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Adds the hlsl and glsl wind deformation shader feature implementation code back into the cmake logic
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@ -130,6 +130,12 @@ torqueAddSourceDirectories("module")
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# Handle forest
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torqueAddSourceDirectories("forest" "forest/ts")
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if(TORQUE_OPENGL)
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torqueAddSourceDirectories("forest" "forest/glsl")
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endif(TORQUE_OPENGL)
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if(TORQUE_D3D11)
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torqueAddSourceDirectories("forest" "forest/hlsl")
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endif(TORQUE_OPENGL)
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# Handle shadergen
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torqueAddSourceDirectories("shaderGen")
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