Adds the hlsl and glsl wind deformation shader feature implementation code back into the cmake logic

This commit is contained in:
Areloch 2023-09-17 19:14:42 -05:00
parent 7a19a3f2bb
commit 7819ca4037

View file

@ -130,6 +130,12 @@ torqueAddSourceDirectories("module")
# Handle forest
torqueAddSourceDirectories("forest" "forest/ts")
if(TORQUE_OPENGL)
torqueAddSourceDirectories("forest" "forest/glsl")
endif(TORQUE_OPENGL)
if(TORQUE_D3D11)
torqueAddSourceDirectories("forest" "forest/hlsl")
endif(TORQUE_OPENGL)
# Handle shadergen
torqueAddSourceDirectories("shaderGen")