Torque3D/Engine/source
Areloch 788e265477 Finished current cleanup/reorg.
Temporarily disabled logic for forward render of probes to avoid data mangle. TODO: fix up forward once deferred math is locked in
Split probe modes out into distinct environmental probe objects
Removed the probes from tracking their own baked cubemap file paths and instead have a pref store it
Removed old probe shaders and materials that aren't used now.
Fixed mLastConst memory leak by removing nono line.
2019-02-14 00:35:22 -06:00
..
afx Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
app Merge pull request #2248 from lukaspj/new-cinterface 2018-12-09 15:28:22 -06:00
assets Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
cinterface Integrate new CInterface into the engine-console 2018-04-21 12:04:15 +02:00
collision Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-04-23 10:08:14 -05:00
console Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
core Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
environment Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
forest Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
gfx tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 2019-01-22 02:03:14 -06:00
gui Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
i18n Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
lighting Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 2019-01-26 02:05:18 -06:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 2019-01-26 02:05:18 -06:00
math Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
module Integrate new CInterface into the engine-console 2018-04-21 12:04:15 +02:00
navigation Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
persistence Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
platform Merge pull request #2246 from lukaspj/update-cinterface 2018-12-09 15:24:29 -06:00
platformMac Update the CInterface 2018-04-21 12:04:09 +02:00
platformPOSIX Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
platformSDL Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
platformWin32 Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
platformX86UNIX As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
postFx Updated the PostFX ability to setShaderConsts and cubetextures for probes 2019-02-12 01:10:30 -06:00
renderInstance Finished current cleanup/reorg. 2019-02-14 00:35:22 -06:00
scene Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
sfx Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
shaderGen Probe Array WIP 2019-01-07 20:34:19 -06:00
sim Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
sqlite As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
T3D Finished current cleanup/reorg. 2019-02-14 00:35:22 -06:00
terrain Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
util Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
windowManager Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 2019-01-26 02:05:18 -06:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00