = StringTable->EmptyString();
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mImagePath = StringTable->EmptyString();
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mLoadedState = AssetErrCode::NotLoaded;
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mChangeSignal.notify(this, &ImageAsset::onAssetRefresh);
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}
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//-----------------------------------------------------------------------------
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@ -202,6 +207,7 @@ U32 ImageAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsse
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{
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//acquire and bind the asset, and return it out
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imageAsset->setAssetId(query.mAssetList[0]);
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(*imageAsset)->loadImage();
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return (*imageAsset)->mLoadedState;
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}
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}
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@ -234,12 +240,14 @@ U32 ImageAsset::getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* ima
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if (imageAsset->notNull())
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{
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(*imageAsset)->loadImage();
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return (*imageAsset)->mLoadedState;
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}
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else
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{
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if (imageAsset->isNull())
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{
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(*imageAsset)->loadImage();
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//Well that's bad, loading the fallback failed.
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Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
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return AssetErrCode::Failed;
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@ -248,6 +256,7 @@ U32 ImageAsset::getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* ima
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//handle noshape not being loaded itself
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if ((*imageAsset)->mLoadedState == BadFileReference)
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{
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(*imageAsset)->loadImage();
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Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
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return AssetErrCode::BadFileReference;
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}
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@ -268,6 +277,7 @@ void ImageAsset::copyTo(SimObject* object)
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void ImageAsset::loadImage()
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{
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if (mLoadedState == AssetErrCode::Ok) return;
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if (mImagePath)
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{
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if (!Torque::FS::IsFile(mImagePath))
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@ -279,7 +289,6 @@ void ImageAsset::loadImage()
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mLoadedState = Ok;
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mIsValidImage = true;
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mChangeSignal.trigger();
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return;
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}
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mLoadedState = BadFileReference;
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@ -292,13 +301,13 @@ void ImageAsset::initializeAsset()
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ResourceManager::get().getChangedSignal().notify(this, &ImageAsset::_onResourceChanged);
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mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
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loadImage();
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//loadImage();
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}
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void ImageAsset::onAssetRefresh()
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{
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mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
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loadImage();
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//loadImage();
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}
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void ImageAsset::_onResourceChanged(const Torque::Path& path)
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@ -309,6 +318,7 @@ void ImageAsset::_onResourceChanged(const Torque::Path& path)
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refreshAsset();
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//loadImage();
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onAssetRefresh();
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}
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void ImageAsset::setImageFileName(const char* pScriptFile)
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@ -54,6 +54,7 @@
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class ImageAsset : public AssetBase
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{
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typedef AssetBase Parent;
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typedef AssetPtr<ImageAsset> ConcreteAssetPtr;
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public:
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/// The different types of image use cases
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@ -75,6 +76,22 @@ public:
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static StringTableEntry smNoImageAssetFallback;
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enum ImageAssetErrCode
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{
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TooManyMips = AssetErrCode::Extended,
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Extended
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};
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static const String mErrCodeStrings[U32(ImageAssetErrCode::Extended) - U32(Parent::Extended) + 1];
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static U32 getAssetErrCode(ConcreteAssetPtr checkAsset) { if (checkAsset) return checkAsset->mLoadedState; else return 0; }
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static String getAssetErrstrn(U32 errCode)
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{
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if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
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if (errCode > ImageAssetErrCode::Extended) return "undefined error";
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return mErrCodeStrings[errCode - Parent::Extended];
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};
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protected:
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StringTableEntry mImageFileName;
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StringTableEntry mImagePath;
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@ -45,6 +45,13 @@
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StringTableEntry MaterialAsset::smNoMaterialAssetFallback = NULL;
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const String MaterialAsset::mErrCodeStrings[] =
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{
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"ScriptLoaded",
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"DefinitionAlreadyExists",
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"EmbeddedDefinition",
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"UnKnown"
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};
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(MaterialAsset);
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@ -63,6 +63,7 @@
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class MaterialAsset : public AssetBase
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{
