Commit graph

3054 commits

Author SHA1 Message Date
Areloch 80c036b9b0 Merge pull request #2327 from Areloch/loadCachedDTS
Adds ability to skip loading of cached dts in enumColladaForImport
2019-03-30 16:33:37 -05:00
Areloch b445b74bb2 Merge pull request #2325 from Areloch/fileDialogReturnBuffer
Moves the path return from fileDialog through the returnBuffer
2019-03-30 16:31:44 -05:00
Areloch 9ae6a5bfa7 Merge pull request #2320 from Areloch/setFieldHeight
Allows special inspectorFields to override their height
2019-03-30 16:31:21 -05:00
Areloch 7756c4a762 Merge pull request #2319 from Areloch/Scenes
Initial implementation of the Scene object
2019-03-30 16:30:34 -05:00
Areloch 0f22f2b20a Merge pull request #2310 from Azaezel/vertColorCorrection
Vert color correction
2019-03-30 16:30:01 -05:00
Areloch 18f4e3172e Merge pull request #2323 from Areloch/getFieldValueCrashfix
Sanity check for calling getFieldValue
2019-03-30 16:07:53 -05:00
Areloch a9707f09c3 Merge pull request #2321 from Areloch/textApplyFocus
Updates TextEdit value when focus is lost.
2019-03-30 16:07:18 -05:00
Areloch 40627afde8 Merge pull request #2318 from Areloch/AssetModuleEchoTweak
Tweaks to the Asset/Module info echo behavior to spam the console less.
2019-03-30 15:34:33 -05:00
Areloch e7bfbe9133 Merge pull request #2317 from Areloch/setSplitPoint
Adds ability to set the split point of a guiSplitContainer
2019-03-30 15:33:57 -05:00
Areloch 669bfc24d8 Merge pull request #2315 from Azaezel/wireFrameFix
corrects a parity flaw between wireframe and non wireframe box display
2019-03-30 15:09:32 -05:00
Areloch 557ea101ec Update guiSplitContainer.cpp
Corrected typo.
2019-03-30 14:40:58 -05:00
Areloch 33f8a75529 Merge pull request #2281 from marauder2k7/OpenALDevBuildBranch
OpenALEffects
2019-03-30 14:39:06 -05:00
OTHGMars d8bfe6073f Fixes a crash from importing shapes with unnamed bones. 2019-03-29 04:02:41 -04:00
OTHGMars 7c2baf51d6 Adds the aiProcess_FlipUVs flag setting. 2019-03-29 03:57:36 -04:00
OTHGMars 71a5f9498b Fixes primitive assignment. AppMesh::primitives in this case is a purely collada/dts concept and is not indices or faces. Any mesh with more than 2^16 vertices should be split into multiple primitives to avoid indexing across a 16 bit boundary. Mesh division into primitives has not been implemented for assimp yet. 2019-03-28 04:16:22 -04:00
OTHGMars bc722a353d Fixes vertex weight assignments.
Adds upaxis override option to match collada importer.
2019-03-27 12:46:43 -04:00
Azaezel 5703618dc0 shift bbminmax to relative when sent to the gpu so folks can stick to realworld values 2019-03-26 06:48:56 -05:00
Areloch e2b194182c Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 2019-03-25 23:17:53 -05:00
Areloch 1627cbabe6 ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays
Additional sanity checks on the updateTexture calls added by timmy
2019-03-25 00:06:08 -05:00
Areloch 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 2019-03-24 18:18:44 -05:00
OTHGMars 2d795b2493 Fixes indexing for vertex weights. 2019-03-24 07:08:24 -04:00
OTHGMars 0be93d6cf5 Implements ignore filter for assimp fbx dummy nodes.
Adds gltf binary to list of supported extensions.
2019-03-24 06:25:38 -04:00
OTHGMars 1d073e0b09 Changes ObjectOffset parameter name to prevent confusion/conflict with the base class member AppMesh::objectOffset.
Error checking for meshes that do not have stored normals.
Incorrect first attempt at vertex weights.
2019-03-24 06:23:58 -04:00
OTHGMars 1a7e6699c9 Adds conversion functions and changes implementation of getTransform(). 2019-03-24 06:18:20 -04:00
Azaezel ba8948a5b1 hook up attenuation value. todo: sort networkjing properly 2019-03-21 23:47:01 -05:00
Azaezel df6b7f3351 put probe.boxmax/min code back as it was prior to merge. still having that /4 oddness. 2019-03-20 07:38:14 -05:00
Azaezel 04a6130df8 sync correction 2019-03-18 04:09:34 -05:00
Azaezel caf73ea84f Merge branch 'PBR_ProbeArrayWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayWIP
# Conflicts:
#	Templates/Full/game/shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl
2019-03-18 00:18:49 -05:00
Areloch 2bf67f7fa5 Corrections to make it use the correct transform, as well as passing along the scale as our extents in the bbMax.
Adjusts the box influence logic to try the bsf method.
2019-03-18 00:14:06 -05:00
Azaezel edcdd21379 suggested alterations to the probe.worldToLocal math feeding and usage (and a divnull safety for attenuation) 2019-03-17 20:14:58 -05:00
Areloch 7d62d6249f Makes the popups correctly operate anywhere in the space of the canvas
Also corrects a notional issue where if a poup extends past the bottom of the screen, it'll instead appear above the mouse so it doesn't ever get cut off.
2019-03-17 02:33:54 -05:00
Areloch 87ef9bf15e Adds logic to temporarily disable collisions of mounted objects on Players so you don't try colliding with things that are mounted to you when moving. 2019-03-16 10:48:00 -05:00
Areloch 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
Fixes the menubar not resizing with the Window
Fixes the Editors Menubar item not being repopulated if the editor was closed/reopened
Fixes the Physics menubar item not appearing if the editor was closed/reopened
Fixes issue where findMenu could fail if the StringTableEntry happened to trip against a different capitalization.
2019-03-16 02:38:40 -05:00
wcbx 89989e08dd Fixes artifacts in Cloud Layer.
Cloud Layer uses normal. This applies appropriate profile for normal texture.
2019-03-10 23:08:50 -04:00
Areloch 87ee749801 (Mostly) updated verve implementation. 2019-03-07 16:23:41 -06:00
Azaezel f00323c5b9 the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back. 2019-03-06 18:14:36 -06:00
Areloch 23182eb2a1 Adds some in-progress gameObject recreation of various legacy game classes, such as PlayerObject, AIPlayerObject, Sound Emitter and Static Shape. 2019-03-04 21:44:00 -06:00
Areloch 70d85d2241 Begun hook-in of skylight into array
Reworked the reflection reference offset/scale behavior to re-integrate into the editor interface via button(and work)
Hid irrelevent fields from given probe types.
Filter out editPosOffset and bake button fields from being saved to avoid weird loading behavior
2019-03-02 04:48:07 -06:00
Areloch 25ce4477ce Just the functional assimp lib rather than the entire assimp repository unnecessarily. 2019-02-28 16:37:15 -06:00
Marc Chapman a578ef77d3 Fixes a crash that occurs on linux headless servers 2019-02-26 14:47:02 +00:00
Marc Chapman 1fb0492975 Set contrsaints for Player Z rotation 2019-02-26 14:42:09 +00:00
Areloch 34d05ff16f Updates to various components, added a few new ones. 2019-02-24 01:50:38 -06:00
Areloch a7a5463ad1 Adds a filter for materials to never import when importing a shape 2019-02-23 22:04:17 -06:00
Areloch 701ae6034d Update simObject.cpp
Accidental redefine
2019-02-23 21:41:22 -06:00
Areloch 05909cf897 Adds ability to skip loading of cached dts in enumColladaForImport 2019-02-23 21:34:11 -06:00
Areloch 173dbc8868 Update simObject.cpp
better way to handle the validity check for const char*
2019-02-23 20:14:10 -06:00
Areloch e1a1fd52dc Update gui3DProjectionCtrl.cpp
Corrected file capitalizations for linux
2019-02-23 20:12:17 -06:00
Areloch 6ae3076ab7 Moves the path return from fileDialog through the returnBuffer so it doesn't get mangled or corrupted in memory inadvertently. 2019-02-23 18:11:54 -06:00
Areloch a937bf44f0 Tweaks some handling of guiTreeViewObj so you don't necessarily have to delete an object if you delete the tree item, as well as the ability to look up the object id via tree item.
Also removes spam in the event that an item on the tree is more of a data representation rather than literal object.
2019-02-23 18:01:14 -06:00
Areloch 728511b137 Sanity check so calling getFieldValue on a blank fieldName doesn't cause a crash. 2019-02-23 16:50:05 -06:00
Areloch 0760f35da0 Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 2019-02-23 16:36:40 -06:00
Areloch e89f959884 Updates TextEdit value when focus is lost. 2019-02-23 16:18:03 -06:00
Areloch 4e31deb94d Allows special inspectorFields to override the height they use in the rollouts 2019-02-23 16:08:47 -06:00
Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
Areloch b79030ebb4 Tweaks to the Asset/Module info echo behavior to spam the console less. 2019-02-23 14:20:57 -06:00
Areloch 2d1ee7c5a0 Adds ability to set the split point of a guiSplitContainer 2019-02-23 13:55:29 -06:00
Areloch 2903aaeea0 WIP of the rewrite of blend/projection to follow BSF's math approach. 2019-02-22 08:12:03 -06:00
Areloch 775ca57047 Merge pull request #2307 from Azaezel/highlightHax
nextfreemask does nothing for proximity mines as there are no subclas…
2019-02-21 00:08:57 -06:00
Areloch 251f24581e Merge pull request #2299 from Bloodknight/SQLiteConsoleRefactor
Sqlite Console refactor,
2019-02-20 23:51:56 -06:00
Areloch 99e3fa2156 Merge pull request #2305 from Azaezel/copyCleanup
corrects a copy-corruption flaw with GuiSwatchButtonCtrl::onMouseDragged
2019-02-20 23:12:58 -06:00
Azaezel c1bf59bf07 destructor code+ removed a crash-causing redundancy in onRemove 2019-02-20 16:59:58 -06:00
Azaezel 727dbbfd8d rolled in more of https://github.com/GarageGames/Torque3D/pull/2315 + set the mProbeShapeType(s) for the two derivative classes 2019-02-19 16:34:30 -06:00
Azaezel 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 2019-02-19 16:30:39 -06:00
Azaezel 110d815b39 solid capsule renderfix. +/- halfhieght, not full, and need to do vector, not point-multiplication for the verts 2019-02-19 16:10:33 -06:00
Azaezel cf50803e72 swap over to wireframe, plus a few misc cleanups 2019-02-19 13:58:29 -06:00
Azaezel 05f8d8b5f1 corrects a parity flaw between wireframe and non wireframe box display 2019-02-19 13:13:23 -06:00
Azaezel 309d518249 scale reflection properly 2019-02-19 09:38:34 -06:00
Azaezel 5bce2d0904 seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters. 2019-02-19 08:58:02 -06:00
Azaezel e4ddfcfb01 hook editor displays back up 2019-02-19 08:55:55 -06:00
Areloch 87e9d3edbd Correct stateblock settings to display probes more correctly without crushing other forward elements. 2019-02-18 00:43:21 -06:00
Areloch b754c022ba Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution. 2019-02-17 03:47:40 -06:00
Azaezel 8d08ab2370 kill off a couple extraneous sets 2019-02-15 20:31:59 -06:00
Areloch 788e265477 Finished current cleanup/reorg.
Temporarily disabled logic for forward render of probes to avoid data mangle. TODO: fix up forward once deferred math is locked in
Split probe modes out into distinct environmental probe objects
Removed the probes from tracking their own baked cubemap file paths and instead have a pref store it
Removed old probe shaders and materials that aren't used now.
Fixed mLastConst memory leak by removing nono line.
2019-02-14 00:35:22 -06:00
Areloch 58e3349286 Further cleanup, proper hook-in of CubeReflector for bake capture.
Shifted update of probe data to be triggered by probe changes.
Pack probes into the data arrays forward-first instead of keeping strict indicies.
todo: move bake to probeManager, clean up old/commented code, remove old probeMaterial stuff
2019-02-13 16:56:28 -06:00
OTHGMars 3da245134d Switches to absolute position for mouse tracking when the platform cursor is visible. 2019-02-13 14:12:12 -05:00
Areloch 050f1e226a WIP of adjusting the reflection probe's bake to utilize the ReflectionManager and CubeReflector instead of duplicating the capture code. 2019-02-13 00:37:50 -06:00
Areloch fd8840ff53 Updated the PostFX ability to setShaderConsts and cubetextures for probes 2019-02-12 01:10:30 -06:00
Marc Chapman c92c508a5d Adds the capability to add a small offset to the Z value of items being told to snap to terrain 2019-02-12 03:14:01 +00:00
Azaezel b50f72b109 set gl vertcolor mapping to bgra format, the same as we do for stateblocks 2019-02-11 07:42:31 -06:00
Areloch 64db2b1d15 Ongoing PostFX org rework. 2019-02-11 00:17:53 -06:00
Areloch bf170ffbca WIP of assimp integration. 2019-02-08 16:25:43 -06:00
Areloch b221b312d2 Org rework and postFX-setup WIP 2019-02-08 01:35:35 -06:00
Azaezel 72acec0a3f set the alignedarray sizes to maxprobes, reguardless of actual probe count 2019-02-07 09:55:52 -06:00
Azaezel f031ee9e39 duplication cleanups 2019-02-07 09:46:54 -06:00
Azaezel 0caac1a28c cut down on some of that per-frame allocation via prepping our vector 'registers' during the constructor 2019-02-07 09:34:23 -06:00
Azaezel 4aa371cea2 remove push_back uses in favor of consistent [i], fill probe data with defaults before overriding to ensure no garbage data is getting referenced. 2019-02-07 08:05:39 -06:00
suncaller 8a7c09c8fe Clean up redundant variables 2019-02-06 15:03:06 -05:00
Azaezel 7837576de7 conversionwork courtessy of jeff. seeems float3f aligned arrays were nonfuncntional, so shifts a few over to float4s 2019-02-06 10:59:36 -06:00
Marc Chapman 1036097eca Merge branch 'gg-development' into SQLiteConsoleRefactor 2019-02-04 18:02:30 +00:00
Areloch 847d58a967 Progress in getting array data to comply. 2019-02-02 23:28:51 -06:00
suncaller 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 2019-02-02 23:09:55 -05:00
suncaller 265e64f6fc Clean up MSVC warning [C4305]: truncation from 'double' to 'F32' 2019-02-02 23:07:44 -05:00
Azaezel 2eb58e4cb7 portwork from jeff to use farFrustumQuad for the vertex shader 2019-01-31 13:00:52 -06:00
Areloch b03e7a79b7 Broke it down to work with a single probe for confirmation of general math and behavior. 2019-01-31 11:44:09 -06:00
Azaezel 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 2019-01-31 06:45:10 -06:00
Areloch 3efbdbf9e1 Shifts the verts used to match the fullscreen quad setup of vector light, utilizing FarFrustuQuadVerts 2019-01-30 13:52:59 -06:00
Azaezel 26ee0d986f reference cleanups:
1) kill off extraneous cubemap and irradiancecubemap source-to-shader variable ties
2) use the cubemap arrays (renderdoc for instance doesn't list them as being input at all if they're never used)
3) use the vert file
2019-01-30 06:29:39 -06:00
Azaezel 1dfd130d85 explicitly bound the namedtexttargets to input slots. shifted brdf slot on up to 3 (from 5) to cluster flat vs array entries. though it does not appear at time of writing that that is in fact binding... 2019-01-28 22:10:57 -06:00
Azaezel e7c3085d5f corrects a copy-corruption flaw with GuiSwatchButtonCtrl::onMouseDragged
pretty sure the offending leak-line creeps in with
 561f010f2e/Templates/BaseGame/game/tools/base/utils/swatchButtons.ed.cs (L34)
comparative release/debug results in
string gridBitmap = "\c0"
vs
string gridBitmap = "ic\c1Gl\c0"
and the relavent initpersistfields entry of TypeString points to
561f010f2e/Engine/source/console/consoleTypes.h (L71)
which is likely causing malformation
2019-01-28 21:04:51 -06:00
Azaezel 7a8dd96808 should only need to set the brdf texture the once 2019-01-28 01:36:17 -06:00
Azaezel 1607f58bc4 typofix for bbMinArray, cubemap array lookups for irradiance and spec 2019-01-28 00:31:01 -06:00
Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 2019-01-26 02:05:18 -06:00
Azaezel 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 2019-01-22 02:03:14 -06:00
Areloch a77eb37f9a Merge pull request #2292 from Azaezel/highlightHax
afxRenderHighlightMgr: account for hardware skinning
2019-01-21 15:18:19 -06:00
Areloch 8717c6a376 Merge pull request #2300 from OTHGMars/SDL_Joystick2
Sdl joystick2
2019-01-21 15:17:31 -06:00
Areloch 72af45ef69 Merge pull request #2294 from OTHGMars/GuiInputCtrl
Adds features to GuiInputCtrl
2019-01-21 15:14:37 -06:00
Areloch 5b7e2edb66 WIP hook-in of the cubemap array.
Also inversed probe transforms to make them correct.
2019-01-21 01:50:13 -06:00
Areloch c0e8b047f5 Shifted the rest of the probe render code to hook into the array'd uniforms, made the reflection probe shader definition refer to the array shader. 2019-01-19 00:31:42 -06:00
OTHGMars 3af77bbf15 Adds support for SDL joystick and game controllers. 2019-01-10 20:09:05 -05:00
OTHGMars 0ae675839e Adds event codes for 2 POV hat masks, 2 trackballs and the guide button. 2019-01-10 20:06:54 -05:00
OTHGMars 2add57079d Updated to work without keyboard event refactor. 2019-01-10 17:44:30 -05:00
Marc Chapman e5884c56a7 Sqlite Console refactor, also rename param to make tooltip function more helpful 2019-01-10 21:31:17 +00:00
Glenn Smith a78235dd06 Fix Input::getKeyCode on software keyboard layouts
Input::getAscii goes Torque keyCode -> SDL Scancode -> SDL Keycode -> SDL ascii key name
Input::getKeycode used to be SDL ascii key name -> SDL Scancode -> Torque keyCode

This mismatch made software keyboard layouts behave incorrectly in different places. For example, you would bind a key to an ActionMap and it would activate with a different button than specified.
2019-01-10 04:15:22 -05:00
Areloch 8633884145 Merge pull request #2287 from Azaezel/macUpdates2
corrects compilation errors on mac
2019-01-09 09:42:19 -06:00
Azaezel 4d3d800051 skylights do actually have a position. 0,0,0. so we can include those without messing with things. and we'll want to sum/count for blending purposes down the line. not render over each other 2019-01-08 11:16:05 -06:00
Areloch f110158654 Probe Array WIP 2019-01-07 20:34:19 -06:00
Brian Roberts 6e4ed303f6 Update afxRenderHighlightMgr.cpp 2019-01-07 11:41:17 -06:00
Azaezel 7939d08c6a afxRenderHighlightMgr: account for hardware skinning 2019-01-07 06:22:24 -06:00
Areloch d74a25540f Merge pull request #2282 from OTHGMars/CanvasResize
Fixes CanvasSizeChangeSignal and Canvas::onResize()  under SDL
2019-01-06 04:51:18 -06:00
Azaezel 547a2e28eb no message 2019-01-02 17:53:17 -06:00
Azaezel 94fe66a451 use the newer c_controlInterface file 2019-01-02 17:52:20 -06:00
Azaezel be4cf58fb8 corrects compilation errors on non-mac unix derivatives 2019-01-01 15:41:59 -06:00
Azaezel 13ce1a7441 corrects compilation errors on mac 2019-01-01 13:11:46 -06:00
Azaezel 453958234e console conversion 2018-12-12 16:01:26 -06:00
Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
Azaezel a7fc407284 corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
Azaezel c3f0157331 ReflectProbeMaterialInfo::setProbeParameters buffer binding correction (again, set order as colorbuffer = 1, matinfo = 2 for gbuffer consistency) 2018-12-10 03:39:31 -06:00
Azaezel 6aff0c26bf Merge branch 'PBR_PR' into PBR_PR_GLWIP 2018-12-10 01:19:41 -06:00
Areloch 835513b861 Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files
Also added it to do the prefilter/irrad processing on any StaticCubemap selected.
2018-12-10 00:46:28 -06:00
Azaezel a9cb78b67f straight convert of RGBA16F saving support for probes. should note gl side seems to be having an issue with loading probes thats resulting in color channel swapping. 2018-12-09 18:09:45 -06:00
Areloch 58cf310971 Merge pull request #2284 from OTHGMars/SDLMonitor
Fills in monitor functions in PlatformWindowManagerSDL
2018-12-09 15:36:15 -06:00
Areloch 368a0041d1 Merge pull request #2283 from OTHGMars/SDLFocus
Adds handlers for sdl focus events.
2018-12-09 15:36:00 -06:00
Areloch 121ca2ac97 Merge pull request #2258 from Areloch/OthroCameraFix
Fixes the front/back ortho views in the editors
2018-12-09 15:35:38 -06:00
Areloch bb30de04f7 Merge branch 'development' into ConvexProxies 2018-12-09 15:34:12 -06:00
Areloch 900816fcd0 Merge pull request #2186 from rextimmy/physx_3_4
Physx 3.4
2018-12-09 15:28:43 -06:00
Areloch cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface
New cinterface
2018-12-09 15:28:22 -06:00
Areloch 644f4071ed Merge pull request #2246 from lukaspj/update-cinterface
Update CInterface
2018-12-09 15:24:29 -06:00
Areloch ad2493bef2 Merge pull request #2228 from lukaspj/fix-enginexmlexport
Make EngineAPI Export work properly
2018-12-09 14:52:27 -06:00
Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
Areloch 81dcac1190 Initial WIP of the Modern Editor Layout 2018-12-08 12:50:31 -06:00
Areloch 1fc38d496f Added deletion tracking so when we delete a probe, it'll delete the prefilter/irrad bakes if they exist.
WIP of static cubemap bake(not working).
