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revert b5d1d1a02c
turns out that caused lighting 'occlusion' artifacting
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182fec8b1a
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@ -607,7 +607,7 @@ GFXVertexBufferHandle<AdvancedLightManager::LightVertex> AdvancedLightManager::g
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for (S32 i=1; i<numPoints + 1; i++)
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{
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S32 imod = (i - 1) % numPoints;
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mConeGeometry[i].point = Point3F(circlePoints[imod].x*1.1,circlePoints[imod].y*1.1, -1.0f);
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mConeGeometry[i].point = Point3F(circlePoints[imod].x,circlePoints[imod].y, -1.0f);
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mConeGeometry[i].color = ColorI::WHITE;
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}
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mConeGeometry.unlock();
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