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typedef AssetBase Parent;
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typedef AssetPtr<MaterialAsset> ConcreteAssetPtr;
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String mShaderGraphFile;
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StringTableEntry mScriptFile;
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@ -82,6 +83,16 @@ public:
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Extended
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};
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static const String mErrCodeStrings[U32(MaterialAssetErrCode::Extended) - U32(Parent::Extended) + 1];
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static U32 getAssetErrCode(ConcreteAssetPtr checkAsset) { if (checkAsset) return checkAsset->mLoadedState; else return 0; }
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static String getAssetErrstrn(U32 errCode)
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{
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if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
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if (errCode > MaterialAssetErrCode::Extended) return "undefined error";
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return mErrCodeStrings[errCode - Parent::Extended];
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};
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public:
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MaterialAsset();
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virtual ~MaterialAsset();
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@ -90,6 +90,12 @@ ConsoleSetType(TypeShapeAnimationAssetPtr)
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Con::warnf("(TypeShapeAnimationAssetPtr) - Cannot set multiple args to a single asset.");
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}
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const String ShapeAnimationAsset::mErrCodeStrings[] =
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{
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"TooManyBones",
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"UnKnown"
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};
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//-----------------------------------------------------------------------------
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ShapeAnimationAsset::ShapeAnimationAsset() :
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@ -44,11 +44,17 @@
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#include "core/resource.h"
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#endif
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#ifndef _ASSET_PTR_H_
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#include "assets/assetPtr.h"
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#endif
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#include "assetMacroHelpers.h"
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//-----------------------------------------------------------------------------
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class ShapeAnimationAsset : public AssetBase
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{
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typedef AssetBase Parent;
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typedef AssetPtr<ShapeAnimationAsset> ConcreteAssetPtr;
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protected:
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StringTableEntry mFileName;
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StringTableEntry mFilePath;
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@ -72,6 +78,21 @@ protected:
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Resource<TSShape> mSourceShape;
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public:
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enum ShapeAnimationAssetErrCode
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{
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TooManyBones = AssetErrCode::Extended,
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Extended
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};
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static const String mErrCodeStrings[U32(ShapeAnimationAssetErrCode::Extended) - U32(Parent::Extended) + 1];
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static U32 getAssetErrCode(ConcreteAssetPtr checkAsset) { if (checkAsset) return checkAsset->mLoadedState; else return 0; }
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static String getAssetErrstrn(U32 errCode)
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{
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if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
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if (errCode > ShapeAnimationAssetErrCode::Extended) return "undefined error";
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return mErrCodeStrings[errCode - Parent::Extended];
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};
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ShapeAnimationAsset();
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virtual ~ShapeAnimationAsset();
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@ -117,7 +117,7 @@ ConsoleSetType(TypeShapeAssetId)
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//-----------------------------------------------------------------------------
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const String ShapeAsset::mShapeErrCodeStrings[] =
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const String ShapeAsset::mErrCodeStrings[] =
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{
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"TooManyVerts",
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"TooManyBones",
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@ -225,7 +225,7 @@ void ShapeAsset::initializeAsset()
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mNormalImposterPath = StringTable->insert(normalPath.c_str());
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}
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loadShape();
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//loadShape();
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}
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void ShapeAsset::setShapeFile(const char* pShapeFile)
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@ -307,11 +307,13 @@ void ShapeAsset::_onResourceChanged(const Torque::Path &path)
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refreshAsset();
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loadShape();
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onAssetRefresh();
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}
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bool ShapeAsset::loadShape()
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{
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if (mLoadedState == AssetErrCode::Ok) return true;
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mMaterialAssets.clear();
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mMaterialAssetIds.clear();
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@ -396,7 +398,8 @@ bool ShapeAsset::loadShape()
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//First, we need to make sure the anim asset we depend on for our blend is loaded
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AssetPtr<ShapeAnimationAsset> blendAnimAsset = mAnimationAssets[i]->getBlendAnimationName();
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if (blendAnimAsset.isNull())
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U32 assetStatus = ShapeAnimationAsset::getAssetErrCode(blendAnimAsset);
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if (assetStatus != AssetBase::Ok)
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{
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Con::errorf("ShapeAsset::initializeAsset - Unable to acquire reference animation asset %s for asset %s to blend!", mAnimationAssets[i]->getBlendAnimationName(), mAnimationAssets[i]->getAssetName());
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{
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@ -458,6 +461,7 @@ U32 ShapeAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsse
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{
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//acquire and bind the asset, and return it out
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shapeAsset->setAssetId(query.mAssetList[0]);
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(*shapeAsset)->loadShape();