2018-12-07 00:30:08 -06:00
Azaezel 1766e291ba Merge branch 'PBR_PR' of https://github.com/Azaezel/Torque3D into PBR_PR 2018-12-05 10:55:37 -06:00
Azaezel 74ca8d106c retweaked filter for wether ot not to supress the zonelight culling methods when not in the diffuse pass 2018-12-05 10:55:29 -06:00
Tim Barnes 6937989d61 RGBA16F saving support for probes 2018-12-05 20:01:58 +10:00
Azaezel bd742bbf75 registergloballights now taks a (by default on) cullSceneLights. off for reflection capture as that is presently acting up 2018-12-04 12:41:15 -06:00
Azaezel 0d915b31ae bump effective LOD (Level Of Detail) up during the capture phase to work arround things like trying to capture within a building with agressive optimization killing off the internals due to the smaller effective 'screen' being rendered. 2018-12-03 11:15:17 -06:00
Areloch 87efea9683 Merge pull request #2276 from Azaezel/terrainNormalNeener
filter out pixel shader normalmap calcs when not in deferred mode.
2018-12-02 10:50:52 -06:00
Azaezel 47c36ff59d THIS IS AN ABOMINATION UNTO THE CODEBASE AND SHOULD BE REMOVED THE SECOND WE CAN SORT OUT WHAT THE HECK IS GOING ON WITH THAT QSORT
stops flickering by itterating through the probe list twice. once looking for the skylight, then doing the rest
2018-11-28 18:12:12 -06:00
Azaezel 0974902cc8 put lerp back after verifying we were indeed getting values passed along. 2018-11-28 14:25:48 -06:00
Azaezel 4ef1a25610 put sphereical influence back via the new spherical attenuation methods, shifted the stateblock for probes specifically to max of either source or desitination alpha (though not entirely convinced that is in fact the case) 2018-11-28 12:00:06 -06:00
Tim Barnes ab10cc0c87 timmy merge work 2018-11-28 17:51:52 +10:00
Azaezel f1e584ca69 stateblocks: skylight uses one+(dest)zero. probes use (src)alpha+(dst(1.0-alpha) for a lerp blend. skylight writes out 0 alpha to ensure probes always win if even only a little. 2018-11-27 08:50:44 -06:00
Azaezel 65ab39a2d2 cast to pointer to pointer, not just pointer. (confused yet?) 2018-11-27 08:28:33 -06:00
Azaezel 0f0fc5279b missed mscore pasalong in .set 2018-11-27 08:03:04 -06:00
Azaezel 2c1a5f5647 qsort compilation, though still not quite correct 2018-11-25 12:35:35 -06:00
Azaezel b2ca85b988 couple additinal places for scroe to be set 2018-11-25 12:35:02 -06:00
OTHGMars 49fa248ec4 Fills in monitor functions in PlatformWindowManagerSDL
Adds the sdl implementation for all used PlatformWindowManager monitor functions. [This unit test](https://github.com/GarageGames/Torque3D/blob/development/Engine/source/windowManager/test/windowManagerTest.cpp#L28) will now pass for the SDL platform. Here is the equivalent in TorqueScript to test the functions via the Canvas object:```//Canvas.listDisplays();
function Canvas::listDisplays(%this)
{
   %count = %this.getMonitorCount();
   echo(%count SPC "monitor(s) detected.");
   for (%i = 0; %i < %count; %i++)
   {
      echo("Monitor #" @ (%i + 1) SPC %this.getMonitorName(%i) @ ": " @ %this.getMonitorRect(%i));
   }
}```
2018-11-24 03:12:07 -05:00
OTHGMars af24739137 Adds handlers for sdl focus events. 2018-11-23 16:03:00 -05:00
Azaezel 79d506d439 1)use standard setupPass inheritance chain. already checks for !mprocessedmaterial and a few other things
2)pass along mIsSkylight from probes to matinstances
3) stubbs in a seperate setupPass for skylightmatinstance
2018-11-23 02:05:36 -06:00
Azaezel 96101a0e56 correction for folks supporting older codebases outside of this engine: don't try and include the older directx library unless youre also deliberately using the older directsound end of things, and for dx11, reference the #include <d3d11_1.h> lib instead of the <d3d11.h> one to pair with the reference used by SDL2 2018-11-23 00:30:23 -06:00
Tim Barnes 9e65e940d0 lighting single buffer 2018-11-21 15:53:02 +10:00
Areloch c4a4fe5304 Implemented registration of probes to avoid rendering all probes when unneeded. 2018-11-19 01:18:09 -06:00
Azaezel 518bcaaabf from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw) 2018-11-18 06:36:16 -06:00
OTHGMars 4c96c8cea7 Fix CanvasSizeChangeSignal and Canvas::onResize() callback for SDL Window. 2018-11-17 05:51:47 -05:00
Tim Barnes c64aee9dcc point light WIP & moved lighting position/direction to WS 2018-11-14 20:58:47 +10:00
Azaezel 29e78d2034 mUseHDRCaptures needs more work. shut that back off till we've time to circle back 2018-11-10 00:34:23 -06:00
Azaezel 9ec243cb87 fix to display that second box 2018-11-10 00:33:42 -06:00
Azaezel b19fe23473 from timmy: fix for seperated out RGB and A blends 2018-11-10 00:32:24 -06:00
Azaezel 79e2d5d459 REVIEW LATER: invert the world transform for probes to shove them into cam space as far as rotation goes. keep position. 2018-11-09 20:16:15 -06:00
Azaezel daef7aa128 debug spew cleanup 2018-11-08 01:27:42 -06:00
Azaezel 73a7d205e2 add in secondary bounds box display for probes as that is not actually linked to the radius/box-based-on-radius 2018-11-06 20:00:34 -06:00
Azaezel 567b30b44a Merge branch 'PBR_PR' of https://github.com/rextimmy/Torque3D into PBR_PR 2018-11-02 00:51:32 -05:00
Tim Barnes 6e17475f86 WIP shader work - not complete! 2018-11-02 09:08:45 +10:00
Azaezel b3805fe778 Merge branch 'terrainNormalNeener' into PBR_PR 2018-11-01 14:06:00 -05:00
Brian Roberts 4453a4ad4b Update terrFeatureHLSL.cpp 2018-10-29 13:22:16 -05:00
Brian Roberts 6ba442bf07 Update terrFeatureGLSL.cpp 2018-10-29 13:21:42 -05:00
marauder2k7 ffa93fafa6 OpenALEffects
Ground work, this commit enables reverb zones and opens the slots for
other effects to be added later. Tested using the full template. Build
your openal dll and your full.exe use one of the environment presets and
it will work
2018-10-29 18:01:56 +00:00
Tim Barnes 9a39afa0eb reflection probe updates 2018-10-28 20:42:26 +10:00
Areloch 43c1abbc96 Added propagated multibake mode.
Temporarily disabled Precapture post effect.
2018-10-27 02:21:46 -05:00
Areloch 78b2bcde0c Added the temporary 'use HDR cubemaps' override to use the in-memory full HDR range prefilter and irradiance cubemaps instead of the saved LDR ones.
Also fixed the target order with the skylight shader so it renders to the right targets.
2018-10-26 01:19:14 -05:00
Azaezel 86e5fe2adf removed redundant cleartarget, added clearcolorattachment 4, tagged gbuffer slots 2018-10-25 20:03:28 -05:00
Azaezel 8fadf880a3 Merge branch 'PBR_Bins_Reordered' of https://github.com/Areloch/Torque3D into PBR_PR
# Conflicts:
#	Engine/source/gfx/D3D11/gfxD3D11Device.cpp
#	Engine/source/renderInstance/renderDeferredMgr.h
2018-10-25 14:30:12 -05:00
Areloch e72f04648a Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive.
Also reordered the probe targets used so they match lights for consistency.
2018-10-24 23:43:12 -05:00
Azaezel a5cad08ba6 Merge branch 'PBR_PR' of https://github.com/rextimmy/Torque3D into PBR_PR 2018-10-24 20:48:45 -05:00
Azaezel 1b8549b146 stateblock work for probe blending 2018-10-24 18:27:59 -05:00
Azaezel 83ef5db910 work on getting render bin ordering correct 2018-10-24 18:27:43 -05:00
Tim Barnes ad4c115e00 clear gbuffer from code and not from a shader 2018-10-24 18:58:46 +10:00
Tim Barnes 5ef8cc912d d3d11 clear RTV fix 2018-10-24 18:42:08 +10:00
Azaezel b4e28343da crashfix. free will eventually lead to destroyself so don't doubleup or it trys to kill the dead. zombu bad. 2018-10-17 21:05:38 -05:00
Azaezel d484a1a46e apply consistent colorspace to cubemaps 2018-10-17 21:04:41 -05:00
Areloch ef81708e12 Corrected box influence logic for probes to accommodate rotations.
Also uncommented line so probe transform is passed along to the render manager.
2018-10-16 16:18:22 -05:00
Areloch c5a2734db6 Merge pull request #2267 from calvinbalke13/feature-netcode-fix
Network Code Fixes
2018-10-12 00:39:26 -05:00
Areloch 426b0fcbfe Merge pull request #2275 from OTHGMars/ClampQuatDot
Adds Clamp to QuatF::dot()
2018-10-11 16:14:40 -05:00
Areloch aad37bc0f5 Corrected some missed bits in the template, and a check in the forward-lit probes 2018-10-10 01:52:19 -05:00
Areloch 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 2018-10-07 17:32:23 -05:00
Areloch 9e88e9feca Getting the GL side up-to-date to match. 2018-10-06 17:50:15 -05:00
OTHGMars e3793184b6 Improved BitStream writeQuat/readQuat methods.
Replaces the writeQuat/readQuat implementations with one that utilizes smallest three compression.
2018-10-06 03:29:15 -04:00
Azaezel 2c0a57449e filter out pixel shader normalmap calcs when not in deferred mode. 2018-09-26 06:49:36 -05:00
OTHGMars 2ed30ffeae Adds Clamp to QuatF::dot()
Clamps output of QuatF::dot() to [-1, 1].
2018-09-24 18:56:46 -04:00
Areloch f31445751f Updates and fixes to probe and lighting logic. 2018-09-17 01:52:18 -05:00
Areloch b19a4b22c8 Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
2018-09-16 22:15:07 -05:00
Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 2018-09-16 18:19:04 -05:00
Areloch 0c3fc59ccc Image format code tweaks. 2018-09-16 17:54:21 -05:00
Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
Areloch 54f1d8c18e Merge pull request #2250 from Areloch/popupMenuFixesPR
Fixes various incorrect popup menu behaviors.
2018-09-05 13:06:26 -05:00
Areloch 3101637512 Merge pull request #2259 from OTHGMars/staticraycast
Changes TSStatic::castRayRendered to use passed texcoord argument.
2018-09-05 10:52:40 -05:00
Areloch 83a15ed827 Merge pull request #2249 from OTHGMars/MouseCursors
Updates PlatformCursorController to use full set of SDL cursors.
2018-09-05 10:48:17 -05:00
Azaezel ae5fce6169 alternative to #2268 : remove secondary profiling 2018-07-27 22:00:49 -05:00
OTHGMars b0455c7524 Adds features to GuiInputCtrl
This commit adds three new features to the GuiInputCtrl. All three default to off, so it is fully backward compatible with existing scripts. The new options are:
sendAxisEvents – If true, the control will generate onAxisEvent() callbacks for all axis events. This is useful for binding joystick/controller axes to game actions.
sendBreakEvents – If true, the control will generate onInputEvent() callbacks for SI_BREAK events for all keys and buttons. By default the callback is only triggered for break events on modifier keys.
