Adjusts the logic for when creating a simObject from a taml so that array elements(like material slots or sound asset slots) properly can handle prefixed field values, such as referencing loose asset files.

This commit is contained in:
JeffR 2023-10-20 17:51:49 -05:00
parent 0db209e3dc
commit 92743f6fd8

View file

@ -560,7 +560,7 @@ void SimObject::onTamlCustomRead(TamlCustomNodes const& customNodes)
// Check common fields.
if (field)
{
setDataField(fieldName, buf, cField->getFieldValue());
setPrefixedDataField(fieldName, buf, cField->getFieldValue());
}
else
{