mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Merge pull request #908 from Azaezel/alpha401/dediserverfixes
dedicated server cleanups
This commit is contained in:
commit
ea7ca63301
|
|
@ -48,6 +48,8 @@
|
|||
|
||||
#include <string>
|
||||
#include "assetMacroHelpers.h"
|
||||
|
||||
#include "gfx/gfxDevice.h"
|
||||
//-----------------------------------------------------------------------------
|
||||
class ImageAsset : public AssetBase
|
||||
{
|
||||
|
|
@ -250,7 +252,8 @@ public: \
|
|||
}\
|
||||
else if (!m##name)\
|
||||
{\
|
||||
Con::errorf("%s(%s)::_set%s() - Couldn't load image \"%s\"", macroText(className), getName(), macroText(name), _in);\
|
||||
if (GFX->getAdapterType() != NullDevice)\
|
||||
Con::errorf("%s(%s)::_set%s() - Couldn't load image \"%s\"", macroText(className), getName(), macroText(name), _in);\
|
||||
return false;\
|
||||
}\
|
||||
return true;\
|
||||
|
|
@ -392,7 +395,8 @@ public: \
|
|||
}\
|
||||
else if (!m##name[index])\
|
||||
{\
|
||||
Con::errorf("%s(%s)::_set%s(%i) - Couldn't load image \"%s\"", macroText(className), getName(), macroText(name), index, _in);\
|
||||
if (GFX->getAdapterType() != NullDevice)\
|
||||
Con::errorf("%s(%s)::_set%s(%i) - Couldn't load image \"%s\"", macroText(className), getName(), macroText(name), index, _in);\
|
||||
return false; \
|
||||
}\
|
||||
return true;\
|
||||
|
|
|
|||
|
|
@ -358,8 +358,9 @@ bool ShapeAsset::loadShape()
|
|||
mLoadedState = BadFileReference;
|
||||
return false; //if it failed to load, bail out
|
||||
}
|
||||
|
||||
mShape->setupBillboardDetails(mFilePath, mDiffuseImposterPath, mNormalImposterPath);
|
||||
// Construct billboards if not done already
|
||||
if (GFXDevice::devicePresent())
|
||||
mShape->setupBillboardDetails(mFilePath, mDiffuseImposterPath, mNormalImposterPath);
|
||||
|
||||
//If they exist, grab our imposters here and bind them to our shapeAsset
|
||||
|
||||
|
|
|
|||
|
|
@ -87,8 +87,16 @@ GFXNullTextureObject::GFXNullTextureObject(GFXDevice * aDevice, GFXTextureProfil
|
|||
|
||||
class GFXNullTextureManager : public GFXTextureManager
|
||||
{
|
||||
public:
|
||||
GFXTextureObject* createTexture(GBitmap* bmp, const String& resourceName, GFXTextureProfile* profile, bool deleteBmp) { return nullptr; } // _createNullTextureObject();}
|
||||
GFXTextureObject* createTexture(DDSFile* dds, GFXTextureProfile* profile, bool deleteDDS) { return nullptr; }
|
||||
GFXTextureObject* createTexture(const Torque::Path& path, GFXTextureProfile* profile) { return nullptr; }
|
||||
GFXTextureObject* createTexture(U32 width, U32 height, void* pixels, GFXFormat format, GFXTextureProfile* profile) { return nullptr; }
|
||||
GFXTextureObject* createTexture(U32 width, U32 height, U32 depth, GFXFormat format, GFXTextureProfile* profile, U32 numMipLevels = 1) { return nullptr; }
|
||||
GFXTextureObject* createTexture(U32 width, U32 height, GFXFormat format, GFXTextureProfile* profile, U32 numMipLevels, S32 antialiasLevel) { return nullptr; }
|
||||
GFXTextureObject* createCompositeTexture(GBitmap* bmp[4], U32 inputKey[4], const String& resourceName, GFXTextureProfile* profile, bool deleteBmp) { return nullptr; }
|
||||
protected:
|
||||
virtual GFXTextureObject *_createTextureObject( U32 height,
|
||||
GFXTextureObject *_createTextureObject( U32 height,
|
||||
U32 width,
|
||||
U32 depth,
|
||||
GFXFormat format,
|
||||
|
|
|
|||
|
|
@ -295,6 +295,7 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
|
|||
MaterialFeatureData &fd,
|
||||
const FeatureSet &features )
|
||||
{
|
||||
if (GFX->getAdapterType() == NullDevice) return;
|
||||
PROFILE_SCOPE( ProcessedShaderMaterial_DetermineFeatures );
|
||||
|
||||
const F32 shaderVersion = GFX->getPixelShaderVersion();
|
||||
|
|
|
|||
|
|
@ -593,6 +593,7 @@ void ProcessedDeferredMaterial::_determineFeatures( U32 stageNum,
|
|||
MaterialFeatureData &fd,
|
||||
const FeatureSet &features )
|
||||
{
|
||||
if (GFX->getAdapterType() == NullDevice) return;
|
||||
Parent::_determineFeatures( stageNum, fd, features );
|
||||
if (fd.features.hasFeature(MFT_ForwardShading))
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -77,7 +77,8 @@ SFXNullProvider::~SFXNullProvider()
|
|||
void SFXNullProvider::addDeviceDesc( const String& name, const String& desc )
|
||||
{
|
||||
SFXDeviceInfo* info = new SFXDeviceInfo;
|
||||
info->name = desc;
|
||||
info->internalName = desc;
|
||||
info->name = "Null Device";
|
||||
info->driver = name;
|
||||
info->hasHardware = false;
|
||||
info->maxBuffers = 8;
|
||||
|
|
@ -91,7 +92,7 @@ SFXDevice* SFXNullProvider::createDevice( const String& deviceName, bool useHard
|
|||
|
||||
// Do we find one to create?
