mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
* BugFix: Initial work on generating filters.
* BugFix: For now, comment out a line in libpng's CMake scripts causing issues on XCode.
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@ -6,22 +6,20 @@ add_subdirectory(sdl ${CMAKE_BINARY_DIR}/temp/sdl2 EXCLUDE_FROM_ALL)
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# Png depends on zlib
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add_subdirectory(zlib ${CMAKE_BINARY_DIR}/temp/zlib EXCLUDE_FROM_ALL)
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if (TORQUE_CPU_ARM32 OR TORQUE_CPU_ARM64)
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set(PNG_ARM_NEON on CACHE BOOL "" FORCE)
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endif (TORQUE_CPU_ARM32 OR TORQUE_CPU_ARM64)
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set(PNG_STATIC on CACHE BOOL "" FORCE)
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set(PNG_BUILD_ZLIB on CACHE BOOL "" FORCE)
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get_filename_component(ZLIB_ROOT "zlib" REALPATH BASE_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
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set(ZLIB_ROOT "${ZLIB_ROOT}" CACHE STRING "ZLib root location" FORCE)
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# Assimp depends on zlib
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set(BUILD_SHARED_LIBS off CACHE STRING "")
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set(ASSIMP_BUILD_ZLIB off CACHE STRING "")
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set(ASSIMP_HUNTER_ENABLED off CACHE STRING "")
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add_subdirectory(assimp ${CMAKE_BINARY_DIR}/temp/assimp EXCLUDE_FROM_ALL)
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set(PNG_STATIC on CACHE BOOL "" FORCE)
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set(PNG_BUILD_ZLIB on CACHE BOOL "" FORCE)
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set(PNG_TESTS off CACHE BOOL "" FORCE)
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set(PNG_HARDWARE_OPTIMIZATIONS on CACHE BOOL "" FORCE)
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get_filename_component(ZLIB_ROOT "zlib" REALPATH BASE_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
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set(ZLIB_ROOT "${ZLIB_ROOT}" CACHE STRING "ZLib root location" FORCE)
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add_subdirectory(lpng ${CMAKE_BINARY_DIR}/temp/lpng EXCLUDE_FROM_ALL)
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add_subdirectory(ljpeg ${CMAKE_BINARY_DIR}/temp/ljpeg EXCLUDE_FROM_ALL)
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add_subdirectory(tinyxml ${CMAKE_BINARY_DIR}/temp/tinyxml EXCLUDE_FROM_ALL)
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add_subdirectory(opcode ${CMAKE_BINARY_DIR}/temp/opcode EXCLUDE_FROM_ALL)
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@ -268,7 +268,7 @@ if(UNIX)
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symbol_prefix()
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endif()
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find_program(AWK NAMES gawk awk)
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#find_program(AWK NAMES gawk awk)
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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@ -313,11 +313,20 @@ if (NOT "${TORQUE_MODULE_USER_PATH}" STREQUAL "")
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list(APPEND TORQUE_MODULE_PATHS "${TORQUE_MODULE_USER_PATH}")
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endif()
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# Before doing module scanning, store away the engine sources - we do this so that modules
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# can be placed into the proper filters
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set(TORQUE_SOURCE_FILES_TEMPORARY ${TORQUE_SOURCE_FILES})
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set(TORQUE_SOURCE_FILES "")
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foreach (TORQUE_MODULE_PATH ${TORQUE_MODULE_PATHS})
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# First find simple cmake scripts
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file(GLOB MODULE_SCRIPTS "${TORQUE_MODULE_PATH}/*.cmake")
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foreach (TORQUE_MODULE_SCRIPT ${MODULE_SCRIPTS})
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include(${TORQUE_MODULE_SCRIPT})
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source_group("Modules/${TORQUE_MODULE_SCRIPT}" FILES ${TORQUE_SOURCE_FILES})
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set(TORQUE_SOURCE_FILES_TEMPORARY ${TORQUE_SOURCE_FILES_TEMPORARY} ${TORQUE_SOURCE_FILES})
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set(TORQUE_SOURCE_FILES "")
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endforeach()
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# Next find sub projects
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@ -329,10 +338,16 @@ foreach (TORQUE_MODULE_PATH ${TORQUE_MODULE_PATHS})
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if (EXISTS "${POSSIBLE_PROJECT_ABSOLUTEPATH}/CMakeLists.txt")
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add_subdirectory("${POSSIBLE_PROJECT_ABSOLUTEPATH}" ${CMAKE_BINARY_DIR}/temp/${POSSIBLE_PROJECT} EXCLUDE_FROM_ALL)
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source_group("Modules/${POSSIBLE_PROJECT}" FILES ${TORQUE_SOURCE_FILES})
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set(TORQUE_SOURCE_FILES_TEMPORARY ${TORQUE_SOURCE_FILES_TEMPORARY} ${TORQUE_SOURCE_FILES})
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set(TORQUE_SOURCE_FILES "")
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endif()
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endforeach()
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endforeach()
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set(TORQUE_SOURCE_FILES ${TORQUE_SOURCE_FILES_TEMPORARY})
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################# Executable Generation ###################
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if (APPLE)
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@ -361,6 +376,9 @@ target_link_libraries(${TORQUE_APP_NAME} ${TORQUE_LINK_LIBRARIES})
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target_include_directories(${TORQUE_APP_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp" ${TORQUE_INCLUDE_DIRECTORIES})
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target_compile_features(${TORQUE_APP_NAME} PRIVATE cxx_std_17)
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# Generate the filters for the main Torque project
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source_group(TREE "${CMAKE_SOURCE_DIR}/Engine/source")
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# Process library binaries - these are coming from modules that are providing links to external, precompiled code that should be included
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# with the executable. This is done because on Windows, the .lib is separate from the .dll so we can't automatically scan for shared
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# objects in our link libraries in that case.
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