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return (*shapeAsset)->mLoadedState;
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}
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}
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@ -490,6 +494,7 @@ U32 ShapeAsset::getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* sha
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if (shapeAsset->notNull())
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{
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(*shapeAsset)->loadShape();
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return (*shapeAsset)->mLoadedState;
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}
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else
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@ -499,6 +504,7 @@ U32 ShapeAsset::getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* sha
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if (shapeAsset->isNull())
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{
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(*shapeAsset)->loadShape();
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//Well that's bad, loading the fallback failed.
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Con::warnf("ShapeAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
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return AssetErrCode::Failed;
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@ -507,6 +513,7 @@ U32 ShapeAsset::getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* sha
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//handle noshape not being loaded itself
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if ((*shapeAsset)->mLoadedState == BadFileReference)
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{
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(*shapeAsset)->loadShape();
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Con::warnf("ShapeAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
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return AssetErrCode::BadFileReference;
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}
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@ -65,6 +65,7 @@
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class ShapeAsset : public AssetBase
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{
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typedef AssetBase Parent;
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typedef AssetPtr<ShapeAsset> ConcreteAssetPtr;
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protected:
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StringTableEntry mFileName;
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@ -104,15 +105,14 @@ public:
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static StringTableEntry smNoShapeAssetFallback;
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static const String mShapeErrCodeStrings[U32(ShapeAssetErrCode::Extended) - U32(Parent::Extended) + 1];
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static U32 getAssetErrCode(AssetPtr<ShapeAsset> shapeAsset) { if (shapeAsset) return shapeAsset->mLoadedState; else return 0; }
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static const String mErrCodeStrings[U32(ShapeAssetErrCode::Extended) - U32(Parent::Extended) + 1];
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static U32 getAssetErrCode(ConcreteAssetPtr checkAsset) { if (checkAsset) return checkAsset->mLoadedState; else return 0; }
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static String getAssetErrstrn(U32 errCode)
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{
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if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
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if (errCode > ShapeAssetErrCode::Extended) return "undefined error";
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return mShapeErrCodeStrings[errCode - Parent::Extended];
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return mErrCodeStrings[errCode - Parent::Extended];
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};
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ShapeAsset();
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@ -106,6 +106,14 @@ ConsoleSetType(TypeSoundAssetId)
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Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
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}
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const String SoundAsset::mErrCodeStrings[] =
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{
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"BadProfile",
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"BadDescription",
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"BadBufferData",
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"UnKnown"
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};
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//-----------------------------------------------------------------------------
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SoundAsset::SoundAsset()
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@ -215,6 +223,7 @@ void SoundAsset::onAssetRefresh(void)
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bool SoundAsset::loadSound()
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{
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if (mLoadedState == AssetErrCode::Ok) return true;
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if (mSoundPath)
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{
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if (!Torque::FS::IsFile(mSoundPath))
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@ -70,6 +70,7 @@ class SFXResource;
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class SoundAsset : public AssetBase
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{
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typedef AssetBase Parent;
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typedef AssetPtr<SoundAsset> ConcreteAssetPtr;
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protected:
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StringTableEntry mSoundFile;
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SoundAssetChanged mChangeSignal;
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public:
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enum SoundAssetErrCode
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{
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BadProfile = AssetErrCode::Extended,
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BadDescription,
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BadBufferData,
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Extended
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};
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static const String mErrCodeStrings[U32(SoundAssetErrCode::Extended) - U32(Parent::Extended) + 1];
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static U32 getAssetErrCode(ConcreteAssetPtr checkAsset) { if (checkAsset) return checkAsset->mLoadedState; else return 0; }
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static String getAssetErrstrn(U32 errCode)
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{
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if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
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if (errCode > SoundAssetErrCode::Extended) return "undefined error";
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return mErrCodeStrings[errCode - Parent::Extended];
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};
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SoundAsset();
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virtual ~SoundAsset();
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@ -340,9 +340,11 @@ void DecalData::_initMaterial()
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void DecalData::_updateMaterial()
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{
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if(mMaterialAsset.isNull())
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U32 assetStatus = MaterialAsset::getAssetErrCode(mMaterialAsset);
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if (assetStatus != AssetBase::Ok && assetStatus != AssetBase::UsingFallback)
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{
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return;
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}
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// Only update material instance if we have one allocated.