|
||||
if ( info )
|
||||
return new SFXNullDevice( this, info->name, useHardware, maxBuffers );
|
||||
return new SFXNullDevice( this, info->internalName, useHardware, maxBuffers );
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -149,6 +149,12 @@ function sfxInit()
|
|||
if( sfxGetDeviceInfo() !$= "" )
|
||||
sfxShutdown();
|
||||
|
||||
if ($isDedicated)
|
||||
{
|
||||
sfxCreateDevice("Null","Null Device", false, 8);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Start it up!
|
||||
%maxBuffers = $pref::SFX::useHardware ? -1 : $pref::SFX::maxSoftwareBuffers;
|
||||
if ( !sfxCreateDevice( $pref::SFX::provider, $pref::SFX::device, $pref::SFX::useHardware, %maxBuffers ) )
|
||||
|
|
|
|||
|
|
@ -499,18 +499,24 @@ function displayHelp()
|
|||
// (flushing the write buffer) after every write.
|
||||
// -log 2 overwrites any existing logfile; it also only closes
|
||||
// the logfile when the application shuts down. (default)
|
||||
|
||||
error(
|
||||
"Torque Demo command line options:\n"@
|
||||
" -log <logmode> Logging behavior; see main." @ $TorqueScriptFileExtension @ " comments for details\n"@
|
||||
" -game <game_name> Reset list of mods to only contain <game_name>\n"@
|
||||
" <game_name> Works like the -game argument\n"@
|
||||
" -dir <dir_name> Add <dir_name> to list of directories\n"@
|
||||
" -console Open a separate console\n"@
|
||||
" -jSave <file_name> Record a journal\n"@
|
||||
" -jPlay <file_name> Play back a journal\n"@
|
||||
" -help Display this help message\n"
|
||||
);
|
||||
|
||||
%helpstring = "Torque Demo command line options:\n";
|
||||
%helpstring =%helpstring @ " -log <logmode> Logging behavior; see main." @ $TorqueScriptFileExtension @ " comments for details\n";
|
||||
%helpstring =%helpstring @ " -game <game_name> Reset list of mods to only contain <game_name>\n";
|
||||
%helpstring =%helpstring @ " <game_name> Works like the -game argument\n";
|
||||
%helpstring =%helpstring @ " -dir <dir_name> Add <dir_name> to list of directories\n";
|
||||
%helpstring =%helpstring @ " -console Open a separate console\n";
|
||||
%helpstring =%helpstring @ " -jSave <file_name> Record a journal\n";
|
||||
%helpstring =%helpstring @ " -jPlay <file_name> Play back a journal\n";
|
||||
%helpstring =%helpstring @ " -help Display this help message\n";
|
||||
|
||||
error(%helpstring);
|
||||
|
||||
%file = new FileObject();
|
||||
if(%file.openForWrite("help.txt"))
|
||||
%file.writeLine(%helpstring);
|
||||
%file.close();
|
||||
%file.delete();
|
||||
}
|
||||
|
||||
// Execute startup scripts for each mod, starting at base and working up
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@ function parseArgs()
|
|||
{
|
||||
$userDirs = $defaultGame;
|
||||
$dirCount = 1;
|
||||
%isDedicated = true;
|
||||
$isDedicated = true;
|
||||
}*/
|
||||
|
||||
switch$ ($arg)
|
||||
|
|
@ -64,7 +64,7 @@ function parseArgs()
|
|||
case "-dedicated":
|
||||
$userDirs = $defaultGame;
|
||||
$dirCount = 1;
|
||||
%isDedicated = true;
|
||||
$isDedicated = true;
|
||||
$Server::Dedicated = true;
|
||||
enableWinConsole(true);
|
||||
$argUsed[%i]++;
|
||||
|
|
@ -138,7 +138,7 @@ function parseArgs()
|
|||
{
|
||||
// Set the selected dir --NOTE: we no longer allow tools with this argument
|
||||
/*
|
||||
if( %isDedicated )
|
||||
if( $isDedicated )
|
||||
{
|
||||
$userDirs = $nextArg;
|
||||
$dirCount = 1;
|
||||
|
|
@ -311,7 +311,7 @@ function parseArgs()
|
|||
case "-help":
|
||||
$displayHelp = true;
|
||||
$argUsed[%i]++;
|
||||
|
||||
displayHelp();
|
||||
//-------------------
|
||||
case "-compileAll":
|
||||
$compileAll = true;
|
||||
|
|
|
|||
|
|
@ -44,7 +44,7 @@ if(isFunction("loadStartup"))
|
|||
else
|
||||
{
|
||||
//If nothing else set a main menu, try to do so now
|
||||
if(!isObject(Canvas.getContent()))
|
||||
if(isObject(Canvas) && !isObject(Canvas.getContent()))
|
||||
{
|
||||
if (isObject( ProjectSettings.value("UI/mainMenuName") ))
|
||||
Canvas.setContent( ProjectSettings.value("UI/mainMenuName") );
|
||||
|
|
@ -54,4 +54,4 @@ else
|
|||
if ( ($Server::Dedicated == false) && ($platform $= "windows") )
|
||||
closeSplashWindow();
|
||||
|
||||
echo("Engine initialized...");
|
||||
echo("Engine initialized...");
|
||||
|
|
|
|||
Loading…
Reference in a new issue