mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-09 06:21:00 +00:00
refactor to avoid shadowvars
This commit is contained in:
parent
25920aeee9
commit
a0eebd01c8
|
|
@ -1210,9 +1210,9 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
|
|||
if ( drawbox )
|
||||
{
|
||||
Point2I coloredboxsize( 15, 10 );
|
||||
RectI r( offset.x + mProfile->mTextOffset.x, offset.y + ( (getHeight() - coloredboxsize.y ) / 2 ), coloredboxsize.x, coloredboxsize.y );
|
||||
drawUtil->drawRectFill( r, boxColor);
|
||||
drawUtil->drawRect( r, ColorI(0,0,0));
|
||||
RectI boxBounds( offset.x + mProfile->mTextOffset.x, offset.y + ( (getHeight() - coloredboxsize.y ) / 2 ), coloredboxsize.x, coloredboxsize.y );
|
||||
drawUtil->drawRectFill(boxBounds, boxColor);
|
||||
drawUtil->drawRect(boxBounds, ColorI(0,0,0));
|
||||
|
||||
localStart.x += coloredboxsize.x + mProfile->mTextOffset.x;
|
||||
}
|
||||
|
|
@ -1236,18 +1236,18 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
|
|||
|
||||
// Draw the second column to the right
|
||||
getColumn( mText, buff, 1, "\t" );
|
||||
S32 txt_w = mProfile->mFont->getStrWidth( buff );
|
||||
S32 colTxt_w = mProfile->mFont->getStrWidth( buff );
|
||||
if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
|
||||
{
|
||||
// We're making use of a bitmap border, so take into account the
|
||||
// right cap of the border.
|
||||
RectI* bitmapBounds = mProfile->mBitmapArrayRects.address();
|
||||
Point2I textpos = localToGlobalCoord( Point2I( getWidth() - txt_w - bitmapBounds[2].extent.x, localStart.y ) );
|
||||
Point2I textpos = localToGlobalCoord( Point2I( getWidth() - colTxt_w - bitmapBounds[2].extent.x, localStart.y ) );
|
||||
drawUtil->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
|
||||
|
||||
} else
|
||||
{
|
||||
Point2I textpos = localToGlobalCoord( Point2I( getWidth() - txt_w - 12, localStart.y ) );
|
||||
Point2I textpos = localToGlobalCoord( Point2I( getWidth() - colTxt_w - 12, localStart.y ) );
|
||||
drawUtil->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -168,7 +168,7 @@ void GuiGraphCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
F32 Scale = F32( getExtent().y ) / F32( mGraphMax[ k ] * 1.05 );
|
||||
|
||||
const S32 numSamples = mGraphData[ k ].size();
|
||||
|
||||
F32 graphOffset;
|
||||
switch( mGraphType[ k ] )
|
||||
{
|
||||
case Bar:
|
||||
|
|
@ -180,21 +180,21 @@ void GuiGraphCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
PrimBuild::begin( GFXTriangleStrip, 4 );
|
||||
PrimBuild::color( mGraphColor[ k ] );
|
||||
|
||||
F32 offset = F32( getExtent().x ) / F32( MaxDataPoints ) * F32( sample + 1 );
|
||||
graphOffset = F32( getExtent().x ) / F32( MaxDataPoints ) * F32( sample + 1 );
|
||||
|
||||
PrimBuild::vertex2f( globalPos.x + prevOffset,
|
||||
midPointY - ( getDatum( k, sample ) * Scale ) );
|
||||
|
||||
PrimBuild::vertex2f( globalPos.x + offset,
|
||||
PrimBuild::vertex2f( globalPos.x + graphOffset,
|
||||
midPointY - ( getDatum( k, sample ) * Scale ) );
|
||||
|
||||
PrimBuild::vertex2f( globalPos.x + offset,
|
||||
PrimBuild::vertex2f( globalPos.x + graphOffset,
|
||||
midPointY );
|
||||
|
||||
PrimBuild::vertex2f( globalPos.x + prevOffset,
|
||||
midPointY );
|
||||
|
||||
prevOffset = offset;
|
||||
prevOffset = graphOffset;
|
||||
|
||||
PrimBuild::end();
|
||||
}
|
||||
|
|
@ -209,12 +209,12 @@ void GuiGraphCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
|
||||
for( S32 sample = 0; sample < numSamples; ++ sample )
|
||||
{
|
||||
F32 offset = F32( getExtent().x ) / F32( MaxDataPoints - 1 ) * F32( sample );
|
||||
graphOffset = F32( getExtent().x ) / F32( MaxDataPoints - 1 ) * F32( sample );
|
||||
|
||||
PrimBuild::vertex2f( globalPos.x + offset,
|
||||
PrimBuild::vertex2f( globalPos.x + graphOffset,
|
||||
midPointY );
|
||||
|
||||
PrimBuild::vertex2f( globalPos.x + offset,
|
||||
PrimBuild::vertex2f( globalPos.x + graphOffset,
|
||||
midPointY - ( getDatum( k, sample ) * Scale ) );
|
||||
}
|
||||
|
||||
|
|
@ -234,9 +234,9 @@ void GuiGraphCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
|
||||
for( S32 sample = 0; sample < numSamples; ++ sample )
|
||||
{
|
||||
F32 offset = F32( getExtent().x ) / F32( MaxDataPoints - 1 ) * F32( sample );
|
||||
graphOffset = F32( getExtent().x ) / F32( MaxDataPoints - 1 ) * F32( sample );
|
||||
|
||||
PrimBuild::vertex2f( globalPos.x + offset,
|
||||
PrimBuild::vertex2f( globalPos.x + graphOffset,
|
||||
midPointY - ( getDatum( k, sample ) * Scale ) );
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue