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https://github.com/TorqueGameEngines/Torque3D.git
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kills off the last vestiges of xenon support
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412c0380f4
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@ -223,8 +223,7 @@ struct ServerFilter
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Dedicated = BIT(0),
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NotPassworded = BIT(1),
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Linux = BIT(2),
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CurrentVersion = BIT(7),
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NotXenon = BIT(6)
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CurrentVersion = BIT(6)
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};
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enum // Region mask flags
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@ -1740,6 +1739,7 @@ static void handleGameMasterInfoRequest( const NetAddress* address, U32 key, U8
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#if defined(TORQUE_OS_LINUX) || defined(TORQUE_OS_OPENBSD)
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temp8 |= ServerInfo::Status_Linux;
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#endif
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if ( Con::getBoolVariable( "Server::Dedicated" ) )
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temp8 |= ServerInfo::Status_Dedicated;
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if ( dStrlen( Con::getVariable( "pref::Server::Password" ) ) > 0 )
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@ -2001,6 +2001,7 @@ static void handleGameInfoRequest( const NetAddress* address, U32 key, U8 flags
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#if defined(TORQUE_OS_LINUX) || defined(TORQUE_OS_OPENBSD)
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status |= ServerInfo::Status_Linux;
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#endif
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if ( Con::getBoolVariable( "Server::Dedicated" ) )
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status |= ServerInfo::Status_Dedicated;
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if ( dStrlen( Con::getVariable( "pref::Server::Password" ) ) )
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@ -99,10 +99,6 @@ enum ProcessorType
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CPU_PowerPC_G4_7455,
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CPU_PowerPC_G4_7447,
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CPU_PowerPC_G5,
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// Xenon
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CPU_Xenon,
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};
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/// Properties for CPU.
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@ -146,11 +146,9 @@ bool SFXXAudioProvider::_createXAudio( IXAudio2 **xaudio )
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#define XAUDIO_FLAGS 0
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#endif
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#ifndef TORQUE_OS_XENON
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// This must be called first... it doesn't hurt to
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// call it more than once.
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CoInitialize( NULL );
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#endif
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// Try creating the xaudio engine.
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HRESULT hr = XAudio2Create( xaudio, XAUDIO_FLAGS, XAUDIO2_DEFAULT_PROCESSOR );
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@ -162,10 +160,7 @@ SFXDevice* SFXXAudioProvider::createDevice( const String& deviceName, bool useHa
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{
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String devName;
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// On the 360, ignore what the prefs say, and create the only audio device
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#ifndef TORQUE_OS_XENON
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devName = deviceName;
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#endif
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XADeviceInfo* info = dynamic_cast< XADeviceInfo* >( _findDeviceInfo( devName ) );
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