..
afx
Cleanup of the elements exposed to the console
2017-12-10 19:02:20 +01:00
app
Merging
2017-11-05 22:33:32 -06:00
assets
Asset Browser initial implementation - Asset updates.
2018-01-28 14:48:02 -06:00
cinterface
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
2017-04-08 20:30:57 -05:00
collision
Merge pull request #1801 from Azaezel/registerRemoval
2016-10-21 20:04:42 +02:00
console
Fix Torque3D 64bit DSOs.
2018-02-03 00:32:22 -05:00
core
Merge pull request #2056 from Bloodknight/afx_merge_main
2017-10-11 08:47:47 -05:00
environment
Merge pull request #2056 from Bloodknight/afx_merge_main
2017-10-11 08:47:47 -05:00
forest
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
2017-07-24 00:40:27 -05:00
gfx
Loader files didn't properly get deleted with the libmng and lungif library removal.
2018-01-10 09:49:28 -06:00
gui
Merge pull request #2182 from Areloch/AssetBrowser_Initial
2018-02-01 21:14:50 -06:00
i18n
localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
2016-06-06 09:42:00 -05:00
lighting
Fix assert on exit when Basic Lighting is removed
2018-01-24 16:30:34 -05:00
main
Pass by const reference
2015-02-20 18:42:32 -05:00
materials
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
2017-07-27 00:15:01 +01:00
math
Corrects the documentation.
2017-10-17 21:50:53 -05:00
module
Asset Browser initial implementation - Asset updates.
2018-01-28 14:48:02 -06:00
navigation
profiling blocks for navmesh subsystem analysis
2017-04-05 13:04:25 -05:00
persistence
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
2017-11-12 13:39:14 -05:00
platform
Adds the ability to force the path returned by the file dialog to be relative.
2018-01-29 22:16:42 -06:00
platformMac
whitespace
2017-01-11 23:34:46 -05:00
platformPOSIX
Call the correct system rename
2017-01-13 14:40:10 -05:00
platformSDL
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
2017-11-11 01:21:48 -06:00
platformWin32
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
2017-11-11 01:21:48 -06:00
platformX86UNIX
Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
2016-07-08 22:48:24 -05:00
postFx
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
renderInstance
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
scene
Updates to component classes -
2018-01-28 14:57:02 -06:00
sfx
sfx-legacy
2017-07-27 00:03:53 +01:00
shaderGen
Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields.
2017-09-11 23:48:49 -05:00
sim
Merge pull request #2094 from Areloch/ClearScopeAlwaysConsoleFunc
2018-01-27 18:42:05 -06:00
sqlite
Mac compile fix for SQLiteObject
2017-09-10 09:52:25 +10:00
T3D
Bugfixes and improvements for the animation component and related asset behavior.
2018-02-04 14:31:28 -06:00
terrain
Merge pull request #2056 from Bloodknight/afx_merge_main
2017-10-11 08:47:47 -05:00
testing
All unit tests that run now pass.
2014-09-29 11:38:44 +10:00
ts
Bugfixes and improvements for the animation component and related asset behavior.
2018-02-04 14:31:28 -06:00
util
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
windowManager
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
2017-11-11 01:21:48 -06:00
.gitattributes
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00