SendModifierEvents – If true SI_MAKE events for modifier keys will generate callbacks. By default, only the break events are sent for modifier keys.
2018-07-18 20:35:59 -04:00
Calvin Balke cf156f5056 Network Code Fixes
This should be backwards compatible with existing network code, however it fixes a bug.
2018-07-15 11:50:09 -07:00
Areloch 471bdcaefe Merge pull request #2252 from pacomont/Allow_to_change_wind's_direction
It's almost imposible to change direction of wind. Reseting mCurrentT…
2018-07-12 15:42:51 -05:00
Areloch 11d9a13c6a Merge pull request #2255 from pacomont/Particles_go_downwind
Particles should go downwind (while windCoefficient >0)
2018-07-12 15:34:35 -05:00
Areloch 4cb701b0c3 Merge pull request #2247 from rextimmy/d3d11_tex_lock_fix
Corrects a problem with the D3D11 texture lock/unlock mechanism
2018-07-12 15:17:49 -05:00
rextimmy a48b70d5b1 d3d11 copyToBmp fix for new lock/unlock function 2018-07-10 14:13:22 +10:00
Areloch 703ac27cf2 Merge pull request #2265 from OTHGMars/vmParseFromString
Fix for bug in GFXVideoMode::parseFromString()
2018-07-09 13:56:12 -05:00
Areloch 3644396b2e Merge pull request #2264 from chaigler/cleanup_gfx_initial_init
Resolves #740 - Remove redundant code in _GFXInitGetInitialRes()
2018-07-09 13:51:57 -05:00
Areloch 222623e0bf Merge pull request #2262 from Azaezel/memberMess2
member var conversion error that oddly didn't crop up till mac testing.
2018-07-09 13:16:04 -05:00
chaigler cc77e6d301 Fix for ScatterSky zOffset
zOffset was mistakenly applied to wrong transform matrix. Fixes #1721.
2018-07-07 13:16:46 -04:00
OTHGMars bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString()
When testing PR #2264 I discovered that GFXVideoMode::parseFromString() will never assign false to the fullScreen value. That value must be initialized to false going in. I found it hard to believe that that could be the case and not have caused a problem before now, so I dropped:
```c++
   GFXVideoMode vmTest = GFXInit::getDesktopResolution();
   vmTest.fullScreen = true;
   vmTest.parseFromString("800 600 false 32 60");
   Con::printf("%s becomes %s", "800 600 false 32 60", vmTest.toString().c_str());
```
into the end of _GFXInitGetInitialRes() and the output string is:
800 600 false 32 60 becomes 800 600 true 32 60 0

None of the values get assigned by the macro [here](https://github.com/GarageGames/Torque3D/blob/development/Engine/source/gfx/gfxStructs.cpp#L46-L48) if their function evaluates to zero or the token is missing from the string. This commit corrects that for the boolean case to only skip the assignment if the string token is not found.
2018-07-07 02:23:59 -04:00
chaigler 38237bfb62 _GFXInitGetInitialRes() cleanup
Removes unnecessary code that sets default video mode params. This is
already handled by the GFXVideoMode constructor. The settings are also
immediately overwritten by vm.parseFromString().

Resolves #740
2018-07-05 14:19:05 -04:00
Azaezel b0b2b1314a member var conversion error that oddly didn't crop up till mac testing. 2018-07-04 18:26:14 -05:00
OTHGMars 82338fa9f4 Changes TSStatic::castRayRendered to used passed texcoord argument.
This fixes a bug where TSStatic::castRayRendered() ignored the state of generateTexCoord in the passed RayInfo structure and never returned texture coordinates if requested.
2018-06-08 20:32:38 -04:00
Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess
cleans up all 'hides' warnings (at time of writing)
2018-05-30 20:36:43 -05:00
Ratfish Studios 19682cbe22 Fixes the front/back ortho views in the editors to comply with art tool standards. 2018-05-21 01:32:01 -05:00
Francisco Montañés García f4be184d33 Particles should go downwind (while windCoefficient >0) 2018-05-09 18:24:21 +02:00
Francisco Montañés García 4a5d63dc9b It's almost imposible to change direction of wind. Reseting mCurrentTarget will allow to rotate properly. 2018-05-09 13:49:58 +02:00
Ratfish Studios fea3724f4e Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
This also fixes some insecure behavior relying on %this value eval'ing, which has also been modified to be better.

Also fixes up some old calls for getting menubar menus by internal name, which is no longer supported, instead using the findMenu function call.
2018-05-08 00:30:15 -05:00
Areloch 8230f8ed7c Merge pull request #2233 from CouleeApps/better-return-buffer
Use a circular buffer for getReturnBuffer to prevent buffer cloberring
2018-05-01 23:29:25 -05:00
Areloch 18edce6b2e Merge pull request #2092 from Azaezel/AIAimpoint
adds fallbacks to the aiTurret's scannode to operate similar to the aimNode
2018-04-30 23:40:15 -05:00
Areloch de67b30edc Merge pull request #2104 from OTHGMars/ScaleCollision
Sets scale for collision primitives created in the shape editor.
2018-04-30 23:39:33 -05:00
Areloch 1f2847bc11 Merge pull request #2108 from Azaezel/reskinRedux
allows for arbitrary reskinning
2018-04-30 23:37:36 -05:00
Areloch a7107744f3 Merge pull request #2204 from Azaezel/badPrefabEntryHandling
don't try to physically interact with a prefab with invalid entries
2018-04-30 23:06:24 -05:00
Areloch 903995ee34 Merge pull request #2232 from Azaezel/phyzZonePhun
PhysicalZone editing-display tools.
2018-04-30 22:58:38 -05:00
Areloch c44457397f Merge pull request #2234 from Areloch/DeprecatedMSVCFix
Remove a now-unneeded fix for offsetof on new versions of Visual Studio.
2018-04-30 22:52:48 -05:00
Areloch 46a233b3ce Merge pull request #2235 from CouleeApps/fix-dump-console
Fix dumpConsoleClasses / dumpConsoleFunctions
2018-04-30 22:52:30 -05:00
Areloch 21123bdc2f Merge pull request #2237 from JeffProgrammer/codeinterpreter_cleanup
Small Cleanup to CodeInterpreter
2018-04-30 22:52:12 -05:00
Areloch 287586469e Merge pull request #2242 from JeffProgrammer/ts_thisoptimization_hotfix
Interpreter Hotfix: Check for NULL on the thisObject before using it.
2018-04-30 22:51:52 -05:00
OTHGMars 1098891565 Updates PlatformCursorController to use full set of SDL cursors.
Adds support for the SDL_SYSTEM_CURSOR_WAITARROW and SDL_SYSTEM_CURSOR_NO.
2018-04-27 21:44:04 -04:00
Azaezel 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
# Conflicts:
#	Engine/source/sfx/sfxSystem.cpp
2018-04-23 10:08:14 -05:00
Lukas Joergensen 6ebb05749e Don't automatically register objects, allow for modifications to the intial fields before register. This is necessary in order to set the fields before initialization such as TorqueScript does 2018-04-21 12:04:15 +02:00
Lukas Joergensen 870ee9fb5b Integrate new CInterface into the engine-console 2018-04-21 12:04:15 +02:00
Lukas Joergensen ae1f5a3c89 Update the CInterface 2018-04-21 12:04:09 +02:00
rextimmy 96c71a4d5d Corrects a problem with the D3D11 texture lock/unlock mechanism 2018-04-21 18:19:17 +10:00
Lukas Joergensen 13eb392c98 Add a method to set the 'MainDotCsDir' when no main.cs is available 2018-04-21 09:29:57 +02:00
Lukas Joergensen 2fe623b761 Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI 2018-04-21 09:23:38 +02:00
Lukas Joergensen 780e1dc73f Use FixedTuple in EngineTrampoline, to make memory-layout consistent 2018-04-21 09:22:12 +02:00
Lukas Joergensen 33df294531 Mark EngineAPI as initialized, otherwise it can't be used 2018-04-21 09:21:21 +02:00
Lukas Joergensen fb412ff108 Add Type information for Properties in EngineXMLExport 2018-04-21 09:08:44 +02:00
Lukas Joergensen c1a234cae6 Fix EngineAPI xml generation, utilizing fixed_tuple for default args 2018-04-21 09:08:38 +02:00
Lukas Joergensen b0be06c33d Add initPersistFields to mPropertyTable 2018-04-21 09:03:04 +02:00
Lukas Joergensen 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 2018-04-20 22:09:58 +02:00
Lukas Joergensen 6b524ae58a Eliminate ConsoleStaticMethod 2018-04-20 20:27:09 +02:00
Lukas Joergensen 0fff33869c Eliminate unnecessary uses of ConsoleMethod 2018-04-17 22:36:32 +02:00
Lukas Joergensen 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
Lukas Joergensen 6be736ff85 Eliminate DefineConsoleStaticMethod 2018-04-17 21:03:16 +02:00
Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
Lukas Joergensen e718841467 Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
Areloch bc1b506205 Merge pull request #2146 from Azaezel/specializationShenanigans
changes find, swap, for_each, and delete_pointer from global to t3d namespace
2018-04-17 03:02:03 -05:00
Jeff Hutchinson c6ec1f8d86 Added better script interpreter logging. 2018-04-14 10:59:09 -04:00
Jeff Hutchinson c75eecbf53 fix this pointer in op_callfunc_this 2018-04-12 23:14:57 -04:00
Jeff Hutchinson 12134ceb2b Check for NULL on the thisObject before using it. Also cleanup break to goto. 2018-04-10 22:21:40 -04:00
Jeff Hutchinson 5d8b367de8 Remove unused variables and cleanup precision warnings as dSprintf takes a U32 for the size of the buffer to use. 2018-04-02 23:38:17 -04:00
Azaezel 0e3c128ec4 slimmed down shadowvar cleanups, plus removal of an unused membervar. 2018-04-02 03:06:58 -05:00
Azaezel 0c316dab46 Revert "collada/ts chain shadowvar and member var clenaups"
This reverts commit 3ce15b33eb.
2018-04-02 03:01:52 -05:00
Azaezel c386e90348 further membervar issue with PolyhedronFixedVectorData template found with clang. 2018-04-01 17:48:10 -05:00
Azaezel b7a6f6140c afx effect-vector and phrase membervar cleanups 2018-03-30 02:54:48 -05:00
Azaezel fa6b65a981 afx footswitch membervar cleanups 2018-03-30 02:53:07 -05:00
Azaezel fa3839f11c afx point and spot light membervar cleanups 2018-03-30 02:52:22 -05:00
Azaezel 88cdf37f7d afx camera membervar cleanups 2018-03-30 02:51:44 -05:00
Azaezel 58f15d5235 a pair of afx audio-class membervar cleanups 2018-03-30 02:51:17 -05:00
Azaezel 4375e5f145 afx mooring membervar cleanups 2018-03-30 02:50:12 -05:00
Azaezel e0b79d4dc8 afx staticshape membervar cleanups 2018-03-30 02:49:35 -05:00
Glenn Smith b486ab73bd CodeBlock::getFunctionArgs used the wrong offsets 2018-03-30 02:28:04 -04:00
Glenn Smith 0ebd75604d Badly sized buffer in dumpConsoleClasses 2018-03-30 02:27:43 -04:00
Azaezel 17b627e05f afxforceset membervar cleanups 2018-03-29 19:40:34 -05:00
Azaezel b6076c55dd afxEffectWrapper membervar cleanup 2018-03-29 17:46:57 -05:00
Azaezel 0df2cf1b9d afx magic spell membervar cleanup (plus an additional shadowvar one in magic missile) 2018-03-29 03:41:34 -05:00
Azaezel 8353d87a49 afx path 3d membervar cleanup 2018-03-29 03:40:24 -05:00
Areloch ec4043604e Remove a now-unneeded fix for offsetof on new versions of Visual Studio. 2018-03-29 00:44:10 -05:00
Azaezel f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 2018-03-28 23:41:47 -05:00
Azaezel fa2b0761a7 more afx constraint mmebervar cleanups 2018-03-28 23:37:19 -05:00
Areloch 918509d59a Merge pull request #2225 from Azaezel/defineDistaste
stop linux/mac  undefined MSVC versioncheck spam.
2018-03-28 21:38:40 -05:00
Glenn Smith 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 2018-03-28 20:55:09 -04:00
Glenn Smith 593680fb3f Move StringStack methods into the cpp file 2018-03-28 20:52:10 -04:00
Azaezel adb60f81df afx constraint membervar cleanups 2018-03-28 18:39:59 -05:00
Azaezel 1aa6ace486 afx wave scalar and color membervar cleanups 2018-03-28 17:54:49 -05:00
Azaezel 9fbeb3e2d0 void ColladaUtils::ExportData::processData() var clarifications 2018-03-28 17:50:17 -05:00
Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
# Conflicts:
#	Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel 8ab76967e0 retooled spherical force ammount display to be based on mAppliedForce 2018-03-27 20:25:46 -05:00
Azaezel e8ac28b463 visualization augmentations for PhysicalZone. colorizes based on force vector, scales based on lengths 2018-03-27 14:58:40 -05:00
Azaezel 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 2018-03-27 14:57:23 -05:00
Azaezel 04d767ab9b stop linux/mac undefined MSVC versioncheck spam. 2018-03-19 16:18:57 -05:00
Azaezel cd28a786b4 stop linux/mac undefined MSVC versioncheck spam. 2018-03-18 18:51:10 -05:00
Areloch 8f947d5251 Adds a convenience function to refresh the console dialog. 2018-03-17 14:37:07 -05:00
Areloch 51408403dc Merge branch 'optimusPrimitive' of https://github.com/Azaezel/Torque3D into development 2018-03-17 00:45:54 -05:00
Areloch 19e66ceabb Merge pull request #2215 from Areloch/MeshBaking_Expanded
Expanded mesh baking functionality
2018-03-17 00:41:37 -05:00
Areloch 1dca1a0787 Merge pull request #2219 from CouleeApps/security-fixes
Security Fixes: String Buffers
2018-03-16 23:48:19 -05:00
Areloch 5bf3d67959 Merge pull request #2090 from Areloch/ConsoleLogFilters
Adds some filtering options to the console log gui
2018-03-16 23:41:00 -05:00
Azaezel 41507d2dd5 shadowvar cleanup 2018-03-16 20:28:01 -05:00
Azaezel 9b8c950701 console membervar cleanup 2018-03-16 20:05:47 -05:00
Azaezel 189595670a shadowvar cleanup 2018-03-16 20:05:19 -05:00
Azaezel a0b1512857 bitstream shadowvar cleanup 2018-03-16 20:04:43 -05:00
Azaezel e80b66464e ast shadowvar cleanup 2018-03-16 20:04:14 -05:00
Azaezel db519a3dd5 local shadowvar cleanup 2018-03-16 20:03:02 -05:00
Azaezel 53ce915dcf collada/ts chain shadowvar and member var clenaups 2018-03-16 18:40:32 -05:00
Azaezel e4bd3e8295 shadowvar cleanup 2018-03-16 17:40:25 -05:00
Azaezel d95af847e4 flipped debug rendering on for convexShapes, and added the following prefs:
$pref::convexDBG::ShowWorldBox = (bool);
$pref::convexDBG::ShowEdges = (bool); <-----------aparantly nonfucntional
$pref::convexDBG::ShowFaceColors = (bool);
$pref::convexDBG::ShowWinding = (bool);
$pref::convexDBG::ShowSurfaceTransforms = (bool);
2018-03-16 17:14:12 -05:00
Azaezel c3698c1db6 unnecessarily duplicated var definitions 2018-03-16 17:12:22 -05:00
Azaezel 36c3a4d371 (crashfix) clean up shadowvar followup. 2018-03-16 16:21:53 -05:00
Azaezel 5282b37d9f shadowvar cleanup 2018-03-16 11:13:26 -05:00
Azaezel 248c5e9e69 shadowvar cleanup 2018-03-15 21:41:17 -05:00
Azaezel d810e6d208 forest shadowvar cleanups 2018-03-15 20:47:25 -05:00
Azaezel bb9d181615 tinyxml core class uses a 'value' variable. method io and tempvars altered to work around the 'conflict' 2018-03-15 20:45:18 -05:00
Azaezel 2580e3329c gfxDrawutil, gizmo shadowvar cleanups 2018-03-15 20:44:13 -05:00
Azaezel 77e9f3c6d4 CollisionState membervar clarification 2018-03-15 17:31:28 -05:00
Azaezel 610667f760 groundcover shadowvar cleanup 2018-03-15 15:37:04 -05:00
Azaezel 46ac677906 local 'duplicates' of scratchbuffer global shifted to varBuffer 2018-03-15 15:36:38 -05:00
Azaezel f0c29172ca gui shadowvar cleanups 2018-03-15 14:50:54 -05:00
Azaezel a0eebd01c8 refactor to avoid shadowvars 2018-03-15 00:52:03 -05:00
Azaezel 25920aeee9 frustum definition duplication(s) 2018-03-15 00:43:29 -05:00
Azaezel 75897d8191 shadowvar cleanup 2018-03-14 19:07:03 -05:00
Azaezel 1138637718 crashfix from prior commit 2018-03-14 18:44:51 -05:00
Azaezel 1b548e5304 cleanups for decal and mesh road, and the meshroad and river editors 2018-03-14 17:43:03 -05:00
Azaezel d11a942f6d shadowvar cleanup 2018-03-14 17:42:18 -05:00
Azaezel e85af7b4d8 XXXVehicle::updateEmitter cleanups 2018-03-14 17:41:29 -05:00
Azaezel 871b498d73 doubleup on dt (usually denotes delta-time. in this case also incorporates time-of-collision) 2018-03-14 17:39:50 -05:00
Azaezel cffc9d3afe doubleup on Q defintion for baycentric coord calcs 2018-03-14 17:38:44 -05:00
Azaezel 300d9eefbf ease member vars tagged as member vars 2018-03-14 15:45:45 -05:00
Azaezel d979cf9d2d PolyhedronVectorData core membervar cleanups 2018-03-14 15:18:00 -05:00
Azaezel d0e47ee1ee davmesh debug draw membervar cleanup 2018-03-14 15:13:44 -05:00
Azaezel 789979d58a duplicated ghostinfo itterator 2018-03-14 15:10:43 -05:00
Azaezel 50482de41e duplicate var+assignment 2018-03-14 13:15:14 -05:00
Azaezel f559cf4231 Polytope::intersect variable differerntiation. 2018-03-14 13:14:39 -05:00
Azaezel d80f35bb7d layer, and playerControllerComponent shadowvar cleanups 2018-03-14 13:12:26 -05:00
Azaezel 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 2018-03-13 21:29:09 -05:00
Azaezel 386efa0602 netObject classvar cleanups 2018-03-13 21:27:31 -05:00
Azaezel ebf3f2d971 reflector classvar cleanups 2018-03-13 21:26:27 -05:00
Azaezel 33ebe34440 more gfx shadowvar cleanups 2018-03-13 21:25:45 -05:00
Azaezel aad3578d1c sfx shadowvar cleanup 2018-03-13 21:25:02 -05:00
Azaezel 96169bc151 ribbon classvar cleanup 2018-03-13 21:24:37 -05:00
Azaezel 6e0c24023f MountedImage& image = mMountedImageList[i]; clarification cases 2018-03-13 19:29:08 -05:00
Azaezel 3d55bf6141 clean up unnecessary global char buffer[100] define 2018-03-13 19:27:47 -05:00
Azaezel 02541ab1f9 shader hooks and gen cleanups 2018-03-13 18:07:58 -05:00
Azaezel 407e3d95b2 SFXMemoryStream::read clarification. 2018-03-13 18:05:30 -05:00
Azaezel 6cbab6d117 serverquery cleanup 2018-03-13 18:03:10 -05:00
Azaezel 190a647254 animation clarification 2018-03-13 17:54:35 -05:00
Azaezel 2e2e08f32d terrain file I/O and opengl rendering cleanup 2018-03-13 17:33:13 -05:00
Azaezel f36826605f simobject, dictionary, stringtable, and taml clarificationsand cleanups 2018-03-13 17:30:33 -05:00
Azaezel 9dd9d2f9b7 scenecontainer cleanup 2018-03-13 17:29:03 -05:00
Azaezel 3c97471630 substitution statements conformed to standard class:mVar standard 2018-03-13 17:27:24 -05:00
Azaezel 1c62080f7f cleaned up member::radius 2018-03-13 15:31:00 -05:00
Azaezel c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 2018-03-13 14:53:23 -05:00
Azaezel e5a6f4ee3d TSMesh::castRayOpcode method var clarifications/match for .h file 2018-03-13 14:26:17 -05:00
Azaezel 064dfbc4f4 tsignal::order to ::mOrder. yet another potential conflict with a class member vs a method input 2018-03-13 14:22:51 -05:00
Azaezel 4915db0a32 clarified the texture-atlas varnames a bit. (shadow vars cleanup) 2018-03-13 12:16:17 -05:00
Azaezel e2d27952aa tsmesh: parentMesh and indicies to mParentMesh and mIndicies (usual deal, complaints about method vars or temp ones potentially conflicting with class vars) 2018-03-13 11:36:36 -05:00
Azaezel af0922e175 remove inside a remove after a remove... yeah.... No. 2018-03-13 02:12:59 -05:00
Azaezel 4fc6ce7b8b buf clarification. mModifLightRays logic cleanup 2018-03-13 02:11:57 -05:00
Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 2018-03-13 01:05:15 -05:00
Azaezel 2b6b1acdd6 many *many* generic is and js 2018-03-13 00:57:31 -05:00
Azaezel a5ab4acd01 pos to mSeqPos to resolve a method entry vs class entry 2018-03-12 23:09:20 -05:00
Azaezel 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 2018-03-12 23:07:34 -05:00
Azaezel f59b92bf4e winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def 2018-03-12 19:10:55 -05:00
Azaezel 015f07e50e cleans up extra=extra complaint 2018-03-12 17:41:22 -05:00
Azaezel c875f44bd1 clarified several variable 'r' definitions, as well as a doubleup of a sucessive S32 txt_w = mProfile->mFont->getStrWidth( buff ); pair 2018-03-12 16:00:10 -05:00
Azaezel 8ec82013ca corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports. 2018-03-12 14:30:49 -05:00
Azaezel bca01fa976 nother set of generic 'object' varnames, all of which referenced different things 2018-03-12 04:37:41 -05:00
Azaezel fa2ee65d33 overgeneralised variable 'name' clarified between use-cases 2018-03-12 04:04:41 -05:00
Azaezel 5fdad8fe3b local obectName doubleup 2018-03-12 04:03:46 -05:00
Azaezel 2369645a5a simset::objectList to simset::mObjectList 2018-03-12 03:58:19 -05:00
Azaezel 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 2018-03-12 02:36:52 -05:00
irei1as 70d417a402 Update sfxSound.cpp 2018-03-11 17:29:30 +01:00
irei1as 23ded86100 Update sfxSound.h 2018-03-11 17:25:30 +01:00
irei1as c3fb349bf2 Update asyncPacketStream.h 2018-03-11 17:23:59 +01:00
irei1as 0419ed0475 Update sfxSound.cpp 2018-03-11 17:20:59 +01:00
Glenn Smith 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
Glenn Smith eab086e184 A buffer overflow in enumerateConsoleClassesByCategory 2018-03-08 00:51:52 -05:00
Glenn Smith 34b2d91e89 Speaking of badly sized mac things 2018-03-08 00:45:43 -05:00
Glenn Smith a061923c1e Better to use strlcat and strlcpy and move them to the cpp file. Provided an implementation for platforms that don't support them (macOS only currently) 2018-03-08 00:45:24 -05:00
Glenn Smith a46cadc487 Let dStrncat use strncat because it's probably set up for that 2018-03-07 03:58:28 -05:00
Areloch e01272d72d Missed a cleanup line. 2018-03-07 01:30:44 -06:00
Glenn Smith d9a723d533 More cats and cpys in files that xcode doesn't see 2018-03-07 01:13:56 -05:00
Glenn Smith dce7f5f6b3 Engine was also using raw strcat/strcpy 2018-03-07 00:49:46 -05:00
Glenn Smith e6e97e660c Missed a couple +1s here and there 2018-03-07 00:44:46 -05:00
Glenn Smith 396fe5b0ad Cleaning up the checks 2018-03-06 02:37:42 -05:00
Glenn Smith c4533b4dc4 Actual buffer overflow bug found because of these fixes 2018-03-06 02:35:46 -05:00
Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
Glenn Smith 53f35e7fb1 Removed unused macString.mm that has old versions of string functions with no bounds checking 2018-03-05 23:48:09 -05:00
Areloch 8dedcf456a Cleanup of export function to remove redundant arg
Removed unused var
Cleaned up collision export on convexShape
Added prefab export functionality
2018-03-04 16:03:39 -06:00
Areloch 787b8be82c Adds handling for the proper updated exporting of mesh for convexShapes 2018-03-04 15:10:44 -06:00
Areloch 49639a908f Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes 2018-03-01 01:51:18 -06:00
Azaezel 488fba16c1 requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
Azaezel ff2d18cc07 tell switchable graphics supported systems that they need to use the beefier GPU 2018-02-26 20:45:18 -06:00
Areloch 6497ea5c76 Merge branch 'development' into issue_2115 2018-02-14 01:43:34 -06:00
Areloch 0d74150083 Merge pull request #2158 from Azaezel/thatsAwrap
adds an mWrap and mWrapF method
2018-02-14 01:41:47 -06:00
Areloch 897174f5ea Merge pull request #2159 from Azaezel/veryValid
exposes getters for typevalidators.
