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afx
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Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0
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2022-02-17 18:30:23 -06:00 |
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app
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Fix temporary buffer for scripting conversions.
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2021-09-04 21:25:11 -04:00 |
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assets
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fix compilation flaws
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2022-03-17 17:38:41 -05:00 |
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cinterface
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various fixes and memory corruption bug.
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2021-09-09 19:30:32 -04:00 |
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collision
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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console
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* BugFix: Correct a small typo in the script function 'compareFileTimes'.
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2022-06-13 11:45:05 -04:00 |
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core
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Merge branch 'Preview4_0' into feature-vfs-security
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2022-06-13 08:05:26 -04:00 |
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environment
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let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering
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2022-06-07 22:06:48 -05:00 |
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forest
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Shifts handling of forest brush and item elements into standard simsets for consistency
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2022-04-07 18:19:13 -05:00 |
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gfx
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* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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2022-04-25 18:23:15 -04:00 |
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gui
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Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak.
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2022-06-09 16:29:32 -05:00 |
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i18n
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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lighting
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adress gl spotlights disapearing for deferred
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2021-10-21 22:08:56 -05:00 |
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main
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requested revision: use dword just in case of compiler shenanigans
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2018-02-26 22:34:21 -06:00 |
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materials
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slim ambient down to vec3, default to premul for translucency
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2022-06-07 22:05:47 -05:00 |
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math
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* BugFix: Remove unused 3DNow! extensions and broken SSE extensions.
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2022-05-24 20:39:34 -04:00 |
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module
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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2021-09-24 19:32:57 -04:00 |
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navigation
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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persistence
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Merge branch 'Preview4_0' into feature-vfs-security
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2022-06-13 08:05:26 -04:00 |
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platform
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* BugFix: Mount home:/ to refer to Torque's original Documents/<APPNAME> output for eg. prefs while leaving data:/ as an option for those that may want it.
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2022-06-13 10:53:01 -04:00 |
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platformMac
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* Cleanup: Remove mInstallLibrary_Vec from platformMac.
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2022-05-24 21:27:13 -04:00 |
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platformPOSIX
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Merge branch 'Preview4_0' into feature-vfs-security
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2022-06-13 08:05:26 -04:00 |
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platformSDL
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* BugFix: Correct invalid fall-through behavior in sdlInputManager.cpp.
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2022-05-25 19:25:33 -04:00 |
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platformWin32
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Merge branch 'Preview4_0' into feature-vfs-security
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2022-06-13 08:05:26 -04:00 |
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platformX11
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* BugFix: Correct many include paths and build platformX11 on non-Apple Unix.
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2021-11-14 14:45:42 -05:00 |
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platformX86UNIX
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* Adjustment: Tweak the include paths for platformPOSIX.h.
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2021-11-14 14:05:16 -05:00 |
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postFx
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fix reported ASAN crash
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2021-11-16 12:40:22 -06:00 |
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renderInstance
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Removed unneeded default irradiance and prefilter cubemaps, and their convars
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2022-04-03 20:00:30 -05:00 |
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scene
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* BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module.
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2021-11-02 18:52:54 -04:00 |
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sfx
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fix sDefaultAmbience intialization.
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2022-05-16 19:22:25 -05:00 |
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shaderGen
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fix vectorlight visualizer varnames
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2022-06-12 14:43:26 -05:00 |
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sim
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* BugFix: Fix a Windows ASAN reported allocation mismatch error.
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2021-12-13 00:04:24 -05:00 |
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sqlite
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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T3D
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* BugFix: Correct simple incorrect references after changing Platform::isFile to Torque::FS::isFile in the asset importer.
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2022-06-13 08:20:46 -04:00 |
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terrain
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Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic
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2022-05-31 00:26:20 -05:00 |
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testing
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corrects a pair of conversions. one object oriented, one not.
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2018-12-12 14:52:14 -06:00 |
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ts
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Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
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2021-12-10 00:01:26 -06:00 |
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util
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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2021-09-24 19:32:57 -04:00 |
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Verve
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Changes for BaseUI Update
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2022-02-17 18:04:31 -06:00 |
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windowManager
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* Cleanup: Remove the partial editor tools integration from the TORQUE_SECURE_VFS implementation in preference for developers building mod tools builds instead.
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2022-06-13 08:08:43 -04:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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