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afx
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Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
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2022-07-02 23:27:18 -05:00 |
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app
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Update TORQUE_GAME_ENGINE_VERSION_STRING version number 4.0.0
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2022-07-27 20:18:06 +01:00 |
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assets
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Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
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2022-07-02 23:27:18 -05:00 |
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cinterface
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various fixes and memory corruption bug.
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2021-09-09 19:30:32 -04:00 |
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collision
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* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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2021-10-04 20:04:21 -04:00 |
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console
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Merge https://github.com/TorqueGameEngines/Torque3D into feature-vfs-security
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2022-06-15 18:12:39 -04:00 |
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core
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Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly
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2022-07-24 13:12:46 -05:00 |
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environment
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let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering
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2022-06-07 22:06:48 -05:00 |
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forest
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Shifts handling of forest brush and item elements into standard simsets for consistency
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2022-04-07 18:19:13 -05:00 |
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gfx
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* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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2022-04-25 18:23:15 -04:00 |
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gui
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Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly
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2022-07-24 13:12:46 -05:00 |
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i18n
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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lighting
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adress gl spotlights disapearing for deferred
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2021-10-21 22:08:56 -05:00 |
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main
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requested revision: use dword just in case of compiler shenanigans
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2018-02-26 22:34:21 -06:00 |
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materials
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slim ambient down to vec3, default to premul for translucency
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2022-06-07 22:05:47 -05:00 |
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math
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* BugFix: Remove unused 3DNow! extensions and broken SSE extensions.
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2022-05-24 20:39:34 -04:00 |
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module
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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2021-09-24 19:32:57 -04:00 |
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navigation
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Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
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2022-07-02 23:27:18 -05:00 |
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persistence
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Merge branch 'Preview4_0' into feature-vfs-security
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2022-06-13 08:05:26 -04:00 |
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platform
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* Adjustment: Change Platform::makeFullPathName to use "game:/" as cwd if none is specified.
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2022-06-16 19:04:43 -04:00 |
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platformMac
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* Cleanup: Remove mInstallLibrary_Vec from platformMac.
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2022-05-24 21:27:13 -04:00 |
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platformPOSIX
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Merge branch 'Preview4_0' into feature-vfs-security
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2022-06-13 08:05:26 -04:00 |
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platformSDL
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* BugFix: Correct invalid fall-through behavior in sdlInputManager.cpp.
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2022-05-25 19:25:33 -04:00 |
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platformWin32
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Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly
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2022-07-24 13:12:46 -05:00 |
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platformX11
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* BugFix: Correct many include paths and build platformX11 on non-Apple Unix.
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2021-11-14 14:45:42 -05:00 |
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platformX86UNIX
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* Adjustment: Tweak the include paths for platformPOSIX.h.
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2021-11-14 14:05:16 -05:00 |
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postFx
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fix reported ASAN crash
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2021-11-16 12:40:22 -06:00 |
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renderInstance
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Removed unneeded default irradiance and prefilter cubemaps, and their convars
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2022-04-03 20:00:30 -05:00 |
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scene
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Merge pull request #835 from Azaezel/alpha40/pathShapeSillies
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2022-07-29 17:22:46 -05:00 |
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sfx
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* BugFix: When loading sound assets, don't resolve the absolute path.
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2022-06-16 18:46:25 -04:00 |
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shaderGen
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fix computeForwardProbes shadergen gl side
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2022-06-14 22:40:40 -05:00 |
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sim
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* BugFix: Fix a Windows ASAN reported allocation mismatch error.
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2021-12-13 00:04:24 -05:00 |
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sqlite
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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T3D
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targeted fix for #45
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2022-07-31 13:24:01 -05:00 |
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terrain
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Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic
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2022-05-31 00:26:20 -05:00 |
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testing
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corrects a pair of conversions. one object oriented, one not.
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2018-12-12 14:52:14 -06:00 |
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ts
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Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
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2021-12-10 00:01:26 -06:00 |
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util
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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2021-09-24 19:32:57 -04:00 |
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Verve
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Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
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2022-07-02 23:27:18 -05:00 |
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windowManager
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* Cleanup: Remove the partial editor tools integration from the TORQUE_SECURE_VFS implementation in preference for developers building mod tools builds instead.
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2022-06-13 08:08:43 -04:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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