Merge pull request #986 from Azaezel/alpha41/assetCleanups

Alpha41/asset cleanups
This commit is contained in:
Brian Roberts 2023-03-09 21:10:22 -06:00 committed by GitHub
commit bab419fd65
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 10 additions and 23 deletions

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@ -567,7 +567,7 @@ void SimObject::onTamlCustomRead(TamlCustomNodes const& customNodes)
else
{
// Unknown name so warn.
Con::warnf("SimObject::onTamlCustomRead() - Encountered an unknown custom field name of '%s'.", fieldName);
//Con::warnf("SimObject::onTamlCustomRead() - Encountered an unknown custom field name of '%s'.", fieldName);
continue;
}
}

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@ -123,7 +123,7 @@ U32 DDSFile::getSurfaceSize( U32 height, U32 width, U32 mipLevel ) const
if(mFlags.test(CompressedData))
{
// From the directX docs:
// max(1, width ÷ 4) x max(1, height ÷ 4) x 8(DXT1) or 16(DXT2-5)
// max(1, width / 4) x max(1, height / 4) x 8(DXT1) or 16(DXT2-5)
U32 sizeMultiple = 0;
@ -178,7 +178,7 @@ U32 DDSFile::getSizeInBytes( GFXFormat format, U32 height, U32 width, U32 mipLev
"DDSFile::getSizeInBytes - Must be a Block Compression format!" );
// From the directX docs:
// max(1, width ÷ 4) x max(1, height ÷ 4) x 8(DXT1) or 16(DXT2-5)
// max(1, width / 4) x max(1, height / 4) x 8(DXT1) or 16(DXT2-5)
U32 sizeMultiple = 0;
if ( format == GFXFormatBC1 || format == GFXFormatBC1_SRGB || format == GFXFormatBC4)
@ -808,4 +808,4 @@ DefineEngineFunction( getActiveDDSFiles, S32, (),,
"@ingroup Rendering\n" )
{
return DDSFile::smActiveCopies;
}
}

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@ -1321,7 +1321,7 @@ U32 GBitmap::getSurfaceSize(const U32 mipLevel) const
if (mInternalFormat >= GFXFormatBC1 && mInternalFormat <= GFXFormatBC3)
{
// From the directX docs:
// max(1, width ÷ 4) x max(1, height ÷ 4) x 8(DXT1) or 16(DXT2-5)
// max(1, width / 4) x max(1, height / 4) x 8(DXT1) or 16(DXT2-5)
U32 sizeMultiple = 0;

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@ -1,11 +0,0 @@
singleton TSShapeConstructor(cameradts2)
{
baseShapeAsset = "Core_GameObjects:Camera";
singleDetailSize = "0";
flipUVCoords = "0";
JoinIdenticalVerts = "0";
reverseWindingOrder = "0";
removeRedundantMats = "0";
animFPS = "2";
};

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@ -1,5 +1,4 @@
<ShapeAsset
AssetName="camera_shape"
fileName="@assetFile=camera.fbx"
constuctorFileName="@assetFile=camera_shape.tscript"
materialSlot0="@asset=Core_GameObjects:CameraMat"/>
constuctorFileName="@assetFile=camera_shape.tscript"/>

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@ -1,5 +1,4 @@
singleton TSShapeConstructor(cameradts2)
singleton TSShapeConstructor(camerafbx)
{
baseShapeAsset = "Core_GameObjects:Camera_shape";
singleDetailSize = "0";

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@ -1,7 +1,7 @@
<GUIAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="EditorSettingsWindow,EditorGuiGroup"
AssetName="GUIEditorSettingsWindow"
scriptFile="@assetFile=EditorSettingsWindow.ed.gui"
GUIFile="@assetFile=EditorSettingsWindow.ed.gui"
VersionId="1" />

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@ -9,7 +9,7 @@
mapTo="ReflectProbePreviewMat">
<Material.Stages>
<Stages_beginarray
DiffuseMapAsset="Core_Rendering:NoMaterial"
DiffuseMapAsset=""
diffuseColor="1 1 1 1"
roughness="0"
metalness="1"/>

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@ -1,7 +1,7 @@
<GUIAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="EditorSettingsWindow,EditorGuiGroup"
AssetName="WorldEditorSettingsWindow"
scriptFile="@assetFile=EditorSettingsWindow.ed.gui"
GUIFile="@assetFile=EditorSettingsWindow.ed.gui"
VersionId="1" />