mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
* BugFix: Switch a few raw platform calls in reflectionProbe.cpp to the VFS.
This commit is contained in:
parent
1cd2b3ead9
commit
0a45fac224
|
|
@ -327,15 +327,15 @@ void ReflectionProbe::handleDeleteAction()
|
|||
if (mReflectionModeType != StaticCubemap)
|
||||
{
|
||||
String prefilPath = getPrefilterMapPath();
|
||||
if (Platform::isFile(prefilPath))
|
||||
if (Torque::FS::IsFile(prefilPath))
|
||||
{
|
||||
Platform::fileDelete(prefilPath);
|
||||
Torque::FS::Remove(prefilPath);
|
||||
}
|
||||
|
||||
String irrPath = getIrradianceMapPath();
|
||||
if (Platform::isFile(irrPath))
|
||||
if (Torque::FS::IsFile(irrPath))
|
||||
{
|
||||
Platform::fileDelete(irrPath);
|
||||
Torque::FS::Remove(irrPath);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue