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1.0.4.0
1.0.5.0
1.0.6.0
1.0.7.0
1.0.8.0
1.0.9.0
3.10
3.10-rc
3.10-rc2
3.10rc2
3.9
3.9-rc
3.9-rc2
v1
v1.1
v2.0
v3.0
v3.10.1
v3.5
v3.5.1
v3.6
v3.6.1
v3.6.2
v3.6.3
v3.7
v3.7-rc
v3.8
v3.8-rc
v4.0
v4.0.1
v4.0.2
v4.0.3
v4.0_a1
-
bd0f535a75Merge
5c5894703cinto8407fa360c
marauder2k7
2026-05-06 18:17:19 +01:00 -
5c5894703c
SFX System fixes for loading sounds and buffers
marauder2k7
2026-05-06 18:16:52 +01:00 -
8753851a97Merge
f66454e47dinto8407fa360c
Brian Roberts
2026-05-03 22:51:06 -05:00 -
f66454e47d
adds a pathshape useEase value.-on by default. camerasplines in general previously assumed you would always want to ease in and out at the first and final node. even when looping. adds an mUsease to it, and to pathshapedata to optionally shut that off. (on by default to behave as legacy)
AzaezelX
2026-05-03 22:50:52 -05:00 -
903b2bd216Merge
6829ac2dd0into8407fa360c
marauder2k7
2026-05-03 17:13:24 +00:00 -
6829ac2dd0
remove requirement of element count in array
marauder2k7
2026-05-03 18:13:17 +01:00 -
33220cc988
Convert sound asset
marauder2k7
2026-05-03 17:00:19 +01:00 -
1721bd007e
Adds a new FieldDescriptor struct
marauder2k7
2026-05-03 15:50:44 +01:00 -
64b4ea0defMerge
80eaaff7fainto8407fa360c
Sir-Skurpsalot
2026-05-03 01:14:07 +00:00 -
80eaaff7faMerge branch 'TorqueGameEngines:development' into Sir-Skurpsalot-player_fixes_&_tweaks
Sir-Skurpsalot
2026-05-02 19:14:04 -06:00 -
80a7e2ce15
adds a player::getOBB method accounts for z rotation, as well as poses for the player bounds box
AzaezelX
2026-05-02 19:38:01 -05:00 -
88236d004bMerge
b54865aa74into8407fa360c
Areloch
2026-05-02 11:36:21 -05:00 -
b54865aa74
Fixes the re-import behavior in the Asset Browser to properly prompt the reimport window with the indicated asset in the AB Also fixes how the shapeConstructor is searched/parsed when doing reimports vs new import creations Fixes incorrect assetId usage in some of the prototyping shape constructors so they match now
JeffR
2026-05-02 11:35:20 -05:00 -
3e55c863d0Merge
ee04b0cf15into8407fa360c
marauder2k7
2026-05-01 16:44:40 +01:00 -
ee04b0cf15
Groundwork
marauder2k7
2026-05-01 16:43:58 +01:00 -
c07234eb15Merge
1fd1b8e857into8407fa360c
marauder2k7
2026-04-28 08:31:44 +01:00 -
b032e2c429Merge
c07f68a0a0into8407fa360c
Brian Roberts
2026-04-26 20:57:46 +00:00 -
c07f68a0a0
remove forceably shrinking the first and last pair of links. it doesn't fix the last quad emission issue, and it actively fights designer values
AzaezelX
2026-04-26 15:57:42 -05:00 -
0519d1069b
adress https://github.com/TorqueGameEngines/Torque3D/issues/97 this laregly occured due to adding ribbon nodes in smaller increments than the size of a given quad. we therefore skip adding new ribbon nodes if velocity, as determined by the point deltas, would be below 10% of the largest scale a given quad for that link in the ribbon would be. as this will result in lower than a max length ribbon, also adds a timeout mechanism of removing a link every TickMS (32 ticks/second, or roughly how often one would also be aded when in a growth state) for full finalization do still need to circle back and adress why there remains 1 quad spawned after motion.
AzaezelX
2026-04-26 15:32:19 -05:00 -
779482799eMerge
f85d8aa687into8407fa360c
marauder2k7
2026-04-22 20:33:15 -04:00 -
ae09a48aafMerge
de709a5022into8407fa360c
Brian Roberts
2026-04-22 15:41:49 -06:00 -
8c3a87c175Merge
ccbdd42c28into8407fa360c
Brian Roberts
2026-04-22 15:58:14 -05:00 -
ccbdd42c28
followup to #1497 similar https://github.com/TorqueGameEngines/Torque3D/pull/1497, Con::executef( object, "onEditorRender", getIdString(), buf[0], buf[1] ); floods the console, making trace(true/false); unusable, so add a guard for that that shuts that off for that case.
AzaezelX
2026-04-22 15:57:55 -05:00 -
051555f4e5Merge
7480ac9754into8407fa360c
marauder2k7
2026-04-21 20:31:01 +01:00 -
8407fa360cMerge pull request #1712 from marauder2k9-torque/ScriptBackend-Changes-and-Cleanup development
Brian Roberts
2026-04-21 14:23:25 -05:00 -
3641727572Merge pull request #1721 from Areloch/LevelLooseFilesFixes
Brian Roberts
2026-04-21 14:23:13 -05:00 -
e12f8472cd
Removed unnecessary debug lines
JeffR
2026-04-21 01:28:23 -05:00 -
f6f06121ab
Misc fixes associated to looseAssetFiles handling and lookups for LevelAssets - Adds proper marking of Load status for levelAsset, so if no mis file is defined then the asset fails to load and has proper error code - Adjusts the get*Path() util methods for getting stuff like postFXPrefix or decal files to have a fallback if one isn't currently defined in the assetDef, as it could be a broken link but the file does exist - Adjusts saving logic of level so it will properly update the levelAsset for postfx prefix or decal files so if they were added after creation of the assetdef, they're saved and updated as expected - Adjusts the setter methods for the *File fields to correctly separate the File variable and Path variable to make things behave more clearly and consistently. - Keeps checks for *.mis.decals file pattern, but shifts new creations of decals files to just be *.decals to better match other level-associated files like *.nav or *.forest
JeffR
2026-04-21 01:22:26 -05:00 -
92fcebe1d3Merge
971e8c44b2into85ffb307cd
marauder2k7
2026-04-19 22:00:28 -05:00 -
de709a5022
fix F32 Camera::getDamageFlash() recursion if for some reason a camera ends up orbiting itself or another camera, make sure we don't look to the camera orbiting the camera orbiting the....
AzaezelX
2026-04-19 17:45:57 -05:00 -
7480ac9754
Update postEffectVis.cpp
marauder2k7
2026-04-19 19:40:50 +01:00 -
dbc4bb37fe
Update postEffect.cpp
marauder2k7
2026-04-19 18:24:35 +01:00 -
85ffb307cdMerge pull request #1719 from Azaezel/alpha41/settingSafety
Brian Roberts
2026-04-19 11:53:00 -05:00 -
95afee6937
AssetImportConfig::loadImportConfig safety if no Settings* passed, report and skip trying to apply them to a nonexisent object
AzaezelX
2026-04-19 11:52:44 -05:00 -
d33edb051c
pass on the multiple target results
marauder2k7
2026-04-19 17:36:54 +01:00 -
60e659aedc
adds multiple targets to the posteffect class
marauder2k7
2026-04-19 15:47:48 +01:00 -
10cff00c23Merge pull request #1713 from Azaezel/alpha41/PlayerExtendability
Brian Roberts
2026-04-19 08:05:18 -05:00 -
fd1434bc16Merge pull request #1716 from Azaezel/alpha41/controlCrunchCorrection
Brian Roberts
2026-04-19 08:05:04 -05:00 -
dcc3b4941dMerge pull request #1717 from Areloch/MiscParticleEdFixes
Brian Roberts
2026-04-19 08:04:49 -05:00 -
defbaea2fe
Implements misc fixes for the particle editor and particlesList inspector field - Clicking the [...] button from the Particle Emitter tab now opens to the Particle tab *and* properly selects the particle data to be edited - Selecting an emitter object in the map and opening the particle editor now selects the Particle Data to be edited - Selecting a new Particle Data for a particles slot on a Particle Emitter in the editor now correctly updates the values and updates the field display - Made it so if clicking [...] button on the ParticleEmitterData or other similar fields for objects, it will now open to the Particle editor instead of the Datablock editor
JeffR
2026-04-19 02:18:05 -05:00 -
7d72d38ae0
correct element gui resizing drift add minimal padding to counteract floating point flurrer when rounding due to changes in parent element scale revisit the aspect maintining resizer math to correct a few failures with live editing the values.