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if ( matInst )
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_initMaterial();
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@ -157,7 +157,8 @@ bool GroundPlane::onAdd()
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void GroundPlane::onRemove()
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{
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if (!mMaterialAsset.isNull())
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U32 assetStatus = MaterialAsset::getAssetErrCode(mMaterialAsset);
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if (assetStatus == AssetBase::Ok)
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AssetDatabase.releaseAsset(mMaterialAsset.getAssetId());
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//SAFE_DELETE(mMaterialInst);
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@ -593,8 +594,11 @@ void GroundPlane::generateGrid( U32 width, U32 height, F32 squareSize,
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void GroundPlane::getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList)
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{
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if (!mMaterialAsset.isNull() && mMaterialAsset->getAssetId() != MaterialAsset::smNoMaterialAssetFallback)
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U32 assetStatus = MaterialAsset::getAssetErrCode(mMaterialAsset);
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if (assetStatus == AssetBase::Ok)
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{
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usedAssetsList->push_back_unique(mMaterialAsset->getAssetId());
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}
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}
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@ -241,9 +241,11 @@ void PhysicsShapeData::onRemove()
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void PhysicsShapeData::_onResourceChanged( const Torque::Path &path )
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{
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if (mShapeAsset.isNull())
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U32 assetStatus = ShapeAsset::getAssetErrCode(mShapeAsset);
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if (assetStatus != AssetBase::Ok && assetStatus != AssetBase::UsingFallback)
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{
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return;
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}
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if ( path != Path(mShapeAsset->getShapeFilePath()) )
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return;
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@ -698,7 +698,7 @@ void SFXEmitter::_update()
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// is toggled on a local profile sound. It makes the
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// editor feel responsive and that things are working.
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if( gEditingMission &&
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(mSoundAsset.isNull() || !mSoundAsset->getSfxProfile()) &&
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(SoundAsset::getAssetErrCode(mSoundAsset) || !mSoundAsset->getSfxProfile()) &&
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mPlayOnAdd &&
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mDirty.test( IsLooping ) )
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prevState = SFXStatusPlaying;
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@ -344,7 +344,8 @@ bool ShapeBaseData::preload(bool server, String &errorStr)
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}
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S32 i;
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if (ShapeAsset::getAssetErrCode(mShapeAsset) != ShapeAsset::Failed && ShapeAsset::getAssetErrCode(mShapeAsset) != ShapeAsset::BadFileReference)
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U32 assetStatus = ShapeAsset::getAssetErrCode(mShapeAsset);
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if (assetStatus == AssetBase::Ok|| assetStatus == AssetBase::UsingFallback)
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{
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if (!server && !mShape->preloadMaterialList(mShape.getPath()) && NetConnection::filesWereDownloaded())
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shapeError = true;
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@ -391,7 +391,8 @@ bool TSStatic::_createShape()
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mAmbientThread = NULL;
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mShape = NULL;
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if(!mShapeAsset.isNull())
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U32 assetStatus = ShapeAsset::getAssetErrCode(mShapeAsset);
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if (assetStatus == AssetBase::Ok || assetStatus == AssetBase::UsingFallback)
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{
|
||||
//Special-case handling, usually because we set noShape
|
||||
mShape = mShapeAsset->getShapeResource();
|
||||
|
|
@ -1628,8 +1629,11 @@ void TSStatic::updateMaterials()
|
|||
|
||||
void TSStatic::getUtilizedAssets(Vector<StringTableEntry>* usedAssetsList)
|
||||
{
|
||||
if(!mShapeAsset.isNull() && mShapeAsset->getAssetId() != ShapeAsset::smNoShapeAssetFallback)
|
||||
U32 assetStatus = ShapeAsset::getAssetErrCode(mShapeAsset);
|
||||
if (assetStatus == AssetBase::Ok)
|
||||
{
|
||||
usedAssetsList->push_back_unique(mShapeAsset->getAssetId());
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -527,7 +527,8 @@ bool afxMagicMissileData::preload(bool server, String &errorStr)
|
|||
Con::errorf(ConsoleLogEntry::General, "afxMagicMissileData::preload: Invalid packet, bad datablockid(lightDesc): %d", lightDescId);
|
||||
}
|
||||
|
||||
if (!mProjectileShapeAsset.isNull())
|
||||
U32 assetStatus = ShapeAsset::getAssetErrCode(mProjectileShapeAsset);
|
||||
if (assetStatus == AssetBase::Ok || assetStatus == AssetBase::UsingFallback)
|
||||
{
|
||||
projectileShape = mProjectileShapeAsset->getShapeResource();
|
||||
if (bool(projectileShape) == false)
|
||||
|
|
|
|||
|
|
@ -58,6 +58,7 @@ const String AssetBase::mErrCodeStrings[] =
|
|||
"Failed",
|
||||
"Ok",
|
||||
"NotLoaded",
|
||||
"Reloading",
|
||||
"BadFileReference",
|
||||
"InvalidFormat",
|
||||
"DependencyNotFound",
|
||||
|
|
@ -293,6 +294,8 @@ void AssetBase::refreshAsset(void)
|
|||
if (mpOwningAssetManager == NULL || !mAssetInitialized)
|
||||
return;
|
||||
|
||||
mLoadedState = Reloading;
|
||||
|
||||
// Yes, so refresh the asset via the asset manager.
|
||||
mpOwningAssetManager->refreshAsset(getAssetId());
|
||||
}
|
||||
|
|
|
|||
|
|
@ -75,6 +75,7 @@ public:
|
|||
Failed,
|
||||
Ok,
|
||||
NotLoaded,
|
||||
Reloading,
|
||||
BadFileReference,
|
||||
InvalidFormat,
|
||||
DependencyNotFound,
|
||||
|
|
@ -90,6 +91,7 @@ public:
|
|||
return mErrCodeStrings[errCode];
|
||||
};
|
||||
U32 getStatus() { return mLoadedState; };
|
||||
|
||||
AssetBase();
|
||||
virtual ~AssetBase();
|
||||
|
||||
|
|
|
|||
