mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-27 10:33:50 +00:00
lower engine requirements back to c++17 standards, not c++20.
This commit is contained in:
parent
e6ead9f268
commit
3bdce1f33e
2 changed files with 4 additions and 6 deletions
|
|
@ -340,7 +340,6 @@ if (TORQUE_DYNAMIC_LIBRARY AND NOT TORQUE_TESTING)
|
|||
target_compile_definitions(TorqueEngine PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
|
||||
target_link_libraries(TorqueEngine ${TORQUE_LINK_LIBRARIES})
|
||||
target_include_directories(TorqueEngine PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp" ${TORQUE_INCLUDE_DIRECTORIES})
|
||||
target_compile_features(TorqueEngine PRIVATE cxx_std_20)
|
||||
|
||||
set(TORQUE_SOURCE_FILES "main/main.cpp")
|
||||
set(TORQUE_LINK_LIBRARIES TorqueEngine)
|
||||
|
|
@ -409,7 +408,6 @@ if (TORQUE_TARGET_PROPERTIES)
|
|||
set_target_properties(${TORQUE_APP_NAME} PROPERTIES ${TORQUE_TARGET_PROPERTIES})
|
||||
endif (TORQUE_TARGET_PROPERTIES)
|
||||
target_include_directories(${TORQUE_APP_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp" ${TORQUE_INCLUDE_DIRECTORIES})
|
||||
target_compile_features(${TORQUE_APP_NAME} PRIVATE cxx_std_20)
|
||||
|
||||
if(TORQUE_TESTING)
|
||||
if(WIN32)
|
||||
|
|
|
|||
|
|
@ -80,14 +80,14 @@ struct SceneBinRange
|
|||
|
||||
inline bool operator==(const SceneBinRange& other) const
|
||||
{
|
||||
return dMemcmp(minCoord, other.minCoord, sizeof(minCoord)) == 0 &&
|
||||
dMemcmp(maxCoord, other.maxCoord, sizeof(maxCoord)) == 0;
|
||||
return memcmp(minCoord, other.minCoord, sizeof(minCoord)) == 0 &&
|
||||
memcmp(maxCoord, other.maxCoord, sizeof(maxCoord)) == 0;
|
||||
}
|
||||
|
||||
inline bool operator!=(const SceneBinRange& other) const
|
||||
{
|
||||
if (dMemcmp(minCoord, other.minCoord, sizeof(minCoord)) == 0 &&
|
||||
dMemcmp(maxCoord, other.maxCoord, sizeof(maxCoord)) == 0)
|
||||
if (memcmp(minCoord, other.minCoord, sizeof(minCoord)) == 0 &&
|
||||
memcmp(maxCoord, other.maxCoord, sizeof(maxCoord)) == 0)
|
||||
return false;
|
||||
else
|
||||
return true;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue