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Merge pull request #986 from Azaezel/alpha41/assetCleanups
Alpha41/asset cleanups
This commit is contained in:
commit
bab419fd65
9 changed files with 10 additions and 23 deletions
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@ -567,7 +567,7 @@ void SimObject::onTamlCustomRead(TamlCustomNodes const& customNodes)
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else
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{
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// Unknown name so warn.
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Con::warnf("SimObject::onTamlCustomRead() - Encountered an unknown custom field name of '%s'.", fieldName);
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//Con::warnf("SimObject::onTamlCustomRead() - Encountered an unknown custom field name of '%s'.", fieldName);
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continue;
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}
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}
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@ -123,7 +123,7 @@ U32 DDSFile::getSurfaceSize( U32 height, U32 width, U32 mipLevel ) const
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if(mFlags.test(CompressedData))
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{
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// From the directX docs:
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// max(1, width ÷ 4) x max(1, height ÷ 4) x 8(DXT1) or 16(DXT2-5)
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// max(1, width / 4) x max(1, height / 4) x 8(DXT1) or 16(DXT2-5)
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U32 sizeMultiple = 0;
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@ -178,7 +178,7 @@ U32 DDSFile::getSizeInBytes( GFXFormat format, U32 height, U32 width, U32 mipLev
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"DDSFile::getSizeInBytes - Must be a Block Compression format!" );
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// From the directX docs:
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// max(1, width ÷ 4) x max(1, height ÷ 4) x 8(DXT1) or 16(DXT2-5)
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// max(1, width / 4) x max(1, height / 4) x 8(DXT1) or 16(DXT2-5)
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U32 sizeMultiple = 0;
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if ( format == GFXFormatBC1 || format == GFXFormatBC1_SRGB || format == GFXFormatBC4)
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@ -808,4 +808,4 @@ DefineEngineFunction( getActiveDDSFiles, S32, (),,
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"@ingroup Rendering\n" )
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{
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return DDSFile::smActiveCopies;
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}
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}
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@ -1321,7 +1321,7 @@ U32 GBitmap::getSurfaceSize(const U32 mipLevel) const
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if (mInternalFormat >= GFXFormatBC1 && mInternalFormat <= GFXFormatBC3)
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{
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// From the directX docs:
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// max(1, width ÷ 4) x max(1, height ÷ 4) x 8(DXT1) or 16(DXT2-5)
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// max(1, width / 4) x max(1, height / 4) x 8(DXT1) or 16(DXT2-5)
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U32 sizeMultiple = 0;
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@ -1,11 +0,0 @@
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singleton TSShapeConstructor(cameradts2)
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{
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baseShapeAsset = "Core_GameObjects:Camera";
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singleDetailSize = "0";
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flipUVCoords = "0";
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JoinIdenticalVerts = "0";
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reverseWindingOrder = "0";
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removeRedundantMats = "0";
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animFPS = "2";
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};
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@ -1,5 +1,4 @@
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<ShapeAsset
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AssetName="camera_shape"
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fileName="@assetFile=camera.fbx"
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constuctorFileName="@assetFile=camera_shape.tscript"
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materialSlot0="@asset=Core_GameObjects:CameraMat"/>
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constuctorFileName="@assetFile=camera_shape.tscript"/>
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@ -1,5 +1,4 @@
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singleton TSShapeConstructor(cameradts2)
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singleton TSShapeConstructor(camerafbx)
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{
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baseShapeAsset = "Core_GameObjects:Camera_shape";
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singleDetailSize = "0";
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@ -1,7 +1,7 @@
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="EditorSettingsWindow,EditorGuiGroup"
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AssetName="GUIEditorSettingsWindow"
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scriptFile="@assetFile=EditorSettingsWindow.ed.gui"
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GUIFile="@assetFile=EditorSettingsWindow.ed.gui"
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VersionId="1" />
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@ -9,7 +9,7 @@
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mapTo="ReflectProbePreviewMat">
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<Material.Stages>
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<Stages_beginarray
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DiffuseMapAsset="Core_Rendering:NoMaterial"
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DiffuseMapAsset=""
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diffuseColor="1 1 1 1"
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roughness="0"
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metalness="1"/>
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@ -1,7 +1,7 @@
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="EditorSettingsWindow,EditorGuiGroup"
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AssetName="WorldEditorSettingsWindow"
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scriptFile="@assetFile=EditorSettingsWindow.ed.gui"
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GUIFile="@assetFile=EditorSettingsWindow.ed.gui"
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VersionId="1" />
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