|
|
@ -352,8 +352,8 @@ bool VolumetricFog::setShapeAsset(const StringTableEntry shapeAssetId)
|
|||
bool VolumetricFog::LoadShape()
|
||||
{
|
||||
GFXPrimitiveType GFXdrawTypes[] = { GFXTriangleList, GFXTriangleStrip };
|
||||
|
||||
if (mShapeAsset.isNull())
|
||||
U32 assetStatus = ShapeAsset::getAssetErrCode(mShapeAsset);
|
||||
if (assetStatus != AssetBase::Ok && assetStatus != AssetBase::UsingFallback)
|
||||
{
|
||||
Con::errorf("[VolumetricFog] Failed to load shape asset.");
|
||||
return false;
|
||||
|
|
@ -1217,9 +1217,11 @@ void VolumetricFog::InitTexture()
|
|||
{
|
||||
mIsTextured = false;
|
||||
|
||||
if (mTextureAsset.isNull())
|
||||
U32 assetStatus = ImageAsset::getAssetErrCode(mTextureAsset);
|
||||
if (assetStatus != AssetBase::Ok && assetStatus != AssetBase::UsingFallback)
|
||||
{
|
||||
return;
|
||||
|
||||
}
|
||||
if (!mTexture.isNull())
|
||||
{
|
||||
mIsTextured = true;
|
||||
|
|
|
|||
|
|
@ -99,7 +99,12 @@ void TSForestItemData::inspectPostApply()
|
|||
|
||||
void TSForestItemData::_onResourceChanged( const Torque::Path &path )
|
||||
{
|
||||
if (mShapeAsset.isNull()) return;
|
||||
U32 assetStatus = ShapeAsset::getAssetErrCode(mShapeAsset);
|
||||
if (assetStatus != AssetBase::Ok && assetStatus != AssetBase::UsingFallback)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( path != Path(mShapeAsset->getShapeFilePath()) )
|
||||
return;
|
||||
|
||||
|
|
@ -111,8 +116,11 @@ void TSForestItemData::_onResourceChanged( const Torque::Path &path )
|
|||
|
||||
void TSForestItemData::_loadShape()
|
||||
{
|
||||
if (mShapeAsset.isNull()) return;
|
||||
|
||||
U32 assetStatus = ShapeAsset::getAssetErrCode(mShapeAsset);
|
||||
if (assetStatus != AssetBase::Ok && assetStatus != AssetBase::UsingFallback)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_setShape(mShapeAssetId);
|
||||
|
||||
if ( !(bool)mShape )
|
||||
|
|
@ -157,7 +165,12 @@ TSShapeInstance* TSForestItemData::_getShapeInstance() const
|
|||
|
||||
void TSForestItemData::_checkLastDetail()
|
||||
{
|
||||
if (mShapeAsset.isNull()) return;
|
||||
U32 assetStatus = ShapeAsset::getAssetErrCode(mShapeAsset);
|
||||
if (assetStatus != AssetBase::Ok && assetStatus != AssetBase::UsingFallback)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const S32 dl = mShape->mSmallestVisibleDL;
|
||||
const TSDetail *detail = &mShape->details[dl];
|
||||
|
||||
|
|
@ -255,4 +268,4 @@ bool TSForestItemData::render( TSRenderState *rdata, const ForestItem &item ) co
|
|||
shapeInst->animate();
|
||||
shapeInst->render( *rdata );
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1758,7 +1758,8 @@ bool GuiGameListMenuProfile::onAdd()
|
|||
|
||||
// We can't call enforceConstraints() here because incRefCount initializes
|
||||
// some of the things to enforce. Do a basic sanity check here instead.
|
||||
if(mBitmapAsset.isNull())
|
||||
U32 assetStatus = ImageAsset::getAssetErrCode(mBitmapAsset);
|
||||
if (assetStatus != AssetBase::Ok && assetStatus != AssetBase::UsingFallback)
|
||||
{
|
||||
Con::errorf( "GuiGameListMenuProfile: %s can't be created without a bitmap. Please add a 'Bitmap' property to the object definition.", getName() );
|
||||
return false;
|
||||
|
|
|
|||
|
|
@ -528,7 +528,8 @@ void TSShapeConstructor::_onLoad(TSShape* shape)
|
|||
|
||||
AssetPtr<ShapeAnimationAsset> sequenceAsset = mSequenceAssetIds[i];
|
||||
|
||||
if (sequenceAsset.isNull())
|
||||
U32 assetStatus = ShapeAnimationAsset::getAssetErrCode(sequenceAsset);
|
||||
if (assetStatus != AssetBase::Ok)
|
||||
continue;
|
||||
|
||||
// Split the sequence path from the target sequence name
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue