Areloch
c1cd217557
Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane
2020-12-27 23:24:29 -06:00
Brian Roberts
e9dba74891
Merge pull request #375 from Areloch/LoopmodePathManager
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Adds handling to the path manager so it can deal with both looping and non-looping paths
2020-12-21 03:05:00 -06:00
Brian Roberts
52ecd8bb0f
Merge pull request #395 from Areloch/MarkActiveScene
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WIP of marking active scene in the scenetree
2020-12-19 02:35:58 -06:00
Brian Roberts
7dc6fc8abf
Merge pull request #415 from Areloch/GroundPlaneAssetify
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Converts GroundPlane to utilize assets
2020-12-19 02:35:32 -06:00
Brian Roberts
78a836e433
Merge pull request #409 from Azaezel/alpha40_assetPipeCleanups
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asset pipe cleanups
2020-12-19 02:34:57 -06:00
Brian Roberts
2335827d15
Merge pull request #414 from Areloch/MinorMiscAssetImporterFixes
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Misc various improvements for noted issues with the Asset Importer
2020-12-19 02:34:15 -06:00
Areloch
fb5195dd44
Corrects groundplane assigned material in the example and editor levels
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Assetifies GroundPlane's handling of it's material field
2020-12-19 01:43:52 -06:00
Areloch
3821ddd15a
Merge branch 'GroundPlaneAssetify' of https://github.com/Areloch/Torque3D into Preview4_0
2020-12-18 14:12:54 -06:00
Areloch
8f60d03830
Adjusts Asset Importer logic when looking up and saving out a newly created ShapeConstructor so that it doesn't duplicate a definition it one already exists.
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Adds _ORM and -ORM suffixes for PBR-ORM map import rule
Tweaks naming convention for IgnoreNode/Meshes and ImportNode/Meshes to be clearer via the prefix 'Always'
Fixes a token typo in suffix parsing, and adds \t to token deliniation for all suffix parsing to asset importer
2020-12-18 00:55:01 -06:00
Brian Roberts
b2495fe957
Merge pull request #412 from Areloch/LinuxBugfixes
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Fixes a few bugs/issues on Linux
2020-12-15 12:06:59 -06:00
Areloch
533ff28814
Corrects recursive path dump so it can actually recurse correctly on linux. This fixes module/asset scan lookups
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Also added logic to more correctly get the base path of executable, making it easier for certain debuggers, like on linux, to find the main.cs.
2020-12-15 11:04:15 -06:00
AzaezelX
b26c87491f
need to ensure we've got an asset at all before setting the loaded state
2020-12-14 13:33:49 -06:00
AzaezelX
f95a78d2e8
misc asset pipeline cleanups
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AssetImporter::validateAsset make sure the modelDef looked for is valid
AssetImporter::importShapeAsset had a stray +"_"+embeded in it when it came to stitching togeather filenames and extentions
2020-12-14 13:32:45 -06:00
Brian Roberts
484ad73719
Merge pull request #407 from chaigler/wrap_mat_anim_floats
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Wraps material animation floats to sane values.
2020-12-14 13:23:06 -06:00
Brian Roberts
41624ecb2c
Merge pull request #408 from Areloch/MiscOptionsMenuFix
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Fixes for AA toggle and GFX Device reporting for options menu
2020-12-14 13:22:56 -06:00
Areloch
334cd1d205
Adds function to better report active device type from GFXDevice
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Ensures Window title and options menu correctly displays available and active render api
Fixes AA option so it correctly toggles FXAA
2020-12-12 23:04:50 -06:00
chaigler
c342e84bec
Wraps material animation floats to sane values.
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Wraps material animation floats to sane values to prevent floating point drift.
