mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-06 14:00:39 +00:00
Adjusts engine cleanup ordering on shaderFeatureMgr to avoid periodic crashes on Mac ARM machines
Adds missing disconnect/timeout handling callbacks to the clientServer core module Adds page refresh function to UINavigation to be able to selectively nudge the current page to refresh its contents if needbe
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4 changed files with 32 additions and 2 deletions
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@ -32,7 +32,7 @@
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MODULE_BEGIN( ShaderGenFeatureMgr )
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MODULE_INIT_BEFORE( ShaderGen )
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MODULE_SHUTDOWN_AFTER( Sim ) // allow registered features to be removed before destroying singleton
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MODULE_SHUTDOWN_AFTER(Scene)
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MODULE_INIT
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{
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@ -71,6 +71,20 @@ function GameConnection::onControlObjectChange(%this)
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//turnOffZoom();
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}
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function GameConnection::onConnectionTimedOut(%this)
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{
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// Called when an established connection times out
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disconnectedCleanup();
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MessageBoxOK( "TIMED OUT", "The server connection has timed out.");
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}
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function GameConnection::onConnectionDropped(%this, %msg)
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{
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// Established connection was dropped by the server
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disconnectedCleanup();
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MessageBoxOK( "DISCONNECT", "The server has dropped the connection: " @ %msg);
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}
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function GameConnection::onConnectionError(%this, %msg)
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{
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// General connection error, usually raised by ghosted objects
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@ -35,6 +35,8 @@ function MainMenuGui::onWake(%this)
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//This will ultimately call MainMenuButtons::onOpen(), so to see where the navigation
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//chain continues, see that function.
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%this.setRootPage(MainMenuButtons);
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%this.refreshPage();
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}
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function MainMenuButtonHolder::onWake(%this)
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@ -287,4 +287,18 @@ function UINavigation::getPageCount(%this)
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%count++;
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return %count;
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}
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}
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//==============================================================================
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/// Summary:
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/// Force the page to reprocess to ensure it's status is up to date
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function UINavigation::refreshPage(%this)
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{
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%page = %this.getCurrentPage();
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if(!isObject(%page))
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return;
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if(%page.isMethod("onOpen"))
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%page.call("onOpen");
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}
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