2018-02-14 01:40:42 -06:00
Areloch 0caf4691d9 Merge pull request #2157 from Areloch/NetworkedFields
Adds a new function for defining network-aware console fields on NetObjects
2018-02-14 00:59:25 -06:00
Areloch 2861ed41a5 Merge pull request #2206 from Azaezel/profileProblem
companion to #2203:
2018-02-14 00:59:08 -06:00
Areloch 5d8d14b2f3 Merge pull request #2203 from Bloodknight/DifferentProfileFixes
Fixes console spamming of material profiles
2018-02-14 00:58:57 -06:00
Areloch e617d60797 Merge pull request #2205 from Areloch/ContextKeybinds
Implements hold and context keybinds
2018-02-14 00:57:48 -06:00
Areloch 7e00785b6e Merge branch 'development' into NetworkedFields 2018-02-14 00:11:32 -06:00
Areloch cd5b0a0612 Merge pull request #2198 from Areloch/MenuBarMoreFixup
Fixes up some menubar issues.
2018-02-13 14:55:49 -06:00
Areloch 3bd7f821e5 Merge pull request #2196 from Bloodknight/Cleanup_CLASSDOC
Remove nested CLASSDOC Macro
2018-02-13 14:55:09 -06:00
Areloch c3ac30e682 Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne
Some code cleanup on assets, entities and components, round 1
2018-02-13 14:54:50 -06:00
Azaezel 8bc4858fa3 companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew 2018-02-13 02:51:28 -06:00
Areloch 81a7fabe3c Implements hold and context keybind functionality, enabling the ability to have actionmap binds for holding down a button(complete with hold time return if needed) and context binds for being able to have different events for tapping and holding on the same key. 2018-02-12 21:36:19 -06:00
Azaezel c662e4ec2e don't try to physically interact with a prefab with invalid entries 2018-02-12 11:48:13 -06:00
Marc Chapman ef437835d7 Profile change for specular files 2018-02-12 16:20:18 +00:00
Areloch 7af5c4392f Update meshRenderSystem.cpp 2018-02-11 02:09:53 -06:00
Areloch 4d10f02890 Tabs&Spaces 2018-02-08 16:04:50 -06:00
Areloch 40fff8ef50 Stabilizes the add/remove behavior of menubars by also tracking the modeless background control the menubars use for proper cleanup as well.
Also fixes an issue where the findMenu call wasn't properly translating the incoming string to StringTableEntry.
2018-02-08 16:00:11 -06:00
Marc Chapman 9d01f7a973 Remove nested CLASSDOC Macro 2018-02-05 23:02:02 +00:00
Bloodknight 20eefee3cd Merge branch 'development' into issue_2115 2018-02-05 15:59:33 +00:00
Areloch abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. 2018-02-04 16:21:07 -06:00
Areloch 14ae287c0c Bugfixes and improvements for the animation component and related asset behavior.
Adds in ability to establish a shape animation asset as being cyclic or blended.
Adds functionality for blended animations to integrated into shapeAssets.
2018-02-04 14:31:28 -06:00
Areloch 2b144d8f9b Merge pull request #2187 from JeffProgrammer/torquescript_64_dsos
Fix Torque3D 64bit DSOs.
2018-02-04 13:18:10 -06:00
rextimmy fd23f0d0e9 gcc/clang build fix 2018-02-04 09:32:39 +10:00
Jeff Hutchinson abc01fd377 Fix Torque3D 64bit DSOs.
Fix from Torque2D for 64bit string table entries.
2018-02-03 00:32:22 -05:00
Areloch 963739102c Merge pull request #2182 from Areloch/AssetBrowser_Initial
Asset browser initial
2018-02-01 21:14:50 -06:00
Areloch b9adeb0f28 Corrects the clearFields function of the variableInspector and enables the callback field support. 2018-02-01 01:51:51 -06:00
Areloch 0deb20d364 Merge pull request #2183 from Areloch/ShapeEdDisplayFixes
Fix a few rendering issues in the Shape Editor
2018-01-31 14:11:02 -06:00
Areloch 0a752b489a Merge pull request #2170 from chaigler/BL_remove_fix
Fixes for compiling without Basic Lighting
2018-01-31 14:10:50 -06:00
Areloch 490c05ffd4 Adds the ability to force the path returned by the file dialog to be relative. 2018-01-29 22:16:42 -06:00
Areloch 0492dd8b96 Tabs n' spaces 2018-01-29 15:24:46 -06:00
Areloch 4ae350da90 Hides the display of the 'camera axis' gizmo in the shape editor, as well as fixing it so that when you select a animation-only shapefile, it will correctly compute the shape bounds and thus render the bones correctly. 2018-01-29 15:20:34 -06:00
Areloch 57284507f2 Adds the Systems for the Entity-Component-Systems setup. 2018-01-28 16:58:00 -06:00
Areloch 35c0860418 Added Sound Component 2018-01-28 15:17:14 -06:00
Areloch 398b00f0dd Minor fixes for guiPopupMenuCtrl to get the submenu arrow to render, as well as a sanity check. 2018-01-28 15:15:10 -06:00
Areloch cfe977584d Added function to guiMenuBar to find a menu by name. 2018-01-28 15:14:16 -06:00
Areloch 727592d63a Small fixes to the inspector, and added the ability for the variableInspector to process command and filename field types. 2018-01-28 15:12:02 -06:00
Areloch 5bf3d56a05 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 2018-01-28 15:07:50 -06:00
Areloch f731a91c78 Expansion of the guiDragAndDropCtrl - support for dragging to any control visible on the canvas. 2018-01-28 15:03:44 -06:00
Areloch 68efd8e22a Updates to component classes -
Shift from ghosted components to entity-managed for networking
Initial implementation of Systems through the Mesh Component
2018-01-28 14:57:02 -06:00
Areloch ae5a43de70 Asset Browser initial implementation - Asset updates.
Script execution on certain existing assets, new asset types and some tweaks to the managers.
2018-01-28 14:48:02 -06:00
Areloch 3b0b3c1f56 Merge pull request #2094 from Areloch/ClearScopeAlwaysConsoleFunc
Adds a engine method to clear the scopeAlways flag on netObjects
2018-01-27 18:42:05 -06:00
Areloch c23c99dbea Merge pull request #2118 from Areloch/MenuAndPopups
Refactors the Popup menus and GuiMenuBars
2018-01-27 18:41:00 -06:00
chaigler 4a72d54782 Fix assert on exit when Basic Lighting is removed
Occurs because ShadowMapManager is destroyed before
AdvancedLightManager.
2018-01-24 16:30:34 -05:00
chaigler 37b0ec68f7 Fixes linker errors when Basic Lighting is removed 2018-01-24 16:27:29 -05:00
Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 2018-01-23 22:03:18 +00:00
Marc Chapman 0c65f9ee8e Phase 1: Add a #define test 2018-01-23 20:24:35 +00:00
rextimmy f2dc291cf5 PhysX 3.4 implementation 2018-01-19 22:34:26 +10:00
Areloch 9ad2e18766 Initial setup for shader connectors 2018-01-16 14:24:21 -06:00
Azaezel 3bc15057ed exposes getters for typevalidators.
example usage

FRangeValidator gravCoefFValidator(-10.f, 10.f);
   addFieldV( "gravityCoefficient", TYPEID< F32 >(), Offset(gravityCoefficient, ParticleData), &gravCoefFValidator,
      "Strength of gravity on the particles." ); <- clamps gravity within a -10 to 10 range when evaluating scriptt-set changes

mClamp(gravityCoefficient,gravCoefFValidator.getMin(),gravCoefFValidator.getMax()) for any calculations done on the source side would do the same at the point that is called, with a singularl lookup spot for the range.
2018-01-16 14:14:57 -06:00
Azaezel d57287cf75 adds an mWrap and mWrapF method for cycling values to within a given range.
examples of usage would be say, keeping a rotation within 360 degrees, or hitting a tile boundary and resetting the offset
2018-01-16 13:40:09 -06:00
Areloch 402ce9b251 Adds a new function for defining static console fields on NetObjects - addNetworkedField()
This lets you attach a 32 bit netMask to the field, so that when it is changed, it automatically flags the associated bitmasks on the netobject as dirty.

This is to shortcut having to flag certain masks being marked as dirty through protected fields and just simplify/streamline the code.
2018-01-16 00:47:53 -06:00
Areloch 1ef75b411c Merge pull request #2133 from lukaspj/console-function-errors
Fix minor errors in console function definitions
2018-01-10 13:52:33 -06:00
Areloch 577e8d8608 Merge pull request #2131 from lukaspj/improve-console-dump
Improve console dump with additional information
2018-01-10 13:52:23 -06:00
Areloch c19ffe8e69 Merge pull request #2134 from lukaspj/console-cleanup
Cleanup of the elements exposed to the console
2018-01-10 13:52:02 -06:00
Areloch fad103e4b1 Merge pull request #2126 from Areloch/FixComponentEditorDisplay
Fixes the inspector/component editor to display components
2018-01-10 13:12:35 -06:00
Areloch 1068ea1eac Merge pull request #2156 from Areloch/RemoveOldBitmapLoaders
Remove MNG and GIF loaders
2018-01-10 09:50:56 -06:00
Areloch 45879b67ff Loader files didn't properly get deleted with the libmng and lungif library removal. 2018-01-10 09:49:28 -06:00
Areloch f43bb6b565 Merge pull request #2059 from Bloodknight/SaharaUndo
#define AUTOPAINT_UNDO
2018-01-10 09:47:24 -06:00
Azaezel 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
Richard Marrevee 592e443c77 Update gfxD3D11Device.cpp 2017-12-22 17:11:31 +01:00
Lukas Joergensen 86a0ba44d3 Cleanup of the elements exposed to the console 2017-12-10 19:02:20 +01:00
Lukas Joergensen 2bd43efcb9 Fix minor errors in console function definitions 2017-12-08 21:08:35 +01:00
Lukas Joergensen ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function 2017-12-08 20:50:44 +01:00
Areloch f657f774ce Updates Native File Dialogs lib to enable browsing and selecting of folders, instead of just files. 2017-12-06 14:09:27 -06:00
Areloch b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 2017-12-03 01:21:30 -06:00
Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
also by request, went ahead and killed case sensitivity for mapto string replacement when reskinning.
2017-11-12 23:58:34 -06:00
Jeff Hutchinson d7287914c7 fix arg corruption on functioncall compilation. 2017-11-12 14:21:49 -05:00
Jeff Hutchinson c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 2017-11-12 13:39:14 -05:00
Areloch 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 2017-11-11 01:21:48 -06:00
Areloch d666322a1b Merging 2017-11-05 22:33:32 -06:00
Areloch ce9c28dc5d Corrects an include's case sensitivity being wrong, causing issues on linux. 2017-10-30 13:53:12 -05:00
Areloch fafc2929e0 Merge pull request #2106 from block8437/development
Fixed a typo where the value of outBytesWritten was being clamped incorrectly.
2017-10-28 00:38:19 -05:00
Areloch a36192ffd8 Makes it properly force an update of the filter via a dirty flag. 2017-10-26 20:11:35 -05:00
Areloch 39f86d8c30 asdasd 2017-10-26 17:06:27 -05:00
Areloch 7f134ed76e Merge pull request #2096 from Areloch/GetCursorPosLocal
Adds a function to get the cursor position in local coords
2017-10-26 02:42:03 -05:00
Areloch 95053c6038 Merge pull request #2095 from Areloch/SetForwardVector
Enables setting the forward vector of a Scene Object
2017-10-26 02:41:52 -05:00
Areloch fb63babdcd Merge pull request #2097 from Areloch/Entity_Component_Improvements
Fixes up various parts of the entity and component classes.
2017-10-26 02:41:42 -05:00
Areloch a81c2e00da Merge pull request #2099 from Areloch/RemoveECExperimentalFlag
Removes Entity/Component stuff from being behind an experimental flag.
2017-10-26 02:41:31 -05:00
Areloch db683b0276 Merge pull request #2101 from Areloch/Autoloaded_Assets
Adds the ability to define types of assets to be auto-loaded
2017-10-26 02:41:20 -05:00
Azaezel 9e435a3f34 allows arbitrary material name string replacement, rather than forcing folks to start with base. ie: an entry of skin = "blue; area=fire"; would replace base_area_grid with blue_fire_grid as the used material 2017-10-24 19:15:54 -05:00
Brian Smith b8959e2bbb Fixed a typo where the value of outBytesWritten was being clamped incorrectly. 2017-10-23 17:00:16 -04:00
Areloch 9a5700addc Handler binding on a scene level working 2017-10-19 15:34:57 -05:00
OTHGMars 4310ab3b27 Sets scale for collision primitives created in the shape editor. 2017-10-18 03:25:05 -04:00
Areloch 526d4ea31a Remove unneeded isParent handling for entities in the GuiTreeViewCtrl 2017-10-18 00:35:37 -05:00
Areloch 9359b72b93 Removes EXTENDED_MOVE block because that's mostly for VR and we'll be implementing a separate VR controller. 2017-10-18 00:26:57 -05:00
Areloch 0fde97f254 Corrects the documentation. 2017-10-17 21:50:53 -05:00
Areloch d6ccaa7fe8 Corrected documentation. 2017-10-17 21:00:42 -05:00
Areloch 7219899287 Working on shader const binding 2017-10-17 08:48:31 -05:00
Areloch 0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. 2017-10-15 06:03:59 -05:00
Areloch 1fdbc6594e Fixes up various parts of the entity and component classes. 2017-10-15 04:42:30 -05:00
Areloch 4ea3c90b5b Adds a function to get the cursor position in local coords 2017-10-15 04:02:43 -05:00
Areloch 57253daeef Adds a engine method to clear the scopeAlways flag on netObjects 2017-10-15 03:59:13 -05:00
Areloch bdac9286ee Enables setting the forward vector of a Scene Object 2017-10-15 03:49:18 -05:00
Areloch 1407f3953c Tweaks the asMatrixF for RotationF, as well as exposes additional console methods for rotation manipulation 2017-10-15 03:41:26 -05:00
Areloch 950723eb51 Implements support of autoloaded assets. 2017-10-14 22:10:42 -05:00
Areloch b5dfdf1fbb Adds functionality to automate convex proxy objects for appropriate types. Instead of having to manually convert a zone or portal or occlusion volume to convex to edit it's shape, then back again, simply entering the convex editor will automatically convert them to proxy convex shapes, with a special material to denote them.
When the convex shape editor is exited, it converts them back to their original type, with the changes made to the proxy convex applied to them.
2017-10-12 01:41:27 -05:00
Areloch 6479c7592a Merge pull request #2088 from Areloch/EditorTool
Initial implementation of the EditorTool class and world editor hook-in.
2017-10-11 12:00:21 -05:00
Areloch e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main
Afx merge main
2017-10-11 08:47:47 -05:00
Areloch 70c154c7d3 Implement of the shader consts binding. 2017-10-10 15:54:54 -05:00
Areloch 74138342d1 Added support for uniforms, textures and samplers. 2017-10-09 17:15:57 -05:00
Areloch 5019478aad begun adding uniform hooks 2017-10-07 14:36:58 -05:00
Areloch 512c4515fc Updates 2017-10-06 16:49:50 -05:00
Areloch dc5e502dec Initial implementation of Custom Shader Features. 2017-10-05 17:04:51 -05:00
Azaezel 41e7e32cf5 adds fallbacks to the aiTurret's scannode to operate similar to the aimNode, letting folks skip out on adding either and just using pitch (or failing that, heading) 2017-09-29 15:54:55 -05:00
Areloch f9b7f66571 Merge pull request #2089 from Areloch/VariableInspectorRefactor
Updates the VariableInspector, VariableGroup and VariableField objects
2017-09-27 15:31:26 -05:00
Areloch 71d31c57fd Enables SDL's ability to drag and drop files onto the game window and have it call back into script for handling. 2017-09-23 15:43:09 -05:00
Areloch 9b83e47302 Adds some filtering options to the console log gui so you can specify if you wish to be able to see errors, warnings and regular messages. It also denotes how many errors and warnings are currently in the log. 2017-09-23 12:37:55 -05:00
Areloch 217df073b4 Merge pull request #2057 from OTHGMars/GFXFormatStrs
Adds missing GFX Texture format strings
2017-09-21 16:56:15 -05:00
Areloch 629a25185d Updates the VariableInspector, VariableGroup and VariableField objects to actually be useful. In addition to the original functionality of being able to have a var name passed in and search for all vars with that in it, it also lets you build out a completely custom Inspector.
Unlike the regular Inspector, which requires a specific object or objects, from which the fields are pulled from, this lets you manually create fields, which can tie into any given object and their fields, global vars, and also not only supports the engine types for fields, but also triggers a callback to script if a field type is not found allowing fully custom fields to be handled as needed.
2017-09-21 02:49:36 -05:00
Areloch bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 2017-09-21 00:10:44 -05:00
Areloch f8702b717b Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well. 2017-09-17 18:24:44 -05:00
Areloch 6db2f2f5bf Merge pull request #2083 from Azaezel/loopyLODs
Sanity check to ensure detail levels shift in tandem for skinned meshes
2017-09-17 04:52:14 -05:00
Areloch cd2b97819d Merge pull request #2080 from Areloch/ShaderCommonPathOrderFix
Fixes smCommonShaderPath init order
2017-09-17 04:20:29 -05:00
Azaezel d2dd2b4e1a fix(es) for volumetric fog when dealing with dedicated servers. 2017-09-15 13:46:19 -05:00
Areloch 84ec076f97 Merge pull request #2086 from Azaezel/ProfileProblemPing
textureProfile conflict reporting
2017-09-14 22:19:01 -05:00
Azaezel f70e11c7d7 from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates) 2017-09-14 13:28:13 -05:00
Azaezel debfd9b780 Sanity check to ensure detail levels shift in tandem for skinned meshes 2017-09-13 14:58:54 -05:00
Areloch c57e4f14d2 Merge pull request #2078 from rextimmy/zbias_fixes
Corrects OpenGL projection matrix
2017-09-12 22:49:12 -05:00
Areloch 5220032bd4 Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. 2017-09-11 23:48:49 -05:00
rextimmy d7c7847274 Mac compile fix for SQLiteObject 2017-09-10 09:52:25 +10:00
rextimmy 79118ee00f sqlite fixes 2017-08-31 21:07:23 +10:00
rextimmy 54970b0ad6 Corrects OpenGL projection matrix
Corrects OpenGL glPolygonOffset values
Corrects Direct3D11 DepthBias values
2017-08-25 13:13:47 +10:00
Areloch ad612e218b Merge pull request #2060 from Bloodknight/add_sqlite
SQLite Integration
2017-08-24 21:58:54 -05:00
Areloch afdf86f220 Merge pull request #2070 from Azaezel/OVRoops
fix for overdark VR scene rendering
2017-08-24 00:06:35 -05:00
OTHGMars b5cc06cc8b Fixed ovr compiling with srgb and DX9 removed. 2017-08-20 06:06:40 -04:00
Areloch 29edbd0cd2 Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now. 2017-08-18 23:28:25 -05:00
Azaezel 0c35874068 fix for overdark VR scene rendering 2017-08-18 15:42:30 -05:00
rextimmy d617a1f748 Support for VS 15.3 update 2017-08-15 21:39:22 +10:00
Areloch da1ac47a93 Merge pull request #2065 from rextimmy/d3d11_crash_fix
Fix potential crash with D3D11
2017-08-14 02:04:10 -05:00
rextimmy 1f477914aa ColorI::fromLinear fix 2017-08-13 19:39:44 +10:00
rextimmy 5f69ab1264 Fix potential crash with D3D11 2017-08-12 19:24:09 +10:00
Marc Chapman ab27ccbc3e Removal of extraneous code 2017-08-11 22:27:18 +01:00
Areloch 88a94342f8 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear
Fix for terrain detail color blending post-linearization
2017-08-08 23:35:24 -05:00
Areloch 18c60df4b2 Merge pull request #2055 from Areloch/CommonShaderPath_Improvement
Reworks the $Core::commonShaderPath variable usage
2017-08-04 00:58:34 -05:00
Areloch 8a0074eb1d Merge pull request #2041 from Azaezel/clearTextureStateImmediate
method to make sure we're not getting pixel shader inputs mixed with …
2017-08-04 00:58:13 -05:00
Areloch 524ecdfbb8 Merge pull request #2045 from OTHGMars/PhysShapeChange
PhysicsShapeData collision fix
2017-08-04 00:33:26 -05:00
Areloch 2472ad2d98 Merge pull request #2036 from Areloch/LightReflectionFix
Fix light rendering in reflections.