2020-12-12 20:07:01 -05:00
Brian Roberts
196e80b9da
Merge pull request #403 from GoldenThumbs/Preview4_0_goldenthumbs
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Correct bump map in waterObject.cpp being in sRGB space
2020-12-11 19:13:42 -06:00
GoldenThumbs
d168df03e0
Correct bump map in waterObject.cpp being in sRGB space
2020-12-11 19:07:19 -06:00
Brian Roberts
5534384c54
Merge pull request #390 from Azaezel/alpha40_assetErrorcodes
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variation on #387 that also introduces errorcodes
2020-12-08 23:50:07 -06:00
Brian Roberts
bd151a600f
Merge pull request #401 from NoboKani/Preview4_0
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Fixing bug Terrain Editor bug #91
2020-12-08 15:39:40 -06:00
NoboKani
a56fe4037e
Fixing bug Terrain Editor bug #91
2020-12-08 22:12:45 +03:00
Brian Roberts
9be3151cb0
Merge pull request #400 from Areloch/PostFXEdFix
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Fixes logic that checks if a postFX was enabled so the PostFX Editor works properly
2020-12-07 14:04:09 -06:00
Brian Roberts
72281880ee
Merge pull request #399 from Areloch/MiscEditorGUIFixups
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Misc Editor and editor GUI fixups/improvements
2020-12-07 14:03:28 -06:00
Areloch
d25e9d64dc
Fixes logic that checks if a postFX was enabled so the PostFX Editor works properly
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Corrected the enabled variable hook-in for the SSAOPostFX
2020-12-07 00:00:53 -06:00
Areloch
b0f977b810
Fixes opening of Gui Asset from AB so it correctly opens the GUI editor, making the toolbar appear
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Fixes typo'd name for material-editor menubar image
Adds probe menubar images
Adds setting menubar images
Adds probe and settings buttons to menubar
Removes unneeded tab from class visibility window popup
2020-12-06 08:48:35 -06:00
Brian Roberts
d18721d78e
Merge pull request #398 from Azaezel/alpha40_fixCubeMips
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mMipCount was never being filled out. just use mPrefilterArray->getMi…
2020-12-05 12:36:49 -06:00
AzaezelX
53f9f49410
mMipCount was never being filled out. just use mPrefilterArray->getMipMapLevels() direct
2020-12-05 00:04:19 -06:00
Brian Roberts
a41e0d5160
Merge pull request #397 from Areloch/GuiGameMenuCtrlSanityCleanup
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Removes unneeded redundant asserts when the functions already have range sanity checks
2020-12-04 16:39:30 -06:00
Areloch
87217e2365
Removes unneeded redundant asserts when the functions already have range sanity checks
2020-12-04 11:22:25 -06:00
Brian Roberts
eb51b8a4b6
Merge pull request #396 from Areloch/EditorAwarePauseMenu
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Adds handling so the pause menu has a button to exit the editor as a quick shortcut
2020-12-03 21:14:22 -06:00
Areloch
7b6ee8a453
Adds handling so the pause menu has a button to exit the editor as a quick shortcut
2020-12-03 19:58:51 -06:00
AzaezelX
ae5f766abe
just to save a PR: default asset visitor variables to emptystring
2020-12-03 15:38:42 -06:00
AzaezelX
8bb43dd5ae
error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth.
2020-12-03 15:37:51 -06:00
Brian Roberts
6b58d4b8ca
Merge pull request #388 from Azaezel/alpha40_objectEditorAssetRef
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hooks up shapebase children breadcrumb
2020-12-03 13:49:30 -06:00
Brian Roberts
6779e486dc
Merge pull request #394 from Areloch/DragNDropFixes
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Fixes Datablock and Prefab DragnDrop behavior with the AB
2020-12-03 12:45:09 -06:00
Brian Roberts
217b691f4e
Merge pull request #393 from Areloch/DeleteModuleAction
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Adds ability to delete a module
2020-12-03 12:44:55 -06:00
Brian Roberts
14a41a19a6
Merge pull request #392 from Areloch/AssetLogCleanup
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Cleanup of some log errors and spam with assets
2020-12-03 12:44:43 -06:00
Brian Roberts
89a7e498f5
Merge pull request #391 from Areloch/FindModuleByFilepathImprovement
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Better handling for finding modules by file path. Mainly used in asset importer
2020-12-03 12:44:28 -06:00
Areloch
27cf3466c3
WIP of marking active scene in the scenetree
2020-12-03 00:31:23 -06:00
Areloch
a43abffed2
Fixes Datablock and Prefab DragnDrop behavior with the AB
2020-12-03 00:19:16 -06:00
Areloch
941cfb6d40
Adds ability to delete a module
2020-12-03 00:15:24 -06:00
Areloch
2ce48d0e6f
Cleanup of some log errors and spam with assets
2020-12-03 00:11:35 -06:00
Areloch
e8564680e4
Better handling for finding modules by file path. Mainly used in asset importer
2020-12-02 23:57:17 -06:00
AzaezelX
220771d2fe
variation on #387 that also introduces errorcodes
2020-12-01 19:16:36 -06:00
AzaezelX
6f23eed8e0
hooks up shapebase children breadcrumb
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(lets you select an object-instance in game and review it via the shape editor)
TODO: hutn why lists aren't propagating
2020-12-01 13:36:32 -06:00
Brian Roberts
80eb4ab2ba
Merge pull request #386 from Azaezel/alpha40_createCompositeCopypasta
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adress #385
2020-11-29 21:04:58 -06:00
AzaezelX
0fa8e23475
adress #385
2020-11-29 21:04:11 -06:00
Brian Roberts
9f802fa23f
Merge pull request #383 from Azaezel/alpha40_shapeAssetTransmissionFix
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get shapeassetID read. TODO: find further flaws and unrem the filter
2020-11-27 19:03:44 -06:00
AzaezelX
c626bc10e0
get shapeassetID read. TODO: find further flaws and unrem the filter
2020-11-27 19:03:20 -06:00