turns out that caused lighting 'occlusion' artifacting
This commit is contained in:
AzaezelX 2023-11-14 12:09:32 -06:00
parent 4f0f97c5e7
commit 182fec8b1a

View file

@ -607,7 +607,7 @@ GFXVertexBufferHandle<AdvancedLightManager::LightVertex> AdvancedLightManager::g
for (S32 i=1; i<numPoints + 1; i++)
{
S32 imod = (i - 1) % numPoints;
mConeGeometry[i].point = Point3F(circlePoints[imod].x*1.1,circlePoints[imod].y*1.1, -1.0f);
mConeGeometry[i].point = Point3F(circlePoints[imod].x,circlePoints[imod].y, -1.0f);
mConeGeometry[i].color = ColorI::WHITE;
}
mConeGeometry.unlock();