2017-08-04 00:28:32 -05:00
Marc Chapman b35aa017cc Add SQLite files + cmake file 2017-07-30 16:26:46 +01:00
Marc Chapman 4df27e2109 Merge branch 'feature/SaharaUndo' into SaharaUndo 2017-07-30 11:26:21 +01:00
OTHGMars d8eef376c8 Adds missing GFX Texture format strings
This commit eliminates 5 warnings output from VALIDATE_LOOKUPTABLE here: https://github.com/GarageGames/Torque3D/blob/development/Engine/source/gfx/gfxStringEnumTranslate.cpp#L167
And prevents a fatal error here: https://github.com/GarageGames/Torque3D/blob/development/Engine/source/gfx/gfxTextureManager.cpp#L1371
that occurs when called from GuiOffscreenCanvas::_setupTargets() for an OpenVROverlay because GFXFormatR8G8B8A8_LINEAR_FORCE  is used.
2017-07-27 16:49:02 -04:00
Marc Chapman 51df59092d Assorted bug fixes 2017-07-27 01:50:52 +01:00
Marc Chapman 25b780ccaf player-look -- modified player head and arm control
player-movement -- mods allowing manipulation of player movement.
player-puppet -- mods allowing manipulation of player via contraints.
foot-switch -- mods for overriding built-in footstep sounds, decals, and dust.
2017-07-27 01:48:16 +01:00
Marc Chapman 8aaed004f1 Collision events 2017-07-27 01:41:40 +01:00
Marc Chapman 2a96c946b7 triggers -- 2017-07-27 01:40:12 +01:00
Marc Chapman eeac02545a triggers -- exposes trigger states to other code. 2017-07-27 01:34:44 +01:00
Marc Chapman c32c9557ab enhanced-projectile 2017-07-27 01:27:13 +01:00
Marc Chapman d78f5bc4e9 afxModel-type -- defines a type bit for afxModel objects. 2017-07-27 01:18:57 +01:00
Marc Chapman 19092c368a localRenderViz -- Implements per-light renderViz setting. 2017-07-27 01:15:57 +01:00
Marc Chapman a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
pz-opt -- PhysicalZone network optimizations.
2017-07-27 01:10:20 +01:00
Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects 2017-07-27 00:31:43 +01:00
Marc Chapman 8c65467697 process-order -- code to help positioning of objects in the process lists. 2017-07-27 00:21:47 +01:00
Marc Chapman 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
full modulation -- 1.0 (default)
 no modulation -- 0.0
2017-07-27 00:18:38 +01:00
Marc Chapman ae2bedccee radius-search -- Expose search-list used for determining area damage. 2017-07-27 00:16:13 +01:00
Marc Chapman a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
bbox-check -- a change that allows disabling of a confusing error message.
2017-07-27 00:15:01 +01:00
Marc Chapman 5a1405d4bb packet-size-checking -- Methods for querying packet-size settings. Used for detecting when spells or effects overrun the packet buffer from networked dynamic field usage.
scope-tracking -- changes related to the tracking of AFX constraint objects as they move in and out of scope.
2017-07-27 00:09:36 +01:00
Marc Chapman b70f89afa2 sfx-legacy 2017-07-27 00:03:53 +01:00
Marc Chapman fcce9be33c obj-select -- object selection functionality
is-camera -- Adds a test for determining if object is a camera.
cam-speed -- added method for getting the camera movement speed.
zoned-in -- connection is flagged as "zoned-in" when client is fully connected and user can interact with it.
2017-07-26 23:59:44 +01:00
Marc Chapman d4c2eeea98 Selection Highlighting 2017-07-26 23:48:29 +01:00
Marc Chapman 64d1b06866 db-cache -- implementation of datablock caching system. 2017-07-26 23:41:57 +01:00
Marc Chapman 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. 2017-07-26 23:24:08 +01:00
Marc Chapman 43d2399aea enhanced-emitter -- numerous enhancements to ParticleEmitter class.
pooled-particles -- optional support for pooled particles which combines multiple emitters in a common sorting pool.
2017-07-26 22:45:10 +01:00
Marc Chapman fc449307f9 packet-overflow-checks -- Monitor packet sizes to avoid packet overflow, especially when dynamic variables are used for AFX effect parameterization. 2017-07-26 22:22:23 +01:00
Marc Chapman 9d547537fd canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas.
fade-gui-ctrl -- adds fading capability to GuiControl.
2017-07-26 22:20:43 +01:00
Marc Chapman 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00
Marc Chapman 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them.
enhanced-meshroad -- adds option for building top-surface-only PolyList.
polysoup-zodiacs -- Changes made for rendering zodiacs on polysoup objects.
groundplane-zodiacs -- groundPlane customizations for rendering zodiacs on them.
special-types -- defines type bits for interior-like and terrain-like types.
special-types -- defines a type bit for polysoup objects.
2017-07-26 22:05:04 +01:00
Marc Chapman 8436dff732 enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting 2017-07-26 21:49:45 +01:00
Marc Chapman 39b62b1461 copy-on-reload -- The datablock copy op, ":" is modified to copy on reload as well as on creation.
reload-reset -- adds virtual method that is called when a datablock is reloaded.
2017-07-26 21:40:27 +01:00
Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 2017-07-26 21:10:43 +01:00
Marc Chapman 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 2017-07-26 20:18:27 +01:00
Marc Chapman 9391fcad4e core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
misc  -- various other function references
2017-07-26 20:01:44 +01:00
Marc Chapman ace877b409 Add all new AFX files 2017-07-26 19:38:34 +01:00
Areloch f7688f8327 Removes the pointless getVariable call when doing the init on our smCommonShaderPath var. 2017-07-24 23:52:11 -05:00
Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
Lukas Jørgensen 0b9aede7a2 Fix for terrain detail color blending post-linearization 2017-07-20 11:32:17 +02:00
OTHGMars 8f0e418e54 Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered. 2017-07-11 19:11:09 -04:00
Johxz 39e5fe689b corrected shape path 2017-07-10 20:02:06 -05:00
Areloch f2b86b7df3 Merge pull request #2040 from Azaezel/xenonCleanup
kills off the last vestiges of xenon support
2017-07-09 17:25:10 -05:00
Azaezel 0b9dd9bb7e forgot one 2017-07-09 15:41:54 -05:00
Areloch 60550f4681 Merge pull request #2034 from rextimmy/dds_cubemaps
DDS CubemapData support
2017-07-09 15:34:02 -05:00
Azaezel 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. 2017-07-09 15:15:30 -05:00
Azaezel 5fcb90cafd kills off the last vestiges of xenon support 2017-07-09 15:05:56 -05:00
Areloch 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 2017-07-07 02:55:56 -05:00
Areloch 0946950fa0 #if cleanup for the VS2017 workaround 2017-07-07 02:12:43 -05:00
rextimmy a2fa9838e5 DDS cubemap support 2017-07-07 15:59:02 +10:00
Areloch 94f37daa52 Merge pull request #2030 from Areloch/2017TemplateFix
VS2017 compiler workaround
2017-07-05 22:29:23 -05:00
Areloch e2f98f2641 Includes the D3D feature level detection. 2017-07-05 22:27:37 -05:00
Areloch f1921c26dd Works around the regressive behavior in the VSC++ compiler for VS2017 where the variadic templates would not compile correctly. Issue should be patched in future versions, so for now it'll target the 1910 version specifically. 2017-06-28 23:58:56 -05:00
Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
Azaezel 60631cb146 expanded debug reporting for SDL_Init 2017-06-13 20:24:03 -05:00
Areloch 2b8532f679 Merge pull request #2004 from Areloch/PragmaPack
Ups the #pragma pack call from 4 to 8 when using 64bit
2017-06-10 01:40:53 -05:00
Areloch adb875cb54 Conflict resolution with devhead.
Cleaned up a few remaining d3d9 references in the cmake file.
2017-06-01 23:54:44 -05:00
Areloch d4d78ea5e4 Merge pull request #2008 from Areloch/ConsoleDumpAllocationFix
Console Classes dump allocation fix
2017-05-31 02:30:50 -05:00
Areloch c0f314101d Use the more stable method of checking the string by using the strlen call. 2017-05-31 02:27:28 -05:00
Areloch 75580a1126 Merge pull request #2009 from Areloch/Prepass_Deferred_Remainder
Catches the remaining prepass to deferred changes on the engine side.
2017-05-30 23:43:09 -05:00
Areloch edd1e0a270 Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
Areloch 5ac6f6beb3 Merge pull request #2010 from Areloch/Fix1999
Cleans up a redundant include.
2017-05-25 01:35:34 -05:00
Areloch edae0cf2a3 Merge pull request #2011 from Areloch/Fix1998
Fixes a redundant flag test
2017-05-25 01:35:09 -05:00
Richard Marrevee 56d9ebe8eb Update win32WindowMgr.cpp 2017-05-18 20:39:53 +02:00
Areloch a345c47f92 Fixes a redundant flag test 2017-05-15 01:04:06 -05:00
Areloch c05d49058f Cleans up a redundant include. 2017-05-15 01:02:15 -05:00
Areloch 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
Fix bad initialization on camera
2017-05-15 00:58:36 -05:00
Areloch 67379495ee Merge pull request #2001 from pacomont/Let's_appling_Camera_FX_when_mount_on_driver_position
Why not apply Camera FX on vehicle driver position?
2017-05-15 00:58:11 -05:00
Areloch c68c1de467 Merge pull request #2002 from OTHGMars/VolFogLeak
VolumetricFog memory leak fix
2017-05-15 00:45:43 -05:00
Areloch ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 2017-05-14 18:28:17 -05:00
Areloch 2c5e70b1c9 Console Classes dump fix. It was running aground on having a case where there was a empty value for the 'usage' field in the class header. This would break the allocation because we're allocating nothing. This rejects it if the usage field is an empty string. 2017-05-14 17:51:13 -05:00