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https://github.com/TorqueGameEngines/Torque3D.git
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SDL_FILESYSTEM
-Set the base dir based on build type -enable only building active arch on debug
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2b2ce0229c
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@ -4,10 +4,6 @@ set(CMAKE_CONFIGURATION_TYPES "Debug;RelWithDebInfo;Release" CACHE STRING "" FOR
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include("${CMAKE_SOURCE_DIR}/Tools/CMake/torque_macros.cmake")
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include("${CMAKE_SOURCE_DIR}/Tools/CMake/torque_configs.cmake")
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file(GLOB OS_SCRIPTS "${CMAKE_SOURCE_DIR}/Tools/CMake/torque*configs.cmake")
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foreach (TORQUE_OS_SCRIPT ${OS_SCRIPTS})
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include(${TORQUE_OS_SCRIPT})
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endforeach()
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# Ensure multi-core compilation is enabled for everything
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add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
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@ -74,4 +70,8 @@ endif(NOT TORQUE_INSTALLED_TEMPLATE)
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# Generate torqueConfig.h in our temp directory
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configure_file("${CMAKE_SOURCE_DIR}/Tools/CMake/torqueConfig.h.in" "${TORQUE_APP_ROOT_DIRECTORY}/source/torqueConfig.h")
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if(APPLE)
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include("${CMAKE_SOURCE_DIR}/Tools/CMake/torqueMacOSconfigs.cmake")
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endif(APPLE)
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add_subdirectory(Engine)
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@ -366,6 +366,12 @@ if (APPLE)
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MACOSX_BUNDLE_INFO_PLIST "${TORQUE_APP_ROOT_DIRECTORY}/source/Info.plist"
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XCODE_ATTRIBUTE_INSTALL_PATH "/Applications"
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XCODE_ATTRIBUTE_SKIP_INSTALL "No"
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XCODE_ATTRIBUTE_LINKER_DISPLAYS_MANGLED_NAMES[variant=Debug] YES
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XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES
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XCODE_ATTRIBUTE_ENABLE_TESTABILITY[variant=Debug] YES
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XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=Debug] parent
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XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=RelWithDebInfo] parent
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XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=Release] resource
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MACOSX_RPATH TRUE)
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elseif (WIN32)
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@ -17,6 +17,6 @@
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>SDL_FILESYSTEM_BASE_DIR_TYPE</key>
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<string>resource</string>
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<string>$(SDL_FILE_DIR)</string>
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</dict>
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</plist>
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@ -48,7 +48,6 @@ set(CMAKE_OSX_DEPLOYMENT_TARGET "11" CACHE STRING "" FORCE)
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set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64" CACHE STRING "" FORCE)
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set(CMAKE_XCODE_ATTRIBUTE_MACOSX_DEPLOYMENT_TARGET[arch=arm64] "11.0" CACHE STRING "arm 64 minimum deployment target" FORCE)
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set(CMAKE_XCODE_ATTRIBUTE_SDKROOT macosx)
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set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH "NO")
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set(CMAKE_SYSTEM_NAME Darwin)
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set(CMAKE_TRY_COMPILE_TARGET_TYPE STATIC_LIBRARY)
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