AzaezelX
2026-04-17 06:59:24 -05:00 -
51686fa452Update player.cpp
Sir-Skurpsalot
2026-04-15 17:20:49 -06:00 -
a49f9ff006Update player.cpp
Sir-Skurpsalot
2026-04-15 17:11:20 -06:00 -
7e72dfba81Update player.cpp
Sir-Skurpsalot
2026-04-15 17:08:10 -06:00 -
b351b3ffbeUpdate player.cpp
Sir-Skurpsalot
2026-04-15 14:31:27 -06:00 -
1404bc801cUpdate player.h
Sir-Skurpsalot
2026-04-14 21:38:16 -06:00 -
08bda4008bUpdate player.cpp
Sir-Skurpsalot
2026-04-14 21:35:46 -06:00 -
0fd3c6b013
Allow Player class derivatives to override NumTableActionAnims the player class (and resource derivatives, contain a mix of hardcoded animation names, as well as scriptable ones that can be tripped via playthread/setActionThread. to determine if an animation within the stored vector is hardcoded or a scripted oneoff for that mesh, theres a demarcation at NumTableActionAnims for the up to 512 animation slots available. when deriving from player, we must therefore allow that entry to be overridden for any class which adds additional hardcoded animations therefore this introduces a datablock-level entry for the marked slot.
AzaezelX
2026-04-14 15:24:04 -05:00 -
f85d8aa687
add assimp port
marauder2k7
2026-04-05 12:39:46 +01:00 -
48312ae20e
JOLT Physics update
marauder2k7
2026-04-04 11:58:44 +01:00 -
d331731aa1
local build of libpng
marauder2k7
2026-03-23 15:55:15 +00:00 -
97e539db46
Update simSet.cpp
marauder2k7
2026-03-14 14:55:05 +00:00 -
0c94a71c66
update the settings display for audio devices
marauder2k7
2026-03-14 14:39:57 +00:00 -
8baca526b1
Update actionMap.cpp
marauder2k7
2026-03-14 13:10:03 +00:00 -
3188920312
Update actionMap.cpp
marauder2k7
2026-03-14 12:44:22 +00:00 -
496895d60c
action map remap for mac
marauder2k7
2026-03-13 21:59:46 +00:00 -
8de2458610
Add reverb
marauder2k7
2026-03-13 18:55:55 +00:00 -
974f217b96
SFX API Changes
marauder2k7
2026-03-13 08:05:42 +00:00 -
1c6409a485
ci output folder
marauder2k7
2026-03-13 10:38:08 +00:00 -
6da3caf88a
Fix include directives
marauder2k7
2026-03-12 22:48:30 +00:00 -
7367914923
Update CMakeLists.txt
marauder2k7
2026-03-12 22:29:13 +00:00 -
2304dce93c
fix
marauder2k7
2026-03-12 22:03:50 +00:00 -
c0c8694114
Update vcpkg.json
marauder2k7
2026-03-12 21:42:58 +00:00 -
581fe50756
remove finders
marauder2k7
2026-03-12 21:26:22 +00:00 -
378fb30642
ci runners
marauder2k7
2026-03-12 21:04:05 +00:00 -
d0a00da9a0
vcpkg complete replacement
marauder2k7
2026-03-12 20:59:21 +00:00 -
991b02552d
multiple changes and cleanups
marauder2k7
2026-04-11 09:38:51 +01:00 -
ef6fb75f6eMerge
db07f3d8d5into12dddd07b5
marauder2k7
2026-04-11 18:20:00 -05:00 -
12dddd07b5Merge pull request #1711 from marauder2k9-torque/GLFix-BlackTerrain-issue
Brian Roberts
2026-04-11 18:12:37 -05:00 -
971e8c44b2
Required changes for Inverse Kinematics
marauder2k7
2025-12-04 08:29:44 +00:00 -
a78c0b4309
Update bitmapPng.cpp
marauder2k7
2026-04-10 17:41:27 +01:00 -
f622d97224
Update gfxGLDevice.cpp
marauder2k7
2026-04-10 17:00:58 +01:00 -
dead75f458
Update gfxGLDevice.cpp
marauder2k7
2026-04-10 16:48:30 +01:00 -
c672bf080bMerge pull request #1710 from Azaezel/alpha41/fixFlakeyField
Brian Roberts
2026-04-10 10:23:08 -05:00 -
02b3f3d0a1
Update gfxGLDevice.cpp
marauder2k7
2026-04-10 08:34:59 +01:00 -
93b5a8d22e
Terrain doesnt render correctly
marauder2k7
2026-04-10 06:42:45 +01:00 -
d6e370508f
for some reason undo was comming in as a global method. so no temp vars
AzaezelX
2026-04-09 23:59:52 -05:00 -
870fbbe386
Update SoundAsset.h
marauder2k7
2026-04-09 10:02:31 +01:00 -
dd08600a84
Update SoundAsset.cpp
marauder2k7
2026-04-07 09:49:42 +01:00 -
b625250af0
Few changes to fix the preload failures
marauder2k7
2026-04-06 10:46:04 +01:00 -
d4c0c6fd3d
add backwards compatibility
marauder2k7
2026-04-06 09:56:03 +01:00 -
dc140daa9c
Update SoundAsset.cpp
marauder2k7
2026-04-05 17:15:34 +01:00 -
71273e63c9
Refactor of sound asset
marauder2k7
2026-04-05 14:17:17 +01:00 -
5796f0ea07Merge pull request #1709 from Azaezel/alpha41/DampDir
Areloch
2026-04-08 23:42:38 -05:00 -
0820cff8e2Merge pull request #1705 from Azaezel/alpha41/soundsQuickfix
Areloch
2026-04-08 23:42:28 -05:00 -
4fe0dd05b4Merge pull request #1682 from marauder2k9-torque/RefBase-refactor
Areloch
2026-04-08 23:42:19 -05:00 -
d85bbc0a1f
account for translucencies
AzaezelX
2026-04-08 19:27:43 -05:00 -
5690c64ef6
dampness rework more respect for gravity, fewer texture lookups
AzaezelX
2026-04-06 16:55:55 -05:00 -
ed5f6848c8Merge pull request #1704 from Azaezel/alpha41/fixPrefabBind
Brian Roberts
2026-04-05 11:20:25 -05:00 -
8a71d925d0Merge pull request #1707 from Azaezel/logVersion
Brian Roberts
2026-04-04 17:49:29 -05:00 -
a8bc8e92b8
update format
AzaezelX
2026-04-04 17:47:58 -05:00 -
cbe3fdf10eMerge pull request #1706 from Azaezel/logVersion
Brian Roberts
2026-04-04 17:22:03 -05:00 -
e8193d1cc3
embed application info in console.logs ap name [ap version] [engine version]
AzaezelX
2026-04-04 17:21:42 -05:00 -
9ca436d193
quick fix for misc sounds player and vehicle were not loading some of thier sounds. we'll want to revisit this with a more comprehensive solution in the future, but this will at least allow folks to use the systems in place
AzaezelX
2026-04-04 15:21:47 -05:00 -
df0971d0dd
point rightclick prefab at the same method as the button
AzaezelX
2026-04-02 17:31:19 -05:00 -
e7b4a0f1dcMerge pull request #1703 from TorqueGameEngines/revert-1691-alpha41/projectileProjection
Brian Roberts
2026-04-01 16:07:42 -05:00 -
6c94836654Revert "client projectile origin tweak"
Brian Roberts
2026-04-01 16:06:43 -05:00 -
63f5944e30Merge pull request #1702 from Azaezel/alpha41/fixVerveCrash
Brian Roberts
2026-03-30 23:08:09 -05:00 -
3fe67fb850
fix verve editor crash if for some reason, function VerveEditor::CreateField( %targetStack, %fieldName, %fieldType ) is called without a %fieldType, the eval call was crashing. this fixes the imediate issue, but I'd advise followup tracing.
AzaezelX
2026-03-30 23:07:21 -05:00 -
e5e687e83b
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into development
AzaezelX
2026-03-30 10:22:09 -05:00