Torque3D/Engine/source
2018-03-13 01:05:15 -05:00
..
afx bounds to mBounds conflict avoidance 2018-03-13 01:05:15 -05:00
app Merge branch 'development' into issue_2115 2018-02-05 15:59:33 +00:00
assets Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
cinterface Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
collision Merge pull request #1801 from Azaezel/registerRemoval 2016-10-21 20:04:42 +02:00
console simset::objectList to simset::mObjectList 2018-03-12 03:58:19 -05:00
core winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def 2018-03-12 19:10:55 -05:00
environment bounds to mBounds conflict avoidance 2018-03-13 01:05:15 -05:00
forest bounds to mBounds conflict avoidance 2018-03-13 01:05:15 -05:00
gfx companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew 2018-02-13 02:51:28 -06:00
gui bounds to mBounds conflict avoidance 2018-03-13 01:05:15 -05:00
i18n localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization 2016-06-06 09:42:00 -05:00
lighting bounds to mBounds conflict avoidance 2018-03-13 01:05:15 -05:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials Profile change for specular files 2018-02-12 16:20:18 +00:00
math adds an mWrap and mWrapF method for cycling values to within a given range. 2018-01-16 13:40:09 -06:00
module Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
navigation profiling blocks for navmesh subsystem analysis 2017-04-05 13:04:25 -05:00
persistence local obectName doubleup 2018-03-12 04:03:46 -05:00
platform Adds the ability to force the path returned by the file dialog to be relative. 2018-01-29 22:16:42 -06:00
platformMac whitespace 2017-01-11 23:34:46 -05:00
platformPOSIX Call the correct system rename 2017-01-13 14:40:10 -05:00
platformSDL Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 2017-11-11 01:21:48 -06:00
platformWin32 winconsole many, many i vars. worldEditor path arguement, lockPtr doubleup. volume.cpp: uneccesary duplicated FileNode::Attributes attr; def 2018-03-12 19:10:55 -05:00
platformX86UNIX Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 2016-07-08 22:48:24 -05:00
postFx Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
renderInstance Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
scene simset::objectList to simset::mObjectList 2018-03-12 03:58:19 -05:00
sfx sfx-legacy 2017-07-27 00:03:53 +01:00
shaderGen Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. 2017-09-11 23:48:49 -05:00
sim Merge branch 'development' into issue_2115 2018-02-14 01:43:34 -06:00
sqlite Mac compile fix for SQLiteObject 2017-09-10 09:52:25 +10:00
T3D bounds to mBounds conflict avoidance 2018-03-13 01:05:15 -05:00
terrain Phase 2: #ifdef for Zodiacs and particles 2018-01-23 22:03:18 +00:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts bounds to mBounds conflict avoidance 2018-03-13 01:05:15 -05:00
util Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
windowManager Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 2017-11-11 01:21:48 -06:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt